Mario Character Trivia - Statistics

General Stats
  • This quiz has been taken 23 times
    21 since last reset
  • The average score is 36 of 100
Answer Stats
Hint Answer % Correct
6. Villain of the series; archenemy of #1 and father of #7-#14. Bowser
100%
2. Brother of #1; green plumber. He has his own mansion. Luigi
100%
1. Main character of the series; red plumber. Mario
100%
3. Princess of the entire kingdom, and is frequently kidnapped by #6. Peach
95%
4. Servant to #3, their head resembles a mushroom. Toad
95%
5. Friendly dinosaur that is commonly ridden on by #1 and #2. Yoshi
95%
7. Oldest son of #6; main villain in Super Mario Sunshine (2002). Bowser Jr.
90%
16. Princess with an orange dress; princess of Sarasaland. Daisy
80%
19. Standard enemy; walks in a straight line. One jump and he is dead. Goomba
75%
21. Standard enemy; ghost that looks away when looked at. Boo
70%
27. Leader of the #28; helps #1 out in the Mario Galaxy games (2007 and 2010). Rosalina
70%
23. Standard enemy; always wears a mask. What is under that mask is unidentified (for now). Shy Guy
70%
15. Female version of #4; first appeared in Mario Kart: Double Dash!! (2002). Toadette
70%
18. Evil version of #2; very tall and lanky and best friend of #19. Waluigi
70%
17. Evil version of #1; loves garlic and best friend of #18. Wario
70%
22. Partner of #5; shoots eggs and has hot pink skin. Birdo
65%
37. Big donkey; one of the first characters that appeared. Throws barrels. Donkey Kong
65%
14. Second-oldest son of #6; has blue hair and can clone himself. Ludwig
60%
24. Standard enemy; is shot out of a cannon and continues until exploding. Bullet Bill
55%
38. Son of #37, wears a Nintendo cap. Diddy Kong
55%
29. Standard enemy; one of six variants. Throws hammers. Hammer Bro
55%
20. Standard enemy; walks in a straight line and retreats into shell when jumped on. Koopa Troopa
55%
8. Son of #6; attacks with bouncy balls. Lemmy
55%
32. Standard enemy; one of six variants. Throws boomerangs. Boomerang Bro
50%
31. Standard enemy; one of six variants. Throws fire balls. Fire Bro
50%
30. Standard enemy; one of six variants. Throws ice balls. Ice Bro
50%
10. Youngest son of #6; has sky blue hair. Larry
50%
28. Helpers of #27; come in many different shapes and sizes Luma
50%
9. Son of #6; very heavy and tough. Usually the boss of the desert world. Morton
50%
13. Son of #6; has a hot pink shell and is also very heavy. Roy
50%
12. Son of #6; very sly and has green hair. Iggy
45%
11. Only daughter of #6; attacks with bouncing rings. Wendy
45%
100. Metal dog-like enemy that is tied to a chain. It lunges towards the player. Chain Chomp
40%
42. Standard enemy; red fish that targets the player if he sees them. Cheep Cheep
40%
40. Same species as #37-#39; wears sunglasses and a bandanna. Funky Kong
40%
59. Cloud enemy that throws #60 down at the player. Serves as the referee in Mario Kart. Lakitu
40%
26. Weird rabbit bandit type guy. Always wears a mask and is invincible to enemies. Nabbit
40%
52. Standard plant enemy; come out of pipes and tries to bite the player. Piranha Plant
40%
35. Animal that characters can ride across water in Super Mario 3D World (2013). Plessie
40%
25. Big version of #24; has a longer time and is faster and more threatening. Banzai Bill
35%
39. Girlfriend of #38, wears a pink cap and has pigtails. Dixie Kong
35%
68. Skeleton version of #20; when jumped on, they collapse. After a few seconds, they get up again. Dry Bones
35%
60. Thrown down by #59; kind of like #29 but red and with spikes. Spiny
35%
66. Standard bomb enemy; After jumped on, has a couple seconds before exploding. Bob-omb
30%
81. Enemy that charges towards mario and wears a football helmet. Chargin' Chuck
30%
41. Father of #37; ruler of the jungle kingdom. Cranky Kong
30%
67. Much bigger version of #66. Acts as the king and is sometimes used as a boss. King Bob-omb
30%
69. Winged version of #20; when jumped on, they lose their wings. Paratroopa
30%
48. Princess that #37 kidnaps; mayor of New Donk City. Pauline
30%
53. Big and Character version of #52. Sometimes used as a boss. Petey Piranha
30%
33. Standard enemy; one of six variants. Bigger version of #29. Throws hammers. Sledge Bro
30%
62. Green enemy shoots spike balls at the player. Sometimes shoots spike rods. Spike
30%
71. Standard enemy; when a player is detected, they slam down, trying to crush them. Thwomp
30%
