The Outlast Trials Reagent Items

Enter the names of all the rigs, prescriptions, and amps in The Outlast Trials.
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GeneralScissorus
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Last updated: January 13, 2026
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First submittedSeptember 16, 2024
Times taken44
Average score32.8%
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A powerful throwing device that emits an electric shock. It temporarily stuns and disorients enemies.
Stun Rig
A landmine that, once triggered by the enemy, will emit a temporarily blinding explosion of smoke.
Blind Rig
An aerosol gas that replenishes your health, along with the health of friends nearby.
Heal Rig
A tactical enhancement to see through walls, revealing the locations of enemies and teammates.
X-Ray Rig
Install a barricade on a door to temporarily block it and delay enemies or pursuers.
Barricade Rig
Disable electronic devices, unlock padlocked containers and doors.
Jammer Rig
Hold down [Interact] to use an item instantly rather than adding it to your inventory.
Instant Use
Press crouch [Crouch] while running to slide.
Slide
Health regenerates for one bracket after a short delay.
Regeneration
You can use a bottle or brick from your inventory to quickly escape a pouncer's grasp.
Self Defense Technique
Helping your friends who have been grabbed by an enemy no longer exhausts you.
Hard Kick
Saving your friends from enemy execution no longer exhausts you.
Stay of Execution
You can instantly open doors while running, but locked doors will be cracked.
Run and Smash Doors
Expand your inventory by one slot.
Expanded Inventory
Break through locked doors with just two hits.
Doors Basher
Bashing no longer depletes stamina.
Breaching Technique
Increase running speed.
Speed Boost
Reduce stamina consumption while running.
Endurance
Increase maximum stamina.
Athlete
Reduce stamina consumption for jumping and climbing.
Gymnast
Night vision battery life extended.
Battery Extension
Increase movement speed when carrying large objects.
Heavy Training
Accelerated stamina recovery.
Stamina Recovery
Faster recovery from exhaustion.
Deep Breaths
Health regeneration initiates faster.
Advanced Regeneration
Fully restore health when revived through syringes or respawns in solo.
Revitalize
Throw a projectile at a hiding spot to clear hidden enemies.
Anti-Ambush
Help up and revive teammates faster.
Medic
Break free faster from traps and grappling enemies.
Resistance
Carry a fake item to pretend you are a true Reagent.
Imitate
Reduce cooldown after a successful slash.
Slash
Faster preparation to stab to kill. (charge time reduced)
Stab
Move faster while preparing a stab. (while charging)
Stalk
Complete stab faster with less struggle time.
Brutalize
Extend time to return to insertion gates.
Retreat
Increase range of attack from within a hidespot.
Lurk
Increase running speed.
Pursuit
Press crouch while running to slide.
Evasion
Break through blocked doors with less hits, and it consumes no stamina.
Breach
Climbs and jump-overs consume less stamina.
Vault
You can walk on broken glass without making any noise. INVASION: Walking on broken glass won't alert Imposters.
Slippers
Bricks and bottles are noisier, making them better distractions for enemies. INVASION: Bricks and bottles create decoy disturbances to distract Imposters.
Cacophony
Reduce sound from running and door openings. INVASION: Noise disturbances appear for only a short time to Imposters.
Noise Reduction
The Night Vision Battery gradually recharges when not in use.
Battery Charger
Use bricks to smash open locked containers and doors.
Lock Breaker
Used health bottles will become throwable items.
Recycle
Lockpicking guarantees success on the first try and each lockpick has two uses.
Key Master
Expand your inventory by one slot.
Backpack
Using a battery also restores some of the Rig's cooldown.
Short Circuit
Enter a hiding spot to instantly recover from stamina exhaustion and receive an adrenaline boost (Brief cooldown period before re-use.)
Hide and Breathe
Enter a hidespot to restore one bracket of health instantly, and health regeneration begins immediately.
Hide and Heal
Enter a hidespot to restore Rig cooldown 50% faster.
Hide and Restore
After taking damage, temporarily increase your speed.
Quick Escape
Enemies can't find you in a hiding spot, even if you peek. INVASION: Peeking from hidespots won't be seen by Imposters.
Invisible
Door traps shatter when doors are opened normally. If opened slowly, the trap disarms instead.
Door Trap Breaker
Break doors and planks with a single strike, including bashing co-op doors solo.
Smash
Bricks and bottles pack a stronger punch when thrown at enemies, but the brick will shatter immediately. INVASION: This amp has no effect on Imposters.
Strong Arm
Escape enemy grasp instantly and reduce incoming damage. (Brief cooldown period before re-use.) INVASION: This amp has no effect when triggered by Imposters.
Evasive Maneuver
Syringes can be used twice. Respawn Pills grant two revives.
Double Doses
Regain full sanity after some time, and psychosis will last half as long.
Antitoxin
Start Trials with a random item in your inventory (medicine, antidote, bottle or brick.)
Surplus
The latest damage reduces your health to 1 HP, preventing death. (Once every 5 minutes) INVASION: This amp has no effect when triggered by Imposters.
Last Chance
Your crouched walking speed is enhanced.
Incognito
Finishing an assignment will replenish a portion of your health. (Brief cooldown period before re-use.)
Good Job
Start Trials with a random booster in your inventory (health, stamina or battery booster).
Boosted
Resurrect after death. (Once per Trial) INVASION: This amp has no effect when triggered by Imposters.
Self Revive
Bandages are faster to apply, and can be used twice.
Bandage Expert
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