|
Skill Type
|
|
Skill Category
|
|
Skill Effect
|
|
Skill
|
|
Yellow
|
|
Unique
|
|
Gain momentum and begin to advance when passing another runner while well-positioned around halfway through the race.
|
|
#LookatCurren
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity on an uphill. (Late Surger)
|
|
1,500,000 CC
|
|
Yellow
|
|
Rare
|
|
Increase velocity on an uphill. (Late Surger)
|
|
15,000,000 CC
|
|
Yellow
|
|
Unique
|
|
Slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.
|
|
1st Place Kiss☆
|
|
Yellow
|
|
Unique
|
|
Increase velocity enthusiastically when positioned toward the front in the second half of the race after recovering endurance with a skill.
|
|
A Kiss for Courage
|
|
Yellow
|
|
Unique
|
|
Increase velocity with pretty princess power when engaged in a challenge on the final straight.
|
|
A Princess Must Seize Victory!
|
|
Blue
|
|
Normal
|
|
Slightly recover endurance late-race. (Late Surger)
|
|
A Small Breather
|
|
Yellow
|
|
Normal
|
|
Slightly increase acceleration when passing another runner mid-race. (Mile)
|
|
Acceleration
|
|
Red
|
|
Rare
|
|
Intimidate runners behind when positioned towards the front early-race. (Sprint)
|
|
Adored by All
|
|
Blue
|
|
Rare
|
|
Regain the energy to run when close to exhausting strength. (Long)
|
|
Adrenaline Rush
|
|
Blue
|
|
Normal
|
|
Slightly reduce fatigue on a downhill. (End Closer)
|
|
After-School Stroll
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity when well-positioned on a straight in the last spurt. (Medium)
|
|
All I've Got
|
|
Red
|
|
Rare
|
|
Startle other runners late-race. (Late Surger)
|
|
All-Seeing Eyes
|
|
Yellow
|
|
Unique
|
|
Moderatety increase velocity steadily with a long spurt starting halfway through the race.
|
|
Anchors Aweigh!
|
|
Yellow
|
|
Unique
|
|
Increase acceleration at an opportune moment when in the lead on a corner late-race.
|
|
Angling and Scheming
|
|
Yellow
|
|
Unique
|
|
Increase velocity with a blazing spirit when pressured by another runner in the front part of the pack on the final corner or later.
|
|
Arrows Whistle, Shadows Disperse
|
|
Red
|
|
Rare
|
|
Dull movement for runners ahead when positioned toward the back early-race. (Mile)
|
|
Battle Formation
|
|
Blue
|
|
Normal
|
|
Slightly recover endurance when positioned toward the back upon approaching mid-race. (Late Surger)
|
|
Be Still
|
|
Yellow
|
|
Rare
|
|
Increase velocity on a straight.
|
|
Beeline Burst
|
|
Yellow
|
|
Unique
|
|
Greatly increase velocity on the final straight after passing another runner 3 times late-race.
|
|
Behold Thine Emperor's Divine Might
|
|
Yellow
|
|
Rare
|
|
Increase passing ability. (Mile)
|
|
Big-Sisterly
|
|
Yellow
|
|
Unique
|
|
Increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.
|
|
Blazing Pride
|
|
Yellow
|
|
Rare
|
|
Increase spurting ability when positioned toward the back late-race. (Sprint)
|
|
Blinding Flash
|
|
Yellow
|
|
Unique
|
|
Increase velocity with strong willpower on the final straight after passing another runner in the front part of the pack on the final corner or later.
|
|
Blue Rose Closer
|
|
Yellow
|
|
Unique
|
|
Increase velocity with a surge of great fortune when pressured by another runner toward the back in the second half of the race.
|
|
Bountiful Harvest
|
|
Blue
|
|
Rare
|
|
Recover endurance on a straight.
|
|
Breath of Fresh Air
|
|
Yellow
|
|
Rare
|
|
Burn bright with team spirit, increasing vigor in proportion to the total Guts of racing team members late-race.
|
|
Burning Spirit GUTS
|
|
Yellow
|
|
Rare
|
|
Burn bright with team spirit, increasing acceleration in proportion to the total Power of racing team members late-race.
|
|
Burning Spirit PWR
|
|
Yellow
|
|
Rare
|
|
Burn bright with team spirit, increasing velocity in proportion to the total Speed of racing team members mid-race.
|
|
Burning Spirit SPD
|
|
Blue
|
|
Rare
|
|
Burn bright with team spirit, recovering endurance in proportion to the total Stamina of racing team members mid-race.
|
|
Burning Spirit STA
|
|
Yellow
|
|
Rare
|
|
Burn bright with team spirit, increasing strategic navigation in proportion to the total Wit of racing team members early-race.
|
|
Burning Spirit WIT
|
|
Yellow
|
|
Unique
|
|
Increase velocity in a true display of skill with 200m remaining after racing calmly.
|
|
Call Me King
|
|
Blue
|
|
Rare
|
|
Decrease fatigue upon approaching mid-race. (Pace Chaser)
|
|
Calm and Collected
|
|
Blue
|
|
Normal
|
|
Slightly recover endurance when surrounded mid-race.
|
|
Calm in a Crowd
|
|
Yellow
|
|
Rare
|
|
Greatly increase navigation early-race.
|
|
Center Stage
|
|
Yellow
|
|
Unique
|
|
Greatly increase velocity with an indomitable fighting spirit on the final straight after being on the heels of another runner toward the front of the final corner or later.
|
|
Certain Victory
|
|
Yellow
|
|
Rare
|
|
Increase passing ability when positioned toward the front mid-race. (Mile)
|
|
Changing Gears
|
|
Yellow
|
|
Unique
|
|
Chase after an unseen friend when in midpack in the second half of the race, moderately increasing velocity steadily and very slightly intimidating runners ahead.
|
|
Chasing After You
|
|
Yellow
|
|
Rare
|
|
Widen field of view with heightened observation early-race. (Medium)
|
|
Clairvoyance
|
|
Yellow
|
|
Unique
|
|
Moderately increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race.
|
|
Class Rep + Speed = Bakushin
|
|
Blue
|
|
Unique
|
|
Recover endurance when well-positioned mid-race.
|
|
Clear Heart
|
|
Green
|
|
Normal
|
|
Increase performance in cloudy weather.
|
|
Cloudy Days ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance in cloudy weather.
|
|
Cloudy Days ◯
|
|
Yellow
|
|
Rare
|
|
Increase velocity when well-positioned on a straight in the last spurt. (Medium)
|
|
Come What May
|
|
Green
|
|
Normal
|
|
Increase performance when many other runners are using the same strategy.
