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A Level PE - Information Processing
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Quiz by
slidingtacos
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Last updated: November 5, 2018
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First submitted
November 5, 2018
Times taken
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Average score
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Definition
Keyword
The senses that provide internal information from within the body
Proprioceptors
The inner sense that gives information about body position and muscular tension
Kinesthesis
The sporting environment
Display
So named since it performs a number of functions
Working memory
Going over the action in the mind without physical movement
Mental practise
Information from the environment
Initial conditions
Information about what to do
Response specifications
Information picked up by the senses
Input stage
The methods by which data from the environment are collected and utilised
Information processing
The important and relevant items of information from the display such as the flight of the ball
Stimuli
Controls movement, happens during the action
Recognition schema
The senses that pick up information from the display
Receptor systems
Deals with the auditory information from the senses and helps produce the memory trace
Phenological loop
Linking the stored actions of a skill to a stored emotion or other action
Association
Co-ordinates the sight, hearing and movement information from the working memory into sequences to be sent to the long-term memory
Episode buffer
Adapting and comparing coded information to memory so that decisions can be made
Translatory mechanisms
The time taken to complete the task
Movement time
Breaking the skilled action into parts or sub-routines
Chunking
Definition
Keyword
The control centre of the working memory model, it uses three other 'systems' to control all the information moving in and out of the memory system
Central executive
The network of nerves that sends coded impulses to the muscles
Effector mechanism
Used to temporarily store visual and spatial information
Visuospatial sketchpad
The process of coding and interpreting sensory information
Perception
A delay when a second stimulus is presented before the first has been processed
Psychological refractory period
Filtering relevant information from irrelevant information
Selective attention
Initiates movement, comes before the action
Recall schema
Changing the type and content of the practise session
Varied practise
The time taken from the onset of a stimulus to the onset of a response
Reaction time
The time taken from the onset of a stimulus to the completion of a task
Response time
Receives information from the working memory and has an unlimited capacity for the storage of motor programmes
Long-term memory
Feedback about the result
Response outcome
Reaction time increases as the number of choices increases
Hick's law
When it is going to happen
Temporal anticipation
Where and what is going to happen
Spatial anticipation
Information about the feel of the movement
Sensory consequences
Pre-judging a stimulus
Anticipation
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