Civilization V: Buildings

Name the common buildings that can be built by any civilization in the strategy video game Sid Meier's Civilization V.
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Budjettivaje
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Last updated: June 29, 2020
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First submittedJune 21, 2018
Times taken71
Average score79.3%
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Requirement
Building
Effect
200 Faith
Cathedral
+1 Happiness, +1 Culture, +1 Faith, 1 Great Work of Art slot
150 Faith
Monastery
+2 Culture, +2 Faith, +1 Culture and +1 Faith for Wine and Incense
200 Faith
Mosque
+1 Happiness,+2 Culture, +3 Faith
200 Faith
Pagoda
+2 Happiness, +2 Culture, +2 Faith
n/a
Monument
+2 Culture
Pottery
Granary
+2 Food, +1 Food for Wheat, Banana and Citrus
Pottery
Shrine
+1 Faith
Calendar
Stone Works
+1 Happiness, +1 Production, +1 Production on Marble and Stone
Writing
Library
+1 Science for every 2 Citizens
Trapping
Circus
+2 Happiness
The Wheel
Water Mill
+2 Food, +1 Production
Masonry
Walls
+5 City Combat Strength, +50 City HP
Bronze Working
Barracks
+15 XP for all military units built in the city
Optics
Lighthouse
+1 Food from sea tiles, +1 Food from Fish, +1 Production on sea resources
Horseback Riding
Caravansary
50% increase in the range of land trade routes, +2 Gold from trade routes to another civ
Horseback Riding
Stable
+15% Production of mounted units, +1 Production for every Horses, Sheep and Cattle
Mathematics
Courthouse
Reduces Unhappiness from occupied cities
Construction
Colosseum
+2 Happiness
Philosophy
Temple
+2 Faith
Drama and Poetry
Amphitheater
+1 Culture, 1 Great Work of Writing slot
Currency
Market
+25% Gold, +1 Gold, +1 Gold per incoming trade route
Currency
Mint
+2 Gold for Gold and Silver
Engineering
Aqueduct
+40% of the Food is carried over after a new Citizen is born
Theology
Garden
+25% Great People generation
Metal Casting
Forge
+15% Production of land units,+1 Production for Iron
Metal Casting
Workshop
+2 Production, +10% Production
Compass
Harbor
Forms a city connection with the capital, 50% increase in the range of naval trade routes, +2 Gold from naval trade routes
Education
University
+33% Science, +2 Science from jungle tiles
Chivalry
Castle
+7 City Combat Strength, +25 City HP
Steel
Armory
+15 XP for all military units built in the city
Astronomy
Observatory
+50% Science
Acoustics
Opera House
+1 Culture, 1 Great Work of Music slot
Banking
Bank
+25% Gold, +2 Gold, +1 Gold per incoming trade route
Banking
Constabulary
-25% enemy spy stealing rate
Printing Press
Zoo
+2 Happiness
Navigation
Seaport
+15% Production for naval units, +1 Production and +1 Gold from sea resources
Economics
Windmill
+2 Production, +10% Production for buildings
Metallurgy
Arsenal
+9 City Combat Strength, +25 City HP
Archeology
Museum
+1 Culture, 2 Great Work of Art slots
Scientific Theory
Public School
+1 Science per 2 Population, +3 Science
Industrialization
Factory
+10% Production, +4 Production
Military Science
Military Academy
+15 XP for all military units built in the city
Biology
Hospital
+5 Food
Electricity
Hydro Plant
+1 Production in every tile without a mountain next to a river
Electricity
Police Station
-25% enemy spy stealing rate
Electricity
Stock Exchange
+3 Gold, +25% Gold
Refrigeration
Hotel
50% of Culture output of Wonders and tile improvements added to Tourism, +50% Tourism for Great Works
Refrigeration
Stadium
+2 Happiness
Radio
Broadcast Tower
+2 Culture, +33% Culture, 1 Great Work of Music slot
Replaceable Parts
Military Base
+12 City Combat Strength, +25 City HP
Plastics
Research Lab
+50% Science, +4 Science
Penicillin
Medical Lab
+25% Food carried over after new Citizen is born
Radar
Airport
50% Culture from Wonders and tile improvements added to Tourism, +50% Tourism from Great Works
Ecology
Solar Plant
+15% Production, +5 Production
Nuclear Fission
Nuclear Plant
+15% Production, +5 Production, requires 1 Uranium
Ecology
Recycling Center
2 Aluminum
Telecommunication
Bomb Shelter
-75% Population loss on nuclear attack
Robotics
Spaceship Factory
+50% Production of Spaceship Parts, +3 Production
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2 Comments
+1
Level 79
Jun 21, 2020
I think it's constabulary, not constabulatory.
+1
Level 61
Jun 29, 2020
Fixed