|
|
Competitive Spirit ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance when many other runners are using the same strategy.
|
|
Competitive Spirit ◯
|
|
Yellow
|
|
Rare
|
|
Decrease time lost to slow starts.
|
|
Concentration
|
|
Yellow
|
|
Unique
|
|
Increase acceleration with blazing passion when aiming for the front from midpack on the final corner.
|
|
Condor's Fury
|
|
Blue
|
|
Rare
|
|
Decrease fatigue by taking a breather upon entering a straight. (Long)
|
|
Cooldown
|
|
Yellow
|
|
Unique
|
|
Slightly hang on to the advantage when positioned toward the front with energy to spare on the final straight.
|
|
Corazón ☆ Ardiente
|
|
Yellow
|
|
Normal
|
|
Slightly increase acceleration on a corner with masterful turning.
|
|
Corner Acceleration ◯
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity on a corner with skilled turning.
|
|
Corner Adept ◯
|
|
Yellow
|
|
Rare
|
|
Increase acceleration on a corner with masterful turning.
|
|
Corner Connoisseur
|
|
Blue
|
|
Normal
|
|
Slightly recover endurance on a corner with efficient turning.
|
|
Corner Recovery ◯
|
|
Yellow
|
|
Normal
|
|
Slightly increase passing ability when positioned toward the front upon approaching late-race. (Sprint)
|
|
Countermeasure
|
|
Yellow
|
|
Rare
|
|
Widen field of view when positioned toward the back late-race. (End Closer)
|
|
Crusader
|
|
Yellow
|
|
Unique
|
|
Become stronger at challenging rivals and increase velocity when positioned toward the front with 200m or less remaining.
|
|
Cut and Drive!
|
|
Yellow
|
|
Unique
|
|
Increase ability to break out of the pack when engaged in a challenge in midpack on the final corner.
|
|
Dancing in the Leaves
|
|
Blue
|
|
Unique
|
|
Recover endurance by relaxing after activating 2 skills mid-race.
|
|
Dazzl'n ♪ Diver
|
|
Red
|
|
Rare
|
|
Moderately narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser)
|
|
Dazzling Disorientation
|
|
Blue
|
|
Normal
|
|
Slightly decrease fatigue by taking a breather upon entering a straight (Long)
|
|
Deep Breaths
|
|
Yellow
|
|
Rare
|
|
Moderately improve running on a downhill. (Pace Chaser)
|
|
Determined Descent
|
|
Red
|
|
Normal
|
|
Slighty narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser)
|
|
Disorient
|
|
Yellow
|
|
Normal
|
|
Moderately avoid becoming surrounded early-race. (Front Runner)
|
|
Dodging Danger
|
|
Red
|
|
Rare
|
|
Decrease velocity of runners ahead when positioned toward the back late-race. (Medium)
|
|
Dominator
|
|
Yellow
|
|
Normal
|
|
Slightly increase ability to go to the front early-race. (Front Runner)
|
|
Early Lead
|
|
Yellow
|
|
Normal
|
|
Very slightly increase velocity for a medium duration when positioned toward the back mid-race. (End Closer)
|
|
Early Start
|
|
Yellow
|
|
Unique
|
|
Moderately increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.
|
|
Empress's Pride
|
|
Yellow
|
|
Rare
|
|
Increase acceleration on a straight in the last spurt. (End Closer)
|
|
Encroaching Shadow
|
|
Yellow
|
|
Normal
|
|
Moderately increase velocity on a corner. (End Closer)
|
|
End Closer Corners ◎
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity on a corner. (End Closer)
|
|
End Closer Corners ◯
|
|
Green
|
|
Normal
|
|
Increase ability to get into a good position. (End Closer)
|
|
End Closer Savvy ◎
|
|
Green
|
|
Normal
|
|
Moderately increase ability to get into a good position. (End Closer)
|
|
End Closer Savvy ◯
|
|
Yellow
|
|
Normal
|
|
Moderately increase velocity on a straight. (End Closer)
|
|
End Closer Straightaways ◎
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity on a straight. (End Closer)
|
|
End Closer Straightaways ◯
|
|
Yellow
|
|
Rare
|
|
Increase ability to go to the front mid-race. (Front Runner)
|
|
Escape Artist
|
|
Yellow
|
|
Unique
|
|
Increase velocity when starting to make a move from a position toward the front mid-race.
|
|
Eternal Moments
|
|
Blue
|
|
Unique
|
|
Suck endurance from runners ahead when well-positioned and pressured by another runner mid-race.
|
|
Every Rose Has Its Fangs
|
|
Blue
|
|
Normal
|
|
Slightly regain the energy to run when close to exhausting strength. (Long)
|
|
Extra Tank
|
|
Green
|
|
Rare
|
|
Increase performance in fall, boosting Speed and Power.
|
|
Fall Frenzy
|
|
Negative/Purple
|
|
Normal
|
|
Moderately decrease performance in fall.
|
|
Fall Runner x
|
|
Green
|
|
Normal
|
|
Increase performance in fall.
|
|
Fall Runner ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance in fall.
|
|
Fall Runner ◯
|
|
Yellow
|
|
Rare
|
|
Increase velocity mid-race. (Late Surger)
|
|
Fast and Furious
|
|
Yellow
|
|
Normal
|
|
Slightly increase ability to go to the front mid-race. (Front Runner)
|
|
Fast-Paced
|
|
Yellow
|
|
Unique
|
|
Moderately increase acceleration in an attempt to move up on a corner late-race.
|
|
Feel the Burn!
|
|
Yellow
|
|
Normal
|
|
Slightly increase acceleration for a medium duration when trying to pass another runner. (Late Surger)
|
|
Fighter
|
|
Yellow
|
|
Normal
|
|
Slightly increase ability to keep the lead on the final corner. (Front Runner)
|
|
Final Push
|
|
Green
|
|
Normal
|
|
Increase performance on firm ground.
|
|
Firm Conditions ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance on firm ground.
|
|
Firm Conditions ◯
|
|
Yellow
|
|
Unique
|
|
Increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.
|
|
Flashy☆Landing
|
|
Yellow
|
|
Unique
|
|
Increase velocity when passing another runner toward the front on the final corner. If passing toward the back, increase acceleration instead.
|
|
Flowery ☆ Maneuver
|
|
Red
|
|
Normal
|
|
Slightly increase fatigue for end closers mid-race.
|
|
Flustered End Closers
|
|
Red
|
|
Normal
|
|
Slightly increase fatigue for front runners mid-race.
|
|
Flustered Front Runners
|
|
Red
|
|
Normal
|
|
Slightly increase fatigue for late surgers mid-race.
