| Hint | Answer | % Correct |
|---|---|---|
| Relatively easy platformer, made way harder than it needs to be by the combination of zero checkpoints and the last 2 rooms being an absurd spike in difficulty | 22 Trials of PAIN | 100%
|
| As the name would suggest, this entire level takes place in a 3x3 box, where obstacles change with each trophy you collect. Complete every iteration within the 56 second time limit to win | 3x3 | 100%
|
| A virus-infected Windows XP styled -imu level with square hitboxes. Features some funny references in the task windows such as Vortrox typing "Gullible" into the Wraith's vault. | 4imu | 100%
|
| A 2-player level where you're racing against a strict timer. Requires ambidextrous control using six keys at once - rumored to be harder solo than Codependence. | Ambidexter | 100%
|
| A fast paced trip down a snowy mountain with a high avalanche risk. Features lots of strange ice slope tech similar to that found in the "Frozen Cave" section of Robot King | AVALANCHE | 100%
|
| A Celeste inspired dash orb level incorporating remade Celeste gimmicks like the golden feather and Kevins. Named after the cute cat + rabbit hybrid. | cabbit | 100%
|
| Remake of the SMW romhack Casio Mario World's final boss. To make up for being a short 1-room bossfight, it sports ridiculous hitboxes, unpredictable movement and aggressive lightning cycles | CASIO HELLBURST | 100%
|
| A recreation of Circle Pong using the planets in our solar system that gets increasingly harder as it goes on. Do not abbreviate the level name... | Chaos Ball Theory | 100%
|
| A low end platformer extreme demon sporting 10 rooms with various themes based on their songs. Half are cube, the other half is robot. Beware of Room 7 | Chief Needler | 100%
|
| One of many -imus, this one featuring gameplay reminiscent of several other levels in its 3 sections, but with perfectly circular hitboxes and low gravity. | Cimu | 100%
|
| An avoidance style level where you have to weave between the threads of a randomly generated cobweb every second, with each new web gaining 1 thread. Complete all 100 webs to win. | Cobweb | 100%
|
| An extremely learny level based around... well, conveyors. Gameplay mostly consists of arrow triggers and speed control. | CONVEYOR | 100%
|
| The first level in the Crerro Kaizo series, and currently no longer the only rated one. Harder than it looks due to abnormal hitboxes and memorization. Ends with two frame perfects (i think) | Crerro Kaizo I | 100%
|
| A vibrantly colored dash orb level inspired by creators known for their dash orb gameplay like qalli and rtnman. Has lots of very short checkpoints until the last one, which spans 30 whole seconds. | DASHER | 100%
|
| A memory avoidance style level using tetris pieces as a medium. Dodge the oncoming tetris pieces and try not to get buried under them. | Deadramino | 100%
|
| Level containing a mix of dropper and wave dash gameplay. There are three droppers, with the learning process being the hardest part. | Delightfall | 100%
|
| The new Top 1 Platformer that dethroned CONVOLUTION. It contains lots of brutal timings and unorthodox gameplay. Also has voiced dialogue. Beware of the rotating blue pad wheel. | Diamonds For Dashers | 100%
|
| Procedurally generated Desert Bus styled level spanning 5 - 6 hours, making it the longest rated level in the game. Features 50+ random events, some of which can kill you | dusty travel | 100%
|
| 2 player snake. Get both snakes to a length of 25 to win. The meaning is up to interpretation. "Intended for solo play." (Nobody is playing this solo) | ENTANGLEMENT | 100%
|
| Robot needle platformer with a deep sea atmosphere. Has an annoying slope part and a stupidly hard chase sequence at the end | Entrenched | 100%
|
| A very early 2.2 platformer extreme known for its very short length and the entire difficulty basically consisting of 2 chokepoints, them being a blue orb tripple click and a stupid one block cube gap you have to fall into. | ETERNAL ENDING | 100%
|
| Surprisingly unambitious thejshadow level albeit still in his atmospheric pixel style. Conceived as a spiritual sequel to Terminal Heaven with longer checkpoints and more nuanced timings. | Exaltation | 100%
