|
Ability
|
Generation Introduced
|
Description
|
|
Air Lock
|
III
|
Eliminates the effects of weather.
|
|
Arena Trap
|
III
|
Prevents the foe from fleeing.
|
|
Battle Armor
|
III
|
The Pokémon is protected against critical hits.
|
|
Blaze
|
III
|
Powers up Fire-type moves in a pinch.
|
|
Chlorophyll
|
III
|
Boosts the Pokémon's Speed in sunshine.
|
|
Clear Body
|
III
|
Prevents other Pokémon from lowering its stats.
|
|
Cloud Nine
|
III
|
Eliminates the effects of weather.
|
|
Color Change
|
III
|
Changes the Pokémon's type to the foe's move.
|
|
Compound Eyes
|
III
|
The Pokémon's accuracy is boosted.
|
|
Cute Charm
|
III
|
Contact with the Pokémon may cause infatuation.
|
|
Damp
|
III
|
Prevents the use of self-destructing moves.
|
|
Drizzle
|
III
|
The Pokémon makes it rain when it enters a battle.
|
|
Drought
|
III
|
Turns the sunlight harsh when the Pokémon enters a battle.
|
|
Early Bird
|
III
|
The Pokémon awakens quickly from sleep.
|
|
Effect Spore
|
III
|
Contact may poison or cause paralysis or sleep.
|
|
Flame Body
|
III
|
Contact with the Pokémon may burn the attacker.
|
|
Flash Fire
|
III
|
It powers up Fire-type moves if it's hit by one.
|
|
Forecast
|
III
|
Castform transforms with the weather.
|
|
Guts
|
III
|
Boosts Attack if there is a status problem.
|
|
Huge Power
|
III
|
Raises the Pokémon's Attack stat.
|
|
Hustle
|
III
|
Boosts the Attack stat, but lowers accuracy.
|
|
Hyper Cutter
|
III
|
Prevents other Pokémon from lowering Attack stat.
|
|
Illuminate
|
III
|
Raises the likelihood of meeting wild Pokémon.
|
|
Immunity
|
III
|
Prevents the Pokémon from getting poisoned.
|
|
Inner Focus
|
III
|
The Pokémon is protected from flinching.
|
|
Insomnia
|
III
|
Prevents the Pokémon from falling asleep.
|
|
Intimidate
|
III
|
Lowers the foe's Attack stat.
|
|
Keen Eye
|
III
|
Prevents other Pokémon from lowering accuracy.
|
|
Levitate
|
III
|
Gives immunity to Ground type moves.
|
|
Lightning Rod
|
III
|
Draws in all Electric-type moves to up Sp. Attack.
|
|
Limber
|
III
|
The Pokémon is protected from paralysis.
|
|
Liquid Ooze
|
III
|
Damages attackers using any draining move.
|
|
Magma Armor
|
III
|
Prevents the Pokémon from becoming frozen.
|
|
Magnet Pull
|
III
|
Prevents Steel-type Pokémon from escaping.
|
|
Marvel Scale
|
III
|
Ups Defense if there is a status problem.
|
|
Minus
|
III
|
Ups Sp. Atk if another Pokémon has Plus or Minus.
|
|
Natural Cure
|
III
|
All status problems heal when it switches out.
|
|
Oblivious
|
III
|
Prevents it from becoming infatuated.
|
|
Overgrow
|
III
|
Powers up Grass-type moves in a pinch.
|
|
Own Tempo
|
III
|
Prevents the Pokémon from becoming confused.
|
|
Pickup
|
III
|
The Pokémon may pick up items.
|
|
Plus
|
III
|
Ups Sp. Atk if another Pokémon has Plus or Minus.
|
|
Poison Point
|
III
|
Contact with the Pokémon may poison the attacker.
|
|
Pressure
|
III
|
The Pokémon raises the foe's PP usage.
|
|
Pure Power
|
III
|
Raises the Pokémon's Attack stat.