|
|
Flustered Late Surgers
|
|
Red
|
|
Normal
|
|
Slightly increase fatigue for pace chasers mid-race.
|
|
Flustered Pace Chasers
|
|
Yellow
|
|
Normal
|
|
Slightly decrease time lost to slow starts.
|
|
Focus
|
|
Yellow
|
|
Unique
|
|
Moderately increase velocity with a strong turn of foot when passing another runner toward the back on the final straight.
|
|
Focused Mind
|
|
Yellow
|
|
Normal
|
|
Moderately prepare to aim for the front late-race. (Dirt)
|
|
Forward, March!
|
|
Red
|
|
Normal
|
|
Increase time needed for end closers to calm down when they become rushed.
|
|
Frenzied End Closers
|
|
Red
|
|
Normal
|
|
Increase time needed for front runners to calm down when they become rushed.
|
|
Frenzied Front Runners
|
|
Red
|
|
Normal
|
|
Increase time needed for late surgers to calm down when they become rushed.
|
|
Frenzied Late Surgers
|
|
Red
|
|
Normal
|
|
Increase time needed for pace chasers to calm down when they become rushed.
|
|
Frenzied Pace Chasers
|
|
Yellow
|
|
Normal
|
|
Moderately increase velocity on a corner. (Front Runner)
|
|
Front Runner Corners ◎
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity on a corner. (Front Runner)
|
|
Front Runner Corners ◯
|
|
Green
|
|
Normal
|
|
Increase ability to get into a good position. (Front Runner)
|
|
Front Runner Savvy ◎
|
|
Green
|
|
Normal
|
|
Moderately increase ability to get into a good position. (Front Runner)
|
|
Front Runner Savvy ◯
|
|
Yellow
|
|
Normal
|
|
Moderately increase velocity on a straight. (Front Runner)
|
|
Front Runner Straightaways ◎
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity on a straight. (Front Runner)
|
|
Front Runner Straightaways ◯
|
|
Yellow
|
|
Rare
|
|
Increase passing ability when positioned toward the back late-race. (Mile)
|
|
Furious Feat
|
|
Yellow
|
|
Unique
|
|
Increase velocity when positioned toward the front after making it to the final straight without faltering.
|
|
G00 1st. F∞;
|
|
Negative/Purple
|
|
Normal
|
|
Moderately decrease performance G1 or otherwise important races.
|
|
G1 Averseness
|
|
Yellow
|
|
Normal
|
|
Slightly increase spurting ability when positioned toward the back late-race. (Sprint)
|
|
Gap Closer
|
|
Negative/Purple
|
|
Normal
|
|
Moderately increase time lost to slow starts.
|
|
Gatekept
|
|
Yellow
|
|
Unique
|
|
Increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race.
|
|
Genius x Bakushin = Victory
|
|
Yellow
|
|
Unique
|
|
Increase ability to break out of the pack when well-positioned and close to the runner ahead on the final straight.
|
|
Give Mummy a Hug ♡
|
|
Yellow
|
|
Normal
|
|
Moderately increase navigation late-race.
|
|
Go with the Flow
|
|
Blue
|
|
Rare
|
|
Reduce fatigue on a downhill. (End Closer)
|
|
Go-Home Specialist
|
|
Blue
|
|
Rare
|
|
Recover endurance mid-race. (Pace Chaser)
|
|
Gourmand
|
|
Yellow
|
|
Normal
|
|
Slightly increase acceleration after activating many skills early-race.
|
|
Groundwork
|
|
Green
|
|
Normal
|
|
Increase performance at Hakodate Racecourse.
|
|
Hakodate Racecourse ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance at Hakodate Racecourse.
|
|
Hakodate Racecourse ◯
|
|
Negative/Purple
|
|
Normal
|
|
Decrease performance at Hanshin Racecourse.
|
|
Hanshin Racecourse x
|
|
Green
|
|
Normal
|
|
Increase performance at Hanshin Racecourse.
|
|
Hanshin Racecourse ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance at Hanshin Racecourse.
|
|
Hanshin Racecourse ◯
|
|
Yellow
|
|
Rare
|
|
Moderately increase acceleration for a medium duration when trying to pass another runner. (Late Surger)
|
|
Hard Worker
|
|
Yellow
|
|
Normal
|
|
Moderately widen field of view with heigthened observation early-race. (Medium)
|
|
Hawkeye
|
|
Yellow
|
|
Normal
|
|
Slightly increase acceleration when positioned toward the front late-race. (Pace Chaser)
|
|
Head-On
|
|
Red
|
|
Normal
|
|
Slightly decrease velocity of end closers late-race.
|
|
Hesitant End Closers
|
|
Red
|
|
Normal
|
|
Slightly decrease velocity of front runners late-race.
|
|
Hesitant Front Runners
|
|
Red
|
|
Normal
|
|
Slightly decrease velocity of late surgers late-race.
|
|
Hesitant Late Surgers
|
|
Red
|
|
Normal
|
|
Slightly decrease velocity of pace chasers late-race.
|
|
Hesitant Pace Chasers
|
|
Yellow
|
|
Normal
|
|
Slightly improve running on an uphill.
|
|
Highlander
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity in the last spurt.
|
|
Homestretch Haste
|
|
Yellow
|
|
Normal
|
|
Slightly increase ability to maintain the lead when leading by a large margin mid-race. (Sprint)
|
|
Huge Lead
|
|
Blue
|
|
Normal
|
|
Slightly recover endurance mid-race. (Pace Chaser)
|
|
Hydrate
|
|
Yellow
|
|
Normal
|
|
Slightly widen field of view with situational awareness when moving sideways. (End Closer)
|
|
I Can See Right Through You
|
|
Yellow
|
|
Unique
|
|
Moderately increaase velocity with an arousal of fighting spirit when positioned 3rd and about to lose late-race.
|
|
I Can Win Sometimes, Right?
|
|
Yellow
|
|
Unique
|
|
Aim for the front with unwavering determination when passing another runner from midpack or further back on a corner late-race.
|
|
I Never Goof Up!
|
|
Yellow
|
|
Unique
|
|
Clear a path forward with the power of divination when the way ahead is jammed late-race.
|
|
I See Victory in My Future!
|
|
Yellow
|
|
Normal
|
|
Burn bright with team spirit, very slightly increasing vigor in proportion to the total Guts of racing team members late-race.
|
|
Ignited Spirit GUTS
|
|
Yellow
|
|
Normal
|
|
Burn bright with team spirit, slightly increasing acceleration in proportion to the total Power of racing team members late-race.
