All Pokémon Abilities - Statistics

General Stats
  • This quiz has been taken 49 times
  • The average score is 180 of 306
Answer Stats
Ability Generation Introduced Description % Correct
Drizzle III The Pokémon makes it rain when it enters a battle.
92%
Drought III Turns the sunlight harsh when the Pokémon enters a battle.
92%
Flame Body III Contact with the Pokémon may burn the attacker.
92%
Intimidate III Lowers the foe's Attack stat.
92%
Levitate III Gives immunity to Ground type moves.
92%
Lightning Rod III Draws in all Electric-type moves to up Sp. Attack.
92%
Swift Swim III Boosts the Pokémon's Speed in rain.
92%
Chlorophyll III Boosts the Pokémon's Speed in sunshine.
88%
Clear Body III Prevents other Pokémon from lowering its stats.
88%
Damp III Prevents the use of self-destructing moves.
88%
Disguise VII Avoids damage for one turn.
88%
Guts III Boosts Attack if there is a status problem.
88%
Minus III Ups Sp. Atk if another Pokémon has Plus or Minus.
88%
Plus III Ups Sp. Atk if another Pokémon has Plus or Minus.
88%
Soundproof III Gives immunity to sound-based moves.
88%
Static III Contact with the Pokémon may cause paralysis.
88%
Swarm III Powers up Bug-type moves in a pinch.
88%
Truant III Pokémon can't attack on consecutive turns.
88%
Wonder Guard III Only supereffective moves will hit.
88%
Aftermath IV Damages the attacker landing the finishing hit.
83%
Arena Trap III Prevents the foe from fleeing.
83%
Blaze III Powers up Fire-type moves in a pinch.
83%
Flash Fire III It powers up Fire-type moves if it's hit by one.
83%
Overgrow III Powers up Grass-type moves in a pinch.
83%
Pickup III The Pokémon may pick up items.
83%
Prankster V Gives priority to a status move.
83%
Protean VI Changes the Pokémon's type to its last used move.
83%
Slow Start IV Temporarily halves Attack and Speed.
83%
Sturdy III It cannot be knocked out with one hit.
83%
Thick Fat III Ups resistance to Fire- and Ice-type moves.
83%
Torrent III Powers up Water-type moves in a pinch.
83%
Water Absorb III Restores HP if hit by a Water-type move.
83%
Air Lock III Eliminates the effects of weather.
79%
Anticipation IV Senses a foe's dangerous moves.
79%
Color Change III Changes the Pokémon's type to the foe's move.
79%
Contrary V Makes stat changes have an opposite effect.
79%
Cursed Body V May disable a move used on the Pokémon.
79%
Defiant V Sharply raises Attack when the Pokémon's stats are lowered.
79%
Dry Skin IV Reduces HP if it is hot. Water restores HP.
79%
Insomnia III Prevents the Pokémon from falling asleep.
79%
Iron Fist IV Boosts the power of punching moves.
79%
Moxie V Boosts Attack after knocking out any Pokémon.
79%
Neutralizing Gas VIII Neutralizes abilities of all Pokémon in battle.
79%
Normalize IV All the Pokémon's moves become the Normal type.
79%
Pixilate VI Turns Normal-type moves into Fairy-type moves.
79%
Poison Point III Contact with the Pokémon may poison the attacker.
79%
Pressure III The Pokémon raises the foe's PP usage.
79%
Rivalry IV Deals more damage to a Pokémon of same gender.
79%
Rock Head III Protects the Pokémon from recoil damage.
79%
Sand Stream III The Pokémon summons a sandstorm in battle.
79%
Sand Veil III Boosts the Pokémon's evasion in a sandstorm.
79%
Scrappy IV Enables moves to hit Ghost-type Pokémon.
79%
Shadow Tag III Prevents the foe from escaping.
79%
Snow Warning IV The Pokémon summons a hailstorm in battle.
79%
Speed Boost III Its Speed stat is gradually boosted.
79%
Volt Absorb III Restores HP if hit by an Electric-type move.
79%
Aerilate VI Turns Normal-type moves into Flying-type moves.
75%
Anger Point IV Maxes Attack after taking a critical hit.
75%
As One VIII Combines Unnerve and Chilling Neigh/Grim Neigh
75%
Cute Charm III Contact with the Pokémon may cause infatuation.
75%
Dancer VII Copies the foe's Dance moves.