|
| Do you like slopes? Do you like being on drugs? Then this is the level for you. Oh, and don't try nightmare mode, you'll regret it... | Feverest Dream | 100%
|
| Stands for Fish Imu. Has 3 sections: an UFO, a cube, and a robot. Obstacles mostly consist of bubbles with some other random sea creatures scattered among them. Don't die to the crab... | Fimu | 100%
|
| Recreation of an old Flash game called Platform Racing 2 using 2p controls and having expectedly wonky physics. Split into 4 zones with distinct gimmicks. Read the note | FRUSTRATION | 100%
|
| Very hard rainbow-themed speedrun level and Adrenaline's "big brother", featuring more variation and much harder gameplay with even tighter timers. | Fulmination | 100%
|
| Basically How to platformer but it trades room count for difficulty of the rooms themselves. Guess how many rooms it has. You're wrong, It's 514 | FURY OF 500 | 100%
|
| The third level of Custi's hook series, this time taking place in the hall of the Hook King. Has 9 places for checkpoints, but you can only choose 4 to use. Ends with a fight against the Hook King. | HALL OF THE HOOKKING | 100%
|
| Basic needle level with a ton of varying decoration, with nods to old (flash-)games and memes. You might not feel the happiest playing in this "Happy" World. | Happy World | 100%
|
| Love themed autoscroller that has mostly needle gp spliced with quite a few microclicks. Has the most predictable creator/song combo possible. | Heartbeat | 100%
|
| The Terminal Heaven of Custi's HOOKTEK, featuring a snowy mountain aesthetic and extremely precise hook maneuvers for 5 very short checkpoints | HOOKIN UP WITH CUSTI | 100%
|
| Atmospheric and emotionally charged jetpack autoscroller with extravagant backgrounds alongside simple block designs and lyrics throughout. | i loved you | 100%
|
| Art styled level featuring only flying gamemodes. Starts out at dawn, then goes into the afternoon, then the evening. Makes you go in a bunch of super tight spike gaps | im happy 4 you | 100%
|
| A fairly short but extremely punishing deathless Celeste inspired level. Most of the spikes are mini spikes, although you only have to land on the corners of them twice | Intervallum | 100%
|
| A gigantic compilation of rooms based on levels from The Platformer List, as well as some miscellaneous, all created by their original creators. Beware of dstrd... | IWannaPlatformerList | 100%
|
| Bowser's Castle level that has you go through 50 Rooms of increasing difficulty without dying once. Kill the child | i wanna rob the top | 100%
|
| 50 rooms of jetpack challenges with varying degrees of stupidity. As a result, this can take an absurdly long time to beat | Jetpack Trials | 100%
|
| Yet another -imu level. This one takes on a space theme were you travel to different planets. Enjoy the beautiful flowers in the second zone before free-falling to the end in the third. Dont choke! | Jimu | 100%
|
| The first epic rated platformer extreme. It's a tall Jump King-esque level, with an oddly sensitive stun mechanic and all. The name is pronounced kebb-neh-kai-seh according to cadrega hopefully she's right | Kebnekaise | 100%
|
| A rogue-lite platformer made entirely in GD. Journey through ever-changing, destructible worlds and unravel the hidden mysteries of the Labyrinth. Good luck finding the exit, you'll need it. | Labyrinth | 100%
|
| The sequel to the old 2.2 GDPS top 1 "(level name hidden)" Features a few checkpoints with various gimmicks, such as beat blocks, slope boosting, dash orbs, and rising lava taken to the extreme. | Lava Trials II | 100%
|
| Deathless autoscroller (who would've guessed) that starts with a 60 second arthritis inducing jetpack cutscene before launching you into a glitchy electrical disaster. You WILL NOT fluke this. | Lets All Love Lain | 100%
|
| Minecraft-themed platformer with almost invisible cube needle on top of the deco, rated 7 months after release and complete with pixel art mario getting griefed at the endscreen. so retro | Life and Beauty | 100%
|
