All Pokémon Abilities

Name every ability in the main series of Pokémon games. Generation introduced and description are given as hints. Good luck!
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isaiahterveen
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Last updated: January 1, 2026
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First submittedDecember 13, 2025
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Ability
Generation Introduced
Description
Air Lock
III
Eliminates the effects of weather.
Arena Trap
III
Prevents the foe from fleeing.
Battle Armor
III
The Pokémon is protected against critical hits.
Blaze
III
Powers up Fire-type moves in a pinch.
Chlorophyll
III
Boosts the Pokémon's Speed in sunshine.
Clear Body
III
Prevents other Pokémon from lowering its stats.
Cloud Nine
III
Eliminates the effects of weather.
Color Change
III
Changes the Pokémon's type to the foe's move.
Compound Eyes
III
The Pokémon's accuracy is boosted.
Cute Charm
III
Contact with the Pokémon may cause infatuation.
Damp
III
Prevents the use of self-destructing moves.
Drizzle
III
The Pokémon makes it rain when it enters a battle.
Drought
III
Turns the sunlight harsh when the Pokémon enters a battle.
Early Bird
III
The Pokémon awakens quickly from sleep.
Effect Spore
III
Contact may poison or cause paralysis or sleep.
Flame Body
III
Contact with the Pokémon may burn the attacker.
Flash Fire
III
It powers up Fire-type moves if it's hit by one.
Forecast
III
Castform transforms with the weather.
Guts
III
Boosts Attack if there is a status problem.
Huge Power
III
Raises the Pokémon's Attack stat.
Hustle
III
Boosts the Attack stat, but lowers accuracy.
Hyper Cutter
III
Prevents other Pokémon from lowering Attack stat.
Illuminate
III
Raises the likelihood of meeting wild Pokémon.
Immunity
III
Prevents the Pokémon from getting poisoned.
Inner Focus
III
The Pokémon is protected from flinching.
Insomnia
III
Prevents the Pokémon from falling asleep.
Intimidate
III
Lowers the foe's Attack stat.
Keen Eye
III
Prevents other Pokémon from lowering accuracy.
Levitate
III
Gives immunity to Ground type moves.
Lightning Rod
III
Draws in all Electric-type moves to up Sp. Attack.
Limber
III
The Pokémon is protected from paralysis.
Liquid Ooze
III
Damages attackers using any draining move.
Magma Armor
III
Prevents the Pokémon from becoming frozen.
Magnet Pull
III
Prevents Steel-type Pokémon from escaping.
Marvel Scale
III
Ups Defense if there is a status problem.
Minus
III
Ups Sp. Atk if another Pokémon has Plus or Minus.
Natural Cure
III
All status problems heal when it switches out.
Oblivious
III
Prevents it from becoming infatuated.
Overgrow
III
Powers up Grass-type moves in a pinch.
Own Tempo
III
Prevents the Pokémon from becoming confused.
Pickup
III
The Pokémon may pick up items.
Plus
III
Ups Sp. Atk if another Pokémon has Plus or Minus.
Poison Point
III
Contact with the Pokémon may poison the attacker.
Pressure
III
The Pokémon raises the foe's PP usage.
Pure Power
III
Raises the Pokémon's Attack stat.
Rain Dish
III
The Pokémon gradually regains HP in rain.
Rock Head
III
Protects the Pokémon from recoil damage.
Rough Skin
III
Inflicts damage to the attacker on contact.
Run Away
III
Enables a sure getaway from wild Pokémon.
Sand Stream
III
The Pokémon summons a sandstorm in battle.
Sand Veil
III
Boosts the Pokémon's evasion in a sandstorm.
Serene Grace
III
Boosts the likelihood of added effects appearing.
Shadow Tag
III
Prevents the foe from escaping.
Shed Skin
III
The Pokémon may heal its own status problems.
Shell Armor
III
The Pokémon is protected against critical hits.
Shield Dust
III
Blocks the added effects of attacks taken.
Soundproof
III
Gives immunity to sound-based moves.
Speed Boost
III
Its Speed stat is gradually boosted.
Static
III
Contact with the Pokémon may cause paralysis.
Stench
III
The stench may cause the target to flinch.
Sticky Hold
III
Protects the Pokémon from item theft.
