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Hint
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Answer
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Goal defined outside a game's parameters awarding a player an amount of "gamerscore" in the Xbox console series
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Achievement
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Player's representation in a game world
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Avatar
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A system for online multiplayer games where a new player is placed in an existing game after a player has left
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Backfill
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A video game genre blending elements of survival games with last man standing
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Battle Royale
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A temporary or long-term change to a player/object to strengthen its power/stats in game
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Buff
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To remain in one place for an extended period of time to ambush other players
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Camp
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A feature of a playable map that funnels players and restricts movement, making them an easier target for the opposition
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Choke
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To construct in-game items such as armour, weapons or medicine from a combination of other items and/or resources
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Craft
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A type of strike that does more damage than usual, either due to a special attack of hitting a target's weak point
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Critical Hit
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The action of a game character being able to execute two successive leaps, the second occurring in mid-air without physical contact
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Double jump
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Organised competitions around competitive video games, often played for prize money and recognition
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Esports
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To consistently die to an enemy team or player, providing them with experience, currency, territory or other advantages
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Feed
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Common in strategy games, a "mist" covering unobservable areas of the map and hiding enemy units in that area
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Fog of War
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A feature included in time trial modes of racing games, where players can race against previously recorded performances on the track, generally appearing translucent or flashing
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Ghost
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In first person shooters, a weapon/character which fires with no travel time between source and target
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Hitscan
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A game made by a single person or small studio with little or no financial, development, marketing or distribution support from a large publisher
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Indie
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A multiplayer game mode where many players face one overpowered enemy player, and where the player who gets the kill becomes the next overpowered target to eliminate
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Juggernaut
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An unintentional or unexpected delay between the start and end of a process (e.g., rendering times or network connection), usually leading to detrimental effect on gameplay
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Lag
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A container of random items, typically cosmetic, often awarded based on a rarity system. May be awarded to players for in-game progression, but sometimes purchased via microtransactions
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Loot Box
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Slang term for a currently dominant strategy/hero/team in an online multiplayer game
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Meta
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A long-term change to a player/object to weaken its power/stats in game
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Nerf
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A game where the player has much greater freedom in choosing the order that they visit areas on the map or complete quests, rather than a strictly linear narrative.
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Open World
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An update to an already release game to add new content, fix bugs, balance characters, etc
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Patch
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A genre of video game involving heavy use of jumping, climbing and other acrobatic manoeuvres to guide a player over and between suspended obstacles in the game enviroment
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Platformer
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The gradual unbalancing of a game due to successive releases of new content, primarily due to expansions being stronger than previous content to entice players to buy it
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Power creep
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The act of quitting a game mid-progress instead of waiting to the end, associated with leaving in frustration due to the likelihood of losing the game
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Rage Quit
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A modern reincarnation of an old video game with updated graphics and sound effects, but retaining the original gameplay concepts and core story elements
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Remaster
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The reappearance of an entity, such as character or object, afters its death or desctruction
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Respawn
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A tactic in strategy games where the player sacrifices economic development in favour of as many low-cost weak units in the early game, to overwhelm the enemy by surprise and speed
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Rush
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A game that gives the player a great degree of creativity to complete tasks (e.g. by creating objects, or interacting with the world), often with no clear objective enforced by the game
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Sandbox
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A customization option for a player to change their appearance in-game, often varying in cosmetic appeal based on a rarity system
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Skin
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In online multiplayer games, a new account used by a veteran player matched with low ranking opponents for the purpose of easy wins
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Smurf
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A character with abilities/stats giving them high health and damage mitigation designed to draw enemy attacks away from "squishy" teammates
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Tank
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When the performance of a player is affected due to being angered or grieved by another player, leading to a lack of focus on objectives and reduced ability of play
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Tilt
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A detailed breakdown of gameplay progression for a level or entire game, intended to guide players who are unsure how or unable to complete it
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Walkthrough
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A group of enemies that attacks at the same time, and must be eliminated by the player(s) before facing the next group of enemies. Common in tower defence games
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Wave
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