| 4 straight minutes of swing copter autoscroller in a deteriorating factory with lots of cycle gameplay and lots of traps with low raw difficulty throughout | Mechanical Warehouse | 100%
|
| A rainbow-colored level with features characteristic of IWBTG fangame avoidances such as randomized bullet patterns, bouncing bullets, and a vocaloid on the opposite side of the screen for some reason. | Meisou Hanabi | 100%
|
| A super tight speedrun level taking place in an urban area at night. Features a unique way of forcing the player to be fast by having a bunch of mini timers rather than one over-arching timer | NIGHT RUNNER | 100%
|
| The former hardest rated platformer, and despite its incredibly short length, it is incredibly difficult. There is no room for error, and every jump is incredibly tight. Good luck | Null | 100%
|
| Uhm Huh if it was good. Cube/robot level that is pretty much entirely composed of fixed-hitbox circles, sorta like the ball part in ECSTASIS but it's just a regular deathless level otherwise | Pimu | 100%
|
| Shardscapes but platformer mode. Features 3 sections each taking roughly a minute and 99% of the gameplay is just corner jumps in typical Shardscapes fashion. | Platscapes | 100%
|
| A compressed difficulty cube only level with... timewarp that makes it faster.. and.. arrow triggers.. and uses An Abyssal Odyssey as the song- haven't we seen this before? Oh, wait. This one's weirder. Carry on. | Pointless Park | 100%
|
| Nearly 2 minutes of pure jetpack memory where the player acts as a test subject in a room with many moving objects. The gameplay is not at all forgiving, either | Project BUZZKILL | 100%
|
| Pimu sequel with the same gameplay style, but with checkpoints this time. Features a white and black robot part, a greenish ball part and a nighty cube part. At least I dont copy a Pimu like Qimu | Qimu | 100%
|
| Electric facility themed level that plays like a jump king map. Each third has a gimmick to freshen things up; now with an added failsafe, so if you mess up, you wont lose that much progress anymore now. | rimu | 100%
|
| A recreation of the Supreme Witch, Calamitas from Terraria Calamity. Good luck surviving this 5 minute long bossfight if you've never played Terraria. | Ritual of Calamity | 100%
|
| A Celeste inspired deathless mini-jetpack gauntlet featuring square fixed hitboxes, death orbs, and moving objects inside a giant tornado. | Starlight Cyclone | 100%
|
| Sequel to the easy demon "The lightning road" (not to be confused with the easy demon "THE LIGHTNING ROAD"). Stormy speedrun-autoscroller type level similar to its predecessor | stormpunk | 100%
|
| The ultimate blink block level, this level sports 10 rooms of fast paced swapping kill blocks, followed by a bossfight. Was an open verification for months before finally being verified | SWAP CORE | 100%
|
| Indirect successor to G4lvatron's other platformer SpeedTek, with incredibly tricky slope jumps and cleverly glitchy area trigger effects | Terminal Heaven | 100%
|
| Previously the hardest platformer, sporting an extremely long gauntlet of tricky timings and very dark deep-ocean deco | The Abyss | 100%
|
| A sufficiently quirky deathless level taking you on a journey through the savannah. Was initially unrated due to being verified with CBF despite it already accumulating legit victors at the time | The Savannah Citadel | 100%
|
| The (self-described) sloppiest slopformer to ever slop, featuring 25 rooms ranging from standard platforming and puzzles to chess, chores, Peggle, and more. Most timers are fake | The SMR Collection | 100%
|
| Pure, unadulterated needle for 6 rooms with very few gimmicks, only a few visual obstructions in the later rooms. The last checkpoint might as well be invisible with how bright the sun is | The Sun | 100%
|
| The first mythic extreme. Split into 6 sections with coin-related side quests and 2 bosses. Heavily based on slopes and coyote jumps in spite of each section having a different gimmick | Throat of the World | 100%
|
| The oldest platformer extreme ignoring IWBTG, and it's pretty unique for being so early on. Was rated months later as the 911th extreme demon while having "Tower" in the name | Tower of Infinity | 100%
