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Answer
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Hint
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3DORBIT
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Rotates the view in 3D space, but constrained to horizontal and vertical orbit only
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ACTRECORD
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Starts the Action Recorder
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ACTSTOP
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Stops the Action Recorder and provides the option of saving the recorded actions to an action macro file
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ACTUSERINPUT
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Pauses for user input in an action macro
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ACTUSERMESSAGE
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Inserts a user message into an action macro
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ADCENTER
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Manages and inserts content such as blocks, xrefs, and hatch patterns
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ALIGN
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Aligns objects with other objects in 2D and 3D
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ANALYSISZEBRA
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Projects stripes onto a 3D model to analyze surface continuity.
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APPLOAD
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Load Application
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ARC
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Creates an arc
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AREA
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Calculates the area and perimeter of objects or of defined areas
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ARRAY
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Creates multiple copies of objects in a pattern
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ATTDEF
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Redefines a block and updates associated attributes
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ATTEDIT
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Changes attribute information in a block
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ATTIPEDIT
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Changes the textual content of an attribute within a block
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BCLOSE
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Closes the Block Editor
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BEDIT
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Opens the block definition in the Block Editor
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BLOCK
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Creates a block definition from selected objects
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BOUNDARY
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Creates a region or a polyline from an enclosed area
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BPARAMETER
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Adds a parameter with grips to a dynamic block definition
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BREAK
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Breaks the selected object between two points
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BSAVE
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Saves the current block definition
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BVSTATE
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Creates, sets, or deletes a visibility state in a dynamic block
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CAMERA
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Sets a camera and target location to create and save a 3D perspective view of objects
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CHAMFER
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Bevels the edges of objects
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CHECKSTANDARDS
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Checks the current drawing for standards violations
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CIRCLE
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Creates a circle
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COLOR
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Sets the color for new objects
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COMMANDLINE
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Displays the Command Line window
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CONSTRAINTBAR
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A toolbar-like UI element that displays the available geometric constraints on an object
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COPY
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Copies objects a specified distance in a specified direction
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CTABLESTYLE
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Sets the name of the current table style
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CYLINDER
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Creates a 3D solid cylinder
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DATAEXTRACTION
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Extracts drawing data and merges data from an external source to a data extraction table or external file
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DATALINK
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The Data Link dialog box is displayed
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DATALINKUPDATE
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Updates data to or from an established external data link
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DBCONNECT
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Provides an interface to external database tables
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DDEDIT
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Edits single-line text, dimension text, attribute definitions, and feature control frames
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DIMANGULAR
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Creates an angular dimension
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DIMARC
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Creates an arc length dimension
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DIMBASELINE
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Creates a linear, angular, or ordinate dimension from the baseline of the previous or selected dimension
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DIMCENTER
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Creates the center mark or the centerlines of circles and arcs
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DIMCONSTRAINT
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Applies dimensional constraints to selected objects or points on objects
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DIMCONTINUE
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Creates a dimension that starts from an extension line of a previously created dimension
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DIMDIAMETER
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Creates a diameter dimension for a circle or an arc
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DIMDISASSOCIATE
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Removes associativity from selected dimensions
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DIMEDIT
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Edits dimension text and extension lines
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DIMJOGGED
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Creates jogged dimensions for circles and arcs
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DIMJOGLINE
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Adds or removes a jog line on a linear or aligned dimension
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DIMORDINATE
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Creates ordinate dimensions
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DIMOVERRIDE
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Controls overrides of system variables used in selected dimensions
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DIMRADIUS
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Creates a radius dimension for a circle or an arc
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DIMREASSOCIATE
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Associates or re-associates selected dimensions to objects or points on objects
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DIMSTYLE
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Creates and modifies dimension styles
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DIST
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Measures the distance and angle between two points
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DIVIDE
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Creates evenly spaced point objects or blocks along the length or perimeter of an object
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DONUT
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Creates a filled circle or a wide ring
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DRAWINGRECOVERY
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Displays a list of drawing files that can be recovered after a program or system failure
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DRAWORDER
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Changes the draw order of images and other objects
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DSETTINGS
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Sets grid and snap, polar and object snap tracking, object snap modes, Dynamic Input, and Quick Properties
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DVIEW
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Defines parallel projection or perspective views by using a camera and target
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ELLIPSE
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Creates an ellipse or an elliptical arc
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ERASE
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Removes objects from a drawing
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ETRANSMIT
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Creates a Self-Extracting or Zipped Transmittal Package.
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EXPLODE
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Breaks a compound object into its component objects.
