Baldur's Gate 3 Quiz

Test your Baldur's Gate 3 knowledge to see just how much of a true fan you are.
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SpenjBeb
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Last updated: December 2, 2024
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First submittedNovember 26, 2024
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Average score33.6%
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Class
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage
Barbarian
Class
These travelling troubadours master song, speech, and the magic within
Bard
Class
Representatives of the gods they worship, wielding potent divine magic for good or ill
Cleric
Class
Channel the elemental forces of nature and share a deep kinship with animals
Druid
Class
Mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin
Fighter
Class
Some reach enlightenment by languid meditation - others do so in the heat of battle
Monk
Class
A promise made so deeply that it becomes divine in itself, burning bright enough to inspire allies and smite foes
Paladin
Class
Unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey
Ranger
Class
With stealth, skill, and uncanny reflexes, their versatility lets them get the upper hand in almost any situation
Rogue
Class
Natural spellcasters, drawing on inherent magic from a gift or bloodline
Sorcerer
Class
Bound by a pact to an all-powerful patron
Warlock
Class
Masters of the arcane, combining ancient spells with modern research
Wizard
Playable Origin
The Pale Elf
Astarion
Playable Origin
The Wizard of Waterdeep
Gale
Playable Origin
The Githyanki Warrior
Lae'zel
Playable Origin
Fury of Avernus
Karlach
Playable Origin
Daughter of Darkness
Shadowheart
Playable Origin
The Blade of Avernus
Wyll
Playable Origin
Walked a path paved with blood
The Dark Urge
Playable Companion
Archdruid
Halsin
Playable Companion
True Soul of the Absolute
Minthara
Playable Companion
High Harper of Baldur's Gate
Jaheira
Playable Companion
The Mad Rashemaar
Minsc
Playable Race
The most common face in Faerûn
Human
Playable Race
Long lived, and have an affinity for magic
Elf
Playable Race
Driven to the Underdark
Drow
Playable Race
Struggle without a community to call their own
Half-Elf
Playable Race
Creatures of intense emotion
Half-Orc
Playable Race
Small yet capable
Halfling
Playable Race
As durable and unyielding as their homes of stone
Dwarf
Playable Race
Small, clever, and energetic
Gnome
Playable Race
Descended from devils of the Nine Hells
Tiefling
Playable Race
Possess a ruthlessness borne from mind flayer enslavement
Githyanki
Playable Race
A proud race that values clan and skills above all else
Dragonborn
Playable Subrace
Heirs of the mystical Feywild
High Elf
Playable Subrace
Spend their reclusive lives in Faerûn's forests
Wood Elf
Playable Subrace
Raised by Lolth's cult
Lolth-sworn Drow
Playable Subrace
Aim to settle their conflict with Lolth, and each other
Seldarine Drow
Playable Subrace
A touch of the Feywild remains in their bloodline
High Half-Elf
Playable Subrace
Many break away from isolation in Faerûn's forests to explore the rest of the Realms
Wood Half-Elf
Playable Subrace
They aren't usually raised in the Underdark
Drow Half-Elf
Playable Subrace
Stealthy but social
Lightfoot Halfling
Playable Subrace
Legend has it that dwarven blood gave them their hardiness
Strongheart Halfling
Playable Subrace
Known for their confidence and keen intuition
Gold Dwarf
Playable Subrace
They will endure anything to restore their ancestral homelands
Shield Dwarf
Playable Subrace
Once enslaved by the eldritch mind flayers
Duergar
Playable Subrace
Named as such for their hardiness and affinity for metal
Rock Gnome
Playable Subrace
They master magic and craftsmanship in their distant, idyllic groves