75%
Defeatist V Lowers stats when HP drops below half.
75%
Effect Spore III Contact may poison or cause paralysis or sleep.
75%
Electric Surge VII The Pokémon creates an Electric Terrain when it enters a battle.
75%
Frisk IV The Pokémon can check a foe's held item.
75%
Grassy Surge VII The Pokémon creates a Grassy Terrain when it enters a battle.
75%
Illusion V Enters battle disguised as the last Pokémon in the party.
75%
Limber III The Pokémon is protected from paralysis.
75%
Magic Bounce V Reflects status- changing moves.
75%
Mold Breaker IV Moves can be used regardless of Abilities.
75%
Moody V Raises one stat and lowers another.
75%
Multiscale V Reduces damage when HP is full.
75%
Mummy V Contact with this Pokémon spreads this Ability.
75%
No Guard IV Ensures attacks by or against the Pokémon land.
75%
Parental Bond VI Allows the Pokémon to attack twice.
75%
Poison Heal IV Restores HP if the Pokémon is poisoned.
75%
Protosynthesis IX Raises highest stat in harsh sunlight, or if holding Booster Energy.
75%
Rain Dish III The Pokémon gradually regains HP in rain.
75%
Regenerator V Restores a little HP when withdrawn from battle.
75%
Rough Skin III Inflicts damage to the attacker on contact.
75%
Sap Sipper V Boosts Attack when hit by a Grass-type move.
75%
Schooling VII Changes Wishiwashi to School Form.
75%
Shell Armor III The Pokémon is protected against critical hits.
75%
Snow Cloak IV Raises evasion in a hailstorm.
75%
Unaware IV Ignores any stat changes in the Pokémon.
75%
Unnerve V Makes the foe nervous and unable to eat Berries.
75%
Corrosion VII The Pokémon can poison Steel and Poison types.
71%
Early Bird III The Pokémon awakens quickly from sleep.
71%
Emergency Exit VII Switches out when HP falls below 50%.
71%
Friend Guard V Reduces damage done to allies.
71%
Good as Gold IX Gives immunity to status moves.
71%
Grim Neigh VIII Boosts Special Attack after knocking out a Pokémon.
71%
Harvest V May create another Berry after one is used.
71%
Honey Gather IV The Pokémon may gather Honey from somewhere.
71%
Huge Power III Raises the Pokémon's Attack stat.
71%
Imposter V It transforms itself into the Pokémon it is facing.
71%
Inner Focus III The Pokémon is protected from flinching.
71%
Klutz IV The Pokémon can't use any held items.
71%
Magic Guard IV Protects the Pokémon from indirect damage.
71%
Misty Surge VII The Pokémon creates a Misty Terrain when it enters a battle.
71%
Psychic Surge VII The Pokémon creates a Psychic Terrain when it enters a battle.
71%
Sand Rush V Boosts the Pokémon's Speed in a sandstorm.
71%
Serene Grace III Boosts the likelihood of added effects appearing.
71%
Sheer Force V Removes added effects to increase move damage.
71%
Simple IV Doubles all stat changes.
71%
Slush Rush VII Boosts the Pokémon's Speed stat in a hailstorm.
71%
Sticky Hold III Protects the Pokémon from item theft.
71%
Storm Drain IV Draws in all Water-type moves to up Sp. Attack.
71%
Strong Jaw VI Boosts the power of biting moves.
71%
Synchronize III Passes a burn, poison, or paralysis to the foe.
71%
Technician IV Powers up the Pokémon's weaker moves.
71%
Trace III The Pokémon copies a foe's Ability.
71%
Bad Dreams IV Reduces a sleeping foe's HP.
67%
Battle Bond VII Transform into Ash-Greninja after causing opponent to faint.
67%
Bulletproof VI Protects the Pokémon from ball and bomb moves.
67%
Cloud Nine III Eliminates the effects of weather.
67%
Delta Stream VI Creates strong winds when the ability activates.
67%
Fairy Aura VI Raises power of Fairy type moves for all Pokémon in battle.
67%
Gale Wings VI Gives priority to Flying-type moves.
67%
Gluttony IV Encourages the early use of a held Berry.
67%
Heavy Metal V Doubles the Pokémon's weight.
67%
Hustle III Boosts the Attack stat, but lowers accuracy.
67%
Ice Body IV The Pokémon gradually regains HP in a hailstorm.
67%
Iron Barbs V Inflicts damage to the Pokémon on contact.
