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Hint
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Answer
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A powerful throwing device that emits an electric shock. It temporarily stuns and disorients enemies.
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Stun Rig
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A landmine that, once triggered by the enemy, will emit a temporarily blinding explosion of smoke.
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Blind Rig
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An aerosol gas that replenishes your health, along with the health of friends nearby.
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Heal Rig
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A tactical enhancement to see through walls, revealing the locations of enemies and teammates.
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X-Ray Rig
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Install a barricade on a door to temporarily block it and delay enemies or pursuers.
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Barricade Rig
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Disable electronic devices, unlock padlocked containers and doors.
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Jammer Rig
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Hold down [Interact] to use an item instantly rather than adding it to your inventory.
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Instant Use
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Press crouch [Crouch] while running to slide.
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Slide
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Health regenerates for one bracket after a short delay.
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Regeneration
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You can use a bottle or brick from your inventory to quickly escape a pouncer's grasp.
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Self Defense Technique
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Helping your friends who have been grabbed by an enemy no longer exhausts you.
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Hard Kick
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Saving your friends from enemy execution no longer exhausts you.
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Stay of Execution
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You can instantly open doors while running, but locked doors will be cracked.
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Run and Smash Doors
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Expand your inventory by one slot.
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Expanded Inventory
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Break through locked doors with just two hits.
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Doors Basher
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Bashing no longer depletes stamina.
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Breaching Technique
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Increase running speed.
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Speed Boost
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Reduce stamina consumption while running.
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Endurance
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Increase maximum stamina.
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Athlete
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Reduce stamina consumption for jumping and climbing.
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Gymnast
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Night vision battery life extended.
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Battery Extension
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Increase movement speed when carrying large objects.
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Heavy Training
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Accelerated stamina recovery.
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Stamina Recovery
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Faster recovery from exhaustion.
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Deep Breaths
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Health regeneration initiates faster.
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Advanced Regeneration
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Fully restore health when revived through syringes or respawns in solo.
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Revitalize
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Throw a projectile at a hiding spot to clear hidden enemies.
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Anti-Ambush
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Help up and revive teammates faster.
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Medic
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Break free faster from traps and grappling enemies.
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Resistance
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Carry a fake item to pretend you are a true Reagent.
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Imitate
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Reduce cooldown after a successful slash.
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Slash
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Faster preparation to stab to kill. (charge time reduced)
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Stab
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Move faster while preparing a stab. (while charging)
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Stalk
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Complete stab faster with less struggle time.
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Brutalize
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Extend time to return to insertion gates.
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Retreat
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Increase range of attack from within a hidespot.
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Lurk
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Increase running speed.
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Pursuit
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Press crouch while running to slide.
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Evasion
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Break through blocked doors with less hits, and it consumes no stamina.
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Breach
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Climbs and jump-overs consume less stamina.
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Vault
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You can walk on broken glass without making any noise. INVASION: Walking on broken glass won't alert Imposters.
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Slippers
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Bricks and bottles are noisier, making them better distractions for enemies. INVASION: Bricks and bottles create decoy disturbances to distract Imposters.
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Cacophony
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Reduce sound from running and door openings. INVASION: Noise disturbances appear for only a short time to Imposters.
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Noise Reduction
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The Night Vision Battery gradually recharges when not in use.
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Battery Charger
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Use bricks to smash open locked containers and doors.
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Lock Breaker
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Used health bottles will become throwable items.
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Recycle
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Lockpicking guarantees success on the first try and each lockpick has two uses.
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Key Master
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Expand your inventory by one slot.
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Backpack
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Using a battery also restores some of the Rig's cooldown.
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Short Circuit
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Enter a hiding spot to instantly recover from stamina exhaustion and receive an adrenaline boost (Brief cooldown period before re-use.)
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Hide and Breathe
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Enter a hidespot to restore one bracket of health instantly, and health regeneration begins immediately.
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Hide and Heal
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Enter a hidespot to restore Rig cooldown 50% faster.
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Hide and Restore
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After taking damage, temporarily increase your speed.
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Quick Escape
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Enemies can't find you in a hiding spot, even if you peek. INVASION: Peeking from hidespots won't be seen by Imposters.
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Invisible
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Door traps shatter when doors are opened normally. If opened slowly, the trap disarms instead.
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Door Trap Breaker
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Break doors and planks with a single strike, including bashing co-op doors solo.
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Smash
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Bricks and bottles pack a stronger punch when thrown at enemies, but the brick will shatter immediately. INVASION: This amp has no effect on Imposters.
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Strong Arm
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Escape enemy grasp instantly and reduce incoming damage. (Brief cooldown period before re-use.) INVASION: This amp has no effect when triggered by Imposters.
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Evasive Maneuver
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Syringes can be used twice. Respawn Pills grant two revives.
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Double Doses
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Regain full sanity after some time, and psychosis will last half as long.
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Antitoxin
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Start Trials with a random item in your inventory (medicine, antidote, bottle or brick.)
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Surplus
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The latest damage reduces your health to 1 HP, preventing death. (Once every 5 minutes) INVASION: This amp has no effect when triggered by Imposters.
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Last Chance
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Your crouched walking speed is enhanced.
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Incognito
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Finishing an assignment will replenish a portion of your health. (Brief cooldown period before re-use.)
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Good Job
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Start Trials with a random booster in your inventory (health, stamina or battery booster).
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Boosted
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Resurrect after death. (Once per Trial) INVASION: This amp has no effect when triggered by Imposters.
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Self Revive
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Bandages are faster to apply, and can be used twice.
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Bandage Expert
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