|
Move
|
Type
|
Category
|
Power
|
Accuracy
|
Generation Introduced
|
Effect
|
|
Absorb
|
Grass
|
Special
|
20
|
100
|
I
|
User recovers half the HP inflicted on opponent.
|
|
Acid
|
Poison
|
Special
|
40
|
100
|
I
|
May lower opponent's Special Defense.
|
|
Acid Armor
|
Poison
|
Status
|
—
|
—
|
I
|
Sharply raises user's Defense.
|
|
Agility
|
Psychic
|
Status
|
—
|
—
|
I
|
Sharply raises user's Speed.
|
|
Amnesia
|
Psychic
|
Status
|
—
|
—
|
I
|
Sharply raises user's Special Defense.
|
|
Aurora Beam
|
Ice
|
Special
|
65
|
100
|
I
|
May lower opponent's Attack.
|
|
Barrage
|
Normal
|
Physical
|
15
|
85
|
I
|
Hits 2-5 times in one turn.
|
|
Barrier
|
Psychic
|
Status
|
—
|
—
|
I
|
Sharply raises user's Defense.
|
|
Bide
|
Normal
|
Physical
|
—
|
—
|
I
|
User takes damage for two turns then strikes back double.
|
|
Bind
|
Normal
|
Physical
|
15
|
85
|
I
|
Traps opponent, damaging them for 4-5 turns.
|
|
Bite
|
Dark
|
Physical
|
60
|
100
|
I
|
May cause flinching.
|
|
Blizzard
|
Ice
|
Special
|
110
|
70
|
I
|
May freeze opponent.
|
|
Body Slam
|
Normal
|
Physical
|
85
|
100
|
I
|
May paralyze opponent.
|
|
Bone Club
|
Ground
|
Physical
|
65
|
85
|
I
|
May cause flinching.
|
|
Bonemerang
|
Ground
|
Physical
|
50
|
90
|
I
|
Hits twice in one turn.
|
|
Bubble
|
Water
|
Special
|
40
|
100
|
I
|
May lower opponent's Speed.
|
|
Bubble Beam
|
Water
|
Special
|
65
|
100
|
I
|
May lower opponent's Speed.
|
|
Clamp
|
Water
|
Physical
|
35
|
85
|
I
|
Traps opponent, damaging them for 4-5 turns.
|
|
Comet Punch
|
Normal
|
Physical
|
18
|
85
|
I
|
Hits 2-5 times in one turn.
|
|
Confuse Ray
|
Ghost
|
Status
|
—
|
100
|
I
|
Confuses opponent.
|
|
Confusion
|
Psychic
|
Special
|
50
|
100
|
I
|
May confuse opponent.
|
|
Constrict
|
Normal
|
Physical
|
10
|
100
|
I
|
May lower opponent's Speed by one stage.
|
|
Conversion
|
Normal
|
Status
|
—
|
—
|
I
|
Changes user's type to that of its first move.
|
|
Counter
|
Fighting
|
Physical
|
—
|
100
|
I
|
When hit by a Physical Attack, user strikes back with 2x power.
|
|
Crabhammer
|
Water
|
Physical
|
100
|
90
|
I
|
High critical hit ratio.
|
|
Cut
|
Normal
|
Physical
|
50
|
95
|
I
|
|
|
Defense Curl
|
Normal
|
Status
|
—
|
—
|
I
|
Raises user's Defense.
|
|
Dig
|
Ground
|
Physical
|
80
|
100
|
I
|
Digs underground on first turn, attacks on second. Can also escape from caves.
|
|
Disable
|
Normal
|
Status
|
—
|
100
|
I
|
Opponent can't use its last attack for a few turns.
|
|
Dizzy Punch
|
Normal
|
Physical
|
70
|
100
|
I
|
May confuse opponent.
|
|
Double Kick
|
Fighting
|
Physical
|
30
|
100
|
I
|
Hits twice in one turn.
|
|
Double Slap
|
Normal
|
Physical
|
15
|
85
|
I
|
Hits 2-5 times in one turn.
|
|
Double Team
|
Normal
|
Status
|
—
|
—
|
I
|
Raises user's Evasiveness.
|
|
Double-Edge
|
Normal
|
Physical
|
120
|
100
|
I
|
User receives recoil damage.
|
|
Dragon Rage
|
Dragon
|
Special
|
—
|
100
|
I
|
Always inflicts 40 HP.
|
|
Dream Eater
|
Psychic
|
Special
|
100
|
100
|
I
|
User recovers half the HP inflicted on a sleeping opponent.
|
|
Drill Peck
|
Flying
|
Physical
|
80
|
100
|
I
|
|
|
Earthquake
|
Ground
|
Physical
|
100
|
100
|
I
|
Power is doubled if opponent is underground from using Dig.
|
|
Egg Bomb
|
Normal
|
Physical
|
100
|
75
|
I
|
|
|
Ember
|
Fire
|
Special
|
40
|
100
|
I
|
May burn opponent.
|
|
Explosion
|
Normal
|
Physical
|
250
|
100
|
I
|
User faints.
|
|
Fire Blast
|
Fire
|
Special
|
110
|
85
|
I
|
May burn opponent.
|
|
Fire Punch
|
Fire
|
Physical
|
75
|
100
|
I
|
May burn opponent.
|
|
Fire Spin
|
Fire
|
Special
|
35
|
85
|
I
|
Traps opponent, damaging them for 4-5 turns.
|
|
Fissure
|
Ground
|
Physical
|
—
|
30
|
I
|
One-Hit-KO, if it hits.
|
|
Flamethrower
|
Fire
|
Special
|
90
|
100
|
I
|
May burn opponent.
|
|
Flash
|
Normal
|
Status
|
—
|
100
|
I
|
Lowers opponent's Accuracy.
|
|
Fly
|
Flying
|
Physical
|
90
|
95
|
I
|
Flies up on first turn, attacks on second turn.
|
|
Focus Energy
|
Normal
|
Status
|
—
|
—
|
I
|
Increases critical hit ratio.
|
|
Fury Attack
|
Normal
|
Physical
|
15
|
85
|
I
|
Hits 2-5 times in one turn.
|
|
Fury Swipes
|
Normal
|
Physical
|
18
|
80
|
I
|
Hits 2-5 times in one turn.
|
|
Glare
|
Normal
|
Status
|
—
|
100
|
I
|
Paralyzes opponent.
|
|
Growl
|
Normal
|
Status
|
—
|
100
|
I
|
Lowers opponent's Attack.
|
|
Growth
|
Normal
|
Status
|
—
|
—
|
I
|
Raises user's Attack and Special Attack.
|
|
Guillotine
|
Normal
|
Physical
|
—
|
30
|
I
|
One-Hit-KO, if it hits.
|
|
Gust
|
Flying
|
Special
|
40
|
100
|
I
|
Hits Pokémon using Fly/Bounce/Sky Drop with double power.
|
|
Harden
|
Normal
|
Status
|
—
|
—
|
I
|
Raises user's Defense.
|
|
Haze
|
Ice
|
Status
|
—
|
—
|
I
|
Resets all stat changes.
|
|
Headbutt
|
Normal
|
Physical
|
70
|
100
|
I
|
May cause flinching.
|
|
High Jump Kick
|
Fighting
|
Physical
|
130
|
90
|
I
|
If it misses, the user loses half their HP.
|
|
Horn Attack
|
Normal
|
Physical
|
65
|
100
|
I
|
|
|
Horn Drill
|
Normal
|
Physical
|
—
|
30
|
I
|
One-Hit-KO, if it hits.
|
|
Hydro Pump
|
Water
|
Special
|
110
|
80
|
I
|
|
|
Hyper Beam
|
Normal
|
Special
|
150
|
90
|
I
|
User must recharge next turn.
|
|
Hyper Fang
|
Normal
|
Physical
|
80
|
90
|
I
|
May cause flinching.
|
|
Hypnosis
|
Psychic
|
Status
|
—
|
60
|
I
|
Puts opponent to sleep.
|
|
Ice Beam
|
Ice
|
Special
|
90
|
100
|
I
|
May freeze opponent.
|
|
Ice Punch
|
Ice
|
Physical
|
75
|
100
|
I
|
May freeze opponent.
|
|
Jump Kick
|
Fighting
|
Physical
|
100
|
95
|
I
|
If it misses, the user loses half their HP.
|
|
Karate Chop
|
Fighting
|
Physical
|
50
|
100
|
I
|
High critical hit ratio.
|
|
Kinesis
|
Psychic
|
Status
|
—
|
80
|
I
|
Lowers opponent's Accuracy.
|
|
Leech Life
|
Bug
|
Physical
|
80
|
100
|
I
|
User recovers half the HP inflicted on opponent.
|
|
Leech Seed
|
Grass
|
Status
|
—
|
90
|
I
|
Drains HP from opponent each turn.
|
|
Leer
|
Normal
|
Status
|
—
|
100
|
I
|
Lowers opponent's Defense.
|
|
Lick
|
Ghost
|
Physical
|
30
|
100
|
I
|
May paralyze opponent.
|
|
Light Screen
|
Psychic
|
Status
|
—
|
—
|
I
|
Halves damage from Special attacks for 5 turns.
|
|
Lovely Kiss
|
Normal
|
Status
|
—
|
75
|
I
|
Puts opponent to sleep.
|
|
Low Kick
|
Fighting
|
Physical
|
—
|
100
|
I
|
The heavier the opponent, the stronger the attack.
|
|
Meditate
|
Psychic
|
Status
|
—
|
—
|
I
|
Raises user's Attack.
|
|
Mega Drain
|
Grass
|
Special
|
40
|
100
|
I
|
User recovers half the HP inflicted on opponent.
|
|
Mega Kick
|
Normal
|
Physical
|
120
|
75
|
I
|
|
|
Mega Punch
|
Normal
|
Physical
|
80
|
85
|
I
|
|
|
Metronome
|
Normal
|
Status
|
—
|
—
|
I
|
User performs almost any move in the game at random.
|
|
Mimic
|
Normal
|
Status
|
—
|
—
|
I
|
Copies the opponent's last move.
|
|
Minimize
|
Normal
|
Status
|
—
|
—
|
I
|
Sharply raises user's Evasiveness.
|
|
Mirror Move
|
Flying
|
Status
|
—
|
—
|
I
|
User performs the opponent's last move.
|
|
Mist
|
Ice
|
Status
|
—
|
—
|
I
|
User's stats cannot be changed for a period of time.
|
|
Night Shade
|
Ghost
|
Special
|
—
|
100
|
I
|
Inflicts damage equal to user's level.
|
|
Pay Day
|
Normal
|
Physical
|
40
|
100
|
I
|
Money is earned after the battle.
|
|
Peck
|
Flying
|
Physical
|
35
|
100
|
I
|
|
|
Petal Dance
|
Grass
|
Special
|
120
|
100
|
I
|
User attacks for 2-3 turns but then becomes confused.
|
|
Pin Missile
|
Bug
|
Physical
|
25
|
95
|
I
|
Hits 2-5 times in one turn.
|
|
Poison Gas
|
Poison
|
Status
|
—
|
90
|
I
|
Poisons opponent.
|
|
Poison Powder
|
Poison
|
Status
|
—
|
75
|
I
|
Poisons opponent.
|
|
Poison Sting
|
Poison
|
Physical
|
15
|
100
|
I
|
May poison the opponent.
|
|
Pound
|
Normal
|
Physical
|
40
|
100
|
I
|
|
|
Psybeam
|
Psychic
|
Special
|
65
|
100
|
I
|
May confuse opponent.
|
|
Psychic
|
Psychic
|
Special
|
90
|
100
|
I
|
May lower opponent's Special Defense.
|
|
Psywave
|
Psychic
|
Special
|
—
|
100
|
I
|
Inflicts damage 50-150% of user's level.
|
|
Quick Attack
|
Normal
|
Physical
|
40
|
100
|
I
|
User attacks first.
|
|
Rage
|
Normal
|
Physical
|
20
|
100
|
I
|
Raises user's Attack when hit.
|
|
Razor Leaf
|
Grass
|
Physical
|
55
|
95
|
I
|
High critical hit ratio.
|
|
Razor Wind
|
Normal
|
Special
|
80
|
100
|
I
|
Charges on first turn, attacks on second. High critical hit ratio.
|
|
Recover
|
Normal
|
Status
|
—
|
—
|
I
|
User recovers half its max HP.
|
|
Reflect
|
Psychic
|
Status
|
—
|
—
|
I
|
Halves damage from Physical attacks for 5 turns.
|
|
Rest
|
Psychic
|
Status
|
—
|
—
|
I
|
User sleeps for 2 turns, but user is fully healed.
|
|
Roar
|
Normal
|
Status
|
—
|
—
|
I
|
In battles, the opponent switches. In the wild, the Pokémon runs.
|
|
Rock Slide
|
Rock
|
Physical
|
75
|
90
|
I
|
May cause flinching.
|
|
Rock Throw
|
Rock
|
Physical
|
50
|
90
|
I
|
|
|
Rolling Kick
|
Fighting
|
Physical
|
60
|
85
|
I
|
May cause flinching.
|
|
Sand Attack
|
Ground
|
Status
|
—
|
100
|
I
|
Lowers opponent's Accuracy.
|
|
Scratch
|
Normal
|
Physical
|
40
|
100
|
I
|
|
|
Screech
|
Normal
|
Status
|
—
|
85
|
I
|
Sharply lowers opponent's Defense.
|
|
Seismic Toss
|
Fighting
|
Physical
|
—
|
100
|
I
|
Inflicts damage equal to user's level.
|
|
Self-Destruct
|
Normal
|
Physical
|
200
|
100
|
I
|
User faints.
|
|
Sharpen
|
Normal
|
Status
|
—
|
—
|
I
|
Raises user's Attack.
|
|
Sing
|
Normal
|
Status
|
—
|
55
|
I
|
Puts opponent to sleep.
|
|
Skull Bash
|
Normal
|
Physical
|
130
|
100
|
I
|
Raises Defense on first turn, attacks on second.
|
|
Sky Attack
|
Flying
|
Physical
|
140
|
90
|
I
|
Charges on first turn, attacks on second. May cause flinching. High critical hit ratio.
|
|
Slam
|
Normal
|
Physical
|
80
|
75
|
I
|
|
|
Slash
|
Normal
|
Physical
|
70
|
100
|
I
|
High critical hit ratio.