|
|
Ignited Spirit PWR
|
|
Yellow
|
|
Normal
|
|
Burn bright with team spirit, slightly increasing velocity in proportion to the total Speed of racing team members mid-race.
|
|
Ignited Spirit SPD
|
|
Blue
|
|
Normal
|
|
Burn bright with team spirit, slightly recovering endurance in proportion to the total Stamina of racing team members mid-race.
|
|
Ignited Spirit STA
|
|
Yellow
|
|
Normal
|
|
Burn bright with team spirit, slightly increasing strategic navigation in proportion to the total Wit of racing team members early-race.
|
|
Ignited Spirit WIT
|
|
Red
|
|
Rare
|
|
Narrow the field of view for runners ahead of late-race. (Long)
|
|
Illusionist
|
|
Yellow
|
|
Rare
|
|
Increase velocity in the last spurt.
|
|
In Body and Mind
|
|
Blue
|
|
Rare
|
|
Recover endurance when passed by another runner mid-race.
|
|
Indomitable
|
|
Yellow
|
|
Rare
|
|
Increase velocity when near the inner rail on the final corner. (Long)
|
|
Innate Experience
|
|
Negative/Purple
|
|
Normal
|
|
Moderately decrease performance in brackets 1-3.
|
|
Inner Post Averseness
|
|
Green
|
|
Normal
|
|
Increase performance in brackets 1-3.
|
|
Inner Post Proficiency ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance in brackets 1-3.
|
|
Inner Post Proficiency ◯
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity when near the inner rail on the final corner. (Long)
|
|
Inside Scoop
|
|
Red
|
|
Normal
|
|
Slightly unnerve runners in focus late-race. (End Closer)
|
|
Intense Gaze
|
|
Red
|
|
Normal
|
|
Moderately intimidate runners behind when positioned toward the front early-race. (Sprint)
|
|
Intimidate
|
|
Blue
|
|
Unique
|
|
Moderately recover endurance and slightly increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race.
|
|
Introduction to Physiology
|
|
Blue
|
|
Rare
|
|
Recover endurance when the way ahead is jammed early-race or mid-race.
|
|
Iron Will
|
|
Yellow
|
|
Rare
|
|
Increase velocity when passing another runner mid-race.
|
|
It's On!
|
|
Yellow
|
|
Unique
|
|
Increase velocity with flaring fighting spirit when positioned 3rd and about to lose late-race.
|
|
Just a Little Farther!
|
|
Blue
|
|
Rare
|
|
Decrease fatigue, then moderately decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile)
|
|
Keen Eye
|
|
Yellow
|
|
Unique
|
|
Moderately increase acceleration steadily with a wink when starting to make a move from midpack in the second half of the race.
|
|
KEEP IT REAL.
|
|
Yellow
|
|
Normal
|
|
Slightly increase ability to maintain the lead when leading by a fair margin mid-race. (Long)
|
|
Keeping the Lead
|
|
Yellow
|
|
Rare
|
|
Increase positioning ability when positioned toward the front mid-race. (Medium)
|
|
Killer Tunes
|
|
Negative/Purple
|
|
Normal
|
|
Decrease performance at Kokura Racecourse.
|
|
Kokura Racecourse x
|
|
Green
|
|
Normal
|
|
Increase performance at Kokura Racecourse.
|
|
Kokura Racecourse ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance at Kokura Racecourse.
|
|
Kokura Racecourse ◯
|
|
Negative/Purple
|
|
Normal
|
|
Decrease performance at Kyoto Racecourse.
|
|
Kyoto Racecourse x
|
|
Green
|
|
Normal
|
|
Increase performance at Kyoto Racecourse.
|
|
Kyoto Racecourse ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance at Kyoto Racecourse.
|
|
Kyoto Racecourse ◯
|
|
Yellow
|
|
Rare
|
|
Increase navigation late-race.
|
|
Lane Legerdemain
|
|
Yellow
|
|
Normal
|
|
Moderately increase velocity on a corner. (Late Surger)
|
|
Late Surger Corners ◎
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity on a corner. (Late Surger)
|
|
Late Surger Corners ◯
|
|
Green
|
|
Normal
|
|
Increase ability to get into a good position. (Late Surger)
|
|
Late Surger Savvy ◎
|
|
Green
|
|
Normal
|
|
Moderately increase ability to get into a good position. (Late Surger)
|
|
Late Surger Savvy ◯
|
|
Yellow
|
|
Normal
|
|
Moderately increase velocity on a straight. (Late Surger)
|
|
Late Surger Straightaways ◎
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity on a straight. (Late Surger)
|
|
Late Surger Straightaways ◯
|
|
Blue
|
|
Normal
|
|
Slightly recover endurance when the way ahead is jammed early-race or mid-race.
|
|
Lay Low
|
|
Yellow
|
|
Rare
|
|
Prepare to aim for the front late-race. (Dirt)
|
|
Lead the Charge!
|
|
Yellow
|
|
Normal
|
|
Slightly increase ability to pass or challenge another runner early-race or mid-race. (Front Runner)
|
|
Leader's Pride
|
|
Green
|
|
Normal
|
|
Increase performance on left-handed tracks.
|
|
Left-Handed ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance on left-handed tracks.
|
|
Left-Handed ◯
|
|
Yellow
|
|
Unique
|
|
Increase velocity when pressured by another runner and running out of energy toward the front on the final corner or later.
|
|
Legacy of the Strong
|
|
Yellow
|
|
Unique
|
|
Increase acceleration in an attempt to move up on a corner late-race.
|
|
Let's Pump Some Iron
|
|
Blue
|
|
Normal
|
|
Slightly regain composure by calming down when the way ahead is jammed. (End Closer)
|
|
Levelheaded
|
|
Blue
|
|
Rare
|
|
Recover endurance when positioned toward the back upon approaching mid-race. (Late Surger)
|
|
Lie in Wait
|
|
Yellow
|
|
Rare
|
|
Avoid becoming surrounded for a medium duration when positioned toward the back mid-race. (Medium)
|
|
Lightning Step
|
|
Yellow
|
|
Unique
|
|
Greatly increase velocity with a dazzling display when just breaking out of the pack toward the front on the final straight.
|
|
Lights of Vaudeville
|
|
Green
|
|
Normal
|
|
Moderately increase performance when no other runners have the heart of a lone wolf.
|
|
Lone Wolf
|
|
Yellow
|
|
Normal
|
|
Moderately increase velocity on a corner. (Long)
|
|
Long Corners ◎
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity on a corner. (Long)
|
|
Long Corners ◯
|
|
Green
|
|
Normal
|
|
Increase performance when 4th favorite or below.
