All Dark-Type Pokémon moves (SV) - Statistics

General Stats
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  • The average score is 37 of 54
Answer Stats
Gen Category Base Power Description Answer % Correct
I Physical 60 The target is bitten with viciously sharp fangs. This may also make the target flinch. Bite
100%
II Physical 80 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. Crunch
100%
IV Special 80 The user releases a horrible aura imbued with ill intent. This may also make the target flinch. Dark Pulse
98%
IV Status - Opposing Pokémon are dragged into a world of total darkness that puts them to sleep. Dark Void
98%
III Status - The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. Fake Tears
95%
V Status - The user sharpens its claws to boost its Attack stat and accuracy. Hone Claws
95%
II Physical - The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. Beat Up
93%
III Status - Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. Flatter
93%
IV Physical - The user flings its held item at the target to attack. This move's power and effects depend on the item. Fling
93%
IV Physical 70 The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. Night Slash
90%
II Physical 40 The power of this attack move is doubled if it's used on a target that's switching out of battle. Pursuit
90%
VII Physical 85 The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move. Darkest Lariat
88%
II Physical 60 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. Feint Attack
88%
VI Status - With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting. Parting Shot
88%
IV Physical 70 This move enables the user to attack first. This move fails if the target is not readying an attack. Sucker Punch
88%
III Status - The target is taunted into a rage that allows it to use only attack moves for three turns. Taunt
88%
VIII Physical 110 Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form. Aura Wheel
85%
IV Status - The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. Nasty Plot
85%
III Physical 65 The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. Knock Off
83%
III Status - The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. Memento
80%
VII Physical 80 The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. Throat Chop
80%
III Status - The user torments and enrages the target, making it incapable of using the same move twice in a row. Torment
80%
VII Physical 60 The user swings its body around violently to inflict damage on everything in its vicinity. Brutal Swing
78%
V Physical 95 The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. Foul Play
78%
VIII Physical/Special - This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. Max Darkness
70%
V Special 55 The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. Snarl
70%
II Physical 60 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. Thief
70%
VIII Physical 75 The user, having mastered the Dark style, strikes the target with a fierce blow. This move always lands a critical hit. Wicked Blow
70%
VII Special 80 The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves. Baddy Bad
68%
VIII Physical 75 The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. Lash Out
68%
VI Status - All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. Topsy-Turvy
68%
IV Physical 60 This move's power is doubled if the target has already taken some damage in the same turn. Assurance
65%
IV Status - This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. Embargo
65%
IX Physical 85 The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses. Kowtow Cleave
63%
VII Physical 180 The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. Malicious Moonsault
60%
V Special 85 The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy. Night Daze
60%
IX Special - The user summons a ruinous disaster. This cuts the target's HP in half. Ruination
60%
VIII Physical 80 The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. False Surrender
58%
VII Physical/Special - The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. Black Hole Eclipse
55%
VIII Special 90 The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. Fiery Wrath
55%
IV Status - The user trades held items with the target faster than the eye can follow. Switcheroo
55%
VII Physical 20 The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power. Power Trip
53%
III Status - The user steals the effects of any attempts to use a healing or stat-changing move. Snatch
53%
VIII Physical 65 The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack remain scattered under the target as spikes. Ceaseless Edge
50%
V Status - The user suppresses the target and makes its move go last. Quash
50%
VIII Physical/Special - A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn. G-Max Snooze
48%
VIII Status - This move enables the user to protect itself from all attacks. Its chance of failing rises if used in succession. Direct contact harshly lowers the attacker's Defense stat. Obstruct
45%
IV Physical 50 The user stores power, then attacks. This move's power is doubled if the user moves after the target. Payback
45%
VI Physical 100 Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat. Hyperspace Fury
43%
IV Physical - The more the target has powered up with stat changes, the greater the move's power. Punishment
40%
IX Physical - The user retaliates with much greater force against the opponent that last inflicted damage on it. Comeuppance
33%
VIII Physical 80 This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. Jaw Lock
30%
VIII Physical/Special - A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard. G-Max One Blow
28%
IX Physical 80 This move is only used by a Starmobile. It may cause the opponent to fall asleep. Wicket Torque
3%
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