Sturdy
III
It cannot be knocked out with one hit.
Suction Cups
III
Negates all moves that force switching out.
Swarm
III
Powers up Bug-type moves in a pinch.
Swift Swim
III
Boosts the Pokémon's Speed in rain.
Synchronize
III
Passes a burn, poison, or paralysis to the foe.
Thick Fat
III
Ups resistance to Fire- and Ice-type moves.
Torrent
III
Powers up Water-type moves in a pinch.
Trace
III
The Pokémon copies a foe's Ability.
Truant
III
Pokémon can't attack on consecutive turns.
Vital Spirit
III
Prevents the Pokémon from falling asleep.
Volt Absorb
III
Restores HP if hit by an Electric-type move.
Water Absorb
III
Restores HP if hit by a Water-type move.
Water Veil
III
Prevents the Pokémon from getting a burn.
White Smoke
III
Prevents other Pokémon from lowering its stats.
Wonder Guard
III
Only supereffective moves will hit.
Adaptability
IV
Powers up moves of the same type.
Aftermath
IV
Damages the attacker landing the finishing hit.
Anger Point
IV
Maxes Attack after taking a critical hit.
Anticipation
IV
Senses a foe's dangerous moves.
Bad Dreams
IV
Reduces a sleeping foe's HP.
Download
IV
Adjusts power according to a foe's defenses.
Dry Skin
IV
Reduces HP if it is hot. Water restores HP.
Filter
IV
Reduces damage from super-effective attacks.
Flower Gift
IV
Powers up party Pokémon when it is sunny.
Forewarn
IV
Determines what moves a foe has.
Frisk
IV
The Pokémon can check a foe's held item.
Gluttony
IV
Encourages the early use of a held Berry.
Heatproof
IV
Weakens the power of Fire-type moves.
Honey Gather
IV
The Pokémon may gather Honey from somewhere.
Hydration
IV
Heals status problems if it is raining.
Ice Body
IV
The Pokémon gradually regains HP in a hailstorm.
Iron Fist
IV
Boosts the power of punching moves.
Klutz
IV
The Pokémon can't use any held items.
Leaf Guard
IV
Prevents problems with status in sunny weather.
Magic Guard
IV
Protects the Pokémon from indirect damage.
Mold Breaker
IV
Moves can be used regardless of Abilities.
Motor Drive
IV
Raises Speed if hit by an Electric-type move.
Multitype
IV
Changes type to match the held Plate.
No Guard
IV
Ensures attacks by or against the Pokémon land.
Normalize
IV
All the Pokémon's moves become the Normal type.
Poison Heal
IV
Restores HP if the Pokémon is poisoned.
Quick Feet
IV
Boosts Speed if there is a status problem.
Reckless
IV
Powers up moves that have recoil damage.
Rivalry
IV
Deals more damage to a Pokémon of same gender.
Scrappy
IV
Enables moves to hit Ghost-type Pokémon.
Simple
IV
Doubles all stat changes.
Skill Link
IV
Increases the frequency of multi-strike moves.
Slow Start
IV
Temporarily halves Attack and Speed.
Sniper
IV
Powers up moves if they become critical hits.
Snow Cloak
IV
Raises evasion in a hailstorm.
Snow Warning
IV
The Pokémon summons a hailstorm in battle.
Solar Power
IV
In sunshine, Sp. Atk is boosted but HP decreases.
Solid Rock
IV
Reduces damage from super-effective attacks.
Stall
IV
The Pokémon moves after all other Pokémon do.
Steadfast
IV
Raises Speed each time the Pokémon flinches.
Storm Drain
IV
Draws in all Water-type moves to up Sp. Attack.
Super Luck
IV
Heightens the critical-hit ratios of moves.
Tangled Feet
IV
Raises evasion if the Pokémon is confused.
Technician
IV
Powers up the Pokémon's weaker moves.
Tinted Lens
IV
Powers up “not very effective” moves.
Unaware
IV
Ignores any stat changes in the Pokémon.
Unburden
IV
Raises Speed if a held item is used.
Analytic
V
Boosts move power when the Pokémon moves last.
Big Pecks
V
Protects the Pokémon from Defense-lowering attacks.
Contrary
V
Makes stat changes have an opposite effect.
