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Description
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Term
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Tower Types
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Refers to a specific Floor number. Most towers have 10 floors.
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F# (ex. F4)
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A broad category for the game's hardest difficulties, typically Insane through Catastrophic. These levels often ban certain items like Vertical Mobility.
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Soul-Crushing (SC)
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The official ranking system for all towers.
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Difficulty Chart (DC)
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Platforms activated by buttons that allow players to skip sections if they fall.
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Button Progress (BP)
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The concluding, often most difficult, part of a tower.
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Final Stretch (FS)
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A situation where a player becomes stuck and cannot escape or die, forcing a restart.
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Softlock
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An inescapable pit, often lined with killbricks, that results in a softlock.
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Death Pit/GBJ
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A legitimate mechanic that replaced the older "Corner Clip" glitch; it allows players to teleport past certain corners by pressing 'F' or tapping the screen.
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Corner Flip (CF)
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Advanced movement techniques involving flicking the camera while jumping (or not jumping) at vertical seams to ascend surfaces.
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Wallhop/Wallwalk
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Utilizing the /e dance2 emote to glitch through thin walls.
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Dance Clip
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Common shorthand for "Good Game," "Easy," and "Good Luck".
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GG/EZ/GL
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The farthest a player has reached in a tower.
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PB/NPB
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A title for players who have conquered at least one Soul-Crushing tower.
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EO/Elite Obbyist
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The physical object at the end of a tower that grants a badge and completion.
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Winpad
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Term for a tower that was previously planned but is no longer being added to the game.
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Deconfirmed
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World/Area Definitions
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The first world, housing the Rings.
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The Great Inferno (TGI)
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The second world, housing the Zones.
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Spatial System (SS)
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A planned final area for The Great Inferno.
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The Final Stretch (TFS)
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A planned final area for the Spatial System.
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The Void's Farewell (TVF)
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Ring 0, designed for beginners.
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Purgatorio (Purg)
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The subrealm for Ring 1.
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Forgotten Ridge (FR)
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The subrealm for Ring 2.
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Garden of Eeshol (GoE)
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The subrealm for Ring 4.
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Silent Abyss (SA)
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The subrealm for Ring 5.
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Lost River (LR)
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The subrealm for Ring 6.
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Ashen Towerworks (ATw)
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The subrealm for Ring 8.
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The Starlit Archives (TSA)
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The (upcoming) subrealm for Zone 1.
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Steelspire Horizon (SH)
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The subrealm for Zone 2.
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Arcane Area (AA)
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The subrealm for Zone 3.
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Paradise Atoll (PA)
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Miscellaneous Definitions
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The term for solid parts in a tower.
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Can-Collide True (CCT)
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The term for non-solid parts that players will fall through.
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Can-Collide False (CCF)
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A specific "Killbrick" that emits smoke; touching it teleports the player back to a previous checkpoint rather than damaging them.
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Death Brick
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A specific "Killbrick" that will instantly kill you with no second chances.
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Instakill Brick / Instakill
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Platforms that either cover a small section (Partial) or the entire tower frame (Full) to catch falling players.
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Safety Net
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A non-canon difficulty sitting above Catastrophic, often found in subrealms like Pit of Misery.
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Horrific
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A non-canon difficulty sitting above Horrific, often found in subrealms like Pit of Misery.
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Unreal
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A special difficulty used by staff for towers where the exact difficulty is undetermined.
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Gingerbread
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A joke difficulty introduced in late 2024 for specific holiday or event towers like Tower of Eve Is Ent.
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Eschaton
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A legacy difficulty that symbolized an impossible tower at that current moment.
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nil
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A legacy difficulty that symbolized an absolutely impossible tower forever.
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TooHard
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Community-Made Definitions
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A term for anthropomorphized tower characters often found in community fanart.
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TowerHuman
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The Saturn-shaped mascot of the game.
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Ringo
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A community-made term to describe a second part of a floor, like in ToSM or ToI.
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B-Side
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