|
|
Rain Dish
|
III
|
The Pokémon gradually regains HP in rain.
|
|
Rock Head
|
III
|
Protects the Pokémon from recoil damage.
|
|
Rough Skin
|
III
|
Inflicts damage to the attacker on contact.
|
|
Run Away
|
III
|
Enables a sure getaway from wild Pokémon.
|
|
Sand Stream
|
III
|
The Pokémon summons a sandstorm in battle.
|
|
Sand Veil
|
III
|
Boosts the Pokémon's evasion in a sandstorm.
|
|
Serene Grace
|
III
|
Boosts the likelihood of added effects appearing.
|
|
Shadow Tag
|
III
|
Prevents the foe from escaping.
|
|
Shed Skin
|
III
|
The Pokémon may heal its own status problems.
|
|
Shell Armor
|
III
|
The Pokémon is protected against critical hits.
|
|
Shield Dust
|
III
|
Blocks the added effects of attacks taken.
|
|
Soundproof
|
III
|
Gives immunity to sound-based moves.
|
|
Speed Boost
|
III
|
Its Speed stat is gradually boosted.
|
|
Static
|
III
|
Contact with the Pokémon may cause paralysis.
|
|
Stench
|
III
|
The stench may cause the target to flinch.
|
|
Sticky Hold
|
III
|
Protects the Pokémon from item theft.
|
|
Sturdy
|
III
|
It cannot be knocked out with one hit.
|
|
Suction Cups
|
III
|
Negates all moves that force switching out.
|
|
Swarm
|
III
|
Powers up Bug-type moves in a pinch.
|
|
Swift Swim
|
III
|
Boosts the Pokémon's Speed in rain.
|
|
Synchronize
|
III
|
Passes a burn, poison, or paralysis to the foe.
|
|
Thick Fat
|
III
|
Ups resistance to Fire- and Ice-type moves.
|
|
Torrent
|
III
|
Powers up Water-type moves in a pinch.
|
|
Trace
|
III
|
The Pokémon copies a foe's Ability.
|
|
Truant
|
III
|
Pokémon can't attack on consecutive turns.
|
|
Vital Spirit
|
III
|
Prevents the Pokémon from falling asleep.
|
|
Volt Absorb
|
III
|
Restores HP if hit by an Electric-type move.
|
|
Water Absorb
|
III
|
Restores HP if hit by a Water-type move.
|
|
Water Veil
|
III
|
Prevents the Pokémon from getting a burn.
|
|
White Smoke
|
III
|
Prevents other Pokémon from lowering its stats.
|
|
Wonder Guard
|
III
|
Only supereffective moves will hit.
|
|
Adaptability
|
IV
|
Powers up moves of the same type.
|
|
Aftermath
|
IV
|
Damages the attacker landing the finishing hit.
|
|
Anger Point
|
IV
|
Maxes Attack after taking a critical hit.
|
|
Anticipation
|
IV
|
Senses a foe's dangerous moves.
|
|
Bad Dreams
|
IV
|
Reduces a sleeping foe's HP.
|
|
Download
|
IV
|
Adjusts power according to a foe's defenses.
|
|
Dry Skin
|
IV
|
Reduces HP if it is hot. Water restores HP.
|
|
Filter
|
IV
|
Reduces damage from super-effective attacks.
|
|
Flower Gift
|
IV
|
Powers up party Pokémon when it is sunny.
|
|
Forewarn
|
IV
|
Determines what moves a foe has.
|
|
Frisk
|
IV
|
The Pokémon can check a foe's held item.
|
|
Gluttony
|
IV
|
Encourages the early use of a held Berry.
|
|
Heatproof
|
IV
|
Weakens the power of Fire-type moves.
|
|
Honey Gather
|
IV
|
The Pokémon may gather Honey from somewhere.
|
|
Hydration
|
IV
|
Heals status problems if it is raining.
