Video Game Terminology - Statistics

General Stats
  • This quiz has been taken 408 times
  • The average score is 17 of 36
Answer Stats
Hint Answer % Correct
To remain in one place for an extended period of time to ambush other players Camp
78%
Player's representation in a game world Avatar
74%
The action of a game character being able to execute two successive leaps, the second occurring in mid-air without physical contact Double jump
72%
An unintentional or unexpected delay between the start and end of a process (e.g., rendering times or network connection), usually leading to detrimental effect on gameplay Lag
71%
The act of quitting a game mid-progress instead of waiting to the end, associated with leaving in frustration due to the likelihood of losing the game Rage Quit
71%
To construct in-game items such as armour, weapons or medicine from a combination of other items and/or resources Craft
69%
A game made by a single person or small studio with little or no financial, development, marketing or distribution support from a large publisher Indie
69%
Goal defined outside a game's parameters awarding a player an amount of "gamerscore" in the Xbox console series Achievement
66%
A game where the player has much greater freedom in choosing the order that they visit areas on the map or complete quests, rather than a strictly linear narrative. Open World
65%
A video game genre blending elements of survival games with last man standing Battle Royale
64%
A long-term change to a player/object to weaken its power/stats in game Nerf
63%
A temporary or long-term change to a player/object to strengthen its power/stats in game Buff
60%
An update to an already release game to add new content, fix bugs, balance characters, etc Patch
60%
A feature included in time trial modes of racing games, where players can race against previously recorded performances on the track, generally appearing translucent or flashing Ghost
54%
A container of random items, typically cosmetic, often awarded based on a rarity system. May be awarded to players for in-game progression, but sometimes purchased via microtransactions Loot Box
53%
A character with abilities/stats giving them high health and damage mitigation designed to draw enemy attacks away from "squishy" teammates Tank
51%
A modern reincarnation of an old video game with updated graphics and sound effects, but retaining the original gameplay concepts and core story elements Remaster
50%
A type of strike that does more damage than usual, either due to a special attack of hitting a target's weak point Critical Hit
49%
Organised competitions around competitive video games, often played for prize money and recognition Esports
48%
Slang term for a currently dominant strategy/hero/team in an online multiplayer game Meta
48%
A group of enemies that attacks at the same time, and must be eliminated by the player(s) before facing the next group of enemies. Common in tower defence games Wave
47%
A genre of video game involving heavy use of jumping, climbing and other acrobatic manoeuvres to guide a player over and between suspended obstacles in the game enviroment Platformer
46%
A game that gives the player a great degree of creativity to complete tasks (e.g. by creating objects, or interacting with the world), often with no clear objective enforced by the game Sandbox
44%
A detailed breakdown of gameplay progression for a level or entire game, intended to guide players who are unsure how or unable to complete it Walkthrough
44%
Common in strategy games, a "mist" covering unobservable areas of the map and hiding enemy units in that area Fog of War
40%
The reappearance of an entity, such as character or object, afters its death or desctruction Respawn
40%
In online multiplayer games, a new account used by a veteran player matched with low ranking opponents for the purpose of easy wins Smurf
38%
A customization option for a player to change their appearance in-game, often varying in cosmetic appeal based on a rarity system Skin
35%
To consistently die to an enemy team or player, providing them with experience, currency, territory or other advantages Feed
24%
A tactic in strategy games where the player sacrifices economic development in favour of as many low-cost weak units in the early game, to overwhelm the enemy by surprise and speed Rush
24%
When the performance of a player is affected due to being angered or grieved by another player, leading to a lack of focus on objectives and reduced ability of play Tilt
24%
A feature of a playable map that funnels players and restricts movement, making them an easier target for the opposition Choke
23%
In first person shooters, a weapon/character which fires with no travel time between source and target Hitscan
20%
The gradual unbalancing of a game due to successive releases of new content, primarily due to expansions being stronger than previous content to entice players to buy it Power creep
20%
A multiplayer game mode where many players face one overpowered enemy player, and where the player who gets the kill becomes the next overpowered target to eliminate Juggernaut
10%
A system for online multiplayer games where a new player is placed in an existing game after a player has left Backfill
3%
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