|
|
Sleep Powder
|
Grass
|
Status
|
—
|
75
|
I
|
Puts opponent to sleep.
|
|
Sludge
|
Poison
|
Special
|
65
|
100
|
I
|
May poison opponent.
|
|
Smog
|
Poison
|
Special
|
30
|
70
|
I
|
May poison opponent.
|
|
Smokescreen
|
Normal
|
Status
|
—
|
100
|
I
|
Lowers opponent's Accuracy.
|
|
Soft-Boiled
|
Normal
|
Status
|
—
|
—
|
I
|
User recovers half its max HP.
|
|
Solar Beam
|
Grass
|
Special
|
120
|
100
|
I
|
Charges on first turn, attacks on second.
|
|
Sonic Boom
|
Normal
|
Special
|
—
|
90
|
I
|
Always inflicts 20 HP.
|
|
Spike Cannon
|
Normal
|
Physical
|
20
|
100
|
I
|
Hits 2-5 times in one turn.
|
|
Splash
|
Normal
|
Status
|
—
|
—
|
I
|
Doesn't do ANYTHING.
|
|
Spore
|
Grass
|
Status
|
—
|
100
|
I
|
Puts opponent to sleep.
|
|
Stomp
|
Normal
|
Physical
|
65
|
100
|
I
|
May cause flinching.
|
|
Strength
|
Normal
|
Physical
|
80
|
100
|
I
|
|
|
String Shot
|
Bug
|
Status
|
—
|
95
|
I
|
Sharply lowers opponent's Speed.
|
|
Struggle
|
Normal
|
Physical
|
50
|
—
|
I
|
Only usable when all PP are gone. Hurts the user.
|
|
Stun Spore
|
Grass
|
Status
|
—
|
75
|
I
|
Paralyzes opponent.
|
|
Submission
|
Fighting
|
Physical
|
80
|
80
|
I
|
User receives recoil damage.
|
|
Substitute
|
Normal
|
Status
|
—
|
—
|
I
|
Uses HP to creates a decoy that takes hits.
|
|
Super Fang
|
Normal
|
Physical
|
—
|
90
|
I
|
Always takes off half of the opponent's HP.
|
|
Supersonic
|
Normal
|
Status
|
—
|
55
|
I
|
Confuses opponent.
|
|
Surf
|
Water
|
Special
|
90
|
100
|
I
|
Hits all adjacent Pokémon.
|
|
Swift
|
Normal
|
Special
|
60
|
∞
|
I
|
Ignores Accuracy and Evasiveness.
|
|
Swords Dance
|
Normal
|
Status
|
—
|
—
|
I
|
Sharply raises user's Attack.
|
|
Tackle
|
Normal
|
Physical
|
40
|
100
|
I
|
|
|
Tail Whip
|
Normal
|
Status
|
—
|
100
|
I
|
Lowers opponent's Defense.
|
|
Take Down
|
Normal
|
Physical
|
90
|
85
|
I
|
User receives recoil damage.
|
|
Teleport
|
Psychic
|
Status
|
—
|
—
|
I
|
Allows user to flee wild battles; also warps player to last PokéCenter.
|
|
Thrash
|
Normal
|
Physical
|
120
|
100
|
I
|
User attacks for 2-3 turns but then becomes confused.
|
|
Thunder
|
Electric
|
Special
|
110
|
70
|
I
|
May paralyze opponent.
|
|
Thunder Punch
|
Electric
|
Physical
|
75
|
100
|
I
|
May paralyze opponent.
|
|
Thunder Shock
|
Electric
|
Special
|
40
|
100
|
I
|
May paralyze opponent.
|
|
Thunder Wave
|
Electric
|
Status
|
—
|
90
|
I
|
Paralyzes opponent.
|
|
Thunderbolt
|
Electric
|
Special
|
90
|
100
|
I
|
May paralyze opponent.
|
|
Toxic
|
Poison
|
Status
|
—
|
90
|
I
|
Badly poisons opponent.
|
|
Transform
|
Normal
|
Status
|
—
|
—
|
I
|
User takes on the form and attacks of the opponent.
|
|
Tri Attack
|
Normal
|
Special
|
80
|
100
|
I
|
May paralyze, burn or freeze opponent.
|
|
Twineedle
|
Bug
|
Physical
|
25
|
100
|
I
|
Hits twice in one turn. May poison opponent.
|
|
Vine Whip
|
Grass
|
Physical
|
45
|
100
|
I
|
|
|
Vise Grip
|
Normal
|
Physical
|
55
|
100
|
I
|
|
|
Water Gun
|
Water
|
Special
|
40
|
100
|
I
|
|
|
Waterfall
|
Water
|
Physical
|
80
|
100
|
I
|
May cause flinching.
|
|
Whirlwind
|
Normal
|
Status
|
—
|
—
|
I
|
In battles, the opponent switches. In the wild, the Pokémon runs.
|
|
Wing Attack
|
Flying
|
Physical
|
60
|
100
|
I
|
|
|
Withdraw
|
Water
|
Status
|
—
|
—
|
I
|
Raises user's Defense.
|
|
Wrap
|
Normal
|
Physical
|
15
|
90
|
I
|
Traps opponent, damaging them for 4-5 turns.
|
|
Aeroblast
|
Flying
|
Special
|
100
|
95
|
II
|
High critical hit ratio.
|
|
Ancient Power
|
Rock
|
Special
|
60
|
100
|
II
|
May raise all user's stats at once.
|
|
Attract
|
Normal
|
Status
|
—
|
100
|
II
|
If opponent is the opposite gender, it's less likely to attack.
|
|
Baton Pass
|
Normal
|
Status
|
—
|
—
|
II
|
User switches out and gives stat changes to the incoming Pokémon.
|
|
Beat Up
|
Dark
|
Physical
|
—
|
100
|
II
|
Each Pokémon in user's party attacks.
|
|
Belly Drum
|
Normal
|
Status
|
—
|
—
|
II
|
User loses 50% of its max HP, but Attack raises to maximum.
|
|
Bone Rush
|
Ground
|
Physical
|
25
|
90
|
II
|
Hits 2-5 times in one turn.
|
|
Charm
|
Fairy
|
Status
|
—
|
100
|
II
|
Sharply lowers opponent's Attack.
|
|
Conversion 2
|
Normal
|
Status
|
—
|
—
|
II
|
User changes type to become resistant to opponent's last move.
|
|
Cotton Spore
|
Grass
|
Status
|
—
|
100
|
II
|
Sharply lowers opponent's Speed.
|
|
Cross Chop
|
Fighting
|
Physical
|
100
|
80
|
II
|
High critical hit ratio.
|
|
Crunch
|
Dark
|
Physical
|
80
|
100
|
II
|
May lower opponent's Defense.
|
|
Curse
|
Ghost
|
Status
|
—
|
—
|
II
|
Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
|
|
Destiny Bond
|
Ghost
|
Status
|
—
|
—
|
II
|
If the user faints, the opponent also faints.
|
|
Detect
|
Fighting
|
Status
|
—
|
—
|
II
|
Protects the user, but may fail if used consecutively.
|
|
Dragon Breath
|
Dragon
|
Special
|
60
|
100
|
II
|
May paralyze opponent.
|
|
Dynamic Punch
|
Fighting
|
Physical
|
100
|
50
|
II
|
Confuses opponent.
|
|
Encore
|
Normal
|
Status
|
—
|
100
|
II
|
Forces opponent to keep using its last move for 3 turns.
|
|
Endure
|
Normal
|
Status
|
—
|
—
|
II
|
Always left with at least 1 HP, but may fail if used consecutively.
|
|
Extreme Speed
|
Normal
|
Physical
|
80
|
100
|
II
|
User attacks first.
|
|
False Swipe
|
Normal
|
Physical
|
40
|
100
|
II
|
Always leaves opponent with at least 1 HP.
|
|
Feint Attack
|
Dark
|
Physical
|
60
|
∞
|
II
|
Ignores Accuracy and Evasiveness.
|
|
Flail
|
Normal
|
Physical
|
—
|
100
|
II
|
The lower the user's HP, the higher the power.
|
|
Flame Wheel
|
Fire
|
Physical
|
60
|
100
|
II
|
May burn opponent.
|
|
Foresight
|
Normal
|
Status
|
—
|
—
|
II
|
Resets opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts.
|
|
Frustration
|
Normal
|
Physical
|
—
|
100
|
II
|
Power decreases with higher Friendship.
|
|
Fury Cutter
|
Bug
|
Physical
|
40
|
95
|
II
|
Power increases each turn.
|
|
Future Sight
|
Psychic
|
Special
|
120
|
100
|
II
|
Damage occurs 2 turns later.
|
|
Giga Drain
|
Grass
|
Special
|
75
|
100
|
II
|
User recovers half the HP inflicted on opponent.
|
|
Heal Bell
|
Normal
|
Status
|
—
|
—
|
II
|
Heals the user's party's status conditions.
|
|
Hidden Power
|
Normal
|
Special
|
60
|
100
|
II
|
Type and power depends on user's IVs.
|
|
Icy Wind
|
Ice
|
Special
|
55
|
95
|
II
|
Lowers opponent's Speed.
|
|
Iron Tail
|
Steel
|
Physical
|
100
|
75
|
II
|
May lower opponent's Defense.
|
|
Lock-On
|
Normal
|
Status
|
—
|
—
|
II
|
User's next attack is guaranteed to hit.
|
|
Mach Punch
|
Fighting
|
Physical
|
40
|
100
|
II
|
User attacks first.
|
|
Magnitude
|
Ground
|
Physical
|
—
|
100
|
II
|
Hits with random power.
|
|
Mean Look
|
Normal
|
Status
|
—
|
—
|
II
|
Opponent cannot flee or switch.
|
|
Megahorn
|
Bug
|
Physical
|
120
|
85
|
II
|
|
|
Metal Claw
|
Steel
|
Physical
|
50
|
95
|
II
|
May raise user's Attack.
|
|
Milk Drink
|
Normal
|
Status
|
—
|
—
|
II
|
User recovers half its max HP.
|
|
Mind Reader
|
Normal
|
Status
|
—
|
—
|
II
|
User's next attack is guaranteed to hit.
|
|
Mirror Coat
|
Psychic
|
Special
|
—
|
100
|
II
|
When hit by a Special Attack, user strikes back with 2x power.
|
|
Moonlight
|
Fairy
|
Status
|
—
|
—
|
II
|
User recovers HP. Amount varies with the weather.
|
|
Morning Sun
|
Normal
|
Status
|
—
|
—
|
II
|
User recovers HP. Amount varies with the weather.
|
|
Mud-Slap
|
Ground
|
Special
|
20
|
100
|
II
|
Lowers opponent's Accuracy.
|
|
Nightmare
|
Ghost
|
Status
|
—
|
100
|
II
|
The sleeping opponent loses 25% of its max HP each turn.
|
|
Octazooka
|
Water
|
Special
|
65
|
85
|
II
|
May lower opponent's Accuracy.
|
|
Outrage
|
Dragon
|
Physical
|
120
|
100
|
II
|
User attacks for 2-3 turns but then becomes confused.
|
|
Pain Split
|
Normal
|
Status
|
—
|
—
|
II
|
The user's and opponent's HP becomes the average of both.
|
|
Perish Song
|
Normal
|
Status
|
—
|
—
|
II
|
Any Pokémon in play when this attack is used faints in 3 turns.
|
|
Powder Snow
|
Ice
|
Special
|
40
|
100
|
II
|
May freeze opponent.
|
|
Present
|
Normal
|
Physical
|
—
|
90
|
II
|
Either deals damage or heals.
|
|
Protect
|
Normal
|
Status
|
—
|
—
|
II
|
Protects the user, but may fail if used consecutively.
|
|
Psych Up
|
Normal
|
Status
|
—
|
—
|
II
|
Copies the opponent's stat changes.
|
|
Pursuit
|
Dark
|
Physical
|
40
|
100
|
II
|
Double power if the opponent is switching out.
|
|
Rain Dance
|
Water
|
Status
|
—
|
—
|
II
|
Makes it rain for 5 turns.
|
|
Rapid Spin
|
Normal
|
Physical
|
50
|
100
|
II
|
Raises user's Speed and removes entry hazards and trap move effects.
|
|
Return
|
Normal
|
Physical
|
—
|
100
|
II
|
Power increases with higher Friendship.
|
|
Reversal
|
Fighting
|
Physical
|
—
|
100
|
II
|
The lower the user's HP, the higher the power.
|
|
Rock Smash
|
Fighting
|
Physical
|
40
|
100
|
II
|
May lower opponent's Defense.
|
|
Rollout
|
Rock
|
Physical
|
30
|
90
|
II
|
Doubles in power each turn for 5 turns.
|
|
Sacred Fire
|
Fire
|
Physical
|
100
|
95
|
II
|
May burn opponent.
|
|
Safeguard
|
Normal
|
Status
|
—
|
—
|
II
|
The user's party is protected from status conditions.
|
|
Sandstorm
|
Rock
|
Status
|
—
|
—
|
II
|
Creates a sandstorm for 5 turns.
|
|
Scary Face
|
Normal
|
Status
|
—
|
100
|
II
|
Sharply lowers opponent's Speed.
|
|
Shadow Ball
|
Ghost
|
Special
|
80
|
100
|
II
|
May lower opponent's Special Defense.
|
|
Sketch
|
Normal
|
Status
|
—
|
—
|
II
|
Permanently copies the opponent's last move.
|
|
Sleep Talk
|
Normal
|
Status
|
—
|
—
|
II
|
User performs one of its own moves while sleeping.
|
|
Sludge Bomb
|
Poison
|
Special
|
90
|
100
|
II
|
May poison opponent.
|
|
Snore
|
Normal
|
Special
|
50
|
100
|
II
|
Can only be used if asleep. May cause flinching.
|
|
Spark
|
Electric
|
Physical
|
65
|
100
|
II
|
May paralyze opponent.
|
|
Spider Web
|
Bug
|
Status
|
—
|
—
|
II
|
Opponent cannot escape/switch.
|
|
Spikes
|
Ground
|
Status
|
—
|
—
|
II
|
Damages opponents switching into battle.
|
|
Spite
|
Ghost
|
Status
|
—
|
100
|
II
|
The opponent's last move loses 2-5 PP.