|
|
Long Shot ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance when 4th favorite or below.
|
|
Long Shot ◯
|
|
Yellow
|
|
Normal
|
|
Moderately increase velocity on a straight. (Long)
|
|
Long Straightaways ◎
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity on a straight. (Long)
|
|
Long Straightaways ◯
|
|
Yellow
|
|
Unique
|
|
Moderately clear a path forward with the power of divination when the way ahead is jammed late-race.
|
|
Luck Be with Me!
|
|
Green
|
|
Normal
|
|
Moderately good things may happen when in bracket 7.
|
|
Lucky Seven
|
|
Yellow
|
|
Normal
|
|
Slightly move up in preparation to close the gap when positioned toward the back late-race. (End Closer)
|
|
Masterful Gambit
|
|
Green
|
|
Normal
|
|
Greatly increase performance when no other runners are using the same strategy.
|
|
Maverick ◎
|
|
Green
|
|
Normal
|
|
Increase performance when no other runners are using the same strategy.
|
|
Maverick ◯
|
|
Yellow
|
|
Normal
|
|
Moderately increase velocity on a corner. (Medium)
|
|
Medium Corners ◎
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity on a corner. (Medium)
|
|
Medium Corners ◯
|
|
Yellow
|
|
Normal
|
|
Moderately increase velocity on a straight. (Medium)
|
|
Medium Straightaways ◎
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity on a straight. (Medium)
|
|
Medium Straightaways ◯
|
|
Yellow
|
|
Normal
|
|
Moderately prepare to make for the finish line for a medium duration mid-race. (Sprint)
|
|
Meticulous Measures
|
|
Yellow
|
|
Normal
|
|
Moderately increase velocity on a corner (Mile)
|
|
Mile Corners ◎
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity on a corner (Mile)
|
|
Mile Corners ◯
|
|
Yellow
|
|
Rare
|
|
Widen the margin when positioned toward the front early-race. (Mile)
|
|
Mile Maven
|
|
Yellow
|
|
Normal
|
|
Moderately increase velocity on a straight. (Mile)
|
|
Mile Straightaways ◎
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity on a straight. (Mile)
|
|
Mile Straightaways ◯
|
|
Blue
|
|
Rare
|
|
Decrease fatigue when moving sideways. (Medium)
|
|
Miraculous Step
|
|
Blue
|
|
Normal
|
|
Slightly reduce fatigue on an uphill. (Front Runner)
|
|
Moxie
|
|
Red
|
|
Normal
|
|
Slightly disturb runners directly ahead mid-race. (Medium)
|
|
Murmur
|
|
Red
|
|
Rare
|
|
Disturb runners directly ahead mid-race. (Medium)
|
|
Mystifying Murmur
|
|
Negative/Purple
|
|
Normal
|
|
Decrease performance at Nakayama Racecourse.
|
|
Nakayama Racecourse x
|
|
Green
|
|
Normal
|
|
Increase performance at Nakayama Racecourse.
|
|
Nakayama Racecourse ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance at Nakayama Racecourse.
|
|
Nakayama Racecourse ◯
|
|
Yellow
|
|
Unique
|
|
Increase velocity with smoldering ambition when moving up from midpack on the final corner or later.
|
|
Nemesis
|
|
Yellow
|
|
Normal
|
|
Slightly increase maneuverability when the way ahead is blocked in the last spurt.
|
|
Nimble Navigator
|
|
Yellow
|
|
Rare
|
|
Increase maneuverability when the way ahead is blocked in the last spurt.
|
|
No Stopping Me!
|
|
Negative/Purple
|
|
Normal
|
|
Moderately decrease performance over standard distances (multiples of 400m)
|
|
Non-Standard Distance x
|
|
Green
|
|
Normal
|
|
Increase performance over non-standard distances (non-multiples of 400m)
|
|
Non-Standard Distance ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance over non-standard distances (non-multiples of 400m)
|
|
Non-Standard Distance ◯
|
|
Negative/Purple
|
|
Normal
|
|
Decrease performance at Oi Racecourse.
|
|
Oi Racecourse x
|
|
Green
|
|
Normal
|
|
Increase performance at Oi Racecourse.
|
|
Oi Racecourse ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance at Oi Racecourse.
|
|
Oi Racecourse ◯
|
|
Yellow
|
|
Unique
|
|
Increase velocity and navigation with the pure euphoria of being within breathing distance of precious waifus after passing another runner 2 times.
|
|
OMG! ☆ The Final Sprint (゚∀゚)
|
|
Yellow
|
|
Rare
|
|
Increase acceleration late-race. (Late Surger)
|
|
On Your Left!
|
|
Red
|
|
Normal
|
|
Slightly dull movement for runners ahead when positioned toward the back early-race. (Mile)
|
|
Opening Gambit
|
|
Yellow
|
|
Unique
|
|
Increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.
|
|
Our Ticket to Win!
|
|
Negative/Purple
|
|
Normal
|
|
Moderately decrease performance in brackets 6-8.
|
|
Outer Post Averseness
|
|
Green
|
|
Normal
|
|
Increase performance in brackets 6-8.
|
|
Outer Post Proficiency ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance in brackets 6-8.
|
|
Outer Post Proficiency ◯
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity when passing another runner on the outside on the final corner. (Late Surger)
|
|
Outer Swell
|
|
Yellow
|
|
Rare
|
|
Increase velocity when passing another runner late-race. (Long)
|
|
Overwhelming Pressure
|
|
Yellow
|
|
Normal
|
|
Moderately increase velocity on a corner. (Pace Chaser)
|
|
Pace Chaser Corners ◎
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity on a corner. (Pace Chaser)
|
|
Pace Chaser Corners ◯
|
|
Green
|
|
Normal
|
|
Increase ability to get into a good position. (Pace Chaser)
|
|
Pace Chaser Savvy ◎
|
|
Green
|
|
Normal
|
|
Moderately increase ability to get into a good position. (Pace Chaser)
|
|
Pace Chaser Savvy ◯
|
|
Yellow
|
|
Normal
|
|
Moderately increase velocity on a straight. (Pace Chaser)
|
|
Pace Chaser Straightaways ◎
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity on a straight. (Pace Chaser)
|
|
Pace Chaser Straightaways ◯
|
|
Blue
|
|
Normal
|
|
Slightly recover endurance when passed by another runner mid-race.
|
|
Pace Strategy
|
|
Negative/Purple
|
|
Normal
|
|
Moderately decrease performance when the favorite.
|
|
Paddock Fright
|
|
Blue
|
|
Normal
|
|
Slightly decrease fatigue when determined to pass another runner. (Long)
|
|
Passing Pro
|
|
Yellow
|
|
Rare
|
|
Prepare to make for the finish line for a medium duration mid-race. (Sprint)
|
|
Perfect Prep!
|
|
Yellow
|
|
Rare
|
|
Increase passing ability when positioned toward the front upon approaching late-race. (Sprint)
|
|
Plan X
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity when followed by another runner directly behind for a long time.
|
|
Playtime's Over!
