All Umamusume Skills Quiz

Can you name all skills in the current global version of Umamusume: Pretty Derby?
Global Only
Unique skills will only be listed as their rainbow variants, not as their inherited ones.
Main story-specific skills aren't present.
Quiz by
LatiosDX
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Last updated: December 20, 2025
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First submittedDecember 20, 2025
Times taken66
Average score25.4%
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Skill Type
Skill Category
Skill Effect
Skill
Yellow
Unique
Gain momentum and begin to advance when passing another runner while well-positioned around halfway through the race.
#LookatCurren
Yellow
Normal
Slightly increase velocity on an uphill. (Late Surger)
1,500,000 CC
Yellow
Rare
Increase velocity on an uphill. (Late Surger)
15,000,000 CC
Yellow
Unique
Slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.
1st Place Kiss☆
Yellow
Unique
Increase velocity enthusiastically when positioned toward the front in the second half of the race after recovering endurance with a skill.
A Kiss for Courage
Yellow
Unique
Increase velocity with pretty princess power when engaged in a challenge on the final straight.
A Princess Must Seize Victory!
Blue
Normal
Slightly recover endurance late-race. (Late Surger)
A Small Breather
Yellow
Normal
Slightly increase acceleration when passing another runner mid-race. (Mile)
Acceleration
Red
Rare
Intimidate runners behind when positioned towards the front early-race. (Sprint)
Adored by All
Blue
Rare
Regain the energy to run when close to exhausting strength. (Long)
Adrenaline Rush
Blue
Normal
Slightly reduce fatigue on a downhill. (End Closer)
After-School Stroll
Yellow
Normal
Slightly increase velocity when well-positioned on a straight in the last spurt. (Medium)
All I've Got
Red
Rare
Startle other runners late-race. (Late Surger)
All-Seeing Eyes
Yellow
Unique
Moderatety increase velocity steadily with a long spurt starting halfway through the race.
Anchors Aweigh!
Yellow
Unique
Increase acceleration at an opportune moment when in the lead on a corner late-race.
Angling and Scheming
Yellow
Unique
Increase velocity with a blazing spirit when pressured by another runner in the front part of the pack on the final corner or later.
Arrows Whistle, Shadows Disperse
Red
Rare
Dull movement for runners ahead when positioned toward the back early-race. (Mile)
Battle Formation
Blue
Normal
Slightly recover endurance when positioned toward the back upon approaching mid-race. (Late Surger)
Be Still
Yellow
Rare
Increase velocity on a straight.
Beeline Burst
Yellow
Unique
Greatly increase velocity on the final straight after passing another runner 3 times late-race.
Behold Thine Emperor's Divine Might
Yellow
Rare
Increase passing ability. (Mile)
Big-Sisterly
Yellow
Unique
Increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.
Blazing Pride
Yellow
Rare
Increase spurting ability when positioned toward the back late-race. (Sprint)
Blinding Flash
Yellow
Unique
Increase velocity with strong willpower on the final straight after passing another runner in the front part of the pack on the final corner or later.
Blue Rose Closer
Yellow
Unique
Increase velocity with a surge of great fortune when pressured by another runner toward the back in the second half of the race.
Bountiful Harvest
Blue
Rare
Recover endurance on a straight.
Breath of Fresh Air
Yellow
Rare
Burn bright with team spirit, increasing vigor in proportion to the total Guts of racing team members late-race.
Burning Spirit GUTS
Yellow
Rare
Burn bright with team spirit, increasing acceleration in proportion to the total Power of racing team members late-race.
Burning Spirit PWR
Yellow
Rare
Burn bright with team spirit, increasing velocity in proportion to the total Speed of racing team members mid-race.
Burning Spirit SPD
Blue
Rare
Burn bright with team spirit, recovering endurance in proportion to the total Stamina of racing team members mid-race.
Burning Spirit STA
Yellow
Rare
Burn bright with team spirit, increasing strategic navigation in proportion to the total Wit of racing team members early-race.
Burning Spirit WIT
Yellow
Unique
Increase velocity in a true display of skill with 200m remaining after racing calmly.
Call Me King
Blue
Rare
Decrease fatigue upon approaching mid-race. (Pace Chaser)
Calm and Collected
Blue
Normal
Slightly recover endurance when surrounded mid-race.
Calm in a Crowd
Yellow
Rare
Greatly increase navigation early-race.
Center Stage
Yellow
Unique
Greatly increase velocity with an indomitable fighting spirit on the final straight after being on the heels of another runner toward the front of the final corner or later.
Certain Victory
Yellow
Rare
Increase passing ability when positioned toward the front mid-race. (Mile)
Changing Gears
Yellow
Unique
Chase after an unseen friend when in midpack in the second half of the race, moderately increasing velocity steadily and very slightly intimidating runners ahead.
Chasing After You
Yellow
Rare
Widen field of view with heightened observation early-race. (Medium)
Clairvoyance
Yellow
Unique
Moderately increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race.
Class Rep + Speed = Bakushin
Blue
Unique
Recover endurance when well-positioned mid-race.
Clear Heart
Green
Normal
Increase performance in cloudy weather.
Cloudy Days ◎
Green
Normal
Moderately increase performance in cloudy weather.