|
| Sequel to the "beloved" Bouncy Ball, now featuring an awkward 2 player drawing gimmick. Initially thought to be hack verified but was later revealed to authentically suck | Trouncy Ball | 100%
|
| Speedbuilt speedrun level that got speedrated. Stupidly tight low gravity gameplay with a ton of tight clicks and gaps with very unforgiving hitboxes, which must be done in under 44 seconds | Uhm Huh | 100%
|
| A remake of Uhm Huh with much more care put into it. A set of playtesters, no strange chokepoints, lower difficulty, and good balancing makes for a much better experience than the original. | Uh Oh | 100%
|
| The sequel to The Abyss, sporting a similar decoration style except everything is purple, above water, and it's raining. The difficulty is carried by the first checkpoint | Void World | 100%
|
| Dark double jump platformer where you have to collect little vortexes to clear the way and open paths. Involves many extremely tight spike gaps and nasty mid-air turnarounds. Good luck with this one. | vortex | 100%
|
| An emotionally charged autoscroller with genius song representation and unique gameplay ideas. Near-universally praised as one of the best platformer extremes in the game | We Forgot Everything | 100%
|
| A recreation of level 5 of World's Hardest Game 3, using actual 4 way movement with 2 player controls rather than jetpack | Whg3 Lv5 | 100%
|
| A weirdcore room based needle level. Has fluctuated between Insane and Extreme demon over 15 times. Chose Swap Core as its gender. | Withering Gallery | 100%
|
| An extremely frustrating slope boosting level juxtaposed with pretty designs and a chill atmosphere that takes place in the sky. The last click looks like a form of torture and that's because it is | Zenith Of The Sky | 100%
|
| Formerly the hardest 9 moon, this level has tons of extremely tight timings and stupid hitboxes that lead you to believe it was hack-verified, similar to the creator's other (former) extreme demon | Ice Climbers | 80%
|
| Yet another needle tower. Climb up 5 layers of extremely tight gameplay to reach heaven. Each layer has 2 checkpoints except the last since we can't have nice things apparently. | Ascension Tower | 75%
|
| Rainbow colored NIGHT RUNNER-esque speedrun level. Features less turnarounds than its nighttime counterpart but the base gameplay is significantly harder to compensate | Adrenaline | 67%
|
| Yet another imu level with decoration inspired by the Blue Rift levels from A Hat in Time. Watch out for the purple platforms that move at mach speed. | Bimu | 67%
|
| It’s currently raining while spikes currently rise and currents currently surge - stay current with the current, or you’re currently doomed! | Current Current | 67%
|
| A Pimu inspired level with 4 sections, half robot and half jetpack. Despite it not making very much sense to keep the low gravity at the jetpack, this level does it anyway | LIMU | 67%
|
| A very visually pleasing speedrun level, mostly decorated by WatehRY. It features spikes with circular hitboxes, as opposed to the standard rectangular ones. | Myrce | 67%
|
| The official sequel to Mechanical Warehouse. This level is a 3 and a half minute long pure memory avoidance that tests your brain power more than your timing capacity | The Observatory | 67%
|
| Unplaytested standard needle gameplay. Specifically crafted for thearmyants to not like the level, didn't work out well... (Creepy Quote: "You know where you are? You're in the jungle baby. You're gonna die.") | Creepy Needle | 50%
|
| Extremely long-winded and resembles a non-demon platformer, were it not for the comically hard timings. Frustratingly long cutscenes which for some reason were placed AFTER the checkpoints | Dungeon Treasures | 50%
|
| The current hardest jump king level, inspired by the getfixedboi secret Terraria seed. Consists of slippery slopes that you have to land on the corner of for some jumps. | GetFixedBoi | 50%
|
| Room level that gets much harder by the last 5 rooms and ends with a Celeste style beatblock challenge. Has the same microclick timing 88 times lo | Give Up II | 50%
|