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity mid-race. (Late Surger)
|
|
Position Pilfer
|
|
Blue
|
|
Normal
|
|
Slightly decrease fatigue mid-race. (Pace Chaser)
|
|
Preferred Position
|
|
Yellow
|
|
Normal
|
|
Slightly increase ability to break out of the pack on the final corner. (Pace Chaser)
|
|
Prepared to Pass
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity when passing another runner late-race. (Long)
|
|
Pressure
|
|
Yellow
|
|
Unique
|
|
Greatly Increase velocity in a true display of skill with 200m remaining after racing calmly.
|
|
Prideful King
|
|
Yellow
|
|
Normal
|
|
Slightly widen the margin when positioned toward the front early-race. (Mile)
|
|
Productive Plan
|
|
Yellow
|
|
Rare
|
|
Increase velocity on a corner with skilled turning.
|
|
Professor of Curvature
|
|
Yellow
|
|
Normal
|
|
Increase navigation early-race.
|
|
Prudent Positioning
|
|
Blue
|
|
Unique
|
|
Greatly recover endurance when well-positioned mid-race.
|
|
Pure Heart
|
|
Blue
|
|
Rare
|
|
Decrease fatigue mid-race. (Pace Chaser)
|
|
Race Planner
|
|
Green
|
|
Normal
|
|
Increase performance in rainy weather.
|
|
Rainy Days ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance in rainy weather.
|
|
Rainy Days ◯
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity when passing another runner mid-race.
|
|
Ramp Up
|
|
Yellow
|
|
Unique
|
|
Slightly swell with the determination to be number one when positioned toward the front in the second half of the race.
|
|
Red Ace
|
|
Yellow
|
|
Unique
|
|
Increase acceleration by shifting gears when positioned toward the front on the final corner or later.
|
|
Red Shift/LP1211-M
|
|
Blue
|
|
Rare
|
|
Recover endurance late-race. (Late Surger)
|
|
Relax
|
|
Yellow
|
|
Unique
|
|
Swell with the determination to be number one when positioned toward the front in the second half of the race.
|
|
Resplendent Red Ace
|
|
Red
|
|
Normal
|
|
Slightly dull movement for runners ahead when not in the lead early-race. (Front Runner)
|
|
Restart
|
|
Blue
|
|
Rare
|
|
Reduce fatigue on an uphill. (Front Runner)
|
|
Restless
|
|
Green
|
|
Normal
|
|
Increase performance on right-handed tracks.
|
|
Right-Handed ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance on right-handed tracks.
|
|
Right-Handed ◯
|
|
Yellow
|
|
Rare
|
|
Increase velocity when passing another runner on the outside on the final corner. (Late Surger)
|
|
Rising Dragon
|
|
Yellow
|
|
Normal
|
|
Moderately increase velocity in the second half of the race, but also greatly increase fatigue sometimes.
|
|
Risky Business
|
|
Blue
|
|
Normal
|
|
Slightly decrease fatigue when positioned toward the front mid-race. (Medium)
|
|
Rosy Outlook
|
|
Green
|
|
Rare
|
|
Attempt to gain an especially large lead and keep it until the finish. (Front Runner)
|
|
Runaway
|
|
Negative/Purple
|
|
Normal
|
|
Moderately increase fatigue when in the lead by too large of a margin.
|
|
Running Idle
|
|
Yellow
|
|
Rare
|
|
Increase acceleration on a straight.
|
|
Rushing Gale!
|
|
Negative/Purple
|
|
Normal
|
|
Decrease performance at Sapporo Racecourse.
|
|
Sapporo Racecourse x
|
|
Green
|
|
Normal
|
|
Increase performance at Sapporo Racecourse.
|
|
Sapporo Racecourse ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance at Sapporo Racecourse.
|
|
Sapporo Racecourse ◯
|
|
Yellow
|
|
Unique
|
|
Increase velocity in a dash for the lead after running calmly and according to plan up until the final straight.
|
|
Schwarzes Schwert
|
|
Yellow
|
|
Normal
|
|
Slightly increase acceleration when not in the lead mid-race. (Front Runner)
|
|
Second Wind
|
|
Yellow
|
|
Unique
|
|
Increase velocity with beastly strength when passing another runner on the outside on the final corner or later. If the user engaged in a challenge mid-race, greatly increase velocity instead.
|
|
Shadow Break
|
|
Blue
|
|
Normal
|
|
Slightly recover endurance after activating many skills late-race.
|
|
Shake It Out
|
|
Red
|
|
Normal
|
|
Slightly startle other runners late-race. (Late Surger)
|
|
Sharp Gaze
|
|
Yellow
|
|
Rare
|
|
Moderately increase acceleration when positioned toward the back mid-race. (Pace Chaser)
|
|
Shatterproof
|
|
Yellow
|
|
Normal
|
|
Slightly increase passing ability when positioned toward the front mid-race. (Mile)
|
|
Shifting Gears
|
|
Yellow
|
|
Unique
|
|
Increase acceleration with a pow, a wow, and a bang when well-positioned upon approaching the final straight.
|
|
Shooting for Victory!
|
|
Yellow
|
|
Unique
|
|
Ride the momentum to increase velocity and very slightly increase acceleration after passing another runner toward the front late-race.
|
|
Shooting Star
|
|
Yellow
|
|
Normal
|
|
Slightly increase ability to navigate smoothly. (Pace Chaser)
|
|
Shrewd Step
|
|
Yellow
|
|
Rare
|
|
Avoid becoming surrounded early-race. (Front Runner)
|
|
Sixth Sense
|
|
Yellow
|
|
Unique
|
|
Greatly increase velocity with flashy footwork when closing gap to runners ahead on the final straight.
|
|
Sky-High Teio Step
|
|
Blue
|
|
Rare
|
|
Decrease fatigue mid-race. (End Closer)
|
|
Sleeping Lion
|
|
Yellow
|
|
Normal
|
|
Slightly increase acceleration late-race. (Late Surger)
|
|
Slick Surge
|
|
Yellow
|
|
Normal
|
|
Slightly decrease wind resistance when following directly behind another runner.