Cloudy Days ◯
Yellow
Rare
Increase velocity when well-positioned on a straight in the last spurt. (Medium)
Come What May
Green
Normal
Increase performance when many other runners are using the same strategy.
Competitive Spirit ◎
Green
Normal
Moderately increase performance when many other runners are using the same strategy.
Competitive Spirit ◯
Yellow
Rare
Decrease time lost to slow starts.
Concentration
Yellow
Unique
Increase acceleration with blazing passion when aiming for the front from midpack on the final corner.
Condor's Fury
Blue
Rare
Decrease fatigue by taking a breather upon entering a straight. (Long)
Cooldown
Yellow
Unique
Slightly hang on to the advantage when positioned toward the front with energy to spare on the final straight.
Corazón ☆ Ardiente
Yellow
Normal
Slightly increase acceleration on a corner with masterful turning.
Corner Acceleration ◯
Yellow
Normal
Slightly increase velocity on a corner with skilled turning.
Corner Adept ◯
Yellow
Rare
Increase acceleration on a corner with masterful turning.
Corner Connoisseur
Blue
Normal
Slightly recover endurance on a corner with efficient turning.
Corner Recovery ◯
Yellow
Normal
Slightly increase passing ability when positioned toward the front upon approaching late-race. (Sprint)
Countermeasure
Yellow
Rare
Widen field of view when positioned toward the back late-race. (End Closer)
Crusader
Yellow
Unique
Become stronger at challenging rivals and increase velocity when positioned toward the front with 200m or less remaining.
Cut and Drive!
Yellow
Unique
Increase ability to break out of the pack when engaged in a challenge in midpack on the final corner.
Dancing in the Leaves
Blue
Unique
Recover endurance by relaxing after activating 2 skills mid-race.
Dazzl'n ♪ Diver
Red
Rare
Moderately narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser)
Dazzling Disorientation
Blue
Normal
Slightly decrease fatigue by taking a breather upon entering a straight (Long)
Deep Breaths
Yellow
Rare
Moderately improve running on a downhill. (Pace Chaser)
Determined Descent
Red
Normal
Slighty narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser)
Disorient
Yellow
Normal
Moderately avoid becoming surrounded early-race. (Front Runner)
Dodging Danger
Red
Rare
Decrease velocity of runners ahead when positioned toward the back late-race. (Medium)
Dominator
Yellow
Normal
Slightly increase ability to go to the front early-race. (Front Runner)
Early Lead
Yellow
Normal
Very slightly increase velocity for a medium duration when positioned toward the back mid-race. (End Closer)
Early Start
Yellow
Unique
Moderately increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.
Empress's Pride
Yellow
Rare
Increase acceleration on a straight in the last spurt. (End Closer)
Encroaching Shadow
Yellow
Normal
Moderately increase velocity on a corner. (End Closer)
End Closer Corners ◎
Yellow
Normal
Slightly increase velocity on a corner. (End Closer)
End Closer Corners ◯
Green
Normal
Increase ability to get into a good position. (End Closer)
End Closer Savvy ◎
Green
Normal
Moderately increase ability to get into a good position. (End Closer)
End Closer Savvy ◯
Yellow
Normal
Moderately increase velocity on a straight. (End Closer)
End Closer Straightaways ◎
Yellow
Normal
Slightly increase velocity on a straight. (End Closer)
End Closer Straightaways ◯
Yellow
Rare
Increase ability to go to the front mid-race. (Front Runner)
Escape Artist
Yellow
Unique
Increase velocity when starting to make a move from a position toward the front mid-race.
Eternal Moments
Blue
Unique
Suck endurance from runners ahead when well-positioned and pressured by another runner mid-race.
Every Rose Has Its Fangs
Blue
Normal
Slightly regain the energy to run when close to exhausting strength. (Long)
Extra Tank
Green
Rare
Increase performance in fall, boosting Speed and Power.
Fall Frenzy
Negative/Purple
Normal
Moderately decrease performance in fall.
Fall Runner x
Green
Normal
Increase performance in fall.
Fall Runner ◎
Green
Normal
Moderately increase performance in fall.
Fall Runner ◯
Yellow
Rare
Increase velocity mid-race. (Late Surger)
Fast and Furious
Yellow
Normal
Slightly increase ability to go to the front mid-race. (Front Runner)
Fast-Paced
Yellow
Unique
Moderately increase acceleration in an attempt to move up on a corner late-race.
Feel the Burn!
Yellow
Normal
Slightly increase acceleration for a medium duration when trying to pass another runner. (Late Surger)
Fighter
Yellow
Normal
Slightly increase ability to keep the lead on the final corner. (Front Runner)
Final Push
Green
Normal
Increase performance on firm ground.
Firm Conditions ◎
Green
Normal
Moderately increase performance on firm ground.
Firm Conditions ◯
Yellow
Unique
Increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.
Flashy☆Landing
Yellow
Unique
Increase velocity when passing another runner toward the front on the final corner. If passing toward the back, increase acceleration instead.
Flowery ☆ Maneuver
Red
Normal
Slightly increase fatigue for end closers mid-race.
Flustered End Closers
Red
Normal
Slightly increase fatigue for front runners mid-race.