|
|
Steel Wing
|
Steel
|
Physical
|
70
|
90
|
II
|
May raise user's Defense.
|
|
Sunny Day
|
Fire
|
Status
|
—
|
—
|
II
|
Makes it sunny for 5 turns.
|
|
Swagger
|
Normal
|
Status
|
—
|
85
|
II
|
Confuses opponent, but sharply raises its Attack.
|
|
Sweet Kiss
|
Fairy
|
Status
|
—
|
75
|
II
|
Confuses opponent.
|
|
Sweet Scent
|
Normal
|
Status
|
—
|
100
|
II
|
Lowers opponent's Evasiveness.
|
|
Synthesis
|
Grass
|
Status
|
—
|
—
|
II
|
User recovers HP. Amount varies with the weather.
|
|
Thief
|
Dark
|
Physical
|
60
|
100
|
II
|
Also steals opponent's held item.
|
|
Triple Kick
|
Fighting
|
Physical
|
10
|
90
|
II
|
Hits thrice in one turn at increasing power.
|
|
Twister
|
Dragon
|
Special
|
40
|
100
|
II
|
May cause flinching. Hits Pokémon using Fly/Bounce with double power.
|
|
Vital Throw
|
Fighting
|
Physical
|
70
|
∞
|
II
|
User attacks last, but ignores Accuracy and Evasiveness.
|
|
Whirlpool
|
Water
|
Special
|
35
|
85
|
II
|
Traps opponent, damaging them for 4-5 turns.
|
|
Zap Cannon
|
Electric
|
Special
|
120
|
50
|
II
|
Paralyzes opponent.
|
|
Aerial Ace
|
Flying
|
Physical
|
60
|
∞
|
III
|
Ignores Accuracy and Evasiveness.
|
|
Air Cutter
|
Flying
|
Special
|
60
|
95
|
III
|
High critical hit ratio.
|
|
Arm Thrust
|
Fighting
|
Physical
|
15
|
100
|
III
|
Hits 2-5 times in one turn.
|
|
Aromatherapy
|
Grass
|
Status
|
—
|
—
|
III
|
Cures all status problems in your party.
|
|
Assist
|
Normal
|
Status
|
—
|
—
|
III
|
User performs a move known by its allies at random.
|
|
Astonish
|
Ghost
|
Physical
|
30
|
100
|
III
|
May cause flinching.
|
|
Blast Burn
|
Fire
|
Special
|
150
|
90
|
III
|
User must recharge next turn.
|
|
Blaze Kick
|
Fire
|
Physical
|
85
|
90
|
III
|
High critical hit ratio. May burn opponent.
|
|
Block
|
Normal
|
Status
|
—
|
—
|
III
|
Opponent cannot flee or switch.
|
|
Bounce
|
Flying
|
Physical
|
85
|
85
|
III
|
Springs up on first turn, attacks on second. May paralyze opponent.
|
|
Brick Break
|
Fighting
|
Physical
|
75
|
100
|
III
|
Breaks through Reflect and Light Screen barriers.
|
|
Bulk Up
|
Fighting
|
Status
|
—
|
—
|
III
|
Raises user's Attack and Defense.
|
|
Bullet Seed
|
Grass
|
Physical
|
25
|
100
|
III
|
Hits 2-5 times in one turn.
|
|
Calm Mind
|
Psychic
|
Status
|
—
|
—
|
III
|
Raises user's Special Attack and Special Defense.
|
|
Camouflage
|
Normal
|
Status
|
—
|
—
|
III
|
Changes user's type according to the location.
|
|
Charge
|
Electric
|
Status
|
—
|
—
|
III
|
Raises user's Special Defense and next Electric move's power increases.
|
|
Cosmic Power
|
Psychic
|
Status
|
—
|
—
|
III
|
Raises user's Defense and Special Defense.
|
|
Covet
|
Normal
|
Physical
|
60
|
100
|
III
|
Opponent's item is stolen by the user.
|
|
Crush Claw
|
Normal
|
Physical
|
75
|
95
|
III
|
May lower opponent's Defense.
|
|
Dive
|
Water
|
Physical
|
80
|
100
|
III
|
Dives underwater on first turn, attacks on second turn.
|
|
Doom Desire
|
Steel
|
Special
|
140
|
100
|
III
|
Damage occurs 2 turns later.
|
|
Dragon Claw
|
Dragon
|
Physical
|
80
|
100
|
III
|
|
|
Dragon Dance
|
Dragon
|
Status
|
—
|
—
|
III
|
Raises user's Attack and Speed.
|
|
Endeavor
|
Normal
|
Physical
|
—
|
100
|
III
|
Reduces opponent's HP to same as user's.
|
|
Eruption
|
Fire
|
Special
|
150
|
100
|
III
|
Stronger when the user's HP is higher.
|
|
Extrasensory
|
Psychic
|
Special
|
80
|
100
|
III
|
May cause flinching.
|
|
Facade
|
Normal
|
Physical
|
70
|
100
|
III
|
Power doubles if user is burned, poisoned, or paralyzed.
|
|
Fake Out
|
Normal
|
Physical
|
40
|
100
|
III
|
User attacks first, foe flinches. Only usable on first turn.
|
|
Fake Tears
|
Dark
|
Status
|
—
|
100
|
III
|
Sharply lowers opponent's Special Defense.
|
|
Feather Dance
|
Flying
|
Status
|
—
|
100
|
III
|
Sharply lowers opponent's Attack.
|
|
Flatter
|
Dark
|
Status
|
—
|
100
|
III
|
Confuses opponent, but raises its Special Attack.
|
|
Focus Punch
|
Fighting
|
Physical
|
150
|
100
|
III
|
If the user is hit before attacking, it flinches instead.
|
|
Follow Me
|
Normal
|
Status
|
—
|
—
|
III
|
In Double Battle, the user takes all the attacks.
|
|
Frenzy Plant
|
Grass
|
Special
|
150
|
90
|
III
|
User must recharge next turn.
|
|
Grass Whistle
|
Grass
|
Status
|
—
|
55
|
III
|
Puts opponent to sleep.
|
|
Grudge
|
Ghost
|
Status
|
—
|
—
|
III
|
If the users faints after using this move, the PP for the opponent's last move is depleted.
|
|
Hail
|
Ice
|
Status
|
—
|
—
|
III
|
Non-Ice types are damaged for 5 turns.
|
|
Heat Wave
|
Fire
|
Special
|
95
|
90
|
III
|
May burn opponent.
|
|
Helping Hand
|
Normal
|
Status
|
—
|
—
|
III
|
In Double Battles, boosts the power of the partner's move.
|
|
Howl
|
Normal
|
Status
|
—
|
—
|
III
|
Raises Attack of allies.
|
|
Hydro Cannon
|
Water
|
Special
|
150
|
90
|
III
|
User must recharge next turn.
|
|
Hyper Voice
|
Normal
|
Special
|
90
|
100
|
III
|
|
|
Ice Ball
|
Ice
|
Physical
|
30
|
90
|
III
|
Doubles in power each turn for 5 turns.
|
|
Icicle Spear
|
Ice
|
Physical
|
25
|
100
|
III
|
Hits 2-5 times in one turn.
|
|
Imprison
|
Psychic
|
Status
|
—
|
—
|
III
|
Opponent is unable to use moves that the user also knows.
|
|
Ingrain
|
Grass
|
Status
|
—
|
—
|
III
|
User restores HP each turn. User cannot escape/switch.
|
|
Iron Defense
|
Steel
|
Status
|
—
|
—
|
III
|
Sharply raises user's Defense.
|
|
Knock Off
|
Dark
|
Physical
|
65
|
100
|
III
|
Removes opponent's held item for the rest of the battle.
|
|
Leaf Blade
|
Grass
|
Physical
|
90
|
100
|
III
|
High critical hit ratio.
|
|
Luster Purge
|
Psychic
|
Special
|
95
|
100
|
III
|
May lower opponent's Special Defense.
|
|
Magic Coat
|
Psychic
|
Status
|
—
|
—
|
III
|
Reflects moves that cause status conditions back to the attacker.
|
|
Magical Leaf
|
Grass
|
Special
|
60
|
∞
|
III
|
Ignores Accuracy and Evasiveness.
|
|
Memento
|
Dark
|
Status
|
—
|
100
|
III
|
User faints, sharply lowers opponent's Attack and Special Attack.
|
|
Metal Sound
|
Steel
|
Status
|
—
|
85
|
III
|
Sharply lowers opponent's Special Defense.
|
|
Meteor Mash
|
Steel
|
Physical
|
90
|
90
|
III
|
May raise user's Attack.
|
|
Mist Ball
|
Psychic
|
Special
|
95
|
100
|
III
|
May lower opponent's Special Attack.
|
|
Mud Shot
|
Ground
|
Special
|
55
|
95
|
III
|
Lowers opponent's Speed.
|
|
Mud Sport
|
Ground
|
Status
|
—
|
—
|
III
|
Weakens the power of Electric-type moves.
|
|
Muddy Water
|
Water
|
Special
|
90
|
85
|
III
|
May lower opponent's Accuracy.
|
|
Nature Power
|
Normal
|
Status
|
—
|
—
|
III
|
Uses a certain move based on the current terrain.
|
|
Needle Arm
|
Grass
|
Physical
|
60
|
100
|
III
|
May cause flinching.
|
|
Odor Sleuth
|
Normal
|
Status
|
—
|
—
|
III
|
Resets opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts.
|
|
Overheat
|
Fire
|
Special
|
130
|
90
|
III
|
Sharply lowers user's Special Attack.
|
|
Poison Fang
|
Poison
|
Physical
|
50
|
100
|
III
|
May badly poison opponent.
|
|
Poison Tail
|
Poison
|
Physical
|
50
|
100
|
III
|
High critical hit ratio. May poison opponent.
|
|
Psycho Boost
|
Psychic
|
Special
|
140
|
90
|
III
|
Sharply lowers user's Special Attack.
|
|
Recycle
|
Normal
|
Status
|
—
|
—
|
III
|
User's used hold item is restored.
|
|
Refresh
|
Normal
|
Status
|
—
|
—
|
III
|
Cures paralysis, poison, and burns.
|
|
Revenge
|
Fighting
|
Physical
|
60
|
100
|
III
|
Power increases if user was hit first.
|
|
Rock Blast
|
Rock
|
Physical
|
25
|
90
|
III
|
Hits 2-5 times in one turn.
|
|
Rock Tomb
|
Rock
|
Physical
|
60
|
95
|
III
|
Lowers opponent's Speed.
|
|
Role Play
|
Psychic
|
Status
|
—
|
—
|
III
|
User copies the opponent's Ability.
|
|
Sand Tomb
|
Ground
|
Physical
|
35
|
85
|
III
|
Traps opponent, damaging them for 4-5 turns.
|
|
Secret Power
|
Normal
|
Physical
|
70
|
100
|
III
|
Effects of the attack vary with the location.
|
|
Shadow Punch
|
Ghost
|
Physical
|
60
|
∞
|
III
|
Ignores Accuracy and Evasiveness.
|
|
Sheer Cold
|
Ice
|
Special
|
—
|
30
|
III
|
One-Hit-KO, if it hits.
|
|
Shock Wave
|
Electric
|
Special
|
60
|
∞
|
III
|
Ignores Accuracy and Evasiveness.
|
|
Signal Beam
|
Bug
|
Special
|
75
|
100
|
III
|
May confuse opponent.
|
|
Silver Wind
|
Bug
|
Special
|
60
|
100
|
III
|
May raise all stats of user at once.
|
|
Skill Swap
|
Psychic
|
Status
|
—
|
—
|
III
|
The user swaps Abilities with the opponent.
|
|
Sky Uppercut
|
Fighting
|
Physical
|
85
|
90
|
III
|
Hits the opponent, even during Fly.
|
|
Slack Off
|
Normal
|
Status
|
—
|
—
|
III
|
User recovers half its max HP.
|
|
Smelling Salts
|
Normal
|
Physical
|
70
|
100
|
III
|
Power doubles if opponent is paralyzed, but cures it.
|
|
Snatch
|
Dark
|
Status
|
—
|
—
|
III
|
Steals the effects of the opponent's next move.
|
|
Spit Up
|
Normal
|
Special
|
—
|
100
|
III
|
Power depends on how many times the user performed Stockpile.
|
|
Stockpile
|
Normal
|
Status
|
—
|
—
|
III
|
Stores energy for use with Spit Up and Swallow.
|
|
Superpower
|
Fighting
|
Physical
|
120
|
100
|
III
|
Lowers user's Attack and Defense.
|
|
Swallow
|
Normal
|
Status
|
—
|
—
|
III
|
The more times the user has performed Stockpile, the more HP is recovered.
|
|
Tail Glow
|
Bug
|
Status
|
—
|
—
|
III
|
Drastically raises user's Special Attack.
|
|
Taunt
|
Dark
|
Status
|
—
|
100
|
III
|
Opponent can only use moves that attack.
|
|
Teeter Dance
|
Normal
|
Status
|
—
|
100
|
III
|
Confuses all Pokémon.
|
|
Tickle
|
Normal
|
Status
|
—
|
100
|
III
|
Lowers opponent's Attack and Defense.
|
|
Torment
|
Dark
|
Status
|
—
|
100
|
III
|
Opponent cannot use the same move in a row.
|
|
Trick
|
Psychic
|
Status
|
—
|
100
|
III
|
Swaps held items with the opponent.
|
|
Uproar
|
Normal
|
Special
|
90
|
100
|
III
|
User attacks for 3 turns and prevents sleep.
|
|
Volt Tackle
|
Electric
|
Physical
|
120
|
100
|
III
|
User receives recoil damage. May paralyze opponent.
|
|
Water Pulse
|
Water
|
Special
|
60
|
100
|
III
|
May confuse opponent.
|
|
Water Sport
|
Water
|
Status
|
—
|
—
|
III
|
Weakens the power of Fire-type moves.
|
|
Water Spout
|
Water
|
Special
|
150
|
100
|
III
|
The higher the user's HP, the higher the damage caused.
|
|
Weather Ball
|
Normal
|
Special
|
50
|
100
|
III
|
Move's power and type changes with the weather.
|
|
Will-O-Wisp
|
Fire
|
Status
|
—
|
85
|
III
|
Burns opponent.
|
|
Wish
|
Normal
|
Status
|
—
|
—
|
III
|
The user recovers HP in the following turn.