|
|
Ice Body
|
IV
|
The Pokémon gradually regains HP in a hailstorm.
|
|
Iron Fist
|
IV
|
Boosts the power of punching moves.
|
|
Klutz
|
IV
|
The Pokémon can't use any held items.
|
|
Leaf Guard
|
IV
|
Prevents problems with status in sunny weather.
|
|
Magic Guard
|
IV
|
Protects the Pokémon from indirect damage.
|
|
Mold Breaker
|
IV
|
Moves can be used regardless of Abilities.
|
|
Motor Drive
|
IV
|
Raises Speed if hit by an Electric-type move.
|
|
Multitype
|
IV
|
Changes type to match the held Plate.
|
|
No Guard
|
IV
|
Ensures attacks by or against the Pokémon land.
|
|
Normalize
|
IV
|
All the Pokémon's moves become the Normal type.
|
|
Poison Heal
|
IV
|
Restores HP if the Pokémon is poisoned.
|
|
Quick Feet
|
IV
|
Boosts Speed if there is a status problem.
|
|
Reckless
|
IV
|
Powers up moves that have recoil damage.
|
|
Rivalry
|
IV
|
Deals more damage to a Pokémon of same gender.
|
|
Scrappy
|
IV
|
Enables moves to hit Ghost-type Pokémon.
|
|
Simple
|
IV
|
Doubles all stat changes.
|
|
Skill Link
|
IV
|
Increases the frequency of multi-strike moves.
|
|
Slow Start
|
IV
|
Temporarily halves Attack and Speed.
|
|
Sniper
|
IV
|
Powers up moves if they become critical hits.
|
|
Snow Cloak
|
IV
|
Raises evasion in a hailstorm.
|
|
Snow Warning
|
IV
|
The Pokémon summons a hailstorm in battle.
|
|
Solar Power
|
IV
|
In sunshine, Sp. Atk is boosted but HP decreases.
|
|
Solid Rock
|
IV
|
Reduces damage from super-effective attacks.
|
|
Stall
|
IV
|
The Pokémon moves after all other Pokémon do.
|
|
Steadfast
|
IV
|
Raises Speed each time the Pokémon flinches.
|
|
Storm Drain
|
IV
|
Draws in all Water-type moves to up Sp. Attack.
|
|
Super Luck
|
IV
|
Heightens the critical-hit ratios of moves.
|
|
Tangled Feet
|
IV
|
Raises evasion if the Pokémon is confused.
|
|
Technician
|
IV
|
Powers up the Pokémon's weaker moves.
|
|
Tinted Lens
|
IV
|
Powers up “not very effective” moves.
|
|
Unaware
|
IV
|
Ignores any stat changes in the Pokémon.
|
|
Unburden
|
IV
|
Raises Speed if a held item is used.
|
|
Analytic
|
V
|
Boosts move power when the Pokémon moves last.
|
|
Big Pecks
|
V
|
Protects the Pokémon from Defense-lowering attacks.
|
|
Contrary
|
V
|
Makes stat changes have an opposite effect.
|
|
Cursed Body
|
V
|
May disable a move used on the Pokémon.
|
|
Defeatist
|
V
|
Lowers stats when HP drops below half.
|
|
Defiant
|
V
|
Sharply raises Attack when the Pokémon's stats are lowered.
|
|
Flare Boost
|
V
|
Powers up special attacks when burned.
|
|
Friend Guard
|
V
|
Reduces damage done to allies.
|
|
Harvest
|
V
|
May create another Berry after one is used.
|
|
Healer
|
V
|
May heal an ally's status conditions.
|
|
Heavy Metal
|
V
|
Doubles the Pokémon's weight.
|
|
Illusion
|
V
|
Enters battle disguised as the last Pokémon in the party.
|
|
Imposter
|
V
|
It transforms itself into the Pokémon it is facing.
|
|
Infiltrator
|
V
|
Passes through the foe's barrier and strikes.