73. Cute little caterpillar enemy that happily walks around. When jumped on, they turn red and furious. They charge at the player with speed. RUN FOR COVER WHILE YOU CAN. Wiggler
30%
72. Enemy that also tries to crush the player when they come nearby. Whomp
25%
54. Variation of #52; spits fire. Fire Piranha Plant
25%
51. Capturable creature that jumps really high. First capture in Super Mario Odyssey (2017). Frog
25%
97. Mole enemy that shoots out of the ground and tries to chase the player. Monty Mole
25%
49. Weird unidentified creature in a black suit. Zips around in a flash; like a ninja. Ninji
25%
34. Standard enemy; one of six variants. Stomps on the ground and sends shockwaves. Sumo Bro
25%
80. Spiky ocean enemy that damages the player when touched. Urchin
25%
78. Squid enemy that swims in the ocean. Swims towards the player when nearby. Blooper
20%
76. Standard boss enemy; spins around, swinging his big fists. Three hits and he dies. Boom Boom
20%
61. Similar to #60, but without spikes. Usually found underground and falls from the ceiling. Buzzy Beetle
20%
94. Enemy that can spit a lot of coins. The player can capture it in Super Mario Odyssey. Coin Coffer
20%
75. Helper to #6; wizard that can teleport and transform things. Wears a blue robe. Kamek
20%
55. Variation of #52; spits poison. Poison Piranha Plant
20%
98. Similar to #97; however, this one has a manhole cover as its hat and shoots wrenches. Rocky Wrench
20%
85. Bee enemy; chases the player, but dies when jumped on once. Stingby
20%
96. Sun enemy that stays in the top corner of the screen. It can swoop down to try to damage the player. Angry Sun
15%
70. Forest enemy; has two long legs and a bouncy circular head. Bramball
15%
43. Variation of #42; green and usually is deeper. Deep Cheep
15%
86. Small enemy that blows fog towards the player, obstructing their vision and making the game harder to play. Foo
15%
57. Black enemy; spiky and usually moves on a track. Fuzzy
15%
58. Fire enemy that shoots out of lava, trying to burn the player. Podoboo
15%
63. Desert enemy that is similar to a snowman, but spiky and yellow. Pokey
15%
77. Alternative version of #76; can clone herself and throw shuriken. Three hits and she dies. Pom Pom
15%
64. Variation of #63, but made of snow. Snow Pokey
15%
87. Bigger version of #86; blows more fog and can be captured in Super Mario Odyssey (2017). Ty-Foo
15%
50. Electric enemy; usually found in towers, can damage the player. Amp
10%
74. Small bouncy purple ant enemy that first appeared in Super Mario 3D World (2013). Usually come in a line. Ant Trooper
10%
65. Ghost enemy with boxing gloves. Can break walls and tries to attack the player. Broozer
10%
45. Variation of #42; much bigger and lunges towards the player. Cheep Chomp
10%
95. Enemy that appeared in New Super Mario Bros. U (2012). Can carry a Super Acorn. Waddlewing
10%
44. Variation of #42; orange and usually avoids trouble. Eep Cheep
10%
90. Another version of #19; requires two hits to murder. Galoomba
10%
89. Different version of #19; shaped less like a mushroom, and more like a persimmon. Goombrat
10%
92. Red crab enemy usually found in beach levels. Can throw rocks that damage the player. Huckit Crab
10%
56. Variation of #52; spits melon seeds. Melon Piranha Plant
10%
88. Small black enemy. This enemy is invincible; even if the player has a star! Muncher
10%
46. A huge fish that lives in the water, but jumps out to attack the player. Porcupuffer
10%
47. Variation of #23; their mask is black and they come in many colors. Snifit
10%
91. Small enemy found underground; kind of resembles #61, but with a spike on its shell. Spike Top
10%
79. Version of #78 that brings small version of themselves behind them. Blooper Nanny
5%
82. Long version of #24; can attach to others of their kind to create a very long version of itself. Missile Meg
5%
99. Version of #19; found in Super Mario 3D World (2013). Usually found in space levels. Octoomba
5%
93. Similar to #21; these, however, are usually found in groups. Peepa
5%
84. Enemy that appeared in Super Mario Odyssey (2017), they usually crowd with others of its kind and can be defeated with a single throw of Cappy. Burrbo
0%
83. Alternate version of #24; after getting shot, they can attach to a wall and shoot at the player again. Seeker Bullet Bill
0%
36. Enemy that #35 can hit; when knocked into, they fall into the water. (MY BELOVED) Splounder
0%
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