|
|
Yawn
|
Normal
|
Status
|
—
|
—
|
III
|
Puts opponent to sleep in the next turn.
|
|
Acupressure
|
Normal
|
Status
|
—
|
—
|
IV
|
Sharply raises a random stat.
|
|
Air Slash
|
Flying
|
Special
|
75
|
95
|
IV
|
May cause flinching.
|
|
Aqua Jet
|
Water
|
Physical
|
40
|
100
|
IV
|
User attacks first.
|
|
Aqua Ring
|
Water
|
Status
|
—
|
—
|
IV
|
Restores a little HP each turn.
|
|
Aqua Tail
|
Water
|
Physical
|
90
|
90
|
IV
|
|
|
Assurance
|
Dark
|
Physical
|
60
|
100
|
IV
|
Power doubles if opponent already took damage in the same turn.
|
|
Attack Order
|
Bug
|
Physical
|
90
|
100
|
IV
|
High critical hit ratio.
|
|
Aura Sphere
|
Fighting
|
Special
|
80
|
∞
|
IV
|
Ignores Accuracy and Evasiveness.
|
|
Avalanche
|
Ice
|
Physical
|
60
|
100
|
IV
|
Power doubles if user took damage first.
|
|
Brave Bird
|
Flying
|
Physical
|
120
|
100
|
IV
|
User receives recoil damage.
|
|
Brine
|
Water
|
Special
|
65
|
100
|
IV
|
Power doubles if opponent's HP is less than 50%.
|
|
Bug Bite
|
Bug
|
Physical
|
60
|
100
|
IV
|
Receives the effect from the opponent's held berry.
|
|
Bug Buzz
|
Bug
|
Special
|
90
|
100
|
IV
|
May lower opponent's Special Defense.
|
|
Bullet Punch
|
Steel
|
Physical
|
40
|
100
|
IV
|
User attacks first.
|
|
Captivate
|
Normal
|
Status
|
—
|
100
|
IV
|
Sharply lowers opponent's Special Attack if opposite gender.
|
|
Charge Beam
|
Electric
|
Special
|
50
|
90
|
IV
|
May raise user's Special Attack.
|
|
Chatter
|
Flying
|
Special
|
65
|
100
|
IV
|
Confuses opponent.
|
|
Close Combat
|
Fighting
|
Physical
|
120
|
100
|
IV
|
Lowers user's Defense and Special Defense.
|
|
Copycat
|
Normal
|
Status
|
—
|
—
|
IV
|
Copies opponent's last move.
|
|
Cross Poison
|
Poison
|
Physical
|
70
|
100
|
IV
|
High critical hit ratio. May poison opponent.
|
|
Crush Grip
|
Normal
|
Physical
|
—
|
100
|
IV
|
More powerful when opponent has higher HP.
|
|
Dark Pulse
|
Dark
|
Special
|
80
|
100
|
IV
|
May cause flinching.
|
|
Dark Void
|
Dark
|
Status
|
—
|
50
|
IV
|
Puts all adjacent opponents to sleep.
|
|
Defend Order
|
Bug
|
Status
|
—
|
—
|
IV
|
Raises user's Defense and Special Defense.
|
|
Defog
|
Flying
|
Status
|
—
|
—
|
IV
|
Lowers opponent's Evasiveness and clears fog.
|
|
Discharge
|
Electric
|
Special
|
80
|
100
|
IV
|
May paralyze opponent.
|
|
Double Hit
|
Normal
|
Physical
|
35
|
90
|
IV
|
Hits twice in one turn.
|
|
Draco Meteor
|
Dragon
|
Special
|
130
|
90
|
IV
|
Sharply lowers user's Special Attack.
|
|
Dragon Pulse
|
Dragon
|
Special
|
85
|
100
|
IV
|
|
|
Dragon Rush
|
Dragon
|
Physical
|
100
|
75
|
IV
|
May cause flinching.
|
|
Drain Punch
|
Fighting
|
Physical
|
75
|
100
|
IV
|
User recovers half the HP inflicted on opponent.
|
|
Earth Power
|
Ground
|
Special
|
90
|
100
|
IV
|
May lower opponent's Special Defense.
|
|
Embargo
|
Dark
|
Status
|
—
|
100
|
IV
|
Opponent cannot use items.
|
|
Energy Ball
|
Grass
|
Special
|
90
|
100
|
IV
|
May lower opponent's Special Defense.
|
|
Feint
|
Normal
|
Physical
|
30
|
100
|
IV
|
Only hits if opponent uses Protect or Detect in the same turn.
|
|
Fire Fang
|
Fire
|
Physical
|
65
|
95
|
IV
|
May cause flinching and/or burn opponent.
|
|
Flare Blitz
|
Fire
|
Physical
|
120
|
100
|
IV
|
User receives recoil damage. May burn opponent.
|
|
Flash Cannon
|
Steel
|
Special
|
80
|
100
|
IV
|
May lower opponent's Special Defense.
|
|
Fling
|
Dark
|
Physical
|
—
|
100
|
IV
|
Power depends on held item.
|
|
Focus Blast
|
Fighting
|
Special
|
120
|
70
|
IV
|
May lower opponent's Special Defense.
|
|
Force Palm
|
Fighting
|
Physical
|
60
|
100
|
IV
|
May paralyze opponent.
|
|
Gastro Acid
|
Poison
|
Status
|
—
|
100
|
IV
|
Cancels out the effect of the opponent's Ability.
|
|
Giga Impact
|
Normal
|
Physical
|
150
|
90
|
IV
|
User must recharge next turn.
|
|
Grass Knot
|
Grass
|
Special
|
—
|
100
|
IV
|
The heavier the opponent, the stronger the attack.
|
|
Gravity
|
Psychic
|
Status
|
—
|
—
|
IV
|
Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
|
|
Guard Swap
|
Psychic
|
Status
|
—
|
—
|
IV
|
User and opponent swap Defense and Special Defense.
|
|
Gunk Shot
|
Poison
|
Physical
|
120
|
80
|
IV
|
May poison opponent.
|
|
Gyro Ball
|
Steel
|
Physical
|
—
|
100
|
IV
|
The slower the user, the stronger the attack.
|
|
Hammer Arm
|
Fighting
|
Physical
|
100
|
90
|
IV
|
Lowers user's Speed.
|
|
Head Smash
|
Rock
|
Physical
|
150
|
80
|
IV
|
User receives recoil damage.
|
|
Heal Block
|
Psychic
|
Status
|
—
|
100
|
IV
|
Prevents the opponent from restoring HP for 5 turns.
|
|
Heal Order
|
Bug
|
Status
|
—
|
—
|
IV
|
User recovers half its max HP.
|
|
Healing Wish
|
Psychic
|
Status
|
—
|
—
|
IV
|
The user faints and the next Pokémon released is fully healed.
|
|
Heart Swap
|
Psychic
|
Status
|
—
|
—
|
IV
|
Stat changes are swapped with the opponent.
|
|
Ice Fang
|
Ice
|
Physical
|
65
|
95
|
IV
|
May cause flinching and/or freeze opponent.
|
|
Ice Shard
|
Ice
|
Physical
|
40
|
100
|
IV
|
User attacks first.
|
|
Iron Head
|
Steel
|
Physical
|
80
|
100
|
IV
|
May cause flinching.
|
|
Judgment
|
Normal
|
Special
|
100
|
100
|
IV
|
Type depends on the Arceus Plate being held.
|
|
Last Resort
|
Normal
|
Physical
|
140
|
100
|
IV
|
Can only be used after all other moves are used.
|
|
Lava Plume
|
Fire
|
Special
|
80
|
100
|
IV
|
May burn opponent.
|
|
Leaf Storm
|
Grass
|
Special
|
130
|
90
|
IV
|
Sharply lowers user's Special Attack.
|
|
Lucky Chant
|
Normal
|
Status
|
—
|
—
|
IV
|
Opponent cannot land critical hits for 5 turns.
|
|
Lunar Dance
|
Psychic
|
Status
|
—
|
—
|
IV
|
The user faints but the next Pokémon released is fully healed.
|
|
Magma Storm
|
Fire
|
Special
|
100
|
75
|
IV
|
Traps opponent, damaging them for 4-5 turns.
|
|
Magnet Bomb
|
Steel
|
Physical
|
60
|
∞
|
IV
|
Ignores Accuracy and Evasiveness.
|
|
Magnet Rise
|
Electric
|
Status
|
—
|
—
|
IV
|
User becomes immune to Ground-type moves for 5 turns.
|
|
Me First
|
Normal
|
Status
|
—
|
—
|
IV
|
User copies the opponent's attack with 1.5× power.
|
|
Metal Burst
|
Steel
|
Physical
|
—
|
100
|
IV
|
Deals damage equal to 1.5x opponent's attack.
|
|
Miracle Eye
|
Psychic
|
Status
|
—
|
—
|
IV
|
Resets opponent's Evasiveness, removes Dark's Psychic immunity.
|
|
Mirror Shot
|
Steel
|
Special
|
65
|
85
|
IV
|
May lower opponent's Accuracy.
|
|
Mud Bomb
|
Ground
|
Special
|
65
|
85
|
IV
|
May lower opponent's Accuracy.
|
|
Nasty Plot
|
Dark
|
Status
|
—
|
—
|
IV
|
Sharply raises user's Special Attack.
|
|
Natural Gift
|
Normal
|
Physical
|
—
|
100
|
IV
|
Power and type depend on the user's held berry.
|
|
Night Slash
|
Dark
|
Physical
|
70
|
100
|
IV
|
High critical hit ratio.
|
|
Ominous Wind
|
Ghost
|
Special
|
60
|
100
|
IV
|
May raise all user's stats at once.
|
|
Payback
|
Dark
|
Physical
|
50
|
100
|
IV
|
Power doubles if the user was attacked first.
|
|
Pluck
|
Flying
|
Physical
|
60
|
100
|
IV
|
If the opponent is holding a berry, its effect is stolen by user.
|
|
Poison Jab
|
Poison
|
Physical
|
80
|
100
|
IV
|
May poison the opponent.
|
|
Power Gem
|
Rock
|
Special
|
80
|
100
|
IV
|
|
|
Power Swap
|
Psychic
|
Status
|
—
|
—
|
IV
|
User and opponent swap Attack and Special Attack.
|
|
Power Trick
|
Psychic
|
Status
|
—
|
—
|
IV
|
User's own Attack and Defense switch.
|
|
Power Whip
|
Grass
|
Physical
|
120
|
85
|
IV
|
|
|
Psycho Cut
|
Psychic
|
Physical
|
70
|
100
|
IV
|
High critical hit ratio.
|
|
Psycho Shift
|
Psychic
|
Status
|
—
|
100
|
IV
|
Transfers user's status condition to the opponent.
|
|
Punishment
|
Dark
|
Physical
|
—
|
100
|
IV
|
Power increases when opponent's stats have been raised.
|
|
Roar of Time
|
Dragon
|
Special
|
150
|
90
|
IV
|
User must recharge next turn.
|
|
Rock Climb
|
Normal
|
Physical
|
90
|
85
|
IV
|
May confuse opponent.
|
|
Rock Polish
|
Rock
|
Status
|
—
|
—
|
IV
|
Sharply raises user's Speed.
|
|
Rock Wrecker
|
Rock
|
Physical
|
150
|
90
|
IV
|
User must recharge next turn.
|
|
Roost
|
Flying
|
Status
|
—
|
—
|
IV
|
User recovers half of its max HP and loses the Flying type temporarily.
|
|
Seed Bomb
|
Grass
|
Physical
|
80
|
100
|
IV
|
|
|
Seed Flare
|
Grass
|
Special
|
120
|
85
|
IV
|
May lower opponent's Special Defense.
|
|
Shadow Claw
|
Ghost
|
Physical
|
70
|
100
|
IV
|
High critical hit ratio.
|
|
Shadow Force
|
Ghost
|
Physical
|
120
|
100
|
IV
|
Disappears on first turn, attacks on second. Can strike through Protect/Detect.
|
|
Shadow Sneak
|
Ghost
|
Physical
|
40
|
100
|
IV
|
User attacks first.
|
|
Spacial Rend
|
Dragon
|
Special
|
100
|
95
|
IV
|
High critical hit ratio.
|
|
Stealth Rock
|
Rock
|
Status
|
—
|
—
|
IV
|
Damages opponents switching into battle.
|
|
Stone Edge
|
Rock
|
Physical
|
100
|
80
|
IV
|
High critical hit ratio.
|
|
Sucker Punch
|
Dark
|
Physical
|
70
|
100
|
IV
|
User attacks first, but only works if opponent is readying an attack.
|
|
Switcheroo
|
Dark
|
Status
|
—
|
100
|
IV
|
Swaps held items with the opponent.
|
|
Tailwind
|
Flying
|
Status
|
—
|
—
|
IV
|
Doubles Speed for 4 turns.
|
|
Thunder Fang
|
Electric
|
Physical
|
65
|
95
|
IV
|
May cause flinching and/or paralyze opponent.
|
|
Toxic Spikes
|
Poison
|
Status
|
—
|
—
|
IV
|
Poisons opponents switching into battle.
|
|
Trick Room
|
Psychic
|
Status
|
—
|
—
|
IV
|
Slower Pokémon move first in the turn for 5 turns.
|
|
Trump Card
|
Normal
|
Special
|
—
|
∞
|
IV
|
The lower the PP, the higher the power.
|
|
U-turn
|
Bug
|
Physical
|
70
|
100
|
IV
|
User switches out immediately after attacking.
|
|
Vacuum Wave
|
Fighting
|
Special
|
40
|
100
|
IV
|
User attacks first.
|
|
Wake-Up Slap
|
Fighting
|
Physical
|
70
|
100
|
IV
|
Power doubles if opponent is asleep, but wakes it up.
|
|
Wood Hammer
|
Grass
|
Physical
|
120
|
100
|
IV
|
User receives recoil damage.
|
|
Worry Seed
|
Grass
|
Status
|
—
|
100
|
IV
|
Changes the opponent's Ability to Insomnia.
|
|
Wring Out
|
Normal
|
Special
|
—
|
100
|
IV
|
The higher the opponent's HP, the higher the damage.
|
|
X-Scissor
|
Bug
|
Physical
|
80
|
100
|
IV
|
|
|
Zen Headbutt
|
Psychic
|
Physical
|
80
|
90
|
IV
|
May cause flinching.