|
|
Iron Barbs
|
V
|
Inflicts damage to the Pokémon on contact.
|
|
Justified
|
V
|
Raises Attack when hit by a Dark-type move.
|
|
Light Metal
|
V
|
Halves the Pokémon's weight.
|
|
Magic Bounce
|
V
|
Reflects status- changing moves.
|
|
Moody
|
V
|
Raises one stat and lowers another.
|
|
Moxie
|
V
|
Boosts Attack after knocking out any Pokémon.
|
|
Multiscale
|
V
|
Reduces damage when HP is full.
|
|
Mummy
|
V
|
Contact with this Pokémon spreads this Ability.
|
|
Overcoat
|
V
|
Protects the Pokémon from weather damage.
|
|
Pickpocket
|
V
|
Steals an item when hit by another Pokémon.
|
|
Poison Touch
|
V
|
May poison targets when a Pokémon makes contact.
|
|
Prankster
|
V
|
Gives priority to a status move.
|
|
Rattled
|
V
|
Bug, Ghost or Dark type moves scare it and boost its Speed.
|
|
Regenerator
|
V
|
Restores a little HP when withdrawn from battle.
|
|
Sand Force
|
V
|
Boosts certain moves' power in a sandstorm.
|
|
Sand Rush
|
V
|
Boosts the Pokémon's Speed in a sandstorm.
|
|
Sap Sipper
|
V
|
Boosts Attack when hit by a Grass-type move.
|
|
Sheer Force
|
V
|
Removes added effects to increase move damage.
|
|
Telepathy
|
V
|
Anticipates an ally's attack and dodges it.
|
|
Teravolt
|
V
|
Moves can be used regardless of Abilities.
|
|
Toxic Boost
|
V
|
Powers up physical attacks when poisoned.
|
|
Turboblaze
|
V
|
Moves can be used regardless of Abilities.
|
|
Unnerve
|
V
|
Makes the foe nervous and unable to eat Berries.
|
|
Victory Star
|
V
|
Boosts the accuracy of its allies and itself.
|
|
Weak Armor
|
V
|
Physical attacks lower Defense and raise Speed.
|
|
Wonder Skin
|
V
|
Makes status-changing moves more likely to miss.
|
|
Zen Mode
|
V
|
Changes form when HP drops below half.
|
|
Aerilate
|
VI
|
Turns Normal-type moves into Flying-type moves.
|
|
Aroma Veil
|
VI
|
Protects allies from attacks that limit their move choices.
|
|
Aura Break
|
VI
|
Reduces power of Dark- and Fairy-type moves.
|
|
Bulletproof
|
VI
|
Protects the Pokémon from ball and bomb moves.
|
|
Cheek Pouch
|
VI
|
Restores additional HP when a Berry is consumed.
|
|
Competitive
|
VI
|
Sharply raises Special Attack when the Pokémon's stats are lowered.
|
|
Dark Aura
|
VI
|
Raises power of Dark type moves for all Pokémon in battle.
|
|
Delta Stream
|
VI
|
Creates strong winds when the ability activates.
|
|
Desolate Land
|
VI
|
Turns the sunlight extremely harsh when the ability activates.
|
|
Fairy Aura
|
VI
|
Raises power of Fairy type moves for all Pokémon in battle.
|
|
Flower Veil
|
VI
|
Prevents lowering of ally Grass-type Pokémon's stats.
|
|
Fur Coat
|
VI
|
Reduces damage from physical moves.
|
|
Gale Wings
|
VI
|
Gives priority to Flying-type moves.
|
|
Gooey
|
VI
|
Contact with the Pokémon lowers the attacker's Speed stat.
|
|
Grass Pelt
|
VI
|
Boosts the Defense stat in Grassy Terrain.
|
|
Magician
|
VI
|
The Pokémon steals the held item of a Pokémon it hits with a move.