Flustered Front Runners
Red
Normal
Slightly increase fatigue for late surgers mid-race.
Flustered Late Surgers
Red
Normal
Slightly increase fatigue for pace chasers mid-race.
Flustered Pace Chasers
Yellow
Normal
Slightly decrease time lost to slow starts.
Focus
Yellow
Unique
Moderately increase velocity with a strong turn of foot when passing another runner toward the back on the final straight.
Focused Mind
Yellow
Normal
Moderately prepare to aim for the front late-race. (Dirt)
Forward, March!
Red
Normal
Increase time needed for end closers to calm down when they become rushed.
Frenzied End Closers
Red
Normal
Increase time needed for front runners to calm down when they become rushed.
Frenzied Front Runners
Red
Normal
Increase time needed for late surgers to calm down when they become rushed.
Frenzied Late Surgers
Red
Normal
Increase time needed for pace chasers to calm down when they become rushed.
Frenzied Pace Chasers
Yellow
Normal
Moderately increase velocity on a corner. (Front Runner)
Front Runner Corners ◎
Yellow
Normal
Slightly increase velocity on a corner. (Front Runner)
Front Runner Corners ◯
Green
Normal
Increase ability to get into a good position. (Front Runner)
Front Runner Savvy ◎
Green
Normal
Moderately increase ability to get into a good position. (Front Runner)
Front Runner Savvy ◯
Yellow
Normal
Moderately increase velocity on a straight. (Front Runner)
Front Runner Straightaways ◎
Yellow
Normal
Slightly increase velocity on a straight. (Front Runner)
Front Runner Straightaways ◯
Yellow
Rare
Increase passing ability when positioned toward the back late-race. (Mile)
Furious Feat
Yellow
Unique
Increase velocity when positioned toward the front after making it to the final straight without faltering.
G00 1st. F∞;
Negative/Purple
Normal
Moderately decrease performance G1 or otherwise important races.
G1 Averseness
Yellow
Normal
Slightly increase spurting ability when positioned toward the back late-race. (Sprint)
Gap Closer
Negative/Purple
Normal
Moderately increase time lost to slow starts.
Gatekept
Yellow
Unique
Increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race.
Genius x Bakushin = Victory
Yellow
Unique
Increase ability to break out of the pack when well-positioned and close to the runner ahead on the final straight.
Give Mummy a Hug ♡
Yellow
Normal
Moderately increase navigation late-race.
Go with the Flow
Blue
Rare
Reduce fatigue on a downhill. (End Closer)
Go-Home Specialist
Blue
Rare
Recover endurance mid-race. (Pace Chaser)
Gourmand
Yellow
Normal
Slightly increase acceleration after activating many skills early-race.
Groundwork
Green
Normal
Increase performance at Hakodate Racecourse.
Hakodate Racecourse ◎
Green
Normal
Moderately increase performance at Hakodate Racecourse.
Hakodate Racecourse ◯
Negative/Purple
Normal
Decrease performance at Hanshin Racecourse.
Hanshin Racecourse x
Green
Normal
Increase performance at Hanshin Racecourse.
Hanshin Racecourse ◎
Green
Normal
Moderately increase performance at Hanshin Racecourse.
Hanshin Racecourse ◯
Yellow
Rare
Moderately increase acceleration for a medium duration when trying to pass another runner. (Late Surger)
Hard Worker
Yellow
Normal
Moderately widen field of view with heigthened observation early-race. (Medium)
Hawkeye
Yellow
Normal
Slightly increase acceleration when positioned toward the front late-race. (Pace Chaser)
Head-On
Red
Normal
Slightly decrease velocity of end closers late-race.
Hesitant End Closers
Red
Normal
Slightly decrease velocity of front runners late-race.
Hesitant Front Runners
Red
Normal
Slightly decrease velocity of late surgers late-race.
Hesitant Late Surgers
Red
Normal
Slightly decrease velocity of pace chasers late-race.
Hesitant Pace Chasers
Yellow
Normal
Slightly improve running on an uphill.
Highlander
Yellow
Normal
Slightly increase velocity in the last spurt.
Homestretch Haste
Yellow
Normal
Slightly increase ability to maintain the lead when leading by a large margin mid-race. (Sprint)
Huge Lead
Blue
Normal
Slightly recover endurance mid-race. (Pace Chaser)
Hydrate
Yellow
Normal
Slightly widen field of view with situational awareness when moving sideways. (End Closer)
I Can See Right Through You
Yellow
Unique
Moderately increaase velocity with an arousal of fighting spirit when positioned 3rd and about to lose late-race.
I Can Win Sometimes, Right?
Yellow
Unique
Aim for the front with unwavering determination when passing another runner from midpack or further back on a corner late-race.
I Never Goof Up!
Yellow
Unique
Clear a path forward with the power of divination when the way ahead is jammed late-race.
I See Victory in My Future!
Yellow
Normal
Burn bright with team spirit, very slightly increasing vigor in proportion to the total Guts of racing team members late-race.
Ignited Spirit GUTS
Yellow
Normal
Burn bright with team spirit, slightly increasing acceleration in proportion to the total Power of racing team members late-race.
Ignited Spirit PWR
Yellow
Normal
Burn bright with team spirit, slightly increasing velocity in proportion to the total Speed of racing team members mid-race.
