A Level PE - Information Processing - Statistics

General Stats
  • This quiz has been taken 17 times
  • The average score is 12 of 35
Answer Stats
Definition Keyword % Correct
The sporting environment Display
67%
The inner sense that gives information about body position and muscular tension Kinesthesis
67%
Receives information from the working memory and has an unlimited capacity for the storage of motor programmes Long-term memory
67%
Filtering relevant information from irrelevant information Selective attention
67%
Pre-judging a stimulus Anticipation
50%
The control centre of the working memory model, it uses three other 'systems' to control all the information moving in and out of the memory system Central executive
50%
Breaking the skilled action into parts or sub-routines Chunking
50%
The methods by which data from the environment are collected and utilised Information processing
50%
The time taken to complete the task Movement time
50%
The time taken from the onset of a stimulus to the onset of a response Reaction time
50%
The senses that pick up information from the display Receptor systems
50%
The time taken from the onset of a stimulus to the completion of a task Response time
50%
Linking the stored actions of a skill to a stored emotion or other action Association
33%
The network of nerves that sends coded impulses to the muscles Effector mechanism
33%
Reaction time increases as the number of choices increases Hick's law
33%
The process of coding and interpreting sensory information Perception
33%
The senses that provide internal information from within the body Proprioceptors
33%
Initiates movement, comes before the action Recall schema
33%
Controls movement, happens during the action Recognition schema
33%
Feedback about the result Response outcome
33%
Information about the feel of the movement Sensory consequences
33%
Where and what is going to happen Spatial anticipation
33%
When it is going to happen Temporal anticipation
33%
Used to temporarily store visual and spatial information Visuospatial sketchpad
33%
Co-ordinates the sight, hearing and movement information from the working memory into sequences to be sent to the long-term memory Episode buffer
17%
Information from the environment Initial conditions
17%
Going over the action in the mind without physical movement Mental practise
17%
A delay when a second stimulus is presented before the first has been processed Psychological refractory period
17%
Information about what to do Response specifications
17%
The important and relevant items of information from the display such as the flight of the ball Stimuli
17%
Adapting and comparing coded information to memory so that decisions can be made Translatory mechanisms
17%
Changing the type and content of the practise session Varied practise
17%
So named since it performs a number of functions Working memory
17%
Information picked up by the senses Input stage
0%
Deals with the auditory information from the senses and helps produce the memory trace Phenological loop
0%
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