67%
Justified V Raises Attack when hit by a Dark-type move.
67%
Keen Eye III Prevents other Pokémon from lowering accuracy.
67%
Light Metal V Halves the Pokémon's weight.
67%
Magnet Pull III Prevents Steel-type Pokémon from escaping.
67%
Oblivious III Prevents it from becoming infatuated.
67%
Primordial Sea VI Makes it rain heavily when the ability activates.
67%
Pure Power III Raises the Pokémon's Attack stat.
67%
Run Away III Enables a sure getaway from wild Pokémon.
67%
Sniper IV Powers up moves if they become critical hits.
67%
Solar Power IV In sunshine, Sp. Atk is boosted but HP decreases.
67%
Stench III The stench may cause the target to flinch.
67%
Unburden IV Raises Speed if a held item is used.
67%
Adaptability IV Powers up moves of the same type.
63%
Chilling Neigh VIII Boosts Attack after knocking out a Pokémon.
63%
Commander IX Goes inside the mouth of an ally Dondozo if one is on the field.
63%
Competitive VI Sharply raises Special Attack when the Pokémon's stats are lowered.
63%
Earth Eater IX Restores HP when hit by a Ground-type move.
63%
Forecast III Castform transforms with the weather.
63%
Healer V May heal an ally's status conditions.
63%
Infiltrator V Passes through the foe's barrier and strikes.
63%
Liquid Ooze III Damages attackers using any draining move.
63%
Liquid Voice VII All sound-based moves become Water-type moves.
63%
Mycelium Might IX Status moves go last, but are not affected by the opponent's ability.
63%
Natural Cure III All status problems heal when it switches out.
63%
Orichalcum Pulse IX Turns the sunlight harsh when entering battle, and boosts Attack while active.
63%
Poison Touch V May poison targets when a Pokémon makes contact.
63%
Reckless IV Powers up moves that have recoil damage.
63%
Refrigerate VI Turns Normal-type moves into Ice-type moves.
63%
Sand Force V Boosts certain moves' power in a sandstorm.
63%
Skill Link IV Increases the frequency of multi-strike moves.
63%
Water Bubble VII Halves damage from Fire-type moves, doubles power of Water-type moves used, and prevents burns.
63%
Weak Armor V Physical attacks lower Defense and raise Speed.
63%
Wimp Out VII Switches out when HP drops below half.
63%
Beast Boost VII The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
58%
Cheek Pouch VI Restores additional HP when a Berry is consumed.
58%
Comatose VII The Pokémon is always asleep but can still attack.
58%
Dark Aura VI Raises power of Dark type moves for all Pokémon in battle.
58%
Desolate Land VI Turns the sunlight extremely harsh when the ability activates.
58%
Download IV Adjusts power according to a foe's defenses.
58%
Fluffy VII Halves damage from contact moves, but doubles damage from Fire-type moves.
58%
Gooey VI Contact with the Pokémon lowers the attacker's Speed stat.
58%
Hydration IV Heals status problems if it is raining.
58%
Libero VIII Changes the Pokémon's type to its last used move.
58%
Long Reach VII The Pokémon uses its moves without making contact with the target.
58%
Marvel Scale III Ups Defense if there is a status problem.
58%
Quick Feet IV Boosts Speed if there is a status problem.
58%
Seed Sower IX Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
58%
Sharpness IX Boosts the power of slicing moves.
58%
Stamina VII Raises Defense when attacked.
58%
Steadfast IV Raises Speed each time the Pokémon flinches.
58%
Steam Engine VIII Drastically raises Speed when hit by a Fire- or Water-type move.
58%
Super Luck IV Heightens the critical-hit ratios of moves.
58%
Tough Claws VI Boosts the power of contact moves.
58%
Zero to Hero IX Transforms into its Hero Form when switching out.
58%
Analytic V Boosts move power when the Pokémon moves last.
54%
Battle Armor III The Pokémon is protected against critical hits.
54%
Dauntless Shield VIII Boosts Defense in battle.
54%
Intrepid Sword VIII Boosts Attack in battle.
54%
Lingering Aroma IX Contact changes the attacker's Ability to Lingering Aroma.
54%
Magician VI The Pokémon steals the held item of a Pokémon it hits with a move.
54%
Motor Drive IV Raises Speed if hit by an Electric-type move.
54%
Multitype IV Changes type to match the held Plate.