Forest Gnome
Playable Subrace
More guarded than their surface cousins
Deep Gnome
Playable Subrace
Bound to Nessus, the deepest layer of the Hells
Asmodeus Tiefling
Playable Subrace
Descended from the archdevil Mephistopheles
Mephistopheles Tiefling
Playable Subrace
Can channel searing flame to punish their enemies
Zariel Tiefling
Playable Subrace
Charcoal colouration and fizzling, acrid breath
Black Dragonborn
Playable Subrace
Sapphire scales and charged, crackling breath
Blue Dragonborn
Playable Subrace
Burnished ochre hue and flickering, fiery breath
Brass Dragonborn
Playable Subrace
Shining sepia scales and sparking breath
Bronze Dragonborn
Playable Subrace
Pink-gold colouration and corrosive breath
Copper Dragonborn
Playable Subrace
Resplendent shine and roiling, blazing breath
Gold Dragonborn
Playable Subrace
Brilliant emerald aspect and stinking, putrid breath
Green Dragonborn
Playable Subrace
Bright scarlet likeness and roiling, burning breath
Red Dragonborn
Playable Subrace
Glinting shine and scorching cold breath
Silver Dragonborn
Playable Subrace
Snowy aspect and frosty breath
White Dragonborn
Background
Serving the gods and discovering their sacred works will guide you to greatness
Acolyte
Background
Bending the truth and turning allies against each other will lead to greater success down the road
Charlatan
Background
Profiting from criminal enterprise will lead to greater opportunities in the future
Criminal
Background
Preserving art and bringing joy to the hapless and downtrodden heightens your charismatic aura
Entertainer
Background
Saving innocents in imminent danger will make your legend grow
Folk Hero
Background
Repairing and discovering rare crafts will bring new inspiration
Guild Artisan
Background
Accumulating renown, power, and loyalty will raise your status
Noble
Background
Surviving unusual hazards of the wild will enhance your prowess and understanding
Outlander
Background
Learning about rare lore of the world will inspire you to put this knowledge to greater purpose
Sage
Background
Show smart tactics and bravery on the battlefield to enhance your prowess
Soldier
Background
Using your street smarts bolsters your spirit for the journey ahead
Urchin
Background
A wicked moment, person, or thing that cannot be slain by sword or spell haunts your mind and flickers in your peripheral vision
Haunted One
Act One Bosses
Cambion in the service of Zariel
Commander Zhalk
Act One Bosses
A fussy trader of potions, lotions, quirks, and sundries
Auntie Ethel
Act One Bosses
Gnoll Warlord
Flind
Act One Bosses
Guardian of the Enchanted Tower
Bernard
Act One Bosses
Recently injured by the Cult of the Absolute
Owlbear
Act One Bosses
Predator of the Dark, an armoured monster that burrows through underground tunnels
Bulette
Act One Bosses
True Soul of the Absolute located in the Goblin Camp
Dror Ragzlin
Act One Bosses
High Priestess of the Absolute
Priestess Gut
Act One Bosses
True Soul of the Absolute who can become a companion
Nightwarden Minthara
Act One Bosses
True Soul of the Absolute located in Grymforge
Nere
Act One Bosses
Eternal Protector of the Forge
Grym
Act One Bosses
Archdruid
Kagha
Act One Bosses
Predator of the Ethereal Plane
Phase Spider Matriarch
Act One Bosses
Githyanki Warrior, she and her comrades comb the Wilderness in search of a powerful weapon
Sarth Baretha
Act One Bosses
Inquisitor of Vlaakith
Ch'r'ai W'wargaz
Act One Bosses
Predator of the Dark, has a single huge eye and four eyestalks
Spectator
Act Two Bosses
Agent of the Absolute, a former member of the Flaming Fist
Marcus
Act Two Bosses
Shadowed Spirit of the Land
Oliver
Act Two Bosses
A rotting heap of animated vegetation, bloated with the remains of plants, animals, and sewage systems.
