Emotions & Media (7) - Statistics

General Stats
  • This quiz has been taken 0 times
  • The average score is 0 of 31
Answer Stats
Hint Answer % Correct
Media-Mediated Empathy: ___ towards media figures affective disposition
0%
AD: Research on 3. what about non-mainstream characters like ___? anti-heroes
0%
AD Classic Study (Sensing Heroes and Villains: Character-Schema and the Disposition Formation Process): 1. Manipulation of a virtual character's ___ matching either hero or villain schemas, 2. Viewing villain first vs. viewing hero first, 3. Participants first evaluated character and then read a story in which the character either behaved more or less ___ appearance, acceptable
0%
ET Classic Study Results: visuals can affect the ___ of rock music appreciation
0%
MD: actions of the protagonist are rationalized as ___, owed to the ___ or serving a ___ appropriate, situation, good cause
0%
Excitation Transfer: physiological ___ as a media effect does not necessarily ___ with the "clip", but takes some time to ___ arousal, fade away, decrease
0%
Moral Disengagement: tries to explain people's ___ to ___ attachment, anti-heroes
0%
AD: enjoyment decreases when ___ and ___ do not match character-liking, outcome
0%
ET Limitations: process of emotional media experience more ___ than ET hypothesis complex
0%
MD Classic Study Results: Identified reasonings include game-reality ___, fighting ___, game violence as ___ distinction, evil, self-defense
0%
Affective Disposition Theory: How audience members form ___ with characters, how this leads to ___ about those characters and how this leads to differing leves of ____ emotional connections, hopes and fears, enjoyment
0%
AD: Research on 4. what other variables might lead to increase or decrease in media ___ enjoyment
0%
AD factors: 3. Response to outcome; most often focus on ___, vary in ___ and ___ enjoyment, valence, intensity
0%
AD Limitations: not every factor in every area was ___ examined equally
0%
AD factors: 2. Emotional Reaction; emotional reactions to the events in the narrative, forming of ___ and ___ expectations, anticipations
0%
ET: As a result, this residual arousal can affect the subsequent ___ and ___ as it is ___ attributed to the subsequent ___ experience, behavior, incorrectly, situation
0%
ET Psycho-physiological explanation: when we are ___ to media content, different levels of the emotional ___ will adapt to new stimuli at different ___; our sympathetic excitement diminishes more ___ exposed, response, speeds, slowly
0%
AD: Research on 2. preexisting cognitive structures that might affect the ___and maintenance of ___ towards characters formation, disposition
0%
AD: enjoyment increases the more ___ characters experience positive situtaions and ___ characters negative situations liked, disliked
0%
ET Typical Methodology: experiments investigating the effect of different kinds of emotional ___ on the emotional ___ of a subsequent emotional ___ media stimuli, experience, media stimuli
0%
MD Mechanisms: ___ justification, advantageous ___, diffusion of ___, attribution of ___ moral, comparison, responsibility, blame
0%
ET Classic Study: Experimental stimuli were altered ___ watched and rated by participants regarding music, lyrics and visuals music videos
0%
MD Limitations: effects may be ___ overestimated
0%
AD Classic Study Results: Expectations shade subsequent ___ of a character's behaviors perception
0%
AD Classic Study DV: person-___ and character ___ perception, morality
0%
AD Limitations: suggests that people can only enjoy characters because they have a ___ emotional connection and can expect a ___ --> hardly any enjoyment possible with ___ narratives positive, happy ending, anti-hero
0%
ET Classic Study (Image Effects in the Appreciation of Video Rock): Experimental study investigating the effect of ___ content on the ___ of rock-music videos sexual / violent, enjoyment
0%
MD Typical Methodology: usually investigated as a ___, i.e. a situational mental ___ state, condition
0%
AD: Research on 1. effects of various audience member ___ on the development of ___ traits, dispositions
0%
AD factors: 1. Dispositional component; disposition towards media characters, vary in ___ and ___ valence, intensity
0%
MD Classic Study (How players manage moral concerns to make video game violence enjoyable): Participants in interviews talked about their favorite video games and their thoughts on ___ in games violent actions
0%
No matching quizzes found
Score Distribution
Percent of People with Each Score
Percentile by Number Answered
Your Score History
You have not taken this quiz