|
|
Mega Launcher
|
VI
|
Boosts the power of aura and pulse moves.
|
|
Parental Bond
|
VI
|
Allows the Pokémon to attack twice.
|
|
Pixilate
|
VI
|
Turns Normal-type moves into Fairy-type moves.
|
|
Primordial Sea
|
VI
|
Makes it rain heavily when the ability activates.
|
|
Protean
|
VI
|
Changes the Pokémon's type to its last used move.
|
|
Refrigerate
|
VI
|
Turns Normal-type moves into Ice-type moves.
|
|
Stance Change
|
VI
|
Changes form depending on moves used.
|
|
Strong Jaw
|
VI
|
Boosts the power of biting moves.
|
|
Sweet Veil
|
VI
|
Prevents the Pokémon and allies from falling asleep.
|
|
Symbiosis
|
VI
|
The Pokémon can pass an item to an ally.
|
|
Tough Claws
|
VI
|
Boosts the power of contact moves.
|
|
Battery
|
VII
|
Raises power of teammates' Special moves.
|
|
Battle Bond
|
VII
|
Transform into Ash-Greninja after causing opponent to faint.
|
|
Beast Boost
|
VII
|
The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
|
|
Berserk
|
VII
|
Raises Special Attack when HP drops below half.
|
|
Comatose
|
VII
|
The Pokémon is always asleep but can still attack.
|
|
Corrosion
|
VII
|
The Pokémon can poison Steel and Poison types.
|
|
Dancer
|
VII
|
Copies the foe's Dance moves.
|
|
Dazzling
|
VII
|
Protects the Pokémon from high-priority moves.
|
|
Disguise
|
VII
|
Avoids damage for one turn.
|
|
Electric Surge
|
VII
|
The Pokémon creates an Electric Terrain when it enters a battle.
|
|
Emergency Exit
|
VII
|
Switches out when HP falls below 50%.
|
|
Fluffy
|
VII
|
Halves damage from contact moves, but doubles damage from Fire-type moves.
|
|
Full Metal Body
|
VII
|
Prevents other Pokémon from lowering its stats.
|
|
Galvanize
|
VII
|
Normal-type moves become Electric-type moves and their power boosted.
|
|
Grassy Surge
|
VII
|
The Pokémon creates a Grassy Terrain when it enters a battle.
|
|
Innards Out
|
VII
|
Deals damage upon fainting.
|
|
Liquid Voice
|
VII
|
All sound-based moves become Water-type moves.
|
|
Long Reach
|
VII
|
The Pokémon uses its moves without making contact with the target.
|
|
Merciless
|
VII
|
The Pokémon's attacks become critical hits if the target is poisoned.
|
|
Misty Surge
|
VII
|
The Pokémon creates a Misty Terrain when it enters a battle.
|
|
Neuroforce
|
VII
|
Powers up moves that are super effective.
|
|
Power Construct
|
VII
|
Changes form when HP drops below half.
|
|
Power of Alchemy
|
VII
|
The Pokémon copies the Ability of a defeated ally.
|
|
Prism Armor
|
VII
|
Reduces damage from super-effective attacks.
|
|
Psychic Surge
|
VII
|
The Pokémon creates a Psychic Terrain when it enters a battle.
|
|
Queenly Majesty
|
VII
|
Prevents use of priority moves.
|
|
Receiver
|
VII
|
Inherits an ally's ability when it faints.
|
|
RKS System
|
VII
|
Changes type depending on held item.
|
|
Schooling
|
VII
|
Changes Wishiwashi to School Form.
|
|
Shadow Shield
|
VII
|
Reduces damage when HP is full.
|
|
Shields Down
|
VII
|
Changes stats when HP drops below half.
|
|
Slush Rush
|
VII
|
Boosts the Pokémon's Speed stat in a hailstorm.
|
|
Soul-Heart
|
VII
|
Raises Special Attack when another Pokémon faints.
