| Definition | Unit | % Correct |
|---|---|---|
| Infantry Unit that can heal allied units | Warrior Priest | 100%
|
| Cavalry Archer with very inaccurate but powerful attack | Arambai | 83%
|
| Infantry Unit that slowly heals over time | Berserk | 83%
|
| Tanky, Heavy Cavalry Unit, particularly effective against other Melee Units | Boyar | 83%
|
| Heavy Cavalry Unit that deals damage to nearby enemies | Cataphract | 83%
|
| Tanky Heavy Cavalry Unit that empowers nearby Militia-Line Units | Centurion | 83%
|
| Archer that fires multiple arrows at once | Chu Ko Nu | 83%
|
| Archer Unit that ignores enemy Armor | Composite Bowman | 83%
|
| Mounted Hand Cannoneer | Conquistador | 83%
|
| Siege Unit that self-destructs when attacking | Flaming Camel | 83%
|
| All Villagers turns into this Infantry Unit after Researching a Technology at the Castle | Flemish Militia | 83%
|
| Mounted Skirmisher | Genitour | 83%
|
| Upgraded Bombard Cannon | Houfnice | 83%
|
| Infantry Unit that can be trained both at the Castle and at Barracks | Huskarl | 83%
|
| Hand Cannoneer with longer range and no minimum range | Janissary | 83%
|
| Cheap Infantry Unit that only occupies half a slot of Population | Karambit Warrior | 83%
|
| Cavalry Archer that fires a volley of arrows | Kipchak | 83%
|
| Archer Unit with very long range | Longbowman | 83%
|
| Mounted Monk | Missionary | 83%
|
| Infantry Unit that weakens the enemy's armor | Obuch | 83%
|
| Slow Infantry Unit with a ranged attack | Throwing Axeman | 83%
|
| Tanky Ship that shoots cannon balls | Turtle Ship | 83%
|
| Mounted Archer Unit that deals bonus damage against other Mounted Archers | Camel Archer | 67%
|
| Ship whose attack passes through units | Caravel | 67%
|
| Heavy Cavalry Unit that charges its attack during battle | Coustillier | 67%
|
| Fast but Squishy Infantry Unit with a ranged attack | Gbeto | 67%
|
| Tanky Siege Unit that halves the Damage done to allied Units behind them | Hussite Wagon | 67%
|
| Upgraded Camel Rider | Imperial Camel Rider | 67%
|
| Infantry Unit similar to a Halberdier but with longer range | Kamayuk | 67%
|
| Cavalry Unit that becomes an Infantry Unit when killed | Konnik | 67%
|
| Upgrade Variation of the Longswordsman | Legionary | 67%
|
| Cavalry Unit that ignores armor | Leitis | 67%
|
| Cheap Ship that fires multiple arrows at once | Longboat | 67%
|
| Camel Unit with a Ranged attack, also effective at close range | Mameluke | 67%
|
| Cavalry Archer with high Movement and Attack Speed | Mangudai | 67%
|
| Quick and Tanky Archer Unit but with low Damage | Plumed Archer | 67%
|
| Cavalry Unit that can be both melee and ranged | Ratha | 67%
|
| Quick Archer Unit effective against other Ranged Units | Rattan Archer | 67%
|
| Infantry Unit with bonus damage against Unique Units | Samurai | 67%
|
| Tanky Heavy Cavalry Unit that can be trained at Stables and deals bonus damage against Buildings | Tarkan | 67%
|
| Infantry Unit with very high melee armor | Teutonic Knight | 67%
|
| Very Tanky, Expensive and Slow Heavy Cavalry Unit with Area of Effect attack | War Elephant | 67%
|
| Upgrade Variation of a Hussar | Winged Hussar | 67%
|
| Infantry Unit that excels at raiding and heals when nearby Castles | Woad Raider | 67%
|
| Weaker version of the Camel Rider | Camel Scout | 50%
|
| Quick, Cheap, Anti-Gunpowder, Infantry Unit that can only be trained in the Imperial Age | Condottiero | 50%
|
| Upgrade Variaton of the Fire Ship | Dragon Ship | 50%
|
| Archer that fires incendiary arrows, effective against buildings | Fire Archer | 50%
|
| Archer Unit with bonus damage against Cavalry | Genoese Crossbowman | 50%
|
| Ranged Unit that throws bombs | Grenadier | 50%
|
| Upgraded Elite Skirmisher | Imperial Skirmisher | 50%
|
| Infantry Unit that deals bonus damage against other Infantry | Jaguar Warrior | 50%
|
| Heavy Cavalry Unit that generates gold when fighting | Keshik | 50%
|
| Hero that heals nearby units | Liu Bei | 50%
|
| Light Cavalry Unit with an attack bonus against Siege Units and only costs Food | Magyar Hussar | 50%
|
| Siege Unit that shoots multiple bullets at once | Organ Gun | 50%
|
| Infantry Unit that can build a Specific Building unique to its Civilization | Serjeant | 50%
|
| Quick, Cheap, Squishy Infantry Unit that excels at raiding | Shotel Warrior | 50%
|
| Cavalry Unit that can dodge enemy attacks | Shrivamsha Rider | 50%
|
| Quick, Tanky, Cavalry Archer Unit, with an attack similar to one of a Galley | War Wagon | 50%
|
| Infantry Unit that slows down units it attacks | White Feather Guard | 50%
|
| Cavalry archer that fires storms of arrows into the enemy ranks | Xianbei Raider | 50%
|
| Hero that increases nearby units' attack speed | Cao Cao | 33%
|
| Infantry Unit whose attack passes through units and deals 50% damage | Ghulam | 33%
|
| Cavalry Unit that occasionally blocks melee attacks | Iron Pagoda | 33%
|
| Infantry Unit that causes bleeding damage | Liao Dao | 33%
|
| Heavy Cavalry Unit that is empowered when near other Cavalry Units | Monaspa | 33%
|
| Long range Siege Unit whose attacks leave burning fire | Mounted Trebuchet | 33%
|
| Archer Unit smiliar to a Skirmisher but with higher damage and higher health | Slinger | 33%
|
| Hero that speeds up nearby units | Sun Jian | 33%
|
| Tanky, Expensive Ship that fires five arrows at a time | Thirisadai | 33%
|
| Infantry Unit that charges its attack and deals bonus damage on its first hit | Urumi Swordsman | 33%
|
| Tanky, Slow, Heavy Cavalary Unit with a ranged attack | Ballista Elephant | 17%
|
| Infantry Unit with a ranged attack that passes through units | Chakram Thrower | 17%
|
| Infantry Unit that, once below 50% health, loses armor but gains damage and speed | Jian Swordsman | 17%
|
| Cavalry Unit that increases its health and damage permanently as it kills units | Tiger Cavalry | 17%
|
| Siege Unit that fires barrages of bolts from a large repeating crossbow | War Chariot | 17%
|