| A fairly standard needle level with 5 sections that tell a story with an unclear meaning. Every section has 1 very minor gimmick that doesn't affect the gameplay that much | Hidden Horizons | 50%
|
| You're on a trip through snowy mountains and come across a shed to sleep in. Your dreams are rather questionable. The second screen of each checkpoint is the most annoying. | lost summary | 50%
|
| Super Meat Boy inspired Christmas level that came out in the middle of July for some reason. Features 15 rooms and a timed gift delivery sequence at the end, as well as double and wall jumps throughout the level. | LXE | 50%
|
| Very low object level consisting of gameplay centered around falling platforms and collecting keys. Infamous for the yellow pad timing as well as a stupidly tight cube timing. Watch out for spikes hidden behind flowers... | Plastic Flowers | 50%
|
| Similar to the Tower XXII, in which you climb a tower with very precise mini robot gameplay, but this one has no checkpoints. The ending is very easy to choke | radio tower | 50%
|
| Brightly colored deathless climb level with gameplay revolving around coyote jumps and unconventional 1 block gap jumps, including the particularly nefarious hook jump at the halfway mark. | r a g e | 50%
|
| A much harder sequel to NIGHT RUNNER, despite having no spikes. Clocks often only have a window of <0.1 seconds to collect, so you have to ensure that you're doing everything perfectly | SCORCHING LANDSCAPE | 50%
|
| 4 rooms of gameplay with an accurate recreation of the physics as well as select items, hazards, and special block types from the original Bouncy Ball game by RAON GAMES. | Steelworks Bounce | 50%
|
| Explore a ruined world on a dangerous journey to save the fallen deity Tassar and free the world from the curse of greed inflicted by its inhabitants with a bat-like creature named Taurie by your side. | TASSAR | 50%
|
| An extremely long level, with edited completions taking around 20 - 25 minutes. Split into 9 zones which are all mostly unrelated to each other. Player 2 dies. 0️⃣ | the guards mission | 50%
|
| Low gravity precision level in the same vein as the rest of the -imu series, this time using square hitboxes and with a factory theme similar to rimu. The difficulty is carried by microclicks. | Timu | 50%
|
| Robot-focused platformer serving as a reimagining of "Dead Of Night" by TMco, featuring longer but fewer rooms, no sound effects, and just as many fixed hitboxes. Mostly no double jump either, except in a couple rooms | Walk to the midnight | 50%
|
| Lengthy speedrun level where you ascend a tower to escape a moving wall of spikes. Surprisingly lenient with its timer, but makes up for that by having much less forgiving gameplay | Whats The Point | 50%
|
| Unconventional autoscroller where the objects move rather than the screen, forcing tons of micro adjustments. Collect Fish (specifically 35) | fish in the sink | 33%
|
| Generously inspired by Aquanemesis and by the creator of the "beloved" Mesabisos. The parts near the middle are the hardest however the ending carries some rather wacky timings. | Iliobasilema | 33%
|
| A Jump King-style level only utilizing the ball. Watch out for the Xs, they'll paralize you for a second and make you drop down! Heavenburnsred | Whoopsie Gravy | 33%
|
| A Shovel Knight inspired level with some fairly standard gameplay. Originally rejected from The Platformer List for micro-clicks but was updated to be less reliant on them. Beware of The Buddies™ | Aerios | 0%
|
| Deathless platformer that heavily relies on switches and moving objects. Features one part each at night and sunrise | Aquanemesis | 0%
|
| Chill slopeboosting level where you have to return a book, and get some nice decoration to look at. Features a lot of spikes on slopes | axium | 0%
|
| Every checkpoint in this level is followed by hard, often stupid gameplay, most of them under a timer based on the song that goes a lot faster than you may expect | Beatpulse | 0%
|
| A long deathless blocktober styled level with 4 sections, 1 for each suit of cards. The level starts in a casino and ends with you winning the jackpot. LET'S GO GAMBLING!!! | Blocktober Casino | 0%
|