|
|
Acid Spray
|
Poison
|
Special
|
40
|
100
|
V
|
Sharply lowers opponent's Special Defense.
|
|
Acrobatics
|
Flying
|
Physical
|
55
|
100
|
V
|
Stronger when the user does not have a held item.
|
|
After You
|
Normal
|
Status
|
—
|
—
|
V
|
Gives target priority in the next turn.
|
|
Ally Switch
|
Psychic
|
Status
|
—
|
—
|
V
|
User switches with opposite teammate.
|
|
Autotomize
|
Steel
|
Status
|
—
|
—
|
V
|
Reduces weight and sharply raises Speed.
|
|
Bestow
|
Normal
|
Status
|
—
|
—
|
V
|
Gives the user's held item to the target.
|
|
Blue Flare
|
Fire
|
Special
|
130
|
85
|
V
|
May burn opponent.
|
|
Bolt Strike
|
Electric
|
Physical
|
130
|
85
|
V
|
May paralyze opponent.
|
|
Bulldoze
|
Ground
|
Physical
|
60
|
100
|
V
|
Lowers opponent's Speed.
|
|
Chip Away
|
Normal
|
Physical
|
70
|
100
|
V
|
Ignores opponent's stat changes.
|
|
Circle Throw
|
Fighting
|
Physical
|
60
|
90
|
V
|
In battles, the opponent switches. In the wild, the Pokémon runs.
|
|
Clear Smog
|
Poison
|
Special
|
50
|
—
|
V
|
Removes all of the target's stat changes.
|
|
Coil
|
Poison
|
Status
|
—
|
—
|
V
|
Raises user's Attack, Defense and Accuracy.
|
|
Cotton Guard
|
Grass
|
Status
|
—
|
—
|
V
|
Drastically raises user's Defense.
|
|
Dragon Tail
|
Dragon
|
Physical
|
60
|
90
|
V
|
In battles, the opponent switches. In the wild, the Pokémon runs.
|
|
Drill Run
|
Ground
|
Physical
|
80
|
95
|
V
|
High critical hit ratio.
|
|
Dual Chop
|
Dragon
|
Physical
|
40
|
90
|
V
|
Hits twice in one turn.
|
|
Echoed Voice
|
Normal
|
Special
|
40
|
100
|
V
|
Power increases each turn.
|
|
Electro Ball
|
Electric
|
Special
|
—
|
100
|
V
|
The faster the user, the stronger the attack.
|
|
Electroweb
|
Electric
|
Special
|
55
|
95
|
V
|
Lowers opponent's Speed.
|
|
Entrainment
|
Normal
|
Status
|
—
|
100
|
V
|
Makes target's ability same as user's.
|
|
Fiery Dance
|
Fire
|
Special
|
80
|
100
|
V
|
May raise user's Special Attack.
|
|
Final Gambit
|
Fighting
|
Special
|
—
|
100
|
V
|
Inflicts damage equal to the user's remaining HP. User faints.
|
|
Fire Pledge
|
Fire
|
Special
|
80
|
100
|
V
|
Added effects appear if combined with Grass Pledge or Water Pledge.
|
|
Flame Burst
|
Fire
|
Special
|
70
|
100
|
V
|
May also injure nearby Pokémon.
|
|
Flame Charge
|
Fire
|
Physical
|
50
|
100
|
V
|
Raises user's Speed.
|
|
Foul Play
|
Dark
|
Physical
|
95
|
100
|
V
|
Uses the opponent's Attack stat.
|
|
Freeze Shock
|
Ice
|
Physical
|
140
|
90
|
V
|
Charges on first turn, attacks on second. May paralyze opponent.
|
|
Frost Breath
|
Ice
|
Special
|
60
|
90
|
V
|
Always results in a critical hit.
|
|
Fusion Bolt
|
Electric
|
Physical
|
100
|
100
|
V
|
Power increases if Fusion Flare is used in the same turn.
|
|
Fusion Flare
|
Fire
|
Special
|
100
|
100
|
V
|
Power increases if Fusion Bolt is used in the same turn.
|
|
Gear Grind
|
Steel
|
Physical
|
50
|
85
|
V
|
Hits twice in one turn.
|
|
Glaciate
|
Ice
|
Special
|
65
|
95
|
V
|
Lowers opponent's Speed.
|
|
Grass Pledge
|
Grass
|
Special
|
80
|
100
|
V
|
Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge.
|
|
Guard Split
|
Psychic
|
Status
|
—
|
—
|
V
|
Averages Defense and Special Defense with the target.
|
|
Head Charge
|
Normal
|
Physical
|
120
|
100
|
V
|
User receives recoil damage.
|
|
Heal Pulse
|
Psychic
|
Status
|
—
|
—
|
V
|
Restores half the target's max HP.
|
|
Heart Stamp
|
Psychic
|
Physical
|
60
|
100
|
V
|
May cause flinching.
|
|
Heat Crash
|
Fire
|
Physical
|
—
|
100
|
V
|
The heavier the user, the stronger the attack.
|
|
Heavy Slam
|
Steel
|
Physical
|
—
|
100
|
V
|
The heavier the user, the stronger the attack.
|
|
Hex
|
Ghost
|
Special
|
65
|
100
|
V
|
Inflicts more damage if the target has a status condition.
|
|
Hone Claws
|
Dark
|
Status
|
—
|
—
|
V
|
Raises user's Attack and Accuracy.
|
|
Horn Leech
|
Grass
|
Physical
|
75
|
100
|
V
|
User recovers half the HP inflicted on opponent.
|
|
Hurricane
|
Flying
|
Special
|
110
|
70
|
V
|
May confuse opponent.
|
|
Ice Burn
|
Ice
|
Special
|
140
|
90
|
V
|
Charges on first turn, attacks on second. May burn opponent.
|
|
Icicle Crash
|
Ice
|
Physical
|
85
|
90
|
V
|
May cause flinching.
|
|
Incinerate
|
Fire
|
Special
|
60
|
100
|
V
|
Destroys the target's held berry.
|
|
Inferno
|
Fire
|
Special
|
100
|
50
|
V
|
Burns opponent.
|
|
Leaf Tornado
|
Grass
|
Special
|
65
|
90
|
V
|
May lower opponent's Accuracy.
|
|
Low Sweep
|
Fighting
|
Physical
|
65
|
100
|
V
|
Lowers opponent's Speed.
|
|
Magic Room
|
Psychic
|
Status
|
—
|
—
|
V
|
Suppresses the effects of held items for five turns.
|
|
Night Daze
|
Dark
|
Special
|
85
|
95
|
V
|
May lower opponent's Accuracy.
|
|
Power Split
|
Psychic
|
Status
|
—
|
—
|
V
|
Averages Attack and Special Attack with the target.
|
|
Psyshock
|
Psychic
|
Special
|
80
|
100
|
V
|
Inflicts damage based on the target's Defense, not Special Defense.
|
|
Psystrike
|
Psychic
|
Special
|
100
|
100
|
V
|
Inflicts damage based on the target's Defense, not Special Defense.
|
|
Quash
|
Dark
|
Status
|
—
|
100
|
V
|
Makes the target act last this turn.
|
|
Quick Guard
|
Fighting
|
Status
|
—
|
—
|
V
|
Protects the user's team from high-priority moves.
|
|
Quiver Dance
|
Bug
|
Status
|
—
|
—
|
V
|
Raises user's Special Attack, Special Defense and Speed.
|
|
Rage Powder
|
Bug
|
Status
|
—
|
—
|
V
|
Forces attacks to hit user, not team-mates.
|
|
Razor Shell
|
Water
|
Physical
|
75
|
95
|
V
|
May lower opponent's Defense.
|
|
Reflect Type
|
Normal
|
Status
|
—
|
—
|
V
|
User becomes the target's type.
|
|
Relic Song
|
Normal
|
Special
|
75
|
100
|
V
|
May put the target to sleep.
|
|
Retaliate
|
Normal
|
Physical
|
70
|
100
|
V
|
Inflicts double damage if a teammate fainted on the last turn.
|
|
Round
|
Normal
|
Special
|
60
|
100
|
V
|
Power increases if teammates use it in the same turn.
|
|
Sacred Sword
|
Fighting
|
Physical
|
90
|
100
|
V
|
Ignores opponent's stat changes.
|
|
Scald
|
Water
|
Special
|
80
|
100
|
V
|
May burn opponent.
|
|
Searing Shot
|
Fire
|
Special
|
100
|
100
|
V
|
May burn opponent.
|
|
Secret Sword
|
Fighting
|
Special
|
85
|
100
|
V
|
Inflicts damage based on the target's Defense, not Special Defense.
|
|
Shell Smash
|
Normal
|
Status
|
—
|
—
|
V
|
Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense.
|
|
Shift Gear
|
Steel
|
Status
|
—
|
—
|
V
|
Raises user's Attack and sharply raises Speed.
|
|
Simple Beam
|
Normal
|
Status
|
—
|
100
|
V
|
Changes target's ability to Simple.
|
|
Sky Drop
|
Flying
|
Physical
|
60
|
100
|
V
|
Takes opponent into the air on first turn, drops them on second turn.
|
|
Sludge Wave
|
Poison
|
Special
|
95
|
100
|
V
|
May poison opponent.
|
|
Smack Down
|
Rock
|
Physical
|
50
|
100
|
V
|
Makes Flying-type Pokémon vulnerable to Ground moves.
|
|
Snarl
|
Dark
|
Special
|
55
|
95
|
V
|
Lowers opponent's Special Attack.
|
|
Soak
|
Water
|
Status
|
—
|
100
|
V
|
Changes the target's type to water.
|
|
Steamroller
|
Bug
|
Physical
|
65
|
100
|
V
|
May cause flinching.
|
|
Stored Power
|
Psychic
|
Special
|
20
|
100
|
V
|
Power increases when user's stats have been raised.
|
|
Storm Throw
|
Fighting
|
Physical
|
60
|
100
|
V
|
Always results in a critical hit.
|
|
Struggle Bug
|
Bug
|
Special
|
50
|
100
|
V
|
Lowers opponent's Special Attack.
|
|
Synchronoise
|
Psychic
|
Special
|
120
|
100
|
V
|
Hits any Pokémon that shares a type with the user.
|
|
Tail Slap
|
Normal
|
Physical
|
25
|
85
|
V
|
Hits 2-5 times in one turn.
|
|
Techno Blast
|
Normal
|
Special
|
120
|
100
|
V
|
Type depends on the Drive being held.
|
|
Telekinesis
|
Psychic
|
Status
|
—
|
—
|
V
|
Ignores opponent's Evasiveness for three turns, add Ground immunity.
|
|
V-create
|
Fire
|
Physical
|
180
|
95
|
V
|
Lowers user's Defense, Special Defense and Speed.
|
|
Venoshock
|
Poison
|
Special
|
65
|
100
|
V
|
Inflicts double damage if the target is poisoned.
|
|
Volt Switch
|
Electric
|
Special
|
70
|
100
|
V
|
User must switch out after attacking.
|
|
Water Pledge
|
Water
|
Special
|
80
|
100
|
V
|
Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge.
|
|
Wide Guard
|
Rock
|
Status
|
—
|
—
|
V
|
Protects the user's team from multi-target attacks.
|
|
Wild Charge
|
Electric
|
Physical
|
90
|
100
|
V
|
User receives recoil damage.
|
|
Wonder Room
|
Psychic
|
Status
|
—
|
—
|
V
|
Swaps every Pokémon's Defense and Special Defense for 5 turns.
|
|
Work Up
|
Normal
|
Status
|
—
|
—
|
V
|
Raises user's Attack and Special Attack.
|
|
Aromatic Mist
|
Fairy
|
Status
|
—
|
—
|
VI
|
Raises Special Defense of an ally.
|
|
Baby-Doll Eyes
|
Fairy
|
Status
|
—
|
100
|
VI
|
Always goes first. Lowers the target's attack.
|
|
Belch
|
Poison
|
Special
|
120
|
90
|
VI
|
User must have consumed a Berry.
|
|
Boomburst
|
Normal
|
Special
|
140
|
100
|
VI
|
Hits all adjacent Pokémon.
|
|
Celebrate
|
Normal
|
Status
|
—
|
—
|
VI
|
The Pokémon congratulates you on your special day. No battle effect.
|
|
Confide
|
Normal
|
Status
|
—
|
—
|
VI
|
Lowers opponent's Special Attack.
|
|
Crafty Shield
|
Fairy
|
Status
|
—
|
—
|
VI
|
Protects the Pokémon from status moves.
|
|
Dazzling Gleam
|
Fairy
|
Special
|
80
|
100
|
VI
|
Hits all adjacent opponents.
|
|
Diamond Storm
|
Rock
|
Physical
|
100
|
95
|
VI
|
May sharply raise user's Defense.
|
|
Disarming Voice
|
Fairy
|
Special
|
40
|
∞
|
VI
|
Ignores Accuracy and Evasiveness.
|
|
Dragon Ascent
|
Flying
|
Physical
|
120
|
100
|
VI
|
Lowers user's Defense and Special Defense.
|
|
Draining Kiss
|
Fairy
|
Special
|
50
|
100
|
VI
|
User recovers most the HP inflicted on opponent.
|
|
Eerie Impulse
|
Electric
|
Status
|
—
|
100
|
VI
|
Sharply lowers opponent's Special Attack.
|
|
Electric Terrain
|
Electric
|
Status
|
—
|
—
|
VI
|
Prevents all Pokémon from falling asleep for 5 turns.
|
|
Electrify
|
Electric
|
Status
|
—
|
—
|
VI
|
Changes the target's move to Electric type.
|
|
Fairy Lock
|
Fairy
|
Status
|
—
|
—
|
VI
|
Prevents fleeing in the next turn.
|
|
Fairy Wind
|
Fairy
|
Special
|
40
|
100
|
VI
|
|
|
Fell Stinger
|
Bug
|
Physical
|
50
|
100
|
VI
|
Drastically raises user's Attack if target is KO'd.
|
|
Flower Shield
|
Fairy
|
Status
|
—
|
—
|
VI
|
Sharply raises Defense of all Grass-type Pokémon on the field.
|
|
Flying Press
|
Fighting
|
Physical
|
100
|
95
|
VI
|
Deals Fighting and Flying type damage.
|
|
Forest's Curse
|
Grass
|
Status
|
—
|
100
|
VI
|
Adds Grass type to opponent.