Shadow-Cursed Shambling Mound
Act Two Bosses
Visage of the Dead God
Apostle of Myrkul
Act Two Bosses
Light of the Absolute
Kar'niss
Act Two Bosses
An orthon who has been trapped in the Gauntlet of Shar for many years
Yurgir
Act Two Bosses
Half-Orc high-ranking member of the Cult of the Absolute
Disciple Z'rell
Act Two Bosses
Commander of the Reborn Dead
Balthazar
Act Two Bosses
Undead master surgeon, Shar's Scalpel
Malus Thorm
Act Two Bosses
Wretched Distiller
Thisobald Thorm
Act Two Bosses
Accursed Keeper of Coins
Gerringothe Thorm
Act Two Bosses
Absolute General, chosen of Myrkul
Ketheric Thorm
Act Two Bosses
Avatar of Vlaakith, waiting in ambush
Ch'r'ai Tska'an
Act Three Bosses
Was one of the three finest thieves in Baldur's Gate, found in the Lower City Sewers
Aelis Siryasius
Act Three Bosses
Proprietor of Sorcerous Sundries
Lorroakan
Act Three Bosses
Archduke Nominee, chosen of Bane
Lord Enver Gortash
Act Three Bosses
Heart of the Gate, The Waiting Storm
Ansur
Act Three Bosses
Undead mummy lord
Mystic Carrion
Act Three Bosses
Vampire Lord
Cazador Szarr
Act Three Bosses
Guildmaster
Nine-Fingers Keene
Act Three Bosses
Paladin of Vlaakith, sent to learn more about the mysterious Emperor
Ch'r'ai Har'rak
Act Three Bosses
Githyanki Draconic Cohort that has been psychically enslaved
Dominated Red Dragon
Act Three Bosses
A daughter of Bhaalspawns, chosen of Bhaal
Orin the Red
Act Three Bosses
Master of the House of Hope
Raphael
Act Three Bosses
Gortash's Magnum Opus
Steel Watcher Titan
Act Three Bosses
Justice of the Murder Tribunal
Sarevok Anchev
Act Three Bosses
Mother Superior of Shar
Viconia DeVir
Act Three Bosses
The Absolute
The Netherbrain
Act One Camp followers
Found stuck to a windmill
Barcus Wroot
Act One Camp followers
Gale's fluffy companion and assistant
Tara
Act One Camp followers
Found interviewing a bear and is not very good at performing eye surgery
Volo
Act One Camp followers
A scribe, a seneschal - a keeper of records
Withers
Act Two Camp followers
Orphaned child, destined to follow the Weave
Arabella
Act Two Camp followers
An unaging nature-spirit, appearing as a tiefling child
Thaniel
Act Three Camp followers
High elven Selûnite and father of God's favourite princess
Arnell Hallowleaf
Act Three Camp followers
Human Selûnite and mother of God's favourite princess
Emmeline Hallowleaf
Act Three Camp followers
The Nightsong
Dame Aylin
Act Three Camp followers
Cleric of Selûne who is helping a group of Harpers
Isobel Thorm
Act Three Camp followers
Infernal patron of Wyll
Mizora
Act Three Camp followers
Supreme Marshall of the Flaming Fist and the father of Wyll
Ulder Ravengard
Act Three Camp followers
Human child searching for her missing mother
Yenna
Camp Pets
An orphaned beast
Owlbear Cub
Camp Pets
The goodest boy in all the realms
Scratch
Camp Pets
Best friend to the Human child searching for her missing mother
Grub
Prologue Location
A flying illithid ship visited during the prologue, travelling through the Hells
Nautiloid
Act One Locations
A large ruin near to the grove, with the remnants of what was once a chapel
Overgrown Ruins
Act One Locations
A trail at the edge of the wilderness, leading off to the Monastery
Mountain Pass
Act One Locations
Picturesque wetlands that give way to a Putrid Bog when held under scrutiny
Sunlit Wetlands
Act One Locations
An abandoned village, now occupied by goblins
Blighted Village
Act One Locations
A sacred grove and home to druids, and temporary refuge for a group of tiefling refugees
Emerald Grove
Act One Locations
An old Selûnite temple in use as a base of operations for the Cult of the Absolute
Goblin Camp
Act One Locations
A long stretch of road that connects Elturel and Baldur's Gate, running parallel to the river Chionthar