Cursed Body
V
May disable a move used on the Pokémon.
Defeatist
V
Lowers stats when HP drops below half.
Defiant
V
Sharply raises Attack when the Pokémon's stats are lowered.
Flare Boost
V
Powers up special attacks when burned.
Friend Guard
V
Reduces damage done to allies.
Harvest
V
May create another Berry after one is used.
Healer
V
May heal an ally's status conditions.
Heavy Metal
V
Doubles the Pokémon's weight.
Illusion
V
Enters battle disguised as the last Pokémon in the party.
Imposter
V
It transforms itself into the Pokémon it is facing.
Infiltrator
V
Passes through the foe's barrier and strikes.
Iron Barbs
V
Inflicts damage to the Pokémon on contact.
Justified
V
Raises Attack when hit by a Dark-type move.
Light Metal
V
Halves the Pokémon's weight.
Magic Bounce
V
Reflects status- changing moves.
Moody
V
Raises one stat and lowers another.
Moxie
V
Boosts Attack after knocking out any Pokémon.
Multiscale
V
Reduces damage when HP is full.
Mummy
V
Contact with this Pokémon spreads this Ability.
Overcoat
V
Protects the Pokémon from weather damage.
Pickpocket
V
Steals an item when hit by another Pokémon.
Poison Touch
V
May poison targets when a Pokémon makes contact.
Prankster
V
Gives priority to a status move.
Rattled
V
Bug, Ghost or Dark type moves scare it and boost its Speed.
Regenerator
V
Restores a little HP when withdrawn from battle.
Sand Force
V
Boosts certain moves' power in a sandstorm.
Sand Rush
V
Boosts the Pokémon's Speed in a sandstorm.
Sap Sipper
V
Boosts Attack when hit by a Grass-type move.
Sheer Force
V
Removes added effects to increase move damage.
Telepathy
V
Anticipates an ally's attack and dodges it.
Teravolt
V
Moves can be used regardless of Abilities.
Toxic Boost
V
Powers up physical attacks when poisoned.
Turboblaze
V
Moves can be used regardless of Abilities.
Unnerve
V
Makes the foe nervous and unable to eat Berries.
Victory Star
V
Boosts the accuracy of its allies and itself.
Weak Armor
V
Physical attacks lower Defense and raise Speed.
Wonder Skin
V
Makes status-changing moves more likely to miss.
Zen Mode
V
Changes form when HP drops below half.
Aerilate
VI
Turns Normal-type moves into Flying-type moves.
Aroma Veil
VI
Protects allies from attacks that limit their move choices.
Aura Break
VI
Reduces power of Dark- and Fairy-type moves.
Bulletproof
VI
Protects the Pokémon from ball and bomb moves.
Cheek Pouch
VI
Restores additional HP when a Berry is consumed.
Competitive
VI
Sharply raises Special Attack when the Pokémon's stats are lowered.
Dark Aura
VI
Raises power of Dark type moves for all Pokémon in battle.
Delta Stream
VI
Creates strong winds when the ability activates.
Desolate Land
VI
Turns the sunlight extremely harsh when the ability activates.
Fairy Aura
VI
Raises power of Fairy type moves for all Pokémon in battle.
Flower Veil
VI
Prevents lowering of ally Grass-type Pokémon's stats.
Fur Coat
VI
Reduces damage from physical moves.
Gale Wings
VI
Gives priority to Flying-type moves.
Gooey
VI
Contact with the Pokémon lowers the attacker's Speed stat.
Grass Pelt
VI
Boosts the Defense stat in Grassy Terrain.
Magician
VI
The Pokémon steals the held item of a Pokémon it hits with a move.
Mega Launcher
VI
Boosts the power of aura and pulse moves.
Parental Bond
VI
Allows the Pokémon to attack twice.
Pixilate
VI
Turns Normal-type moves into Fairy-type moves.
Primordial Sea
VI
Makes it rain heavily when the ability activates.
Protean
VI
Changes the Pokémon's type to its last used move.
Refrigerate
VI
Turns Normal-type moves into Ice-type moves.
Stance Change
VI
Changes form depending on moves used.
Strong Jaw
VI
Boosts the power of biting moves.
Sweet Veil
VI
Prevents the Pokémon and allies from falling asleep.