|
|
Freeze-Dry
|
Ice
|
Special
|
70
|
100
|
VI
|
May freeze opponent. Super-effective against Water types.
|
|
Geomancy
|
Fairy
|
Status
|
—
|
—
|
VI
|
Charges on first turn, sharply raises user's Sp. Attack, Sp. Defense and Speed on the second.
|
|
Grassy Terrain
|
Grass
|
Status
|
—
|
—
|
VI
|
Restores a little HP of all Pokémon for 5 turns.
|
|
Happy Hour
|
Normal
|
Status
|
—
|
—
|
VI
|
Doubles prize money from trainer battles.
|
|
Hold Back
|
Normal
|
Physical
|
40
|
100
|
VI
|
Always leaves opponent with at least 1 HP.
|
|
Hold Hands
|
Normal
|
Status
|
—
|
—
|
VI
|
Makes the user and an ally very happy.
|
|
Hyperspace Fury
|
Dark
|
Physical
|
100
|
∞
|
VI
|
Lowers user's Defense. Can strike through Protect/Detect.
|
|
Hyperspace Hole
|
Psychic
|
Special
|
80
|
∞
|
VI
|
Can strike through Protect/Detect.
|
|
Infestation
|
Bug
|
Special
|
20
|
100
|
VI
|
Traps opponent, damaging them for 4-5 turns.
|
|
Ion Deluge
|
Electric
|
Status
|
—
|
—
|
VI
|
Changes Normal-type moves to Electric-type.
|
|
King's Shield
|
Steel
|
Status
|
—
|
—
|
VI
|
Protects the user and lowers opponent's Attack on contact.
|
|
Land's Wrath
|
Ground
|
Physical
|
90
|
100
|
VI
|
|
|
Light of Ruin
|
Fairy
|
Special
|
140
|
90
|
VI
|
User receives recoil damage.
|
|
Magnetic Flux
|
Electric
|
Status
|
—
|
—
|
VI
|
Raises Defense and Sp. Defense of Plus/Minus Pokémon.
|
|
Mat Block
|
Fighting
|
Status
|
—
|
—
|
VI
|
Protects teammates from damaging moves.
|
|
Misty Terrain
|
Fairy
|
Status
|
—
|
—
|
VI
|
Protects the field from status conditions for 5 turns.
|
|
Moonblast
|
Fairy
|
Special
|
95
|
100
|
VI
|
May lower opponent's Special Attack.
|
|
Mystical Fire
|
Fire
|
Special
|
75
|
100
|
VI
|
Lowers opponent's Special Attack.
|
|
Noble Roar
|
Normal
|
Status
|
—
|
100
|
VI
|
Lowers opponent's Attack and Special Attack.
|
|
Nuzzle
|
Electric
|
Physical
|
20
|
100
|
VI
|
Paralyzes opponent.
|
|
Oblivion Wing
|
Flying
|
Special
|
80
|
100
|
VI
|
User recovers most of the HP inflicted on opponent.
|
|
Origin Pulse
|
Water
|
Special
|
110
|
85
|
VI
|
Hits all adjacent opponents.
|
|
Parabolic Charge
|
Electric
|
Special
|
65
|
100
|
VI
|
User recovers half the HP inflicted on opponent.
|
|
Parting Shot
|
Dark
|
Status
|
—
|
100
|
VI
|
Lowers opponent's Attack and Special Attack then switches out.
|
|
Petal Blizzard
|
Grass
|
Physical
|
90
|
100
|
VI
|
Hits all adjacent Pokémon.
|
|
Phantom Force
|
Ghost
|
Physical
|
90
|
100
|
VI
|
Disappears on first turn, attacks on second. Can strike through Protect/Detect.
|
|
Play Nice
|
Normal
|
Status
|
—
|
—
|
VI
|
Lowers opponent's Attack. Always hits.
|
|
Play Rough
|
Fairy
|
Physical
|
90
|
90
|
VI
|
May lower opponent's Attack.
|
|
Powder
|
Bug
|
Status
|
—
|
100
|
VI
|
Damages Pokémon using Fire type moves.
|
|
Power-Up Punch
|
Fighting
|
Physical
|
40
|
100
|
VI
|
Raises Attack.
|
|
Precipice Blades
|
Ground
|
Physical
|
120
|
85
|
VI
|
Hits all adjacent opponents.
|
|
Rototiller
|
Ground
|
Status
|
—
|
—
|
VI
|
Raises Attack and Special Attack of Grass-types.
|
|
Spiky Shield
|
Grass
|
Status
|
—
|
—
|
VI
|
Protects the user and inflicts damage on contact.
|
|
Steam Eruption
|
Water
|
Special
|
110
|
95
|
VI
|
May burn opponent.
|
|
Sticky Web
|
Bug
|
Status
|
—
|
—
|
VI
|
Lowers opponent's Speed when switching into battle.
|
|
Thousand Arrows
|
Ground
|
Physical
|
90
|
100
|
VI
|
Makes Flying-type Pokémon vulnerable to Ground moves.
|
|
Thousand Waves
|
Ground
|
Physical
|
90
|
100
|
VI
|
Opponent cannot flee or switch.
|
|
Topsy-Turvy
|
Dark
|
Status
|
—
|
—
|
VI
|
Reverses stat changes of opponent.
|
|
Trick-or-Treat
|
Ghost
|
Status
|
—
|
100
|
VI
|
Adds Ghost type to opponent.
|
|
Venom Drench
|
Poison
|
Status
|
—
|
100
|
VI
|
Lowers poisoned opponent's Special Attack and Speed.
|
|
Water Shuriken
|
Water
|
Special
|
15
|
100
|
VI
|
Hits 2-5 times in one turn.
|
|
10,000,000 Volt Thunderbolt
|
Electric
|
Special
|
195
|
—
|
VII
|
Pikachu-exclusive Z-Move. High critical hit ratio.
|
|
Accelerock
|
Rock
|
Physical
|
40
|
100
|
VII
|
User attacks first.
|
|
Acid Downpour
|
Poison
|
—
|
—
|
—
|
VII
|
Poison type Z-Move.
|
|
All-Out Pummeling
|
Fighting
|
—
|
—
|
—
|
VII
|
Fighting type Z-Move.
|
|
Anchor Shot
|
Steel
|
Physical
|
80
|
100
|
VII
|
The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
|
|
Aurora Veil
|
Ice
|
Status
|
—
|
—
|
VII
|
Halves damage from Physical and Special attacks for five turns.
|
|
Baddy Bad
|
Dark
|
Special
|
90
|
100
|
VII
|
Reduces damage from Physical attacks.
|
|
Baneful Bunker
|
Poison
|
Status
|
—
|
—
|
VII
|
Protects the user and poisons opponent on contact.
|
|
Beak Blast
|
Flying
|
Physical
|
100
|
100
|
VII
|
The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn.
|
|
Black Hole Eclipse
|
Dark
|
—
|
—
|
—
|
VII
|
Dark type Z-Move.
|
|
Bloom Doom
|
Grass
|
—
|
—
|
—
|
VII
|
Grass type Z-Move.
|
|
Bouncy Bubble
|
Water
|
Special
|
90
|
100
|
VII
|
User recovers half the HP inflicted on opponent.
|
|
Breakneck Blitz
|
Normal
|
—
|
—
|
—
|
VII
|
Normal type Z-Move.
|
|
Brutal Swing
|
Dark
|
Physical
|
60
|
100
|
VII
|
The user swings its body around violently to inflict damage on everything in its vicinity.
|
|
Burn Up
|
Fire
|
Special
|
130
|
100
|
VII
|
To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
|
|
Buzzy Buzz
|
Electric
|
Special
|
90
|
100
|
VII
|
Paralyzes the opponent.
|
|
Catastropika
|
Electric
|
Physical
|
210
|
—
|
VII
|
Pikachu-exclusive Z-Move.
|
|
Clanging Scales
|
Dragon
|
Special
|
110
|
100
|
VII
|
Lowers user's Defense.
|
|
Clangorous Soulblaze
|
Dragon
|
Special
|
185
|
—
|
VII
|
Kommo-o exclusive Z-Move.
|
|
Continental Crush
|
Rock
|
—
|
—
|
—
|
VII
|
Rock type Z-Move.
|
|
Core Enforcer
|
Dragon
|
Special
|
100
|
100
|
VII
|
Suppresses the target's ability if the target has already moved.
|
|
Corkscrew Crash
|
Steel
|
—
|
—
|
—
|
VII
|
Steel type Z-Move.
|
|
Darkest Lariat
|
Dark
|
Physical
|
85
|
100
|
VII
|
Ignores opponent's stat changes.
|
|
Devastating Drake
|
Dragon
|
—
|
—
|
—
|
VII
|
Dragon type Z-Move.
|
|
Double Iron Bash
|
Steel
|
Physical
|
60
|
100
|
VII
|
Hits twice in one turn; may cause flinching.
|
|
Dragon Hammer
|
Dragon
|
Physical
|
90
|
100
|
VII
|
The user uses its body like a hammer to attack the target and inflict damage.
|
|
Extreme Evoboost
|
Normal
|
Status
|
—
|
—
|
VII
|
Eevee-exclusive Z-Move. Sharply raises all stats.
|
|
Fire Lash
|
Fire
|
Physical
|
80
|
100
|
VII
|
The user strikes the target with a burning lash. This also lowers the target's Defense stat.
|
|
First Impression
|
Bug
|
Physical
|
90
|
100
|
VII
|
Although this move has great power, it only works the first turn the user is in battle.
|
|
Fleur Cannon
|
Fairy
|
Special
|
130
|
90
|
VII
|
Sharply lowers user's Special Attack.
|
|
Floaty Fall
|
Flying
|
Physical
|
90
|
95
|
VII
|
May cause flinching.
|
|
Floral Healing
|
Fairy
|
Status
|
—
|
—
|
VII
|
The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass.
|
|
Freezy Frost
|
Ice
|
Special
|
90
|
100
|
VII
|
Resets all stat changes.
|
|
Gear Up
|
Steel
|
Status
|
—
|
—
|
VII
|
The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
|
|
Genesis Supernova
|
Psychic
|
Special
|
185
|
—
|
VII
|
Mew-exclusive Z-Move.
|
|
Gigavolt Havoc
|
Electric
|
—
|
—
|
—
|
VII
|
Electric type Z-Move.
|
|
Glitzy Glow
|
Psychic
|
Special
|
90
|
100
|
VII
|
Reduces damage from Special attacks.
|
|
Guardian of Alola
|
Fairy
|
Special
|
—
|
—
|
VII
|
Tapu-exclusive Z-move. Cuts opponent's HP by 75%.
|
|
High Horsepower
|
Ground
|
Physical
|
95
|
95
|
VII
|
The user fiercely attacks the target using its entire body.
|
|
Hydro Vortex
|
Water
|
—
|
—
|
—
|
VII
|
Water type Z-Move.
|
|
Ice Hammer
|
Ice
|
Physical
|
100
|
90
|
VII
|
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
|
|
Inferno Overdrive
|
Fire
|
—
|
—
|
—
|
VII
|
Fire type Z-Move.
|
|
Instruct
|
Psychic
|
Status
|
—
|
—
|
VII
|
Allows an ally to use a move instead.
|
|
Laser Focus
|
Normal
|
Status
|
—
|
—
|
VII
|
User's next attack is guaranteed to result in a critical hit.
|
|
Leafage
|
Grass
|
Physical
|
40
|
100
|
VII
|
Strikes opponent with leaves.
|
|
Let's Snuggle Forever
|
Fairy
|
Physical
|
190
|
—
|
VII
|
Mimikyu-exclusive Z-Move.
|
|
Light That Burns the Sky
|
Psychic
|
Special
|
200
|
—
|
VII
|
Ultra Necrozma-exclusive Z-Move. Ignores target's ability; uses highest Attack stat.
|
|
Liquidation
|
Water
|
Physical
|
85
|
100
|
VII
|
May lower opponent's Defense.
|
|
Lunge
|
Bug
|
Physical
|
80
|
100
|
VII
|
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
|
|
Malicious Moonsault
|
Dark
|
Physical
|
180
|
—
|
VII
|
Incineroar-exclusive Z-Move.
|
|
Menacing Moonraze Maelstrom
|
Ghost
|
Special
|
200
|
—
|
VII
|
Lunala-exclusive Z-Move.
|
|
Mind Blown
|
Fire
|
Special
|
150
|
100
|
VII
|
User receives recoil damage.
|
|
Moongeist Beam
|
Ghost
|
Special
|
100
|
100
|
VII
|
Ignores the target's ability.
|
|
Multi-Attack
|
Normal
|
Physical
|
120
|
100
|
VII
|
Type matches Memory item held.
|
|
Nature's Madness
|
Fairy
|
Special
|
—
|
90
|
VII
|
Halves the foe's HP.
|
|
Never-Ending Nightmare
|
Ghost
|
—
|
—
|
—
|
VII
|
Ghost type Z-Move.
|
|
Oceanic Operetta
|
Water
|
Special
|
195
|
—
|
VII
|
Primarina-exclusive Z-Move.
|
|
Photon Geyser
|
Psychic
|
Special
|
100
|
100
|
VII
|
Uses Attack or Special Attack stat, whichever is higher.
|
|
Pika Papow
|
Electric
|
Special
|
—
|
∞
|
VII
|
Power increases when player's bond is stronger.
|
|
Plasma Fists
|
Electric
|
Physical
|
100
|
100
|
VII
|
Changes Normal-type moves to Electric-type moves.
|
|
Pollen Puff
|
Bug
|
Special
|
90
|
100
|
VII
|
Deals damage to opponent or restores HP of teammate.
|
|
Power Trip
|
Dark
|
Physical
|
20
|
100
|
VII
|
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
|
|
Prismatic Laser
|
Psychic
|
Special
|
160
|
100
|
VII
|
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
|
|
Psychic Fangs
|
Psychic
|
Physical
|
85
|
100
|
VII
|
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
|
|
Psychic Terrain
|
Psychic
|
Status
|
—
|
—
|
VII
|
Prevents priority moves from being used for 5 turns.
|
|
Pulverizing Pancake
|
Normal
|
Physical
|
210
|
—
|
VII
|
Snorlax-exclusive Normal type Z-Move.
|
|
Purify
|
Poison
|
Status
|
—
|
—
|
VII
|
The user heals the target's status condition. If the move succeeds, it also restores the user's own HP.
|
|
Revelation Dance
|
Normal
|
Special
|
90
|
100
|
VII
|
Type changes based on Oricorio's form.
|
|
Sappy Seed
|
Grass
|
Physical
|
90
|
100
|
VII
|
Drains HP from opponent each turn.
|
|
Savage Spin-Out
|
Bug
|
—
|
—
|
—
|
VII
|
Bug type Z-Move.
|
|
Searing Sunraze Smash
|
Steel
|
Physical
|
200
|
—
|
VII
|
Solgaleo-exclusive Z-Move.
|
|
Shadow Bone
|
Ghost
|
Physical
|
85
|
100
|
VII
|
May lower opponent's Defense.
|
|
Shattered Psyche
|
Psychic
|
—
|
—
|
—
|
VII
|
Psychic type Z-Move.
|
|
Shell Trap
|
Fire
|
Special
|
150
|
100
|
VII
|
Deals more damage to opponent if hit by a Physical move.
|
|
Shore Up
|
Ground
|
Status
|
—
|
—
|
VII
|
The user regains up to half of its max HP. It restores more HP in a sandstorm.
|
|
Sinister Arrow Raid
|
Ghost
|
Physical
|
180
|
—
|
VII
|
Decidueye-exclusive Z-Move.
|
|
Sizzly Slide
|
Fire
|
Physical
|
90
|
100
|
VII
|
Burns the opponent.
|
|
Smart Strike
|
Steel
|
Physical
|
70
|
—
|
VII
|
The user stabs the target with a sharp horn. This attack never misses.
|
|
Solar Blade
|
Grass
|
Physical
|
125
|
100
|
VII
|
Charges on first turn, attacks on second.
|
|
Soul-Stealing 7-Star Strike
|
Ghost
|
Physical
|
195
|
—
|
VII
|
Marshadow-exclusive Z-Move.
|
|
Sparkling Aria
|
Water
|
Special
|
90
|
100
|
VII
|
Heals the burns of its target.
|
|
Sparkly Swirl
|
Fairy
|
Special
|
90
|
100
|
VII
|
Cures all status problems in the party Pokémon.
|
|
Spectral Thief
|
Ghost
|
Physical
|
90
|
100
|
VII
|
The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
|
|
Speed Swap
|
Psychic
|
Status
|
—
|
—
|
VII
|
The user exchanges Speed stats with the target.
|
|
Spirit Shackle
|
Ghost
|
Physical
|
80
|
100
|
VII
|
Prevents the opponent from switching out.
|
|
Splintered Stormshards
|
Rock
|
Physical
|
190
|
—
|
VII
|
Lycanroc-exclusive Z-Move.
|
|
Splishy Splash
|
Water
|
Special
|
90
|
100
|
VII
|
May paralyze opponent.
|
|
Spotlight
|
Normal
|
Status
|
—
|
—
|
VII
|
The user shines a spotlight on the target so that only the target will be attacked during the turn.
|
|
Stoked Sparksurfer
|
Electric
|
Special
|
175
|
—
|
VII
|
Alolan Raichu-exclusive Electric type Z-Move.
|
|
Stomping Tantrum
|
Ground
|
Physical
|
75
|
100
|
VII
|
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
|
|
Strength Sap
|
Grass
|
Status
|
—
|
100
|
VII
|
The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.
|
|
Subzero Slammer
|
Ice
|
—
|
—
|
—
|
VII
|
Ice type Z-Move.
|
|
Sunsteel Strike
|
Steel
|
Physical
|
100
|
100
|
VII
|
Ignores the target's ability.
|
|
Supersonic Skystrike
|
Flying
|
—
|
—
|
—
|
VII
|
Flying type Z-Move.
|
|
Tearful Look
|
Normal
|
Status
|
—
|
—
|
VII
|
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
|
|
Tectonic Rage
|
Ground
|
—
|
—
|
—
|
VII
|
Ground type Z-Move.
|
|
Throat Chop
|
Dark
|
Physical
|
80
|
100
|
VII
|
Prevents use of sound moves for two turns.
|
|
Toxic Thread
|
Poison
|
Status
|
—
|
100
|
VII
|
Poisons opponent and lowers its Speed.
|
|
Trop Kick
|
Grass
|
Physical
|
70
|
100
|
VII
|
Lowers opponent's Attack.
|
|
Twinkle Tackle
|
Fairy
|
—
|
—
|
—
|
VII
|
Fairy type Z-Move.
|
|
Veevee Volley
|
Normal
|
Physical
|
—
|
∞
|
VII
|
Power increases when player's bond is stronger.
|
|
Zing Zap
|
Electric
|
Physical
|
80
|
100
|
VII
|
May cause flinching.
|
|
Zippy Zap
|
Electric
|
Physical
|
50
|
100
|
VII
|
Always results in a critical hit.
|
|
Apple Acid
|
Grass
|
Special
|
80
|
100
|
VIII
|
Lowers target's Special Defense.
|
|
Astral Barrage
|
Ghost
|
Special
|
120
|
100
|
VIII
|
The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
|
|
Aura Wheel
|
Electric
|
Physical
|
110
|
100
|
VIII
|
Changes type based on Morpeko's Mode.
|
|
Barb Barrage
|
Poison
|
Physical
|
60
|
100
|
VIII
|
May poison opponent; inflicts double damage if the target is already poisoned.
|
|
Behemoth Bash
|
Steel
|
Physical
|
100
|
100
|
VIII
|
Damage doubles if target is Dynamaxed.
|
|
Behemoth Blade
|
Steel
|
Physical
|
100
|
100
|
VIII
|
Damage doubles if target is Dynamaxed.
|
|
Bitter Malice
|
Ghost
|
Special
|
75
|
100
|
VIII
|
Lowers opponent's Attack.
|
|
Bleakwind Storm
|
Flying
|
Special
|
100
|
80
|
VIII
|
May lower opponent's Speed.
|
|
Body Press
|
Fighting
|
Physical
|
80
|
100
|
VIII
|
The higher the user's Defense, the stronger the attack.
|
|
Bolt Beak
|
Electric
|
Physical
|
85
|
100
|
VIII
|
If the user attacks before the target, the power of this move is doubled.
|
|
Branch Poke
|
Grass
|
Physical
|
40
|
100
|
VIII
|
|
|
Breaking Swipe
|
Dragon
|
Physical
|
60
|
100
|
VIII
|
Hits multiple opponents and lowers their attack.
|
|
Burning Jealousy
|
Fire
|
Special
|
70
|
100
|
VIII
|
Hits all opponents, and burns any that have had their stats boosted.
|
|
Ceaseless Edge
|
Dark
|
Physical
|
65
|
90
|
VIII
|
Sets up Spikes.
|
|
Chloroblast
|
Grass
|
Special
|
150
|
95
|
VIII
|
User receives recoil damage.
|
|
Clangorous Soul
|
Dragon
|
Status
|
—
|
100
|
VIII
|
Raises all user's stats but loses HP.
|
|
Coaching
|
Fighting
|
Status
|
—
|
—
|
VIII
|
Boosts Attack and Defense of a teammate.
|
|
Corrosive Gas
|
Poison
|
Status
|
—
|
100
|
VIII
|
Removes opponent's items.
|
|
Court Change
|
Normal
|
Status
|
—
|
100
|
VIII
|
Swaps the effects on either side of the field.
|
|
Decorate
|
Fairy
|
Status
|
—
|
—
|
VIII
|
Sharply raises target's Attack and Special Attack.
|
|
Dire Claw
|
Poison
|
Physical
|
80
|
100
|
VIII
|
May poison, paralyze or put the opponent to sleep.
|
|
Dragon Darts
|
Dragon
|
Physical
|
50
|
100
|
VIII
|
User attacks twice.
|
|
Dragon Energy
|
Dragon
|
Special
|
150
|
100
|
VIII
|
The higher the user's HP, the higher the power.
|
|
Drum Beating
|
Grass
|
Physical
|
80
|
100
|
VIII
|
Lowers opponent's Speed.
|
|
Dual Wingbeat
|
Flying
|
Physical
|
40
|
90
|
VIII
|
The user slams the target with its wings. The target is hit twice in a row.
|
|
Dynamax Cannon
|
Dragon
|
Special
|
100
|
100
|
VIII
|
Damage doubles if opponent is Dynamaxed.
|
|
Eerie Spell
|
Psychic
|
Special
|
80
|
100
|
VIII
|
Deals damage and reduces opponent's PP.
|
|
Esper Wing
|
Psychic
|
Special
|
80
|
100
|
VIII
|
High critical hit ratio. Raises user's Speed.
|
|
Eternabeam
|
Dragon
|
Special
|
160
|
90
|
VIII
|
User can't move on the next turn.
|
|
Expanding Force
|
Psychic
|
Special
|
80
|
100
|
VIII
|
Increases power and hits all opponents on Psychic Terrain.
|
|
False Surrender
|
Dark
|
Physical
|
80
|
∞
|
VIII
|
Ignores Accuracy and Evasiveness.
|
|
Fiery Wrath
|
Dark
|
Special
|
90
|
100
|
VIII
|
May cause flinching.
|
|
Fishious Rend
|
Water
|
Physical
|
85
|
100
|
VIII
|
If the user attacks before the target, the power of this move is doubled.
|
|
Flip Turn
|
Water
|
Physical
|
60
|
100
|
VIII
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
|
Freezing Glare
|
Psychic
|
Special
|
90
|
100
|
VIII
|
May freeze opponent.
|
|
Glacial Lance
|
Ice
|
Physical
|
120
|
100
|
VIII
|
The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
|
|
Grassy Glide
|
Grass
|
Physical
|
55
|
100
|
VIII
|
High priority during Grassy Terrain.
|
|
Grav Apple
|
Grass
|
Physical
|
80
|
100
|
VIII
|
Lowers the opponent's Defense stat.
|
|
Headlong Rush
|
Ground
|
Physical
|
120
|
100
|
VIII
|
Lowers user's Defense.
|
|
Infernal Parade
|
Ghost
|
Special
|
60
|
100
|
VIII
|
Inflicts double damage if the target has a status condition.
|
|
Jaw Lock
|
Dark
|
Physical
|
80
|
100
|
VIII
|
Prevents user and opponent from switching out.
|
|
Jungle Healing
|
Grass
|
Status
|
—
|
—
|
VIII
|
Restores team's HP and cures status conditions.
|
|
Lash Out
|
Dark
|
Physical
|
75
|
100
|
VIII
|
Double power if stats were lowered during the turn.
|
|
Life Dew
|
Water
|
Status
|
—
|
—
|
VIII
|
User and teammates recover HP.
|
|
Lunar Blessing
|
Psychic
|
Status
|
—
|
—
|
VIII
|
Heals user's status conditions and recovers HP.
|
|
Magic Powder
|
Psychic
|
Status
|
—
|
100
|
VIII
|
Changes target's type to Psychic.
|
|
Max Airstream
|
Flying
|
—
|
—
|
—
|
VIII
|
Flying type Dynamax move. Raises the team's Speed.
|
|
Max Darkness
|
Dark
|
—
|
—
|
—
|
VIII
|
Dark type Dynamax move. Lowers the target's Special Defense.
|
|
Max Flare
|
Fire
|
—
|
—
|
—
|
VIII
|
Fire type Dynamax move. Summons harsh sunlight.
|
|
Max Flutterby
|
Bug
|
—
|
—
|
—
|
VIII
|
Bug type Dynamax move. Lowers the target's Special Attack.
|
|
Max Geyser
|
Water
|
—
|
—
|
—
|
VIII
|
Water type Dynamax move. Summons heavy rain.
|
|
Max Guard
|
Normal
|
—
|
—
|
—
|
VIII
|
Status category Dynamax move. Protects the user.
|
|
Max Hailstorm
|
Ice
|
—
|
—
|
—
|
VIII
|
Ice type Dynamax move. Summons hail.
|
|
Max Knuckle
|
Fighting
|
—
|
—
|
—
|
VIII
|
Fighting type Dynamax move. Increases the team's Attack.
|
|
Max Lightning
|
Electric
|
—
|
—
|
—
|
VIII
|
Electric type Dynamax move. Summons Electric Terrain.
|
|
Max Mindstorm
|
Psychic
|
—
|
—
|
—
|
VIII
|
Psychic type Dynamax move. Summons Psychic Terrain.
|
|
Max Ooze
|
Poison
|
—
|
—
|
—
|
VIII
|
Poison type Dynamax move. Increases the team's Special Attack.
|
|
Max Overgrowth
|
Grass
|
—
|
—
|
—
|
VIII
|
Grass type Dynamax move. Summons Grassy Terrain.
|
|
Max Phantasm
|
Ghost
|
—
|
—
|
—
|
VIII
|
Ghost type Dynamax move. Lowers the target's Defense.
|
|
Max Quake
|
Ground
|
—
|
—
|
—
|
VIII
|
Ground type Dynamax move. Increases the team's Special Defense.
|
|
Max Rockfall
|
Rock
|
—
|
—
|
—
|
VIII
|
Rock type Dynamax move. Summons a sandstorm.
|
|
Max Starfall
|
Fairy
|
—
|
—
|
—
|
VIII
|
Fairy type Dynamax move. Summons Misty Terrain.
|
|
Max Steelspike
|
Steel
|
—
|
—
|
—
|
VIII
|
Steel type Dynamax move. Raises the team's Defense.
|
|
Max Strike
|
Normal
|
—
|
—
|
—
|
VIII
|
Normal type Dynamax move. Lowers the target's Speed.
|
|
Max Wyrmwind
|
Dragon
|
—
|
—
|
—
|
VIII
|
Dragon type Dynamax move. Lowers the target's Attack.
|
|
Meteor Assault
|
Fighting
|
Physical
|
150
|
100
|
VIII
|
User must recharge next turn.
|
|
Meteor Beam
|
Rock
|
Special
|
120
|
90
|
VIII
|
User gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
|
|
Misty Explosion
|
Fairy
|
Special
|
100
|
100
|
VIII
|
Power increases on Misty Terrain.
|
|
Mountain Gale
|
Ice
|
Physical
|
100
|
85
|
VIII
|
Lowers user's Speed.
|
|
Mystical Power
|
Psychic
|
Special
|
70
|
90
|
VIII
|
Raises user's Special Attack.
|
|
No Retreat
|
Fighting
|
Status
|
—
|
—
|
VIII
|
Raises all stats but user cannot switch out.
|
|
Obstruct
|
Dark
|
Status
|
—
|
100
|
VIII
|
Protects the user and sharply lowers Defence on contact.
|
|
Octolock
|
Fighting
|
Status
|
—
|
100
|
VIII
|
Lowers opponent's Defense and Special Defense every turn, and they cannot flee or switch out.
|
|
Overdrive
|
Electric
|
Special
|
80
|
100
|
VIII
|
Hits all adjacent opponents.
|
|
Poltergeist
|
Ghost
|
Physical
|
110
|
90
|
VIII
|
Fails if the target doesn’t have an item.
|
|
Power Shift
|
Normal
|
Status
|
—
|
—
|
VIII
|
Switches Attack and Defense stats.
|
|
Psyshield Bash
|
Psychic
|
Physical
|
70
|
90
|
VIII
|
Raises user's Defense and Special Defense.
|
|
Pyro Ball
|
Fire
|
Physical
|
120
|
90
|
VIII
|
May burn opponent.
|
|
Raging Fury
|
Fire
|
Physical
|
120
|
100
|
VIII
|
User attacks for 2-3 turns but then becomes confused.
|
|
Rising Voltage
|
Electric
|
Special
|
70
|
100
|
VIII
|
Power doubles on Electric Terrain.
|
|
Sandsear Storm
|
Ground
|
Special
|
100
|
80
|
VIII
|
May burn target.
|
|
Scale Shot
|
Dragon
|
Physical
|
25
|
90
|
VIII
|
Hits 2-5 times in one turn. Boosts user's Speed but lowers its Defense.
|
|
Scorching Sands
|
Ground
|
Special
|
70
|
100
|
VIII
|
May burn the target.
|
|
Shell Side Arm
|
Poison
|
Special
|
90
|
100
|
VIII
|
May poison opponent. Inflicts either Special or Physical damage, whichever is better.
|
|
Shelter
|
Steel
|
Status
|
—
|
—
|
VIII
|
Raises user's Defense.
|
|
Skitter Smack
|
Bug
|
Physical
|
70
|
90
|
VIII
|
Lowers opponent's Sp. Attack.
|
|
Snap Trap
|
Grass
|
Physical
|
35
|
100
|
VIII
|
Traps opponent, damaging them for 4-5 turns.
|
|
Snipe Shot
|
Water
|
Special
|
80
|
100
|
VIII
|
Ignores moves and abilities that draw in moves. High critical hit ratio.
|
|
Spirit Break
|
Fairy
|
Physical
|
75
|
100
|
VIII
|
Lowers opponent's Special Attack.
|
|
Springtide Storm
|
Fairy
|
Special
|
100
|
80
|
VIII
|
Boosts user's stats in Incarnate Forme, or lowers opponent's stats in Therian Forme.
|
|
Steel Beam
|
Steel
|
Special
|
140
|
95
|
VIII
|
User loses 50% of its HP.
|
|
Steel Roller
|
Steel
|
Physical
|
130
|
100
|
VIII
|
Fails if no Terrain in effect.
|
|
Stone Axe
|
Rock
|
Physical
|
65
|
90
|
VIII
|
Sets up Stealth Rock.
|
|
Strange Steam
|
Fairy
|
Special
|
90
|
95
|
VIII
|
May confuse opponent.
|
|
Stuff Cheeks
|
Normal
|
Status
|
—
|
—
|
VIII
|
The user eats its held Berry, then sharply raises its Defense stat.
|
|
Surging Strikes
|
Water
|
Physical
|
25
|
100
|
VIII
|
Always results in a critical hit and ignores stat changes.
|
|
Take Heart
|
Psychic
|
Status
|
—
|
—
|
VIII
|
Heals user's status conditions and raises its stats.
|
|
Tar Shot
|
Rock
|
Status
|
—
|
100
|
VIII
|
Lowers the opponent's Speed and makes them weaker to Fire-type moves.
|
|
Teatime
|
Normal
|
Status
|
—
|
—
|
VIII
|
Forces all Pokémon on the field to eat their berries.
|
|
Terrain Pulse
|
Normal
|
Special
|
50
|
100
|
VIII
|
Type and power change depending on the Terrain in effect.
|
|
Thunder Cage
|
Electric
|
Special
|
80
|
90
|
VIII
|
Deals damage and traps opponent, damaging them for 4-5 turns.
|
|
Thunderous Kick
|
Fighting
|
Physical
|
90
|
100
|
VIII
|
Lowers opponent's Defense.
|
|
Triple Arrows
|
Fighting
|
Physical
|
90
|
100
|
VIII
|
High critical hit ratio. May lower opponent's Defense or cause them to flinch.
|
|
Triple Axel
|
Ice
|
Physical
|
20
|
90
|
VIII
|
Attacks thrice with more power each time.
|
|
Victory Dance
|
Fighting
|
Status
|
—
|
—
|
VIII
|
Raises Attack and Defense.
|
|
Wave Crash
|
Water
|
Physical
|
120
|
100
|
VIII
|
User receives recoil damage.
|
|
Wicked Blow
|
Dark
|
Physical
|
75
|
100
|
VIII
|
Always results in a critical hit and ignores stat changes.
|
|
Wildbolt Storm
|
Electric
|
Special
|
100
|
80
|
VIII
|
May paralyze target.
|
|
Alluring Voice
|
Fairy
|
Special
|
80
|
100
|
IX
|
|
|
Aqua Cutter
|
Water
|
Physical
|
70
|
100
|
IX
|
High critical hit ratio.
|
|
Aqua Step
|
Water
|
Physical
|
80
|
100
|
IX
|
Raises user's Speed.
|
|
Armor Cannon
|
Fire
|
Special
|
120
|
100
|
IX
|
Lowers user's Defense and Special Defense.
|
|
Axe Kick
|
Fighting
|
Physical
|
120
|
90
|
IX
|
May confuse opponent. If it misses, the user loses HP.
|
|
Bitter Blade
|
Fire
|
Physical
|
90
|
100
|
IX
|
User recovers half the HP inflicted on opponent.
|
|
Blazing Torque
|
Fire
|
Physical
|
80
|
100
|
IX
|
May burn the opponent.
|
|
Blood Moon
|
Normal
|
Special
|
140
|
100
|
IX
|
Cannot be used twice in a row.
|
|
Burning Bulwark
|
Fire
|
Status
|
—
|
∞
|
IX
|
|
|
Chilling Water
|
Water
|
Special
|
50
|
100
|
IX
|
Lowers opponent's Attack.
|
|
Chilly Reception
|
Ice
|
Status
|
—
|
—
|
IX
|
Switches out and summons a snowstorm lasting 5 turns.
|
|
Collision Course
|
Fighting
|
Physical
|
100
|
100
|
IX
|
Boosted even more if it's super-effective.
|
|
Combat Torque
|
Fighting
|
Physical
|
100
|
100
|
IX
|
May paralyze the opponent.
|
|
Comeuppance
|
Dark
|
Physical
|
—
|
100
|
IX
|
Deals more damage to the opponent that last inflicted damage on it.
|
|
Doodle
|
Normal
|
Status
|
—
|
100
|
IX
|
Changes the abilities of the user and its teammates to that of the target.
|
|
Double Shock
|
Electric
|
Physical
|
120
|
100
|
IX
|
After using this move, the user will no longer be Electric type.
|
|
Dragon Cheer
|
Dragon
|
Status
|
—
|
∞
|
IX
|
|
|
Electro Drift
|
Electric
|
Special
|
100
|
100
|
IX
|
Boosted even more if it's super-effective.
|
|
Electro Shot
|
Electric
|
Special
|
130
|
100
|
IX
|
Charges on first turn, attacks on second.
|
|
Fickle Beam
|
Dragon
|
Special
|
80
|
100
|
IX
|
May deal double damage.
|
|
Fillet Away
|
Normal
|
Status
|
—
|
—
|
IX
|
Lowers HP but sharply boosts Attack, Special Attack, and Speed.
|
|
Flower Trick
|
Grass
|
Physical
|
70
|
∞
|
IX
|
Never misses; always results in a critical hit.
|
|
Gigaton Hammer
|
Steel
|
Physical
|
160
|
100
|
IX
|
Cannot be used twice in a row.
|
|
Glaive Rush
|
Dragon
|
Physical
|
120
|
100
|
IX
|
Attacks from opposing Pokémon during the next turn cannot miss and will inflict double damage.
|
|
Hard Press
|
Steel
|
Physical
|
—
|
100
|
IX
|
|
|
Hydro Steam
|
Water
|
Special
|
80
|
100
|
IX
|
Power increases in harsh sunlight.
|
|
Hyper Drill
|
Normal
|
Physical
|
100
|
100
|
IX
|
Can strike through Protect/Detect.
|
|
Ice Spinner
|
Ice
|
Physical
|
80
|
100
|
IX
|
Removes effects of Terrain.
|
|
Ivy Cudgel
|
Grass
|
Physical
|
100
|
—
|
IX
|
High critical hit ratio. Type changes based on form.
|
|
Jet Punch
|
Water
|
Physical
|
60
|
100
|
IX
|
Always goes first.
|
|
Kowtow Cleave
|
Dark
|
Physical
|
85
|
∞
|
IX
|
Always hits.
|
|
Last Respects
|
Ghost
|
Physical
|
50
|
100
|
IX
|
Damages increases the more party Pokémon have been defeated.
|
|
Lumina Crash
|
Psychic
|
Special
|
80
|
100
|
IX
|
Harshly lowers target’s Special Defense.
|
|
Magical Torque
|
Fairy
|
Physical
|
100
|
100
|
IX
|
May confuse the opponent.
|
|
Make It Rain
|
Steel
|
Special
|
120
|
100
|
IX
|
Lowers user's Special Attack. Money is earned after the battle.
|
|
Malignant Chain
|
Poison
|
Special
|
100
|
100
|
IX
|
May poison the opponent.
|
|
Matcha Gotcha
|
Grass
|
Special
|
80
|
90
|
IX
|
Deals damage, restores HP, may burn opponent.
|
|
Mighty Cleave
|
Rock
|
Physical
|
95
|
100
|
IX
|
|
|
Mortal Spin
|
Poison
|
Physical
|
30
|
100
|
IX
|
Removes entry hazards and trap move effects, and poisons opposing Pokémon.
|
|
Noxious Torque
|
Poison
|
Physical
|
100
|
100
|
IX
|
May poison the opponent.
|
|
Order Up
|
Dragon
|
Physical
|
80
|
100
|
IX
|
Boosts Attack/Defense/Speed depending on ally Tatsugiri.
|
|
Population Bomb
|
Normal
|
Physical
|
20
|
90
|
IX
|
Hits 1-10 times in a row.
|
|
Pounce
|
Bug
|
Physical
|
50
|
100
|
IX
|
Lowers opponent's Speed.
|
|
Psyblade
|
Psychic
|
Physical
|
80
|
100
|
IX
|
Power increases on Electric Terrain.
|
|
Psychic Noise
|
Psychic
|
Special
|
75
|
100
|
IX
|
Deals damage and prevents target from healing.
|
|
Rage Fist
|
Ghost
|
Physical
|
50
|
100
|
IX
|
The more times the user has been hit by attacks, the greater the move's power.
|
|
Raging Bull
|
Normal
|
Physical
|
90
|
100
|
IX
|
Type depends on the user’s form. Breaks through Reflect and Light Screen barriers.
|
|
Revival Blessing
|
Normal
|
Status
|
—
|
—
|
IX
|
Revives a fainted party Pokémon to half HP.
|
|
Ruination
|
Dark
|
Special
|
—
|
90
|
IX
|
Halves the opponent's HP.
|
|
Salt Cure
|
Rock
|
Physical
|
40
|
100
|
IX
|
Deals damage each turn; Steel and Water types are more affected.
|
|
Shed Tail
|
Normal
|
Status
|
—
|
—
|
IX
|
Creates a substitute, then swaps places with a party Pokémon in waiting.
|
|
Silk Trap
|
Bug
|
Status
|
—
|
—
|
IX
|
Protects the user and lowers opponent's Speed on contact.
|
|
Snowscape
|
Ice
|
Status
|
—
|
—
|
IX
|
Raises Defense of Ice types for 5 turns.
|
|
Spicy Extract
|
Grass
|
Status
|
—
|
∞
|
IX
|
Harshly lowers the opponent's Defense and sharply raises their Attack.
|
|
Spin Out
|
Steel
|
Physical
|
100
|
100
|
IX
|
Harshly lowers user’s Speed.
|
|
Supercell Slam
|
Electric
|
Physical
|
100
|
95
|
IX
|
|
|
Syrup Bomb
|
Grass
|
Special
|
60
|
85
|
IX
|
Lowers opponent's Speed each turn for 3 turns.
|
|
Tachyon Cutter
|
Steel
|
Special
|
50
|
∞
|
IX
|
Guaranteed to hit twice in a row.
|
|
Temper Flare
|
Fire
|
Physical
|
75
|
100
|
IX
|
|
|
Tera Blast
|
Normal
|
Special
|
80
|
100
|
IX
|
Changes type when the user has Terastallized.
|
|
Tera Starstorm
|
Normal
|
Special
|
120
|
100
|
IX
|
|
|
Thunderclap
|
Electric
|
Special
|
70
|
100
|
IX
|
Strikes before a target's move.
|
|
Tidy Up
|
Normal
|
Status
|
—
|
—
|
IX
|
Removes the effects of entry hazards and Substitute, and boosts user’s Attack and Speed.
|
|
Torch Song
|
Fire
|
Special
|
80
|
100
|
IX
|
Raises user's Special Attack.
|
|
Trailblaze
|
Grass
|
Physical
|
50
|
100
|
IX
|
Raises user's Speed.
|
|
Triple Dive
|
Water
|
Physical
|
30
|
95
|
IX
|
Hits 3 times in a row.
|
|
Twin Beam
|
Psychic
|
Special
|
40
|
100
|
IX
|
Hits twice in one turn.
|
|
Upper Hand
|
Fighting
|
Physical
|
65
|
100
|
IX
|
Strikes before a target's priority move.
|
|
Wicked Torque
|
Dark
|
Physical
|
80
|
100
|
IX
|
May put opponent to sleep.
|