|
|
Slipstream
|
|
Red
|
|
Normal
|
|
Moderately narrow the field of view for runner ahead late-race. (Long)
|
|
Smoke Screen
|
|
Green
|
|
Normal
|
|
Increase performance in snowy weather.
|
|
Snowy Days ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance in snowy weather.
|
|
Snowy Days ◯
|
|
Blue
|
|
Normal
|
|
Slightly decrease fatigue when moving sideways. (Medium)
|
|
Soft Step
|
|
Yellow
|
|
Unique
|
|
Become empowered to keep the spotlight when positioned toward the front and close to the runner behind on a straight mid-race.
|
|
SPARKLY☆STARDOM
|
|
Red
|
|
Normal
|
|
Slightly steal velocity from runners behind when positioned toward the front mid-race. (Mile)
|
|
Speed Eater
|
|
Yellow
|
|
Rare
|
|
Increase the ability to break out of the pack on the final corner. (Pace Chaser)
|
|
Speed Star
|
|
Negative/Purple
|
|
Normal
|
|
Moderately decrease performance in spring.
|
|
Spring Runner x
|
|
Green
|
|
Normal
|
|
Moderately increase performance in spring.
|
|
Spring Runner ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance in spring.
|
|
Spring Runner ◯
|
|
Yellow
|
|
Normal
|
|
Moderately increase velocity on a corner. (Sprint)
|
|
Sprint Corners ◎
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity on a corner. (Sprint)
|
|
Sprint Corners ◯
|
|
Yellow
|
|
Normal
|
|
Moderately increase velocity on a straight. (Sprint)
|
|
Sprint Straightaways ◎
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity on a straight. (Sprint)
|
|
Sprint Straightaways ◯
|
|
Yellow
|
|
Normal
|
|
Slightly increase acceleration on a straight. (Sprint)
|
|
Sprinting Gear
|
|
Yellow
|
|
Rare
|
|
Increase ability to maintain the lead when leading by a large margin mid-race. (Sprint)
|
|
Staggering Lead
|
|
Red
|
|
Normal
|
|
Very slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long)
|
|
Stamina Eater
|
|
Red
|
|
Rare
|
|
Slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long)
|
|
Stamina Siphon
|
|
Blue
|
|
Normal
|
|
Slightly decrease fatigue upon approaching mid-race. (Pace Chaser)
|
|
Stamina to Spare
|
|
Negative/Purple
|
|
Normal
|
|
Moderately decrease performance over non-standard distances (non-multiples of 400m)
|
|
Standard Distance x
|
|
Green
|
|
Normal
|
|
Increase performance over standard distances (multiples of 400m).
|
|
Standard Distance ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance over standard distances (multiples of 400m).
|
|
Standard Distance ◯
|
|
Blue
|
|
Normal
|
|
Slightly decrease fatigue mid-race. (End Closer)
|
|
Standing By
|
|
Yellow
|
|
Normal
|
|
Slightly increase ability to fight back when passed by another runner on the final corner. (Medium)
|
|
Steadfast
|
|
Yellow
|
|
Rare
|
|
Increase acceleration when passing another runner mid-race. (Mile)
|
|
Step on the Gas!
|
|
Red
|
|
Normal
|
|
Slightly cause panic in and very slightly dull movement for runners ahead when positioned toward the back early-race. (Sprint)
|
|
Stop Right There!
|
|
Yellow
|
|
Normal
|
|
Slightly improve running on a downhill. (Pace Chaser)
|
|
Straight Descent
|
|
Yellow
|
|
Normal
|
|
Slightly increase acceleration on a straight.
|
|
Straightaway Acceleration
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity on a straight.
|
|
Straightaway Adept
|
|
Blue
|
|
Normal
|
|
Slightly recover endurance on a straight.
|
|
Straightaway Recovery
|
|
Yellow
|
|
Normal
|
|
Slightly increase acceleration on a straight in the last spurt. (End Closer)
|
|
Straightaway Spurt
|
|
Yellow
|
|
Normal
|
|
Slightly widen field of view when positioned toward the back late-race. (End Closer)
|
|
Strategist
|
|
Yellow
|
|
Normal
|
|
Slightly widen field of view with heightened observation mid-race. (Late Surger)
|
|
Studious
|
|
Yellow
|
|
Rare
|
|
Move up in preparation to close the gap when positioned toward the back late-race. (End Closer)
|
|
Sturm und Drang
|
|
Red
|
|
Normal
|
|
Slightly increase fatigue for end closers early-race.
|
|
Subdued End Closers
|
|
Red
|
|
Normal
|
|
Slightly increase fatigue for front runners early-race.
|
|
Subdued Front Runners
|
|
Red
|
|
Normal
|
|
Slightly increase fatigue for late surgers early-race.
|
|
Subdued Late Surgers
|
|
Red
|
|
Normal
|
|
Slightly increase fatigue for pace chasers early-race.
|
|
Subdued Pace Chasers
|
|
Negative/Purple
|
|
Normal
|
|
Moderately decrease performance in summer.
|
|
Summer Runner x
|
|
Green
|
|
Normal
|
|
Increase performance in summer.
|
|
Summer Runner ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance in summer.
|
|
Summer Runner ◯
|
|
Green
|
|
Normal
|
|
Increase performance in sunny weather.
|
|
Sunny Days ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance in sunny weather.
|
|
Sunny Days ◯
|
|
Green
|
|
Rare
|
|
Good things may happen when in bracket 7.
|
|
Super Lucky Seven
|
|
Blue
|
|
Unique
|
|
Recover endurance with a glance at nearby runners when positioned toward the back on the final corner.
|
|
Super-Duper Climax
|
|
Blue
|
|
Unique
|
|
Moderately recover endurance with a glance at nearby runners when positioned toward the back on the final corner.
|
|
Super-Duper Stoked
|
|
Blue
|
|
Unique
|
|
Greatly recover endurance with a gentle light when overtaken toward the back mid-race.
|
|
Superior Heal
|
|
Yellow
|
|
Rare
|
|
Increase velocity when close to many runners.
|
|
Superstan
|
|
Blue
|
|
Rare
|
|
Recover endurance on a corner with efficient turning.
|
|
Swinging Maestro
|
|
Green
|
|
Normal
|
|
Moderately increase performance when many runner share a sympathetic heart.
|
|
Sympathy
|
|
Yellow
|
|
Normal
|
|
Slightly increase acceleration when positioned toward the back mid-race. (Pace Chaser)
|
|
Tactical Tweak
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity after activating many skills mid-race.