Symbiosis
VI
The Pokémon can pass an item to an ally.
Tough Claws
VI
Boosts the power of contact moves.
Battery
VII
Raises power of teammates' Special moves.
Battle Bond
VII
Transform into Ash-Greninja after causing opponent to faint.
Beast Boost
VII
The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Berserk
VII
Raises Special Attack when HP drops below half.
Comatose
VII
The Pokémon is always asleep but can still attack.
Corrosion
VII
The Pokémon can poison Steel and Poison types.
Dancer
VII
Copies the foe's Dance moves.
Dazzling
VII
Protects the Pokémon from high-priority moves.
Disguise
VII
Avoids damage for one turn.
Electric Surge
VII
The Pokémon creates an Electric Terrain when it enters a battle.
Emergency Exit
VII
Switches out when HP falls below 50%.
Fluffy
VII
Halves damage from contact moves, but doubles damage from Fire-type moves.
Full Metal Body
VII
Prevents other Pokémon from lowering its stats.
Galvanize
VII
Normal-type moves become Electric-type moves and their power boosted.
Grassy Surge
VII
The Pokémon creates a Grassy Terrain when it enters a battle.
Innards Out
VII
Deals damage upon fainting.
Liquid Voice
VII
All sound-based moves become Water-type moves.
Long Reach
VII
The Pokémon uses its moves without making contact with the target.
Merciless
VII
The Pokémon's attacks become critical hits if the target is poisoned.
Misty Surge
VII
The Pokémon creates a Misty Terrain when it enters a battle.
Neuroforce
VII
Powers up moves that are super effective.
Power Construct
VII
Changes form when HP drops below half.
Power of Alchemy
VII
The Pokémon copies the Ability of a defeated ally.
Prism Armor
VII
Reduces damage from super-effective attacks.
Psychic Surge
VII
The Pokémon creates a Psychic Terrain when it enters a battle.
Queenly Majesty
VII
Prevents use of priority moves.
Receiver
VII
Inherits an ally's ability when it faints.
RKS System
VII
Changes type depending on held item.
Schooling
VII
Changes Wishiwashi to School Form.
Shadow Shield
VII
Reduces damage when HP is full.
Shields Down
VII
Changes stats when HP drops below half.
Slush Rush
VII
Boosts the Pokémon's Speed stat in a hailstorm.
Soul-Heart
VII
Raises Special Attack when another Pokémon faints.
Stakeout
VII
Deals double damage to Pokémon switching in.
Stamina
VII
Raises Defense when attacked.
Steelworker
VII
Powers up Steel-type moves.
Surge Surfer
VII
Doubles Speed during Electric Terrain.
Tangling Hair
VII
Contact with the Pokémon lowers the attacker's Speed stat.
Triage
VII
Gives priority to restorative moves.
Water Bubble
VII
Halves damage from Fire-type moves, doubles power of Water-type moves used, and prevents burns.
Water Compaction
VII
Sharply raises Defense when hit by a Water-type move.
Wimp Out
VII
Switches out when HP drops below half.
As One
VIII
Combines Unnerve and Chilling Neigh/Grim Neigh
Ball Fetch
VIII
Retrieves a Poké Ball from a failed throw.
Chilling Neigh
VIII
Boosts Attack after knocking out a Pokémon.
Cotton Down
VIII
Lowers foe's Speed when hit.
Curious Medicine
VIII
Resets all stat changes upon entering battlefield.
Dauntless Shield
VIII
Boosts Defense in battle.
Dragon's Maw
VIII
Powers up Dragon-type moves.
Gorilla Tactics
VIII
Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
Grim Neigh
VIII
Boosts Special Attack after knocking out a Pokémon.
Gulp Missile
VIII
Returns with a catch in its mouth after using Surf or Dive.
Hunger Switch
VIII
Changes forms each turn.
Ice Face
VIII
Avoids damage from Physical moves for one turn.
Ice Scales
VIII
Halves damage from Special moves.
Intrepid Sword
VIII
Boosts Attack in battle.
Libero
VIII
Changes the Pokémon's type to its last used move.
Mimicry
VIII
Changes type depending on the terrain.
Mirror Armor
VIII
Reflects any stat-lowering effects.
