| Hint | Answer | % Correct |
|---|---|---|
| Used to start the game and also ends floor one | Elevator | 100%
|
| Door 50, where figure roams | The Library | 100%
|
| Where you spawn upon joining the game | The Lobby | 80%
|
| Door 52, where 3 friendly entities spawn (Do not use ‘s) | Jeff Shop | 60%
|
| The place at the beginning of the hotel/floor one | The Reception | 60%
|
| Secret subfloor at room 60 with 1000 doors (Inspired by Nicorocks5555) | The Rooms | 60%
|
| Rooms -50 through 0, subfloor | The Backdoor | 40%
|
| Door 89, a very peaceful place | The Courtyard | 40%
|
| Door 200, where the Seek final boss is | The Dam | 40%
|
| Doors 90-100 in the Hotel/floor one | The Greenhouse | 40%
|
| Door 150, where the Grumbles roam | The Nest | 40%
|
| Subfloor accessed at Doors 90 and 99 | The Outdoors | 40%
|
| If Jack spawns behind a door he makes the next room a | Blood Room | 20%
|
| Halt’s hallway | The Dining Room | 20%
|
| Door 100, where Figure roams at the end of floor one | The Electrical Room | 20%
|
| Where Seek spawns in floor one | Grand Hallway | 0%
|
| The first room you crash into at floor two | The Adit | 0%
|
| Where the Eyestalk chase begins | The Clearing | 0%
|
| The area at the end of the mines | The Forest | 0%
|
| Halt’s hallway in the Mines (Now removed) | The Grotto | 0%
|
| Where Bramble spawns, and the player must use 3 guillotines | The Hedge Maze | 0%
|
| Between doors 65-75, includes the herb of Viridis | The Infirmary | 0%
|
| Where Grampy spawns | The Mill | 0%
|
| The large plant that controls the entire outside area of the Hotel | The World Lotus | 0%
|