| Incredibly buggy and skip-filled, but the skips get patched constantly while the bugs remain. Utilizes a very strange gimmick where you are, in fact, a Bouncy Ball | Bouncy Ball | 0%
|
| A winter-themed foddian-style level about slope boosting and icy slopes. Cheerful penguins try to motivate you, but the frustrating gameplay turns a good day worse. Don't break your fingers on the last slope. | Coldest Winter Yet | 0%
|
| The former top 1 platformer, by the creator of Intervallum, featuring a similar gameplay style but significantly harder. Allegedly as hard as beating Intervallum 3 times in a row. Beware. | CONVOLUTION | 0%
|
| The second level in the Crerro Kaizo series. Like its predecessor, it's an autoscroller deathless platformer with a lot to remember, but this one is more difficult, balanced, and well-received | Crerro Kaizo II | 0%
|
| Kasane Teto!!!!!!!!! (wacky and glitchy styled autoscroller spanning roughly 2 minutes, equipped with unconventional gameplay, high cps, and even a full recreation of the wave gamemode for plat) | Crime And Punishment | 0%
|
| A long awaited extremely long level started over a year before being released. Features a double jump for all gamemodes (except jetpack) and fixed hitboxes fucking everywhere. Fortnite Part | Dead Of Night | 0%
|
| Learn how to fight and beat a stray demigoddess. Good Luck! The used song was specifically made for this level by the creator itself. | Death of the Divine | 0%
|
| Like the name would imply, you are deep underground and have to climb out. The coin makes the level dark. Verified by Whizkid05 for some reason | depth | 0%
|
| A ternary computation machine inside Geometry Dash. Has a full documentation of information on the 5 tasks needed to beat this. Have fun coding :3 | DETERNARY | 0%
|
| A raw and emotionally charged autoscroller made as a passion project for the platformer community. Took over 4 months to get its first victor. | dish rags | 0%
|
| ECSTASIS 2. Same style of gameplay, the only thing setting both levels apart is that this level is set entirely at night with less modern designs. | echos du silence | 0%
|
| The 3rd part in dkitey's series of low gravity platformers, with pretty art styled decoration depicting a journey through the sky at different times of day, Gameplay is mostly silly hitbox abuse | ECSTASIS | 0%
|
| Speedrun level that seems to be corrupted and glitchy, testing how fast you can do gameplay with every gamemode available before it breaks completely | ECT6 KOHTAKT | 0%
|
| Downscroller level with some memory elements, randomized avoidances in between sections, and a very copyrighted song. Generally very well received. | Estufa | 0%
|
| The sequel to the Insane Demon "Reactor Meltdown". This one is much more energetic and fast-paced. Also has a randomized jetpack section in the middle break part. | Facility Collapse | 0%
|
| Room-based level with a life system and a rogue-like mechanic that adds new obstacles each time you clear the room, and you must do this 25 times in a row. Every copy of Fluxion is personalized... | Fluxion | 0%
|
| The first level imitating the physics from "Everybody Edits", featuring absolutely nonsensical gameplay with some of the most compressed difficulty ever seen. | forgotten veil | 0%
|
| Extremely punishing and relatively short for its difficulty. Has really pretty nature themed decoration and ends with a cute completion cutscene | Free Solo | 0%
|
| A level incorporating many scrapped designs by the creator. Consists of three parts with various gimmicks and a constant moving platform you have to keep up with. | gallery | 0%
|
| Flashy modern level that will leave people not in any platformer servers extremely confused with the many emojis and signs. The gameplay is a completely incomprehensible dash orb mess. | glungus | 0%
|
| Has a dreary, almost liminal atmosphere, shrouding the whole level in moody darkness. The gameplay is rather standard needle however | Guidance | 0%
|
| Yet another speedrun level in the same vein as NIGHT RUNNER, this time with a heaven theme. Plays quite jank and it doesn't seem like many people want to beat this :c can place now. | Heavenly Echo | 0%