The Risen Road
Act One Locations
An inn on the above road, in flames after an assault from the Absolute
Waukeen's Rest
Act One Locations
A seculded monastery for monks of Lathander
Rosymorn Monastery
Act One Locations
Above monastery's living quarters, transformed into a githyanki base
Crèche Y'llek
Act One Locations
An isolated wizard tower protected by Arcane Cannons
Arcane Tower
Act One Locations
Home of the myconids, lead by Sovereign Spaw
Ebonlake Grotto
Act One Locations
An abandoned village on a beach beside the Ebonlake
Decrepit Village
Act One Locations
Home of the legendary adamantine forge, built by Sharran worshippers in times past
Grymforge
Act Two Locations
A sanctuary within the Shadow-Cursed Lands
Last Light Inn
Act Two Locations
A now empty town, previously home to followers of Selûne and the Thorm family
Reithwin Town
Act Two Locations
Hospital staffed entirely by undead
House of Healing
Act Two Locations
The Thorm family mausoleum
Grand Mausoleum
Act Two Locations
A plane of shadows and domain of Shar
Shadowfell
Act Two Locations
Entrance to the above
Gauntlet of Shar
Act Two Locations
The seat of the Absolute and base of their operations
Moonrise Towers
Act Three Locations
The southern-most district of Baldur's Gate
Rivington
Act Three Locations
A crossing between the above and the Lower City of Baldur's Gate
Wyrm's Crossing
Act Three Locations
An extraplanar circus run by ringmaster Lucretious
Circus of the Last Days
Act Three Locations
A house of pleasure
Sharess' Caress
Act Three Locations
An island-fortress which serves as one of the Flaming Fist's headquarters
Wyrm's Rock Fortress
Act Three Locations
Hidden below the above Fortress, four trials await you to prove your worth
The Wyrmway
Act Three Locations
Long-forgotten cave deep under Baldur's Gate, the final resting place of the protector of Baldur's Gate
The Dragon's Sanctum
Act Three Locations
A banking and storage facility found along the southern coast of the Lower City
Counting House
Act Three Locations
A curio store run by Helsik
Devil's Fee
Act Three Locations
A well-known tavern, popular with adventurers and independent operators
Elfsong Tavern
Act Three Locations
An underwater prison
The Iron Throne
Act Three Locations
A healing house run by Sharran cultists
House of Grief
Act Three Locations
Factory for Gortash's Steel Watch
Steel Watch Foundry
Act Three Locations
A large magical marketplace
Sorcerous Sundries
Act Three Locations
Home of the proprietor of the above
Ramazith's Tower
Act Three Locations
Palace of the Vampire Lord
Szarr Palace
Act Three Locations
A large tavern with an old ship's bow protruding from the side
The Blushing Mermaid
Act Three Locations
An outdoor temple to Bitch Queen Umberlee
Water Queen's House
Act Three Locations
The remains of an old city, located in a vast cavern beneath Baldur's Gate
Undercity Ruins
Act Three Locations
Unholy Assassins of Bhaal are elected here
Murder Tribunal
Act Three Locations
The innermost sanctum of the Cultists of Bhaal
Bhaal Temple
Act Three Locations
Raphael's home in the hells
House of Hope
Act Three Locations
A location within the Mysterious Artefact
Astral Plane
Act Three Locations
Battleground on which the Illithid Invasion takes place
High Hall
Legendary Weapons
Greatsword once wielded by Balduran, the founder of Baldur's Gate
Balduran's Giantslayer
Legendary Weapons
Thunderous trident designed for the champion of the wind goddess Akadi
Nyrulna
Legendary Weapons
Shortsword that belonged by the Deathbringer of Bhaal, soaked in the blood of her victims
Crimson Mischief
Legendary Weapons
Mace favoured by celestial devas, the vanguards of the divine ranks of paradise.