54%
Overcoat V Protects the Pokémon from weather damage.
54%
Quark Drive IX Raises highest stat on Electric Terrain, or if holding Booster Energy.
54%
RKS System VII Changes type depending on held item.
54%
Sand Spit VIII Creates a sandstorm when hit by an attack.
54%
Solid Rock IV Reduces damage from super-effective attacks.
54%
Tangled Feet IV Raises evasion if the Pokémon is confused.
54%
Turboblaze V Moves can be used regardless of Abilities.
54%
Vital Spirit III Prevents the Pokémon from falling asleep.
54%
Well-Baked Body IX Immune to Fire-type moves, and Defense is sharply boosted.
54%
Anger Shell IX Lowers Defense/Sp. Def and raises Attack/Sp. Atk/Speed when HP drops below half.
50%
Aura Break VI Reduces power of Dark- and Fairy-type moves.
50%
Beads of Ruin IX Lowers Special Defense of all Pokémon except itself.
50%
Dazzling VII Protects the Pokémon from high-priority moves.
50%
Dragon's Maw VIII Powers up Dragon-type moves.
50%
Electromorphosis IX Doubles power of the next Electric-type move when hit by an attack.
50%
Flower Gift IV Powers up party Pokémon when it is sunny.
50%
Forewarn IV Determines what moves a foe has.
50%
Fur Coat VI Reduces damage from physical moves.
50%
Galvanize VII Normal-type moves become Electric-type moves and their power boosted.
50%
Hadron Engine IX Creates an Electric Terrain when entering battle, and boosts Special Attack while active.
50%
Immunity III Prevents the Pokémon from getting poisoned.
50%
Leaf Guard IV Prevents problems with status in sunny weather.
50%
Merciless VII The Pokémon's attacks become critical hits if the target is poisoned.
50%
Punk Rock VIII Boosts sound-based moves and halves damage from the same moves.
50%
Rattled V Bug, Ghost or Dark type moves scare it and boost its Speed.
50%
Stance Change VI Changes form depending on moves used.
50%
Sword of Ruin IX Lowers Defense of all Pokémon except itself.
50%
Tinted Lens IV Powers up “not very effective” moves.
50%
Toxic Debris IX Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
50%
Unseen Fist VIII Contact moves can strike through Protect/Detect.
50%
Wind Rider IX Takes no damage from wind moves, and boosts Attack if hit by one.
50%
Compound Eyes III The Pokémon's accuracy is boosted.
46%
Filter IV Reduces damage from super-effective attacks.
46%
Gorilla Tactics VIII Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
46%
Heatproof IV Weakens the power of Fire-type moves.
46%
Hospitality IX Partially restores an ally's HP when it enters a battle.
46%
Hunger Switch VIII Changes forms each turn.
46%
Hyper Cutter III Prevents other Pokémon from lowering Attack stat.
46%
Illuminate III Raises the likelihood of meeting wild Pokémon.
46%
Mega Launcher VI Boosts the power of aura and pulse moves.
46%
Perish Body VIII When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
46%
Queenly Majesty VII Prevents use of priority moves.
46%
Shed Skin III The Pokémon may heal its own status problems.
46%
Telepathy V Anticipates an ally's attack and dodges it.
46%
Teravolt V Moves can be used regardless of Abilities.
46%
Toxic Boost V Powers up physical attacks when poisoned.
46%
Wandering Spirit VIII Swaps abilities with opponents on contact.
46%
Wind Power IX Doubles power of the next Electric-type move used, when hit by a wind move.
46%
Zen Mode V Changes form when HP drops below half.
46%
Armor Tail IX Prevents opponent using priority moves.
42%
Ball Fetch VIII Retrieves a Poké Ball from a failed throw.
42%
Berserk VII Raises Special Attack when HP drops below half.
42%
Big Pecks V Protects the Pokémon from Defense-lowering attacks.
42%
Flare Boost V Powers up special attacks when burned.
42%
Flower Veil VI Prevents lowering of ally Grass-type Pokémon's stats.
42%
Ice Face VIII Avoids damage from Physical moves for one turn.
42%
Own Tempo III Prevents the Pokémon from becoming confused.
42%
Poison Puppeteer IX Poisoned Pokémon also become confused.
42%
Stall IV The Pokémon moves after all other Pokémon do.
42%
Stalwart VIII Ignores moves and abilities that draw in moves.
42%
Steelworker VII Powers up Steel-type moves.