|
| A spinoff remake of Super Hexagon that requires the player to survive eight minutes of increasingly difficult gameplay, with a checkpoint every minute. The coin is deathless | Hexagonestestestest | 0%
|
| Recreation of the Super Gravitron from VVVVVV. Potentially coin list worthy, since you have to basically rebeat the level to get all 3, and the entire thing plays like a slot machine | HYPER GRAVITRON | 0%
|
| Celeste inspired precision level thats a far easier sequel to Intervallum. Features three very long checkpoints, making the last few jumps of them incredibly stressful. | Intersummisse | 0%
|
| Do you remember the tower at the end of LXE? Yeah, now you have to climb the inside of it and ring the bell at the top. The level is better known as LXT. | LobaXmasTower | 0%
|
| Standard pixel style level where you climb a snowy mountain. Features a unique style of gameplay with very few named jumps and a 4K Ultra-Realistic background that will lag even the strongest of PCs | Medramint | 0%
|
| Notable only for sounding like a rare variant of cancer. Needle level with very long checkpoints and rather basic decoration | Mesabisos | 0%
|
| A room based platformer featuring every gamemodes and some fairly basic gimmicks like moving and rotating objects. The in-level difficulty ratings for each room are generally not accurate | Nextphase | 0%
|
| A sequel to the very early 2.2 level Tombstone Project, with a similar difficulty of gameplay but for a whole 3 minutes. Uses everyone's favorite song that is totally not overused no definitely not | Novae Project | 0%
|
| This level uses a gimmick where you have 10 checkpoints you can place at will, using every gamemode and being surprisingly balanced. Caused RobTop to rant about needle gameplay even though this isnt even a goddamn needle level | Nuclear Alarm | 0%
|
| Hatsune Miku!!!!!!!!! (autoscroller with a shitload of hitbox abuse, even more so than the average level this hard) | Rabbit Hole | 0%
|
| Yet another "you can't die but you can fall all the way back to the beginning" directly mimicking Jump King, thankfully this one is rather forgiving with its falls | Robot King | 0%
|
| Tower needler with some #ChillVibez. Features plenty of moving platforms and pad jumps of many flavours! | serenity | 0%
|
| An utterly bizarre hodgepodge of feverish, dreamlike environments alongside perplexing gimmicks such as advanced follow trigger death orbs and a Wall of Flesh chase sequence for some reason ??? | Sleep | 0%
|
| An extremely faithful remake of "Bramble Scramble" by Crerro. The gameplay wasn't changed much, just rebalanced with added Stingers flying about the level. | Stickerbush Symphony | 0%
|
| Fast-paced platformer reminiscent of modded Celeste maps making liberal use of dash orbs and ice physics | Storm Front | 0%
|
| Autoscroller themed around summer—surprise surprise—with gameplay in the style of a classic level, given how much of it relies on clicksync. | SUMMER | 0%
|
| Technically the first rated platformer extreme after IWBTG got demoted. Hastily made and inspired by a Celeste Strawberry Jam map. The timings get pretty vicious near the end | The Tower XXII | 0%
|
| Traverse 5 different areas with various gimmicks to reach the end of your journey. Could have been the first legendary plextreme with its multitude of legendary send but Rob opted for epic. | Tragedy in 5 acts | 0%
|
| A full-fledged Undertale bossfight fangame recreated in GD, complete with 2-player controls. Take one guess who the boss is. That's right. It's Sans | Twisted Reality | 0%
|
| You've fallen into the ocean after your raft broke and now you have to find your way back to the surface. Features a mix of standard needle and more unorthodox gameplay throughout | unwell | 0%
|
| A standard slope boosting level in Styphon's signature style of deco. Features some mechanics also found in terminal heaven, such as single use orbs and arrow triggers. The slopes will never end... | Verbogen | 0%
|
| The hardest imu to date, containing brutal aerial movements and lots of orb timings. The second part is inspired by Super Mario Galaxy 2's Upside Dizzy Galaxy! | Yimu | 0%
|