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EXPORT
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Saves the objects in a drawing to a different file format
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EXPORTPDF
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Exports drawing to PD
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EXTERNALREFERENCES
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Opens the External References palette
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EXTEND
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Extends objects to meet the edges of other objects
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EXTRUDE
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Extends the dimensions of a 2D object or 3D face into 3D space
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FILLET
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Rounds and fillets the edges of objects
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FILTER
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Creates a list of requirements that an object must meet to be included in a selection set
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FLATSHOT
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Creates a 2D representation of all 3D objects based on the current view
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FSMODE
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Creates a selection set of all objects that touch the selected object
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GEOCONSTRAINT
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Applies or persists geometric relationships between objects or points on objects
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GEOGRAPHICLOCATION
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Specifies the geographic location information for a drawing file
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GRADIENT
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Fills an enclosed area or selected objects with a gradient fill
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GROUP
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Creates and manages saved sets of objects called groups
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HATCH
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Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill
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HATCHEDIT
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Modifies an existing hatch or fill
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HIDE
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Regenerates a 3D wireframe model with hidden lines suppressed
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HIDEPALETTES
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Hides currently displayed palettes (including the command line)
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ID
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Displays the UCS coordinate values of a specified location
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IMAGE
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Displays the External References palette
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IMAGEADJUST
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Controls the image display of the brightness, contrast, and fade values of images
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IMAGEATTACH
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Inserts a reference to an image file
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IMAGECLIP
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Crops the display of a selected image to a specified boundary
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IMPORT
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Imports files of different formats into the current drawing
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INSERT
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Inserts a block or drawing into the current drawing
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INSERTOBJ
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Inserts a linked or embedded object
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INTERFERE
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Creates a temporary 3D solid from the interferences between two sets of selected 3D solids
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INTERSECT
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Creates a 3D solid, surface, or 2D region from overlapping solids, surfaces, or regions
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JOIN
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Joins similar objects to form a single, unbroken object
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LAYER
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Manages layers and layer properties
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LAYERSTATE
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Saves, restores, and manages named layer states
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LAYOUT
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Creates and modifies drawing layout tabs
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LENGTHEN
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Changes the length of objects and the included angle of arcs
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LINE
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Creates straight line segments
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LINETYPE
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Loads, sets, and modifies linetypes
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LIST
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Displays property data for selected objects
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LTSCALE
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Changes the scale factor of linetypes for all objects in a drawing
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LWEIGHT
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Sets the current lineweight, lineweight display options, and lineweight units
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MARKUP
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Opens the Markup Set Manager
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MATCHPROP
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Applies the properties of a selected object to other objects
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MEASURE
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Joins similar objects to form a single, unbroken object
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MEASUREGEOM
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Measures the distance, radius, angle, area, and volume of selected objects or sequence of points
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MESHSPLIT
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Splits a mesh face into two faces
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MESHSMOOTHLESS
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Decreases the level of smoothness for mesh objects by one level
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MESHSMOOTHMORE
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Increases the level of smoothness for mesh objects by one level
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MIRROR
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Creates a mirrored copy of selected objects
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MLINE
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Creates multiple parallel lines
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MLEADER
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Creates a multileader object
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MLEADERALIGN
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Aligns and spaces selected multileader objects
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MLEADERCOLLECT
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Organizes selected multileaders that contain blocks into rows or columns, and displays the result with a single leader
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MLEADEREDIT
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Adds leader lines to, or removes leader lines from, a multileader object
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MLEADERSTYLE
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Creates and modifies multileader styles
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MOVE
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Moves objects a specified distance in a specified direction
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MSPACE
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Switches from paper space to a model space viewport
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MTEXT
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Creates a multiline text object
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MVIEW
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Creates and controls layout viewports
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NAVSWHEEL
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Displays a wheel that contains a collection of view navigation tools.