42%
Suction Cups III Negates all moves that force switching out.
42%
Tangling Hair VII Contact with the Pokémon lowers the attacker's Speed stat.
42%
Toxic Chain IX May cause bad poisoning.
42%
Victory Star V Boosts the accuracy of its allies and itself.
42%
Water Compaction VII Sharply raises Defense when hit by a Water-type move.
42%
Water Veil III Prevents the Pokémon from getting a burn.
42%
Embody Aspect IX Boosts Attack/Defense/Sp. Def/Speed depending on the form.
38%
Innards Out VII Deals damage upon fainting.
38%
Mind's Eye IX Ignores opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts.
38%
Mirror Armor VIII Reflects any stat-lowering effects.
38%
Pickpocket V Steals an item when hit by another Pokémon.
38%
Shadow Shield VII Reduces damage when HP is full.
38%
Stakeout VII Deals double damage to Pokémon switching in.
38%
Surge Surfer VII Doubles Speed during Electric Terrain.
38%
Transistor VIII Powers up Electric-type moves.
38%
Vessel of Ruin IX Lowers Special Attack of all Pokémon except itself.
38%
Costar IX Copies ally's stat changes on entering battle.
33%
Cud Chew IX Can eat the same Berry twice.
33%
Grass Pelt VI Boosts the Defense stat in Grassy Terrain.
33%
Magma Armor III Prevents the Pokémon from becoming frozen.
33%
Quick Draw VIII If a Pokémon with this Ability selects a damaging move, it has a 30% chance of going first in its priority bracket
33%
Rocky Payload IX Powers up Rock-type moves.
33%
Screen Cleaner VIII Nullifies effects of Light Screen, Reflect, and Aurora Veil.
33%
Shields Down VII Changes stats when HP drops below half.
33%
Symbiosis VI The Pokémon can pass an item to an ally.
33%
Tablets of Ruin IX Lowers Attack of all Pokémon except itself.
33%
Triage VII Gives priority to restorative moves.
33%
White Smoke III Prevents other Pokémon from lowering its stats.
33%
Wonder Skin V Makes status-changing moves more likely to miss.
33%
Full Metal Body VII Prevents other Pokémon from lowering its stats.
29%
Guard Dog IX Boosts Attack if intimidated, and prevents being forced to switch out.
29%
Ice Scales VIII Halves damage from Special moves.
29%
Opportunist IX Copies stat boosts by the opponent.
29%
Power of Alchemy VII The Pokémon copies the Ability of a defeated ally.
29%
Power Spot VIII Just being next to the Pokémon powers up moves.
29%
Shield Dust III Blocks the added effects of attacks taken.
29%
Soul-Heart VII Raises Special Attack when another Pokémon faints.
29%
Aroma Veil VI Protects allies from attacks that limit their move choices.
25%
Curious Medicine VIII Resets all stat changes upon entering battlefield.
25%
Gulp Missile VIII Returns with a catch in its mouth after using Surf or Dive.
25%
Neuroforce VII Powers up moves that are super effective.
25%
Steely Spirit VIII Powers up ally Pokémon's Steel-type moves.
25%
Supreme Overlord IX Attack and Special Attack are boosted for each party Pokémon that has been defeated.
25%
Teraform Zero IX Eliminates all effects of weather and terrain.
25%
Tera Shell IX Moves are not very effective when HP is full.
25%
Tera Shift IX Transforms into Terastal Form in battle.
25%
Thermal Exchange IX Raises Attack when hit by a Fire-type move. Cannot be burned.
25%
Battery VII Raises power of teammates' Special moves.
21%
Pastel Veil VIII Prevents the Pokémon and its allies from being poisoned.
21%
Prism Armor VII Reduces damage from super-effective attacks.
21%
Purifying Salt IX Protects from status conditions and halves damage from Ghost-type moves.
21%
Receiver VII Inherits an ally's ability when it faints.
21%
Mimicry VIII Changes type depending on the terrain.
17%
Power Construct VII Changes form when HP drops below half.
17%
Ripen VIII Doubles the effect of berries.
17%
Sweet Veil VI Prevents the Pokémon and allies from falling asleep.
17%
Propeller Tail VIII Ignores moves and abilities that draw in moves.
13%
Supersweet Syrup IX Lowers opponent's Evasiveness when entering battle.
13%
Cotton Down VIII Lowers foe's Speed when hit.
4%
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