The Outlast Trials Reagent Items - Statistics

General Stats
  • This quiz has been taken 44 times
    40 since last reset
  • The average score is 22 of 67
Answer Stats
Hint Answer % Correct
Install a barricade on a door to temporarily block it and delay enemies or pursuers. Barricade Rig
100%
A landmine that, once triggered by the enemy, will emit a temporarily blinding explosion of smoke. Blind Rig
100%
Enter a hidespot to restore one bracket of health instantly, and health regeneration begins immediately. Hide and Heal
100%
Disable electronic devices, unlock padlocked containers and doors. Jammer Rig
100%
A powerful throwing device that emits an electric shock. It temporarily stuns and disorients enemies. Stun Rig
100%
A tactical enhancement to see through walls, revealing the locations of enemies and teammates. X-Ray Rig
100%
An aerosol gas that replenishes your health, along with the health of friends nearby. Heal Rig
80%
Press crouch [Crouch] while running to slide. Slide
80%
Escape enemy grasp instantly and reduce incoming damage. (Brief cooldown period before re-use.) INVASION: This amp has no effect when triggered by Imposters. Evasive Maneuver
60%
Break doors and planks with a single strike, including bashing co-op doors solo. Smash
60%
Health regeneration initiates faster. Advanced Regeneration
40%
Increase maximum stamina. Athlete
40%
Reduce stamina consumption while running. Endurance
40%
Expand your inventory by one slot. Expanded Inventory
40%
Reduce stamina consumption for jumping and climbing. Gymnast
40%
Your crouched walking speed is enhanced. Incognito
40%
Hold down [Interact] to use an item instantly rather than adding it to your inventory. Instant Use
40%
Enemies can't find you in a hiding spot, even if you peek. INVASION: Peeking from hidespots won't be seen by Imposters. Invisible
40%
Health regenerates for one bracket after a short delay. Regeneration
40%
Increase running speed. Speed Boost
40%
Bricks and bottles pack a stronger punch when thrown at enemies, but the brick will shatter immediately. INVASION: This amp has no effect on Imposters. Strong Arm
40%
Throw a projectile at a hiding spot to clear hidden enemies. Anti-Ambush
20%
Regain full sanity after some time, and psychosis will last half as long. Antitoxin
20%
Expand your inventory by one slot. Backpack
20%
Bandages are faster to apply, and can be used twice. Bandage Expert
20%
The Night Vision Battery gradually recharges when not in use. Battery Charger
20%
Night vision battery life extended. Battery Extension
20%
Start Trials with a random booster in your inventory (health, stamina or battery booster). Boosted
20%
Break through blocked doors with less hits, and it consumes no stamina. Breach
20%
Bashing no longer depletes stamina. Breaching Technique
20%
Complete stab faster with less struggle time. Brutalize
20%
Bricks and bottles are noisier, making them better distractions for enemies. INVASION: Bricks and bottles create decoy disturbances to distract Imposters. Cacophony
20%
Faster recovery from exhaustion. Deep Breaths
20%
Break through locked doors with just two hits. Doors Basher
20%
Door traps shatter when doors are opened normally. If opened slowly, the trap disarms instead. Door Trap Breaker
20%
Syringes can be used twice. Respawn Pills grant two revives. Double Doses
20%
Press crouch while running to slide. Evasion
20%
Finishing an assignment will replenish a portion of your health. (Brief cooldown period before re-use.) Good Job
20%
Helping your friends who have been grabbed by an enemy no longer exhausts you. Hard Kick
20%
Increase movement speed when carrying large objects. Heavy Training
20%
Enter a hiding spot to instantly recover from stamina exhaustion and receive an adrenaline boost (Brief cooldown period before re-use.) Hide and Breathe
20%
Enter a hidespot to restore Rig cooldown 50% faster. Hide and Restore
20%
Carry a fake item to pretend you are a true Reagent. Imitate
20%
Lockpicking guarantees success on the first try and each lockpick has two uses. Key Master
20%
The latest damage reduces your health to 1 HP, preventing death. (Once every 5 minutes) INVASION: This amp has no effect when triggered by Imposters. Last Chance
20%
Use bricks to smash open locked containers and doors. Lock Breaker
20%
Increase range of attack from within a hidespot. Lurk
20%
Help up and revive teammates faster. Medic
20%
Reduce sound from running and door openings. INVASION: Noise disturbances appear for only a short time to Imposters. Noise Reduction
20%
Increase running speed. Pursuit
20%
After taking damage, temporarily increase your speed. Quick Escape
20%
Used health bottles will become throwable items. Recycle
20%
Break free faster from traps and grappling enemies. Resistance
20%
Extend time to return to insertion gates. Retreat
20%
Fully restore health when revived through syringes or respawns in solo. Revitalize
20%
You can instantly open doors while running, but locked doors will be cracked. Run and Smash Doors
20%
You can use a bottle or brick from your inventory to quickly escape a pouncer's grasp. Self Defense Technique
20%
Resurrect after death. (Once per Trial) INVASION: This amp has no effect when triggered by Imposters. Self Revive
20%
Using a battery also restores some of the Rig's cooldown. Short Circuit
20%
Reduce cooldown after a successful slash. Slash
20%
You can walk on broken glass without making any noise. INVASION: Walking on broken glass won't alert Imposters. Slippers
20%
Faster preparation to stab to kill. (charge time reduced) Stab
20%
Move faster while preparing a stab. (while charging) Stalk
20%
Accelerated stamina recovery. Stamina Recovery
20%
Saving your friends from enemy execution no longer exhausts you. Stay of Execution
20%
Start Trials with a random item in your inventory (medicine, antidote, bottle or brick.) Surplus
20%
Climbs and jump-overs consume less stamina. Vault
20%
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