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NAVVCUBE
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Controls the visibility and display properties of the ViewCube tool
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NEWSHOT
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Creates a named view with motion that is played back when viewed with ShowMotion
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NEWVIEW
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Creates a named view with no motion
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OFFSET
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Creates concentric circles, parallel lines, and parallel curves
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OPTIONS
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Customizes the program settings
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OSNAP
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Sets running object snap modes
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PAN
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Adds a parameter with grips to a dynamic block definition
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PASTESPEC
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Pastes objects from the Clipboard into the current drawing and controls the format of the data
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PARAMETERS
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Controls the associative parameters used in the drawing
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PEDIT
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Edits polylines and 3D polygon meshes
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PLINE
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Creates a 2D polyline
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PLOT
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Plots a drawing to a plotter, printer, or file
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POINT
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Creates a point object
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POINTCLOUDATTACH
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Inserts an indexed point cloud file into the current drawing
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POLYGON
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Creates an equilateral closed polyline
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POLYSOLID
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Creates a 3D wall-like polysolid
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PREVIEW
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Displays the drawing as it will be plotted
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PROPERTIES
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Displays Properties palette
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PSPACE
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Switches from a model space viewport to paper space
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PURGE
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Removes unused items, such as block definitions and layers, from the drawing
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PYRAMID
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Creates a 3D solid pyramid
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QLEADER
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Creates a leader and leader annotation
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QSAVE
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Saves the current drawing
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QUICKCALC
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Opens the QuickCalc calculator
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QUICKCUI
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Displays the Customize User Interface Editor in a collapsed state
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QUICKPROPERTIES
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Displays open drawings and layouts in a drawing in preview images
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QUIT
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Exits the program
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QVDRAWING
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Displays open drawings and layouts in a drawing using preview images
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QVDRAWINGCLOSE
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Closes preview images of open drawings and layouts in a drawing
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QVLAYOUT
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Displays preview images of model space and layouts in a drawing
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QVLAYOUTCLOSE
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Closes preview images of model space and layouts in the current drawing
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RECTANG
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Creates a rectangular polyline
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REDRAW
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Refreshes the display in the current viewport
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REDRAWALL
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Refreshes the display in all viewports
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REGEN
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Regenerates the entire drawing from the current viewport
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REGENALL
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Regenerates the drawing and refreshes all viewports
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REGION
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Converts an object that encloses an area into a region object
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RENAME
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Changes the names assigned to items such as layers and dimension styles
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RENDER
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Creates a photorealistic or realistically shaded image of a 3D solid or surface model
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RENDERCROP
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Renders a specified rectangular area, called a crop window, within a viewport
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RENDERPRESETS
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Specifies render presets, reusable rendering parameters, for rendering an image
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RENDERWIN
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Displays the Render window without starting a rendering operation
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REVOLVE
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Creates a 3D solid or surface by sweeping a 2D object around an axis
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ROTATE
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Rotates objects around a base point
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SCALE
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Enlarges or reduces selected objects, keeping the proportions of the object the same after scaling
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SCRIPT
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Executes a sequence of commands from a script file
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SECTION
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Uses the intersection of a plane and solids, surfaces, or mesh to create a region
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SECTIONPLANE
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Creates a section object that acts as a cutting plane through 3D objects
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SEQUENCEPLAY
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Plays named views in one category
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SETVAR
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Lists or changes the values of system variables
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SHADEMODE
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Starts the VSCURRENT command
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SHEETSET
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Opens the Sheet Set Manager
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SHOWPALETTES
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Restores the display of hidden palettes
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SLICE
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Creates new 3D solids and surfaces by slicing, or dividing, existing objects
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SNAP
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Restricts cursor movement to specified intervals
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SOLID
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Creates solid-filled triangles and quadrilaterals
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SPELL
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Checks spelling in a drawing
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SPLINE
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Creates a smooth curve that passes through or near specified points
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SPLINEDIT
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Edits a spline or spline-fit polyline
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STRETCH
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Stretches objects crossed by a selection window or polygon
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STANDARDS
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Manages the association of standards files with drawings
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STYLE
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Creates, modifies, or specifies text styles
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SUBTRACT
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Combines selected 3D solids, surfaces, or 2D regions by subtraction
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SURFOFFSET
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Creates a parallel surface or solid by setting an offset distance from a surface
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SURFPATCH
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Creates a new surface by fitting a cap over a surface edge that forms a closed loop
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TABLE
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Creates an empty table object
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TABLESTYLE
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Creates, modifies, or specifies table styles
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TEXTALIGN
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Aligns multiple text objects vertically, horizontally, or obliquely
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TEXTEDIT
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Edits a dimensional constraint, dimension, or text object
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THICKNESS
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Sets the default 3D thickness property when creating 2D geometric objects
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TILEMODE
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Controls whether paper space can be accessed
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TOLERANCE
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Creates geometric tolerances contained in a feature control frame
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TOOLPALETTES
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Opens the Tool Palettes window
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TORUS
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Creates a donut-shaped 3D solid
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TRIM
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Trims objects to meet the edges of other objects
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UCSMAN
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Manages defined user coordinate systems.
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UNITS
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Controls coordinate and angle display formats and precision.
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UNION
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Unions two solid or two region objects.
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UNISOLATEOBJECTS
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Displays objects previously hidden with the ISOLATEOBJECTS or HIDEOBJECTS command.
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VIEW
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Saves and restores named views, camera views, layout views, and preset views.
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VIEWGO
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Restores a named view.
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VIEWPLAY
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Plays the animation associated to a named view.
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VISUALSTYLES
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Creates and modifies visual styles and applies a visual style to a viewport.
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VPOINT
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Sets the 3D viewing direction.
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VSCURRENT
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Sets the visual style in the current viewport.
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WBLOCK
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Writes objects or a block to a new drawing file.
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WEDGE
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Creates a 3D solid wedge.
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XATTACH
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Inserts a DWG file as an external reference (xref).
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XBIND
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Binds one or more definitions of named objects in an xref to the current drawing.
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XCLIP
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Crops the display of a selected external reference or block reference to a specified boundary.
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XLINE
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Creates a line of infinite length.
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XREF
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Starts the EXTERNALREFERENCES command.
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ZOOM
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Increases or decreases the magnification of the view in the current viewport.
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