Neutralizing Gas
VIII
Neutralizes abilities of all Pokémon in battle.
Pastel Veil
VIII
Prevents the Pokémon and its allies from being poisoned.
Perish Body
VIII
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Power Spot
VIII
Just being next to the Pokémon powers up moves.
Propeller Tail
VIII
Ignores moves and abilities that draw in moves.
Punk Rock
VIII
Boosts sound-based moves and halves damage from the same moves.
Quick Draw
VIII
If a Pokémon with this Ability selects a damaging move, it has a 30% chance of going first in its priority bracket
Ripen
VIII
Doubles the effect of berries.
Sand Spit
VIII
Creates a sandstorm when hit by an attack.
Screen Cleaner
VIII
Nullifies effects of Light Screen, Reflect, and Aurora Veil.
Stalwart
VIII
Ignores moves and abilities that draw in moves.
Steam Engine
VIII
Drastically raises Speed when hit by a Fire- or Water-type move.
Steely Spirit
VIII
Powers up ally Pokémon's Steel-type moves.
Transistor
VIII
Powers up Electric-type moves.
Unseen Fist
VIII
Contact moves can strike through Protect/Detect.
Wandering Spirit
VIII
Swaps abilities with opponents on contact.
Anger Shell
IX
Lowers Defense/Sp. Def and raises Attack/Sp. Atk/Speed when HP drops below half.
Armor Tail
IX
Prevents opponent using priority moves.
Beads of Ruin
IX
Lowers Special Defense of all Pokémon except itself.
Commander
IX
Goes inside the mouth of an ally Dondozo if one is on the field.
Costar
IX
Copies ally's stat changes on entering battle.
Cud Chew
IX
Can eat the same Berry twice.
Earth Eater
IX
Restores HP when hit by a Ground-type move.
Electromorphosis
IX
Doubles power of the next Electric-type move when hit by an attack.
Embody Aspect
IX
Boosts Attack/Defense/Sp. Def/Speed depending on the form.
Good as Gold
IX
Gives immunity to status moves.
Guard Dog
IX
Boosts Attack if intimidated, and prevents being forced to switch out.
Hadron Engine
IX
Creates an Electric Terrain when entering battle, and boosts Special Attack while active.
Hospitality
IX
Partially restores an ally's HP when it enters a battle.
Lingering Aroma
IX
Contact changes the attacker's Ability to Lingering Aroma.
Mind's Eye
IX
Ignores opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts.
Mycelium Might
IX
Status moves go last, but are not affected by the opponent's ability.
Opportunist
IX
Copies stat boosts by the opponent.
Orichalcum Pulse
IX
Turns the sunlight harsh when entering battle, and boosts Attack while active.
Poison Puppeteer
IX
Poisoned Pokémon also become confused.
Protosynthesis
IX
Raises highest stat in harsh sunlight, or if holding Booster Energy.
Purifying Salt
IX
Protects from status conditions and halves damage from Ghost-type moves.
Quark Drive
IX
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Rocky Payload
IX
Powers up Rock-type moves.
Seed Sower
IX
Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Sharpness
IX
Boosts the power of slicing moves.
Supersweet Syrup
IX
Lowers opponent's Evasiveness when entering battle.
Supreme Overlord
IX
Attack and Special Attack are boosted for each party Pokémon that has been defeated.
Sword of Ruin
IX
Lowers Defense of all Pokémon except itself.
Tablets of Ruin
IX
Lowers Attack of all Pokémon except itself.
Tera Shell
IX
Moves are not very effective when HP is full.
Tera Shift
IX
Transforms into Terastal Form in battle.
Teraform Zero
IX
Eliminates all effects of weather and terrain.
Thermal Exchange
IX
Raises Attack when hit by a Fire-type move. Cannot be burned.
Toxic Chain
IX
May cause bad poisoning.
Toxic Debris
IX
Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
Vessel of Ruin
IX
Lowers Special Attack of all Pokémon except itself.
Well-Baked Body
IX
Immune to Fire-type moves, and Defense is sharply boosted.
Wind Power
IX
Doubles power of the next Electric-type move used, when hit by a wind move.
Wind Rider
IX
Takes no damage from wind moves, and boosts Attack if hit by one.
Zero to Hero
IX
Transforms into its Hero Form when switching out.
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