| Definition | Keyword | % Correct |
|---|---|---|
| The sporting environment | Display | 67%
|
| The inner sense that gives information about body position and muscular tension | Kinesthesis | 67%
|
| Receives information from the working memory and has an unlimited capacity for the storage of motor programmes | Long-term memory | 67%
|
| Filtering relevant information from irrelevant information | Selective attention | 67%
|
| Pre-judging a stimulus | Anticipation | 50%
|
| The control centre of the working memory model, it uses three other 'systems' to control all the information moving in and out of the memory system | Central executive | 50%
|
| Breaking the skilled action into parts or sub-routines | Chunking | 50%
|
| The methods by which data from the environment are collected and utilised | Information processing | 50%
|
| The time taken to complete the task | Movement time | 50%
|
| The time taken from the onset of a stimulus to the onset of a response | Reaction time | 50%
|
| The senses that pick up information from the display | Receptor systems | 50%
|
| The time taken from the onset of a stimulus to the completion of a task | Response time | 50%
|
| Linking the stored actions of a skill to a stored emotion or other action | Association | 33%
|
| The network of nerves that sends coded impulses to the muscles | Effector mechanism | 33%
|
| Reaction time increases as the number of choices increases | Hick's law | 33%
|
| The process of coding and interpreting sensory information | Perception | 33%
|
| The senses that provide internal information from within the body | Proprioceptors | 33%
|
| Initiates movement, comes before the action | Recall schema | 33%
|
| Controls movement, happens during the action | Recognition schema | 33%
|
| Feedback about the result | Response outcome | 33%
|
| Information about the feel of the movement | Sensory consequences | 33%
|
| Where and what is going to happen | Spatial anticipation | 33%
|
| When it is going to happen | Temporal anticipation | 33%
|
| Used to temporarily store visual and spatial information | Visuospatial sketchpad | 33%
|
| Co-ordinates the sight, hearing and movement information from the working memory into sequences to be sent to the long-term memory | Episode buffer | 17%
|
| Information from the environment | Initial conditions | 17%
|
| Going over the action in the mind without physical movement | Mental practise | 17%
|
| A delay when a second stimulus is presented before the first has been processed | Psychological refractory period | 17%
|
| Information about what to do | Response specifications | 17%
|
| The important and relevant items of information from the display such as the flight of the ball | Stimuli | 17%
|
| Adapting and comparing coded information to memory so that decisions can be made | Translatory mechanisms | 17%
|
| Changing the type and content of the practise session | Varied practise | 17%
|
| So named since it performs a number of functions | Working memory | 17%
|
| Information picked up by the senses | Input stage | 0%
|
| Deals with the auditory information from the senses and helps produce the memory trace | Phenological loop | 0%
|