Devotee's Mace
Legendary Weapons
Shield of immense caliber wielded by Viconia
Viconia's Walking Fortress
Legendary Weapons
Dagger that grew from the first blood spilled by the Lord of Murder when he ascended
Bloodthirst
Legendary Weapons
Longbow blasted from the corpse of the Steelwatcher Titan
Gontr Mael
Legendary Weapons
Mace hidden below the Rosymorn Monastery
The Blood of Lathander
Legendary Weapons
Rapier gifted to Lora by her own mother, Lenore the Fleet
Duellist's Prerogative
Legendary Weapons
Spear gifted by Dame Aylin for sparing her life
Selûne's Spear of Night
Legendary Weapons
Spear gifted to Shadowheart for killing the Nightsong
Shar's Spear of Evening
Legendary Weapons
Githyanki greatsword gifted by Kith'rak Voss for securing the Orphic Hammer
Silver Sword of the Astral Plane
Legendary Weapons
Quarterstaff stored in Ramazith's Tower
Markoheshkir
Legendary Armour
Heavy armour forged by Carixim, soul-stuffed forgemaster of hellish Avernus
Helldusk Armour
Legendary Armour
Gloves rewarded for saving Hope
Gloves of Soul Catching
Legendary Armour
Helmet, once worn by Balduran the Brave
Helm of Balduran
Damage Types
These three are collectively referred to as physical damage
Bludgeoning
Damage Types
Piercing
Damage Types
Slashing
Damage Types
All of the remaining damage types
Cold
Damage Types
Fire
Damage Types
Lightning
Damage Types
Thunder
Damage Types
Acid
Damage Types
Poison
Damage Types
Radiant
Damage Types
Necrotic
Damage Types
Force
Damage Types
Psychic
Difficulty Modes
The easiest mode available
Explorer
Difficulty Modes
The default mode to which all others modes are compared
Balanced
Difficulty Modes
The original hard mode
Tactician
Difficulty Modes
The newer, improved hard mode
Honour
Difficulty Modes
The mode that let's you tweak various gameplay elements
Custom
Achievements
Take control of the nautiloid and escape the Hells
Descent From Avernus
Achievements
Defeat Commander Zhalk on the nautiloid
Devil's in the Details
Achievements
Rescue Sazza from the Emerald Grove, Goblin Camp, and Moonrise Towers in one playthrough
She Cannot Be Caged!
Achievements
Pet Scratch and the owlbear cub at the same time - the greatest joy an adventurer could ask for
You Have Two Hands for a Reason
Achievements
Play fetch with Scratch - the best boy in the Realms
Fetch Quest
Achievements
Сonsume a parasite and unlock a new power - is it meant to wriggle the whole way down?
Expand Your Mind
Achievements
Kill the Spider Matriarch before her eggs hatch - why do they have so many legs?
Pest Control
Achievements
Find and summon the quasit Shovel. Or is her name... Fork? Maybe Basket?
