| Hint | Answer | % Correct |
|---|---|---|
| To remain in one place for an extended period of time to ambush other players | Camp | 78%
|
| Player's representation in a game world | Avatar | 74%
|
| The action of a game character being able to execute two successive leaps, the second occurring in mid-air without physical contact | Double jump | 72%
|
| An unintentional or unexpected delay between the start and end of a process (e.g., rendering times or network connection), usually leading to detrimental effect on gameplay | Lag | 71%
|
| The act of quitting a game mid-progress instead of waiting to the end, associated with leaving in frustration due to the likelihood of losing the game | Rage Quit | 71%
|
| To construct in-game items such as armour, weapons or medicine from a combination of other items and/or resources | Craft | 69%
|
| A game made by a single person or small studio with little or no financial, development, marketing or distribution support from a large publisher | Indie | 69%
|
| Goal defined outside a game's parameters awarding a player an amount of "gamerscore" in the Xbox console series | Achievement | 66%
|
| A game where the player has much greater freedom in choosing the order that they visit areas on the map or complete quests, rather than a strictly linear narrative. | Open World | 65%
|
| A video game genre blending elements of survival games with last man standing | Battle Royale | 64%
|
| A long-term change to a player/object to weaken its power/stats in game | Nerf | 63%
|
| A temporary or long-term change to a player/object to strengthen its power/stats in game | Buff | 60%
|
| An update to an already release game to add new content, fix bugs, balance characters, etc | Patch | 60%
|
| A feature included in time trial modes of racing games, where players can race against previously recorded performances on the track, generally appearing translucent or flashing | Ghost | 54%
|
| A container of random items, typically cosmetic, often awarded based on a rarity system. May be awarded to players for in-game progression, but sometimes purchased via microtransactions | Loot Box | 53%
|
| A character with abilities/stats giving them high health and damage mitigation designed to draw enemy attacks away from "squishy" teammates | Tank | 51%
|
| A modern reincarnation of an old video game with updated graphics and sound effects, but retaining the original gameplay concepts and core story elements | Remaster | 50%
|
| A type of strike that does more damage than usual, either due to a special attack of hitting a target's weak point | Critical Hit | 49%
|
| Organised competitions around competitive video games, often played for prize money and recognition | Esports | 48%
|
| Slang term for a currently dominant strategy/hero/team in an online multiplayer game | Meta | 48%
|
| A group of enemies that attacks at the same time, and must be eliminated by the player(s) before facing the next group of enemies. Common in tower defence games | Wave | 47%
|
| A genre of video game involving heavy use of jumping, climbing and other acrobatic manoeuvres to guide a player over and between suspended obstacles in the game enviroment | Platformer | 46%
|
| A game that gives the player a great degree of creativity to complete tasks (e.g. by creating objects, or interacting with the world), often with no clear objective enforced by the game | Sandbox | 44%
|
| A detailed breakdown of gameplay progression for a level or entire game, intended to guide players who are unsure how or unable to complete it | Walkthrough | 44%
|
| Common in strategy games, a "mist" covering unobservable areas of the map and hiding enemy units in that area | Fog of War | 40%
|
| The reappearance of an entity, such as character or object, afters its death or desctruction | Respawn | 40%
|
| In online multiplayer games, a new account used by a veteran player matched with low ranking opponents for the purpose of easy wins | Smurf | 38%
|
| A customization option for a player to change their appearance in-game, often varying in cosmetic appeal based on a rarity system | Skin | 35%
|
| To consistently die to an enemy team or player, providing them with experience, currency, territory or other advantages | Feed | 24%
|
| A tactic in strategy games where the player sacrifices economic development in favour of as many low-cost weak units in the early game, to overwhelm the enemy by surprise and speed | Rush | 24%
|
| When the performance of a player is affected due to being angered or grieved by another player, leading to a lack of focus on objectives and reduced ability of play | Tilt | 24%
|
| A feature of a playable map that funnels players and restricts movement, making them an easier target for the opposition | Choke | 23%
|
| In first person shooters, a weapon/character which fires with no travel time between source and target | Hitscan | 20%
|
| The gradual unbalancing of a game due to successive releases of new content, primarily due to expansions being stronger than previous content to entice players to buy it | Power creep | 20%
|
| A multiplayer game mode where many players face one overpowered enemy player, and where the player who gets the kill becomes the next overpowered target to eliminate | Juggernaut | 10%
|
| A system for online multiplayer games where a new player is placed in an existing game after a player has left | Backfill | 3%
|