| Hint | Answer | % Correct |
|---|---|---|
| Install a barricade on a door to temporarily block it and delay enemies or pursuers. | Barricade Rig | 100%
|
| A landmine that, once triggered by the enemy, will emit a temporarily blinding explosion of smoke. | Blind Rig | 100%
|
| Enter a hidespot to restore one bracket of health instantly, and health regeneration begins immediately. | Hide and Heal | 100%
|
| Disable electronic devices, unlock padlocked containers and doors. | Jammer Rig | 100%
|
| A powerful throwing device that emits an electric shock. It temporarily stuns and disorients enemies. | Stun Rig | 100%
|
| A tactical enhancement to see through walls, revealing the locations of enemies and teammates. | X-Ray Rig | 100%
|
| An aerosol gas that replenishes your health, along with the health of friends nearby. | Heal Rig | 80%
|
| Press crouch [Crouch] while running to slide. | Slide | 80%
|
| Escape enemy grasp instantly and reduce incoming damage. (Brief cooldown period before re-use.) INVASION: This amp has no effect when triggered by Imposters. | Evasive Maneuver | 60%
|
| Break doors and planks with a single strike, including bashing co-op doors solo. | Smash | 60%
|
| Health regeneration initiates faster. | Advanced Regeneration | 40%
|
| Increase maximum stamina. | Athlete | 40%
|
| Reduce stamina consumption while running. | Endurance | 40%
|
| Expand your inventory by one slot. | Expanded Inventory | 40%
|
| Reduce stamina consumption for jumping and climbing. | Gymnast | 40%
|
| Your crouched walking speed is enhanced. | Incognito | 40%
|
| Hold down [Interact] to use an item instantly rather than adding it to your inventory. | Instant Use | 40%
|
| Enemies can't find you in a hiding spot, even if you peek. INVASION: Peeking from hidespots won't be seen by Imposters. | Invisible | 40%
|
| Health regenerates for one bracket after a short delay. | Regeneration | 40%
|
| Increase running speed. | Speed Boost | 40%
|
| Bricks and bottles pack a stronger punch when thrown at enemies, but the brick will shatter immediately. INVASION: This amp has no effect on Imposters. | Strong Arm | 40%
|
| Throw a projectile at a hiding spot to clear hidden enemies. | Anti-Ambush | 20%
|
| Regain full sanity after some time, and psychosis will last half as long. | Antitoxin | 20%
|
| Expand your inventory by one slot. | Backpack | 20%
|
| Bandages are faster to apply, and can be used twice. | Bandage Expert | 20%
|
| The Night Vision Battery gradually recharges when not in use. | Battery Charger | 20%
|
| Night vision battery life extended. | Battery Extension | 20%
|
| Start Trials with a random booster in your inventory (health, stamina or battery booster). | Boosted | 20%
|
| Break through blocked doors with less hits, and it consumes no stamina. | Breach | 20%
|
| Bashing no longer depletes stamina. | Breaching Technique | 20%
|
| Complete stab faster with less struggle time. | Brutalize | 20%
|
| Bricks and bottles are noisier, making them better distractions for enemies. INVASION: Bricks and bottles create decoy disturbances to distract Imposters. | Cacophony | 20%
|
| Faster recovery from exhaustion. | Deep Breaths | 20%
|
| Break through locked doors with just two hits. | Doors Basher | 20%
|
| Door traps shatter when doors are opened normally. If opened slowly, the trap disarms instead. | Door Trap Breaker | 20%
|
| Syringes can be used twice. Respawn Pills grant two revives. | Double Doses | 20%
|
| Press crouch while running to slide. | Evasion | 20%
|
| Finishing an assignment will replenish a portion of your health. (Brief cooldown period before re-use.) | Good Job | 20%
|
| Helping your friends who have been grabbed by an enemy no longer exhausts you. | Hard Kick | 20%
|
| Increase movement speed when carrying large objects. | Heavy Training | 20%
|
| Enter a hiding spot to instantly recover from stamina exhaustion and receive an adrenaline boost (Brief cooldown period before re-use.) | Hide and Breathe | 20%
|
| Enter a hidespot to restore Rig cooldown 50% faster. | Hide and Restore | 20%
|
| Carry a fake item to pretend you are a true Reagent. | Imitate | 20%
|
| Lockpicking guarantees success on the first try and each lockpick has two uses. | Key Master | 20%
|
| The latest damage reduces your health to 1 HP, preventing death. (Once every 5 minutes) INVASION: This amp has no effect when triggered by Imposters. | Last Chance | 20%
|
| Use bricks to smash open locked containers and doors. | Lock Breaker | 20%
|
| Increase range of attack from within a hidespot. | Lurk | 20%
|
| Help up and revive teammates faster. | Medic | 20%
|
| Reduce sound from running and door openings. INVASION: Noise disturbances appear for only a short time to Imposters. | Noise Reduction | 20%
|
| Increase running speed. | Pursuit | 20%
|
| After taking damage, temporarily increase your speed. | Quick Escape | 20%
|
| Used health bottles will become throwable items. | Recycle | 20%
|
| Break free faster from traps and grappling enemies. | Resistance | 20%
|
| Extend time to return to insertion gates. | Retreat | 20%
|
| Fully restore health when revived through syringes or respawns in solo. | Revitalize | 20%
|
| You can instantly open doors while running, but locked doors will be cracked. | Run and Smash Doors | 20%
|
| You can use a bottle or brick from your inventory to quickly escape a pouncer's grasp. | Self Defense Technique | 20%
|
| Resurrect after death. (Once per Trial) INVASION: This amp has no effect when triggered by Imposters. | Self Revive | 20%
|
| Using a battery also restores some of the Rig's cooldown. | Short Circuit | 20%
|
| Reduce cooldown after a successful slash. | Slash | 20%
|
| You can walk on broken glass without making any noise. INVASION: Walking on broken glass won't alert Imposters. | Slippers | 20%
|
| Faster preparation to stab to kill. (charge time reduced) | Stab | 20%
|
| Move faster while preparing a stab. (while charging) | Stalk | 20%
|
| Accelerated stamina recovery. | Stamina Recovery | 20%
|
| Saving your friends from enemy execution no longer exhausts you. | Stay of Execution | 20%
|
| Start Trials with a random item in your inventory (medicine, antidote, bottle or brick.) | Surplus | 20%
|
| Climbs and jump-overs consume less stamina. | Vault | 20%
|