|
|
Stakeout
|
VII
|
Deals double damage to Pokémon switching in.
|
|
Stamina
|
VII
|
Raises Defense when attacked.
|
|
Steelworker
|
VII
|
Powers up Steel-type moves.
|
|
Surge Surfer
|
VII
|
Doubles Speed during Electric Terrain.
|
|
Tangling Hair
|
VII
|
Contact with the Pokémon lowers the attacker's Speed stat.
|
|
Triage
|
VII
|
Gives priority to restorative moves.
|
|
Water Bubble
|
VII
|
Halves damage from Fire-type moves, doubles power of Water-type moves used, and prevents burns.
|
|
Water Compaction
|
VII
|
Sharply raises Defense when hit by a Water-type move.
|
|
Wimp Out
|
VII
|
Switches out when HP drops below half.
|
|
As One
|
VIII
|
Combines Unnerve and Chilling Neigh/Grim Neigh
|
|
Ball Fetch
|
VIII
|
Retrieves a Poké Ball from a failed throw.
|
|
Chilling Neigh
|
VIII
|
Boosts Attack after knocking out a Pokémon.
|
|
Cotton Down
|
VIII
|
Lowers foe's Speed when hit.
|
|
Curious Medicine
|
VIII
|
Resets all stat changes upon entering battlefield.
|
|
Dauntless Shield
|
VIII
|
Boosts Defense in battle.
|
|
Dragon's Maw
|
VIII
|
Powers up Dragon-type moves.
|
|
Gorilla Tactics
|
VIII
|
Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
|
|
Grim Neigh
|
VIII
|
Boosts Special Attack after knocking out a Pokémon.
|
|
Gulp Missile
|
VIII
|
Returns with a catch in its mouth after using Surf or Dive.
|
|
Hunger Switch
|
VIII
|
Changes forms each turn.
|
|
Ice Face
|
VIII
|
Avoids damage from Physical moves for one turn.
|
|
Ice Scales
|
VIII
|
Halves damage from Special moves.
|
|
Intrepid Sword
|
VIII
|
Boosts Attack in battle.
|
|
Libero
|
VIII
|
Changes the Pokémon's type to its last used move.
|
|
Mimicry
|
VIII
|
Changes type depending on the terrain.
|
|
Mirror Armor
|
VIII
|
Reflects any stat-lowering effects.
|
|
Neutralizing Gas
|
VIII
|
Neutralizes abilities of all Pokémon in battle.
|
|
Pastel Veil
|
VIII
|
Prevents the Pokémon and its allies from being poisoned.
|
|
Perish Body
|
VIII
|
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
|
|
Power Spot
|
VIII
|
Just being next to the Pokémon powers up moves.
|
|
Propeller Tail
|
VIII
|
Ignores moves and abilities that draw in moves.
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|
Punk Rock
|
VIII
|
Boosts sound-based moves and halves damage from the same moves.
|
|
Quick Draw
|
VIII
|
If a Pokémon with this Ability selects a damaging move, it has a 30% chance of going first in its priority bracket
|
|
Ripen
|
VIII
|
Doubles the effect of berries.
|
|
Sand Spit
|
VIII
|
Creates a sandstorm when hit by an attack.
|
|
Screen Cleaner
|
VIII
|
Nullifies effects of Light Screen, Reflect, and Aurora Veil.
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|
Stalwart
|
VIII
|
Ignores moves and abilities that draw in moves.
|
|
Steam Engine
|
VIII
|
Drastically raises Speed when hit by a Fire- or Water-type move.
|
|
Steely Spirit
|
VIII
|
Powers up ally Pokémon's Steel-type moves.
|
|
Transistor
|
VIII
|
Powers up Electric-type moves.
|
|
Unseen Fist
|
VIII
|
Contact moves can strike through Protect/Detect.
|
|
Wandering Spirit
|
VIII
|
Swaps abilities with opponents on contact.