Ignited Spirit SPD
Blue
Normal
Burn bright with team spirit, slightly recovering endurance in proportion to the total Stamina of racing team members mid-race.
Ignited Spirit STA
Yellow
Normal
Burn bright with team spirit, slightly increasing strategic navigation in proportion to the total Wit of racing team members early-race.
Ignited Spirit WIT
Red
Rare
Narrow the field of view for runners ahead of late-race. (Long)
Illusionist
Yellow
Rare
Increase velocity in the last spurt.
In Body and Mind
Blue
Rare
Recover endurance when passed by another runner mid-race.
Indomitable
Yellow
Rare
Increase velocity when near the inner rail on the final corner. (Long)
Innate Experience
Negative/Purple
Normal
Moderately decrease performance in brackets 1-3.
Inner Post Averseness
Green
Normal
Increase performance in brackets 1-3.
Inner Post Proficiency ◎
Green
Normal
Moderately increase performance in brackets 1-3.
Inner Post Proficiency ◯
Yellow
Normal
Slightly increase velocity when near the inner rail on the final corner. (Long)
Inside Scoop
Red
Normal
Slightly unnerve runners in focus late-race. (End Closer)
Intense Gaze
Red
Normal
Moderately intimidate runners behind when positioned toward the front early-race. (Sprint)
Intimidate
Blue
Unique
Moderately recover endurance and slightly increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race.
Introduction to Physiology
Blue
Rare
Recover endurance when the way ahead is jammed early-race or mid-race.
Iron Will
Yellow
Rare
Increase velocity when passing another runner mid-race.
It's On!
Yellow
Unique
Increase velocity with flaring fighting spirit when positioned 3rd and about to lose late-race.
Just a Little Farther!
Blue
Rare
Decrease fatigue, then moderately decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile)
Keen Eye
Yellow
Unique
Moderately increase acceleration steadily with a wink when starting to make a move from midpack in the second half of the race.
KEEP IT REAL.
Yellow
Normal
Slightly increase ability to maintain the lead when leading by a fair margin mid-race. (Long)
Keeping the Lead
Yellow
Rare
Increase positioning ability when positioned toward the front mid-race. (Medium)
Killer Tunes
Negative/Purple
Normal
Decrease performance at Kokura Racecourse.
Kokura Racecourse x
Green
Normal
Increase performance at Kokura Racecourse.
Kokura Racecourse ◎
Green
Normal
Moderately increase performance at Kokura Racecourse.
Kokura Racecourse ◯
Negative/Purple
Normal
Decrease performance at Kyoto Racecourse.
Kyoto Racecourse x
Green
Normal
Increase performance at Kyoto Racecourse.
Kyoto Racecourse ◎
Green
Normal
Moderately increase performance at Kyoto Racecourse.
Kyoto Racecourse ◯
Yellow
Rare
Increase navigation late-race.
Lane Legerdemain
Yellow
Normal
Moderately increase velocity on a corner. (Late Surger)
Late Surger Corners ◎
Yellow
Normal
Slightly increase velocity on a corner. (Late Surger)
Late Surger Corners ◯
Green
Normal
Increase ability to get into a good position. (Late Surger)
Late Surger Savvy ◎
Green
Normal
Moderately increase ability to get into a good position. (Late Surger)
Late Surger Savvy ◯
Yellow
Normal
Moderately increase velocity on a straight. (Late Surger)
Late Surger Straightaways ◎
Yellow
Normal
Slightly increase velocity on a straight. (Late Surger)
Late Surger Straightaways ◯
Blue
Normal
Slightly recover endurance when the way ahead is jammed early-race or mid-race.
Lay Low
Yellow
Rare
Prepare to aim for the front late-race. (Dirt)
Lead the Charge!
Yellow
Normal
Slightly increase ability to pass or challenge another runner early-race or mid-race. (Front Runner)
Leader's Pride
Green
Normal
Increase performance on left-handed tracks.
Left-Handed ◎
Green
Normal
Moderately increase performance on left-handed tracks.
Left-Handed ◯
Yellow
Unique
Increase velocity when pressured by another runner and running out of energy toward the front on the final corner or later.
Legacy of the Strong
Yellow
Unique
Increase acceleration in an attempt to move up on a corner late-race.
Let's Pump Some Iron
Blue
Normal
Slightly regain composure by calming down when the way ahead is jammed. (End Closer)
Levelheaded
Blue
Rare
Recover endurance when positioned toward the back upon approaching mid-race. (Late Surger)
Lie in Wait
Yellow
Rare
Avoid becoming surrounded for a medium duration when positioned toward the back mid-race. (Medium)
Lightning Step
Yellow
Unique
Greatly increase velocity with a dazzling display when just breaking out of the pack toward the front on the final straight.
Lights of Vaudeville
Green
Normal
Moderately increase performance when no other runners have the heart of a lone wolf.
Lone Wolf
Yellow
Normal
Moderately increase velocity on a corner. (Long)
Long Corners ◎
Yellow
Normal
Slightly increase velocity on a corner. (Long)
Long Corners ◯
Green
Normal
Increase performance when 4th favorite or below.