|
|
Tail Held High
|
|
Yellow
|
|
Rare
|
|
Increase ability to go to the front early-race. (Front Runner)
|
|
Taking the Lead
|
|
Red
|
|
Rare
|
|
Increase fatigue for rushed runners behind when positioned toward the front mid-race.
|
|
Tantalizing Trick
|
|
Green
|
|
Normal
|
|
Increase performance when the favorite is using the same strategy.
|
|
Target in Sight ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance when the favorite is using the same strategy.
|
|
Target in Sight ◯
|
|
Yellow
|
|
Rare
|
|
Moderately increase ability to navigate smoothly. (Pace Chaser)
|
|
Technician
|
|
Red
|
|
Normal
|
|
Slightly decrease velocity of runners ahead when positioned toward the back late-race. (Medium)
|
|
Tether
|
|
Yellow
|
|
Rare
|
|
Widen field of view with heightened observation mid-race. (Late Surger)
|
|
The Bigger Picture
|
|
Yellow
|
|
Rare
|
|
Moderately widen field of view with situational awareness when moving sideways. (End Closer)
|
|
The Coast Is Clear!
|
|
Yellow
|
|
Unique
|
|
Increase velocity with the determination to not be overtaken when positioned toward the front on the final corner.
|
|
The Duty of Dignity Calls
|
|
Yellow
|
|
Unique
|
|
Increase velocity by drawing on all remaining strength when in the lead by a fair margin in the second half of the race.
|
|
The View from the Lead is Mine!
|
|
Yellow
|
|
Unique
|
|
Increase velocity with royal brilliance when positioned toward the front and close to the runner ahead or behind on the final corner or later.
|
|
This Dance Is for Vittoria!
|
|
Yellow
|
|
Normal
|
|
Moderately avoid becoming surrounded for a medium duration when positioned toward the back mid-race. (Medium)
|
|
Thunderbolt Step
|
|
Negative/Purple
|
|
Normal
|
|
Decrease performance at Tokyo Racecourse.
|
|
Tokyo Racecourse x
|
|
Green
|
|
Normal
|
|
Increase performance at Tokyo Racecourse.
|
|
Tokyo Racecourse ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance at Tokyo Racecourse.
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity when engaged in a challenge mid-race. (Dirt)
|
|
Top Pick
|
|
Blue
|
|
Rare
|
|
Decrease fatigue when positioned toward the front mid-race. (Medium)
|
|
Trackblazer
|
|
Yellow
|
|
Rare
|
|
Increase velocity when engaged in a challenge mid-race. (Dirt)
|
|
Trending in the Charts!
|
|
Red
|
|
Normal
|
|
Slightly increase fatigue for rushed runners behind when positioned toward the front mid-race.
|
|
Trick (Front)
|
|
Red
|
|
Normal
|
|
Slightly increase fatigue for rushed runners ahead when positioned toward the back mid-race.
|
|
Trick (Rear)
|
|
Blue
|
|
Normal
|
|
Slightly gain energy with 777m remaining.
|
|
Triple 7s
|
|
Yellow
|
|
Unique
|
|
Greatly increase ability to break out of the pack by opening up a path when positioned toward the front with 200m remaining.
|
|
Triumphant Pulse
|
|
Yellow
|
|
Rare
|
|
Increase acceleration on a straight. (Sprint)
|
|
Turbo Sprint
|
|
Blue
|
|
Unique
|
|
Recover endurance and moderately increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race.
|
|
U=ma2
|
|
Yellow
|
|
Normal
|
|
Slightly increase velocity when close to many runners.
|
|
Uma Stan
|
|
Yellow
|
|
Rare
|
|
Increase abilty to keep the lead on the final corner. (Front Runner)
|
|
Unrestrained
|
|
Blue
|
|
Rare
|
|
Recover endurance when surrounded mid-race.
|
|
Unruffled
|
|
Yellow
|
|
Rare
|
|
Increase ability to fight back when passed by another runner on the final corner. (Medium)
|
|
Unyielding
|
|
Yellow
|
|
Normal
|
|
Slightly increase passing ability. (Mile)
|
|
Unyielding Spirit
|
|
Yellow
|
|
Normal
|
|
Slightly increase positioning ability when positioned toward the front mid-race. (Medium)
|
|
Up-Tempo
|
|
Yellow
|
|
Normal
|
|
Slightly increase passing ability when positioned toward the back late-race. (Mile)
|
|
Updrafters
|
|
Yellow
|
|
Unique
|
|
Moderately increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.
|
|
V Is for Victory!
|
|
Yellow
|
|
Rare
|
|
Increase ability to maintain the lead when leading by a fair margin mid-race. (Long)
|
|
Vanguard Spirit
|
|
Yellow
|
|
Unique
|
|
Hang on to the advantage when positioned toward the front with energy to spare on the final straight.
|
|
Victoria por Plancha ☆
|
|
Blue
|
|
Normal
|
|
Slightly decrease fatigue and very slightly increase acceleration when positioned toward the back mid-race. (Sprint)
|
|
Wait-and-See
|
|
Yellow
|
|
Unique
|
|
Slightly increase velocity with a long spurt starting halfway through the race.
|
|
Warning Shot!
|
|
Blue
|
|
Normal
|
|
Slightly decrease fatigue, then very slightly decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile)
|
|
Watchful Eye
|
|
Green
|
|
Normal
|
|
Increase performance on good, soft, and heavy ground.
|
|
Wet Conditions ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance on good, soft, and heavy ground.
|
|
Wet Conditions ◯
|
|
Yellow
|
|
Unique
|
|
Increase velocity with a strong turn of foot when passing another runner toward the back on the final straight.
|
|
Where There's a Will, There's a Way
|
|
Negative/Purple
|
|
Normal
|
|
Moderately decrease performance in winter.
|
|
Winter Runner x
|
|
Green
|
|
Normal
|
|
Increase performance in winter.
|
|
Winter Runner ◎
|
|
Green
|
|
Normal
|
|
Moderately increase performance in winter.
|
|
Winter Runner ◯
|
|
Yellow
|
|
Unique
|
|
Become stronger at challenging rivals and moderately increase velocity when positioned toward the front with 200m or less remaining.
|
|
Xceleration
|
|
Yellow
|
|
Unique
|
|
Increase velocity on the final straight after passing another runner on the outside toward the back on the final corner or later.
|
|
You and Me! One-on-One!
|
|
Yellow
|
|
Unique
|
|
Kick forward hard with renewed vigor when starting to get tired while well-positioned halfway through the race.
|
|
YUMMY☆SPEED!
|
|
Yellow
|
|
Unique
|
|
Increase velocity by deriving the winning equation when passing another runner toward the front on the final corner or later.
|
|
∴win Q.E.D.
|