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Hint
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Answer
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Extend time to return to insertion gates.
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Retreat
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Increase range of attack from within a hidespot.
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Lurk
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Increase running speed.
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Pursuit
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Press crouch while running to slide.
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Evasion
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Break through blocked doors with less hits, and it consumes no stamina.
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Breach
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Climbs and jump-overs consume less stamina.
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Vault
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You can walk on broken glass without making any noise. INVASION: Walking on broken glass won't alert Imposters.
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Slippers
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Bricks and bottles are noisier, making them better distractions for enemies. INVASION: Bricks and bottles create decoy disturbances to distract Imposters.
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Cacophony
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Reduce sound from running and door openings. INVASION: Noise disturbances appear for only a short time to Imposters.
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Noise Reduction
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The Night Vision Battery gradually recharges when not in use.
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Battery Charger
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Use bricks to smash open locked containers and doors.
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Lock Breaker
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Used health bottles will become throwable items.
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Recycle
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Lockpicking guarantees success on the first try and each lockpick has two uses.
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Key Master
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Expand your inventory by one slot.
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Backpack
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Using a battery also restores some of the Rig's cooldown.
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Short Circuit
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Enter a hiding spot to instantly recover from stamina exhaustion and receive an adrenaline boost (Brief cooldown period before re-use.)
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Hide and Breathe
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Enter a hidespot to restore one bracket of health instantly, and health regeneration begins immediately.
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Hide and Heal
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Enter a hidespot to restore Rig cooldown 50% faster.
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Hide and Restore
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After taking damage, temporarily increase your speed.
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Quick Escape
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Enemies can't find you in a hiding spot, even if you peek. INVASION: Peeking from hidespots won't be seen by Imposters.
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Invisible
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Door traps shatter when doors are opened normally. If opened slowly, the trap disarms instead.
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Door Trap Breaker
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Break doors and planks with a single strike, including bashing co-op doors solo.
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Smash
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Bricks and bottles pack a stronger punch when thrown at enemies, but the brick will shatter immediately. INVASION: This amp has no effect on Imposters.
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Strong Arm
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Escape enemy grasp instantly and reduce incoming damage. (Brief cooldown period before re-use.) INVASION: This amp has no effect when triggered by Imposters.
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Evasive Maneuver
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Syringes can be used twice. Respawn Pills grant two revives.
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Double Doses
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Regain full sanity after some time, and psychosis will last half as long.
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Antitoxin
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Start Trials with a random item in your inventory (medicine, antidote, bottle or brick.)
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Surplus
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The latest damage reduces your health to 1 HP, preventing death. (Once every 5 minutes) INVASION: This amp has no effect when triggered by Imposters.
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Last Chance
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Your crouched walking speed is enhanced.
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Incognito
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Finishing an assignment will replenish a portion of your health. (Brief cooldown period before re-use.)
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Good Job
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Start Trials with a random booster in your inventory (health, stamina or battery booster).
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Boosted
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Resurrect after death. (Once per Trial) INVASION: This amp has no effect when triggered by Imposters.
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Self Revive
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Bandages are faster to apply, and can be used twice.
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Bandage Expert
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