Okay so craws should work for crawbugs, the moor should work for the dreg catchers (I mean that's just one of the three roles), & flower bugs are kinda questionable as a name.
Wardens should work for fly wardens, or at least penitent wardens.
Roach tenders should also definitely work for roachwranglers, as that is literally what the enemy type is labeled as in the description of the roachkeeper enemy.
Yeah theirs not one unifying name for Nyleth's Children, which sucks, I'm actively looking for a better name but nothing yet ):
My issue with adding the Architects, Pinstresses & Conductors, is that we're only told about them, and they cease to exist as a "Faction" by the events of the game, unable to project any power and not really influencing events of the game, basically only being remnants of a former faction that we never see at its peak.
Im thinking ill change it to "Dregs and Surgeons" and than accept both as answers
According to the wiki: the Choir is: "the Citadel's main military and defensive force" (The wiki is my primary source for this stuff) but Ill add a line in the hint about them serving as a religious faction aswell
Every other suggestion will be implemented. Thank you for your feedback!
I still added Snail Shamans, Weavers and Steel Beings because even though in Pharloom they number few, they still project power (Ie. Hornet projects power therefor weavers count, Steel Seer Zi and Sula could project power through their masters and are clearly important so steel beings count, and Snail Shamans help bring down GMS so they count aswell)
it's also probably worthwhile to include the architects, penitents, & conductors as factions. Maybe the pinstresses or whatever they're called as well?
Also the Choir isn't really the main army of the citadel. They are its religious branch just as much - I mean several of them like the envoy & winged bellbearer aren't soldiers at all.
I also *think* the dregs aren't the surgeons themselves - they were just those too heavily experimented on.
Wardens should work for fly wardens, or at least penitent wardens.
Roach tenders should also definitely work for roachwranglers, as that is literally what the enemy type is labeled as in the description of the roachkeeper enemy.
My issue with adding the Architects, Pinstresses & Conductors, is that we're only told about them, and they cease to exist as a "Faction" by the events of the game, unable to project any power and not really influencing events of the game, basically only being remnants of a former faction that we never see at its peak.
Im thinking ill change it to "Dregs and Surgeons" and than accept both as answers
According to the wiki: the Choir is: "the Citadel's main military and defensive force" (The wiki is my primary source for this stuff) but Ill add a line in the hint about them serving as a religious faction aswell
Every other suggestion will be implemented. Thank you for your feedback!
Also the Choir isn't really the main army of the citadel. They are its religious branch just as much - I mean several of them like the envoy & winged bellbearer aren't soldiers at all.
I also *think* the dregs aren't the surgeons themselves - they were just those too heavily experimented on.