Rude, Crude, and Full of Attitude
Achievements
Craft an item in the Adamantine Forge
Forged in Blood and Fire
Achievements
Kill the Adamantine Golem without using the Forge Hammer
A Grym Fate
Achievements
Leave Act One - for somewhere altogether darker
The Plot Thickens
Achievements
Ally with Voss against the Githyanki God-Queen. Good luck
The Lich-Queen's Wrath
Achievements
Kill the Surgeon before he performs surgery on you in combat
Non-Invasive Procedure
Achievements
Defeat the Toll Collector without her using gold against you - excellent budgeting
Penny Pincher
Achievements
Rescue all the prisoners from the depths of Moonrise Towers in one playthrough
Under Lock and Key
Achievements
Defeat the Apostle of Myrkul before it consumes any necromites
No Free Lunches
Achievements
Steal the Blood of Lathander from underneath Rosymorn Monastery
Taking Blood
Achievements
Leave Act Two - Baldur's Gate is just over the horizon
The City Awaits
Achievements
Defeat Gortash in Wyrm's Rock without activating any traps
Fancy Footwork
Achievements
Kill Orin while her cultists are performing their ritual chant
First Blood
Achievements
In the Wyrmway, wait until the dragon is mid-flight, then knock it out of the sky - KAPOW
Crash Landing
Achievements
Coat the streets of Baldur's Gate in blood - become an Unholy Assassin of Bhaal
Murder in Baldur's Gate
Achievements
Become Bhaal's ultimate weapon - become his Slayer
Embrace Your Urge
Achievements
Kill the red dragon in the Upper City
Interfectorem Draconis
Achievements
Let Astarion bite you at night - ouch
Just a Nibble
Achievements
Stabilise Gale's Netherese orb
Repairing the Weave
Achievements
Gift Shadowheart a night orchid - her favourite flower. Always knew she was a softie
To Bloom in Darkest Night
Achievements
Break Wyll's pact with Mizora
Loophole
Achievements
Go on a date with Karlach - now that's playing with fire
Hot Date
Achievements
Romance the Emperor
Mind Blown
Achievements
Kill a creature with falling damage
Shove Off
Achievements
Recruit a hireling. You can befriend them or use them as cannon-fodder - we won't judge
Outsourcing
Achievements
Earn a hundred gold from playing sweet, sweet music in a single playthrough
Busker
Achievements
Dig up five buried chests in a single playthrough - treasure!
Dig for Victory
Achievements
Use one enemy as an improvised weapon against another
Kill Two Birds With One Gnome
Achievements
Kill a character with an Unarmed Strike
Fists of Fury
Achievements
Defeat twenty opponents while drunk - down them
Punch Drunk
Achievements
Take four full Long Rests in a single playthrough - adventuring's tiring work
Bedrolls and Breakfast
Achievements
Break out of prison after being arrested - aren't you daring?
Escapologist
Achievements
Successfully use Detect Thoughts to pry into someone's thoughts
No Penny Required
Achievements
Perform five attacks in one turn. Your enemies won't know what hit them (literally)
Action Surge
Achievements
Complete ten background goals in a single playthrough - you are one with your character
Roleplayer
Achievements
Read 100 different books in a single playthrough. Adventuring isn't just daring quests, you know
Bookworm
Achievements
Create three unique alchemical solutions in a single playthrough - bottoms up!
Homebrewer
Achievements
Long Rest using only alcohol - a time-honoured dwarven tradition
Bottoms Up
Achievements
Multiclass into every class in one playthrough without asking Withers to change your character
Jack-of-all-Trades
Achievements
Save every tiefling refugee you can throughout the game in a single playthrough
Leave No One Behind
Achievements
Finish the game (with a heartfelt 'thank you!' from Larian Studios)
All's Well That Ends Well
Achievements
Reign with terror: take control of the Netherbrain and bend the world to your will
Absolute Power Corrupts
Achievements
Save the realms: destroy the Absolute once and for all
Hero of the Forgotten Realms
Achievements
Claim your Throne of Blood: take control of the Netherbrain for Bhaal and break the world
Sins of the Father
Achievements
Make the ultimate sacrifice: become a mind flayer to defeat the Netherbrain
Ceremorphosis
Achievements
Complete the game in Tactician mode
Critical Hit
Achievements
Complete the game in Honour mode
Foehammer
Save Your Stats
Your Next Quiz
Name all 50 states in the USA. Easy, right?
Can you name the capitals cities of all 196 countries in the world?
Can you select the flag of every European country? One wrong guess and it's all over!
Drag the flag onto the correct country. Careful, though! One wrong move and the game ends.
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