Long Shot ◎
Green
Normal
Moderately increase performance when 4th favorite or below.
Long Shot ◯
Yellow
Normal
Moderately increase velocity on a straight. (Long)
Long Straightaways ◎
Yellow
Normal
Slightly increase velocity on a straight. (Long)
Long Straightaways ◯
Yellow
Unique
Moderately clear a path forward with the power of divination when the way ahead is jammed late-race.
Luck Be with Me!
Green
Normal
Moderately good things may happen when in bracket 7.
Lucky Seven
Yellow
Normal
Slightly move up in preparation to close the gap when positioned toward the back late-race. (End Closer)
Masterful Gambit
Green
Normal
Greatly increase performance when no other runners are using the same strategy.
Maverick ◎
Green
Normal
Increase performance when no other runners are using the same strategy.
Maverick ◯
Yellow
Normal
Moderately increase velocity on a corner. (Medium)
Medium Corners ◎
Yellow
Normal
Slightly increase velocity on a corner. (Medium)
Medium Corners ◯
Yellow
Normal
Moderately increase velocity on a straight. (Medium)
Medium Straightaways ◎
Yellow
Normal
Slightly increase velocity on a straight. (Medium)
Medium Straightaways ◯
Yellow
Normal
Moderately prepare to make for the finish line for a medium duration mid-race. (Sprint)
Meticulous Measures
Yellow
Normal
Moderately increase velocity on a corner (Mile)
Mile Corners ◎
Yellow
Normal
Slightly increase velocity on a corner (Mile)
Mile Corners ◯
Yellow
Rare
Widen the margin when positioned toward the front early-race. (Mile)
Mile Maven
Yellow
Normal
Moderately increase velocity on a straight. (Mile)
Mile Straightaways ◎
Yellow
Normal
Slightly increase velocity on a straight. (Mile)
Mile Straightaways ◯
Blue
Rare
Decrease fatigue when moving sideways. (Medium)
Miraculous Step
Blue
Normal
Slightly reduce fatigue on an uphill. (Front Runner)
Moxie
Red
Normal
Slightly disturb runners directly ahead mid-race. (Medium)
Murmur
Red
Rare
Disturb runners directly ahead mid-race. (Medium)
Mystifying Murmur
Negative/Purple
Normal
Decrease performance at Nakayama Racecourse.
Nakayama Racecourse x
Green
Normal
Increase performance at Nakayama Racecourse.
Nakayama Racecourse ◎
Green
Normal
Moderately increase performance at Nakayama Racecourse.
Nakayama Racecourse ◯
Yellow
Unique
Increase velocity with smoldering ambition when moving up from midpack on the final corner or later.
Nemesis
Yellow
Normal
Slightly increase maneuverability when the way ahead is blocked in the last spurt.
Nimble Navigator
Yellow
Rare
Increase maneuverability when the way ahead is blocked in the last spurt.
No Stopping Me!
Negative/Purple
Normal
Moderately decrease performance over standard distances (multiples of 400m)
Non-Standard Distance x
Green
Normal
Increase performance over non-standard distances (non-multiples of 400m)
Non-Standard Distance ◎
Green
Normal
Moderately increase performance over non-standard distances (non-multiples of 400m)
Non-Standard Distance ◯
Negative/Purple
Normal
Decrease performance at Oi Racecourse.
Oi Racecourse x
Green
Normal
Increase performance at Oi Racecourse.
Oi Racecourse ◎
Green
Normal
Moderately increase performance at Oi Racecourse.
Oi Racecourse ◯
Yellow
Unique
Increase velocity and navigation with the pure euphoria of being within breathing distance of precious waifus after passing another runner 2 times.
OMG! ☆ The Final Sprint (゚∀゚)
Yellow
Rare
Increase acceleration late-race. (Late Surger)
On Your Left!
Red
Normal
Slightly dull movement for runners ahead when positioned toward the back early-race. (Mile)
Opening Gambit
Yellow
Unique
Increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.
Our Ticket to Win!
Negative/Purple
Normal
Moderately decrease performance in brackets 6-8.
Outer Post Averseness
Green
Normal
Increase performance in brackets 6-8.
Outer Post Proficiency ◎
Green
Normal
Moderately increase performance in brackets 6-8.
Outer Post Proficiency ◯
Yellow
Normal
Slightly increase velocity when passing another runner on the outside on the final corner. (Late Surger)
Outer Swell
Yellow
Rare
Increase velocity when passing another runner late-race. (Long)
Overwhelming Pressure
Yellow
Normal
Moderately increase velocity on a corner. (Pace Chaser)
Pace Chaser Corners ◎
Yellow
Normal
Slightly increase velocity on a corner. (Pace Chaser)
Pace Chaser Corners ◯
Green
Normal
Increase ability to get into a good position. (Pace Chaser)
Pace Chaser Savvy ◎
Green
Normal
Moderately increase ability to get into a good position. (Pace Chaser)
Pace Chaser Savvy ◯
Yellow
Normal
Moderately increase velocity on a straight. (Pace Chaser)
Pace Chaser Straightaways ◎
Yellow
Normal
Slightly increase velocity on a straight. (Pace Chaser)
Pace Chaser Straightaways ◯
Blue
Normal
Slightly recover endurance when passed by another runner mid-race.
