| Script | Type | Ability | Character | % Correct |
|---|---|---|---|---|
| Trouble Brewing | Minion | "There are extra Outsiders in play. [+2 Outsiders]" | Baron | 100%
|
| Trouble Brewing | Outsider | "Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too." | Butler | 100%
|
| Trouble Brewing | Townsfolk | "You start knowing how many pairs of evil players there are." | Chef | 100%
|
| Trouble Brewing | Outsider | "You do not know you are the _____. You think you are a Townsfolk character, but you are not." | Drunk | 100%
|
| Trouble Brewing | Townsfolk | "Each night, you learn how many of your 2 alive neighbors are evil." | Empath | 100%
|
| Trouble Brewing | Townsfolk | "Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you." | Fortune Teller | 100%
|
| Trouble Brewing | Demon | "Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the ________." | Imp | 100%
|
| Trouble Brewing | Townsfolk | "You start knowing that 1 of 2 players is a particular Minion." | Investigator | 100%
|
| Trouble Brewing | Townsfolk | "You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)" | Librarian | 100%
|
| Trouble Brewing | Townsfolk | "If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead." | Mayor | 100%
|
| Trouble Brewing | Townsfolk | "Each night*, choose a player (not yourself): they are safe from the Demon tonight." | Monk | 100%
|
| Trouble Brewing | Minion | "Each night, choose a player: they are poisoned tonight and tomorrow day." | Poisoner | 100%
|
| Trouble Brewing | Townsfolk | "If you die at night, you are woken to choose a player: you learn their character." | Ravenkeeper | 100%
|
| Trouble Brewing | Outsider | "You might register as evil & as a Minion or Demon, even if dead." | Recluse | 100%
|
| Trouble Brewing | Outsider | "If you die by execution, your team loses." | Saint | 100%
|
| Trouble Brewing | Minion | "If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)" | Scarlet Woman | 100%
|
| Trouble Brewing | Townsfolk | "You are safe from the Demon." | Soldier | 100%
|
| Trouble Brewing | Minion | "Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead." | Spy | 100%
|
| Trouble Brewing | Townsfolk | "Each night*, you learn which character died by execution today." | Undertaker | 100%
|
| Trouble Brewing | Townsfolk | "The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately." | Virgin | 100%
|
| Trouble Brewing | Townsfolk | "You start knowing that 1 of 2 players is a particular Townsfolk." | Washerwoman | 100%
|
| Experimental (Townsfolk) | Townsfolk | "You have a Minion ability. When using this, the Storyteller may prompt you to choose differently." | Alchemist | 95%
|
| Experimental (Townsfolk) | Townsfolk | "Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins." | Alsaahir | 95%
|
| Experimental (Townsfolk) | Townsfolk | "You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are." | Amnesiac | 95%
|
| Sects and Violets | Townsfolk | "Once per game, during the day, privately ask the Storyteller any yes/no question." | