guess the plat extreme based on nlw description

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hyunwoopi
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Last updated: January 11, 2026
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First submittedJanuary 11, 2026
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A recreation of the Supreme Witch, Calamitas from Terraria Calamity. Good luck surviving this 5 minute long bossfight if you've never played Terraria.
Ritual of Calamity
Low gravity precision level in the same vein as the rest of the -imu series, this time using square hitboxes and with a factory theme similar to rimu. The difficulty is carried by microclicks.
Timu
50 rooms of jetpack challenges with varying degrees of stupidity. As a result, this can take an absurdly long time to beat
Jetpack Trials
Level containing a mix of dropper and wave dash gameplay. There are three droppers, with the learning process being the hardest part.
Delightfall
Speedrun level that seems to be corrupted and glitchy, testing how fast you can do gameplay with every gamemode available before it breaks completely
ECT6 KOHTAKT
Standard pixel style level where you climb a snowy mountain. Features a unique style of gameplay with very few named jumps and a 4K Ultra-Realistic background that will lag even the strongest of PCs
Medramint
Minecraft-themed platformer with almost invisible cube needle on top of the deco, rated 7 months after release and complete with pixel art mario getting griefed at the endscreen. so retro
Life and Beauty
Electric facility themed level that plays like a jump king map. Each third has a gimmick to freshen things up; now with an added failsafe, so if you mess up, you wont lose that much progress anymore now.
rimu
Shardscapes but platformer mode. Features 3 sections each taking roughly a minute and 99% of the gameplay is just corner jumps in typical Shardscapes fashion.
Platscapes
A compressed difficulty cube only level with... timewarp that makes it faster.. and.. arrow triggers.. and uses An Abyssal Odyssey as the song- haven't we seen this before? Oh, wait. This one's weirder. Carry on.
Pointless Park
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Answer
The hardest imu to date, containing brutal aerial movements and lots of orb timings. The second part is inspired by Super Mario Galaxy 2's Upside Dizzy Galaxy!
Yimu
Room level that gets much harder by the last 5 rooms and ends with a Celeste style beatblock challenge. Has the same microclick timing 88 times lo
Give Up II
Stands for Fish Imu. Has 3 sections: an UFO, a cube, and a robot. Obstacles mostly consist of bubbles with some other random sea creatures scattered among them. Don't die to the crab...
Fimu
An avoidance style level where you have to weave between the threads of a randomly generated cobweb every second, with each new web gaining 1 thread. Complete all 100 webs to win.
Cobweb
The 3rd part in dkitey's series of low gravity platformers, with pretty art styled decoration depicting a journey through the sky at different times of day, Gameplay is mostly silly hitbox abuse
ECSTASIS
Learn how to fight and beat a stray demigoddess. Good Luck! The used song was specifically made for this level by the creator itself.
Death of the Divine
A standard slope boosting level in Styphon's signature style of deco. Features some mechanics also found in terminal heaven, such as single use orbs and arrow triggers. The slopes will never end...
Verbogen
Rainbow colored NIGHT RUNNER-esque speedrun level. Features less turnarounds than its nighttime counterpart but the base gameplay is significantly harder to compensate
Adrenaline
Brightly colored deathless climb level with gameplay revolving around coyote jumps and unconventional 1 block gap jumps, including the particularly nefarious hook jump at the halfway mark.
r a g e
Robot needle platformer with a deep sea atmosphere. Has an annoying slope part and a stupidly hard chase sequence at the end
Entrenched
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