Pace Strategy
Negative/Purple
Normal
Moderately decrease performance when the favorite.
Paddock Fright
Blue
Normal
Slightly decrease fatigue when determined to pass another runner. (Long)
Passing Pro
Yellow
Rare
Prepare to make for the finish line for a medium duration mid-race. (Sprint)
Perfect Prep!
Yellow
Rare
Increase passing ability when positioned toward the front upon approaching late-race. (Sprint)
Plan X
Yellow
Normal
Slightly increase velocity when followed by another runner directly behind for a long time.
Playtime's Over!
Yellow
Normal
Slightly increase velocity mid-race. (Late Surger)
Position Pilfer
Blue
Normal
Slightly decrease fatigue mid-race. (Pace Chaser)
Preferred Position
Yellow
Normal
Slightly increase ability to break out of the pack on the final corner. (Pace Chaser)
Prepared to Pass
Yellow
Normal
Slightly increase velocity when passing another runner late-race. (Long)
Pressure
Yellow
Unique
Greatly Increase velocity in a true display of skill with 200m remaining after racing calmly.
Prideful King
Yellow
Normal
Slightly widen the margin when positioned toward the front early-race. (Mile)
Productive Plan
Yellow
Rare
Increase velocity on a corner with skilled turning.
Professor of Curvature
Yellow
Normal
Increase navigation early-race.
Prudent Positioning
Blue
Unique
Greatly recover endurance when well-positioned mid-race.
Pure Heart
Blue
Rare
Decrease fatigue mid-race. (Pace Chaser)
Race Planner
Green
Normal
Increase performance in rainy weather.
Rainy Days ◎
Green
Normal
Moderately increase performance in rainy weather.
Rainy Days ◯
Yellow
Normal
Slightly increase velocity when passing another runner mid-race.
Ramp Up
Yellow
Unique
Slightly swell with the determination to be number one when positioned toward the front in the second half of the race.
Red Ace
Yellow
Unique
Increase acceleration by shifting gears when positioned toward the front on the final corner or later.
Red Shift/LP1211-M
Blue
Rare
Recover endurance late-race. (Late Surger)
Relax
Yellow
Unique
Swell with the determination to be number one when positioned toward the front in the second half of the race.
Resplendent Red Ace
Red
Normal
Slightly dull movement for runners ahead when not in the lead early-race. (Front Runner)
Restart
Blue
Rare
Reduce fatigue on an uphill. (Front Runner)
Restless
Green
Normal
Increase performance on right-handed tracks.
Right-Handed ◎
Green
Normal
Moderately increase performance on right-handed tracks.
Right-Handed ◯
Yellow
Rare
Increase velocity when passing another runner on the outside on the final corner. (Late Surger)
Rising Dragon
Yellow
Normal
Moderately increase velocity in the second half of the race, but also greatly increase fatigue sometimes.
Risky Business
Blue
Normal
Slightly decrease fatigue when positioned toward the front mid-race. (Medium)
Rosy Outlook
Green
Rare
Attempt to gain an especially large lead and keep it until the finish. (Front Runner)
Runaway
Negative/Purple
Normal
Moderately increase fatigue when in the lead by too large of a margin.
Running Idle
Yellow
Rare
Increase acceleration on a straight.
Rushing Gale!
Negative/Purple
Normal
Decrease performance at Sapporo Racecourse.
Sapporo Racecourse x
Green
Normal
Increase performance at Sapporo Racecourse.
Sapporo Racecourse ◎
Green
Normal
Moderately increase performance at Sapporo Racecourse.
Sapporo Racecourse ◯
Yellow
Unique
Increase velocity in a dash for the lead after running calmly and according to plan up until the final straight.
Schwarzes Schwert
Yellow
Normal
Slightly increase acceleration when not in the lead mid-race. (Front Runner)
Second Wind
Yellow
Unique
Increase velocity with beastly strength when passing another runner on the outside on the final corner or later. If the user engaged in a challenge mid-race, greatly increase velocity instead.
Shadow Break
Blue
Normal
Slightly recover endurance after activating many skills late-race.
Shake It Out
Red
Normal
Slightly startle other runners late-race. (Late Surger)
Sharp Gaze
Yellow
Rare
Moderately increase acceleration when positioned toward the back mid-race. (Pace Chaser)
Shatterproof
Yellow
Normal
Slightly increase passing ability when positioned toward the front mid-race. (Mile)
Shifting Gears
Yellow
Unique
Increase acceleration with a pow, a wow, and a bang when well-positioned upon approaching the final straight.
Shooting for Victory!
Yellow
Unique
Ride the momentum to increase velocity and very slightly increase acceleration after passing another runner toward the front late-race.
Shooting Star
Yellow
Normal
Slightly increase ability to navigate smoothly. (Pace Chaser)
Shrewd Step
Yellow
Rare
Avoid becoming surrounded early-race. (Front Runner)
Sixth Sense
Yellow
Unique
Greatly increase velocity with flashy footwork when closing gap to runners ahead on the final straight.
Sky-High Teio Step
Blue
Rare
Decrease fatigue mid-race. (End Closer)
Sleeping Lion
Yellow
Normal
Slightly increase acceleration late-race. (Late Surger)
Slick Surge
Yellow
Normal
Slightly decrease wind resistance when following directly behind another runner.