|
|
Anger Shell
|
IX
|
Lowers Defense/Sp. Def and raises Attack/Sp. Atk/Speed when HP drops below half.
|
|
Armor Tail
|
IX
|
Prevents opponent using priority moves.
|
|
Beads of Ruin
|
IX
|
Lowers Special Defense of all Pokémon except itself.
|
|
Commander
|
IX
|
Goes inside the mouth of an ally Dondozo if one is on the field.
|
|
Costar
|
IX
|
Copies ally's stat changes on entering battle.
|
|
Cud Chew
|
IX
|
Can eat the same Berry twice.
|
|
Earth Eater
|
IX
|
Restores HP when hit by a Ground-type move.
|
|
Electromorphosis
|
IX
|
Doubles power of the next Electric-type move when hit by an attack.
|
|
Embody Aspect
|
IX
|
Boosts Attack/Defense/Sp. Def/Speed depending on the form.
|
|
Good as Gold
|
IX
|
Gives immunity to status moves.
|
|
Guard Dog
|
IX
|
Boosts Attack if intimidated, and prevents being forced to switch out.
|
|
Hadron Engine
|
IX
|
Creates an Electric Terrain when entering battle, and boosts Special Attack while active.
|
|
Hospitality
|
IX
|
Partially restores an ally's HP when it enters a battle.
|
|
Lingering Aroma
|
IX
|
Contact changes the attacker's Ability to Lingering Aroma.
|
|
Mind's Eye
|
IX
|
Ignores opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts.
|
|
Mycelium Might
|
IX
|
Status moves go last, but are not affected by the opponent's ability.
|
|
Opportunist
|
IX
|
Copies stat boosts by the opponent.
|
|
Orichalcum Pulse
|
IX
|
Turns the sunlight harsh when entering battle, and boosts Attack while active.
|
|
Poison Puppeteer
|
IX
|
Poisoned Pokémon also become confused.
|
|
Protosynthesis
|
IX
|
Raises highest stat in harsh sunlight, or if holding Booster Energy.
|
|
Purifying Salt
|
IX
|
Protects from status conditions and halves damage from Ghost-type moves.
|
|
Quark Drive
|
IX
|
Raises highest stat on Electric Terrain, or if holding Booster Energy.
|
|
Rocky Payload
|
IX
|
Powers up Rock-type moves.
|
|
Seed Sower
|
IX
|
Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
|
|
Sharpness
|
IX
|
Boosts the power of slicing moves.
|
|
Supersweet Syrup
|
IX
|
Lowers opponent's Evasiveness when entering battle.
|
|
Supreme Overlord
|
IX
|
Attack and Special Attack are boosted for each party Pokémon that has been defeated.
|
|
Sword of Ruin
|
IX
|
Lowers Defense of all Pokémon except itself.
|
|
Tablets of Ruin
|
IX
|
Lowers Attack of all Pokémon except itself.
|
|
Tera Shell
|
IX
|
Moves are not very effective when HP is full.
|
|
Tera Shift
|
IX
|
Transforms into Terastal Form in battle.
|
|
Teraform Zero
|
IX
|
Eliminates all effects of weather and terrain.
|
|
Thermal Exchange
|
IX
|
Raises Attack when hit by a Fire-type move. Cannot be burned.
|
|
Toxic Chain
|
IX
|
May cause bad poisoning.
|
|
Toxic Debris
|
IX
|
Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
|
|
Vessel of Ruin
|
IX
|
Lowers Special Attack of all Pokémon except itself.
|
|
Well-Baked Body
|
IX
|
Immune to Fire-type moves, and Defense is sharply boosted.
|
|
Wind Power
|
IX
|
Doubles power of the next Electric-type move used, when hit by a wind move.
|
|
Wind Rider
|
IX
|
Takes no damage from wind moves, and boosts Attack if hit by one.
|
|
Zero to Hero
|
IX
|
Transforms into its Hero Form when switching out.
|