Slipstream
Red
Normal
Moderately narrow the field of view for runner ahead late-race. (Long)
Smoke Screen
Green
Normal
Increase performance in snowy weather.
Snowy Days ◎
Green
Normal
Moderately increase performance in snowy weather.
Snowy Days ◯
Blue
Normal
Slightly decrease fatigue when moving sideways. (Medium)
Soft Step
Yellow
Unique
Become empowered to keep the spotlight when positioned toward the front and close to the runner behind on a straight mid-race.
SPARKLY☆STARDOM
Red
Normal
Slightly steal velocity from runners behind when positioned toward the front mid-race. (Mile)
Speed Eater
Yellow
Rare
Increase the ability to break out of the pack on the final corner. (Pace Chaser)
Speed Star
Negative/Purple
Normal
Moderately decrease performance in spring.
Spring Runner x
Green
Normal
Moderately increase performance in spring.
Spring Runner ◎
Green
Normal
Moderately increase performance in spring.
Spring Runner ◯
Yellow
Normal
Moderately increase velocity on a corner. (Sprint)
Sprint Corners ◎
Yellow
Normal
Slightly increase velocity on a corner. (Sprint)
Sprint Corners ◯
Yellow
Normal
Moderately increase velocity on a straight. (Sprint)
Sprint Straightaways ◎
Yellow
Normal
Slightly increase velocity on a straight. (Sprint)
Sprint Straightaways ◯
Yellow
Normal
Slightly increase acceleration on a straight. (Sprint)
Sprinting Gear
Yellow
Rare
Increase ability to maintain the lead when leading by a large margin mid-race. (Sprint)
Staggering Lead
Red
Normal
Very slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long)
Stamina Eater
Red
Rare
Slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long)
Stamina Siphon
Blue
Normal
Slightly decrease fatigue upon approaching mid-race. (Pace Chaser)
Stamina to Spare
Negative/Purple
Normal
Moderately decrease performance over non-standard distances (non-multiples of 400m)
Standard Distance x
Green
Normal
Increase performance over standard distances (multiples of 400m).
Standard Distance ◎
Green
Normal
Moderately increase performance over standard distances (multiples of 400m).
Standard Distance ◯
Blue
Normal
Slightly decrease fatigue mid-race. (End Closer)
Standing By
Yellow
Normal
Slightly increase ability to fight back when passed by another runner on the final corner. (Medium)
Steadfast
Yellow
Rare
Increase acceleration when passing another runner mid-race. (Mile)
Step on the Gas!
Red
Normal
Slightly cause panic in and very slightly dull movement for runners ahead when positioned toward the back early-race. (Sprint)
Stop Right There!
Yellow
Normal
Slightly improve running on a downhill. (Pace Chaser)
Straight Descent
Yellow
Normal
Slightly increase acceleration on a straight.
Straightaway Acceleration
Yellow
Normal
Slightly increase velocity on a straight.
Straightaway Adept
Blue
Normal
Slightly recover endurance on a straight.
Straightaway Recovery
Yellow
Normal
Slightly increase acceleration on a straight in the last spurt. (End Closer)
Straightaway Spurt
Yellow
Normal
Slightly widen field of view when positioned toward the back late-race. (End Closer)
Strategist
Yellow
Normal
Slightly widen field of view with heightened observation mid-race. (Late Surger)
Studious
Yellow
Rare
Move up in preparation to close the gap when positioned toward the back late-race. (End Closer)
Sturm und Drang
Red
Normal
Slightly increase fatigue for end closers early-race.
Subdued End Closers
Red
Normal
Slightly increase fatigue for front runners early-race.
Subdued Front Runners
Red
Normal
Slightly increase fatigue for late surgers early-race.
Subdued Late Surgers
Red
Normal
Slightly increase fatigue for pace chasers early-race.
Subdued Pace Chasers
Negative/Purple
Normal
Moderately decrease performance in summer.
Summer Runner x
Green
Normal
Increase performance in summer.
Summer Runner ◎
Green
Normal
Moderately increase performance in summer.
Summer Runner ◯
Green
Normal
Increase performance in sunny weather.
Sunny Days ◎
Green
Normal
Moderately increase performance in sunny weather.
Sunny Days ◯
Green
Rare
Good things may happen when in bracket 7.
Super Lucky Seven
Blue
Unique
Recover endurance with a glance at nearby runners when positioned toward the back on the final corner.
Super-Duper Climax
Blue
Unique
Moderately recover endurance with a glance at nearby runners when positioned toward the back on the final corner.
Super-Duper Stoked
Blue
Unique
Greatly recover endurance with a gentle light when overtaken toward the back mid-race.
Superior Heal
Yellow
Rare
Increase velocity when close to many runners.
Superstan
Blue
Rare
Recover endurance on a corner with efficient turning.
Swinging Maestro
Green
Normal
Moderately increase performance when many runner share a sympathetic heart.
Sympathy
Yellow
Normal
Slightly increase acceleration when positioned toward the back mid-race. (Pace Chaser)
Tactical Tweak
Yellow
Normal
Slightly increase velocity after activating many skills mid-race.
Tail Held High
Yellow
Rare
Increase ability to go to the front early-race. (Front Runner)
Taking the Lead
Red
Rare
Increase fatigue for rushed runners behind when positioned toward the front mid-race.
Tantalizing Trick
Green
Normal
Increase performance when the favorite is using the same strategy.
Target in Sight ◎
Green
Normal
Moderately increase performance when the favorite is using the same strategy.
Target in Sight ◯
Yellow
Rare
Moderately increase ability to navigate smoothly. (Pace Chaser)
Technician
Red
Normal
Slightly decrease velocity of runners ahead when positioned toward the back late-race. (Medium)
Tether
Yellow
Rare
Widen field of view with heightened observation mid-race. (Late Surger)
The Bigger Picture
Yellow
Rare
Moderately widen field of view with situational awareness when moving sideways. (End Closer)
The Coast Is Clear!
Yellow
Unique
Increase velocity with the determination to not be overtaken when positioned toward the front on the final corner.
The Duty of Dignity Calls
Yellow
Unique
Increase velocity by drawing on all remaining strength when in the lead by a fair margin in the second half of the race.
The View from the Lead is Mine!
Yellow
Unique
Increase velocity with royal brilliance when positioned toward the front and close to the runner ahead or behind on the final corner or later.
This Dance Is for Vittoria!
Yellow
Normal
Moderately avoid becoming surrounded for a medium duration when positioned toward the back mid-race. (Medium)
Thunderbolt Step
Negative/Purple
Normal
Decrease performance at Tokyo Racecourse.
Tokyo Racecourse x
Green
Normal
Increase performance at Tokyo Racecourse.
Tokyo Racecourse ◎
Green
Normal
Moderately increase performance at Tokyo Racecourse.
Tokyo Racecourse ◯
Yellow
Normal
Slightly increase velocity when engaged in a challenge mid-race. (Dirt)
Top Pick
Blue
Rare
Decrease fatigue when positioned toward the front mid-race. (Medium)
Trackblazer
Yellow
Rare
Increase velocity when engaged in a challenge mid-race. (Dirt)
Trending in the Charts!
Red
Normal
Slightly increase fatigue for rushed runners behind when positioned toward the front mid-race.
Trick (Front)
Red
Normal
Slightly increase fatigue for rushed runners ahead when positioned toward the back mid-race.
Trick (Rear)
Blue
Normal
Slightly gain energy with 777m remaining.
Triple 7s
Yellow
Unique
Greatly increase ability to break out of the pack by opening up a path when positioned toward the front with 200m remaining.
Triumphant Pulse
Yellow
Rare
Increase acceleration on a straight. (Sprint)
Turbo Sprint
Blue
Unique
Recover endurance and moderately increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race.
U=ma2
Yellow
Normal
Slightly increase velocity when close to many runners.
Uma Stan
Yellow
Rare
Increase abilty to keep the lead on the final corner. (Front Runner)
Unrestrained
Blue
Rare
Recover endurance when surrounded mid-race.
Unruffled
Yellow
Rare
Increase ability to fight back when passed by another runner on the final corner. (Medium)
Unyielding
Yellow
Normal
Slightly increase passing ability. (Mile)
Unyielding Spirit
Yellow
Normal
Slightly increase positioning ability when positioned toward the front mid-race. (Medium)
Up-Tempo
Yellow
Normal
Slightly increase passing ability when positioned toward the back late-race. (Mile)
Updrafters
Yellow
Unique
Moderately increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.
V Is for Victory!
Yellow
Rare
Increase ability to maintain the lead when leading by a fair margin mid-race. (Long)
Vanguard Spirit
Yellow
Unique
Hang on to the advantage when positioned toward the front with energy to spare on the final straight.
Victoria por Plancha ☆
Blue
Normal
Slightly decrease fatigue and very slightly increase acceleration when positioned toward the back mid-race. (Sprint)
Wait-and-See
Yellow
Unique
Slightly increase velocity with a long spurt starting halfway through the race.
Warning Shot!
Blue
Normal
Slightly decrease fatigue, then very slightly decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile)
Watchful Eye
Green
Normal
Increase performance on good, soft, and heavy ground.
Wet Conditions ◎
Green
Normal
Moderately increase performance on good, soft, and heavy ground.
Wet Conditions ◯
Yellow
Unique
Increase velocity with a strong turn of foot when passing another runner toward the back on the final straight.
Where There's a Will, There's a Way
Negative/Purple
Normal
Moderately decrease performance in winter.
Winter Runner x
Green
Normal
Increase performance in winter.
Winter Runner ◎
Green
Normal
Moderately increase performance in winter.
Winter Runner ◯
Yellow
Unique
Become stronger at challenging rivals and moderately increase velocity when positioned toward the front with 200m or less remaining.
Xceleration
Yellow
Unique
Increase velocity on the final straight after passing another runner on the outside toward the back on the final corner or later.
You and Me! One-on-One!
Yellow
Unique
Kick forward hard with renewed vigor when starting to get tired while well-positioned halfway through the race.
YUMMY☆SPEED!
Yellow
Unique
Increase velocity by deriving the winning equation when passing another runner toward the front on the final corner or later.
∴win Q.E.D.
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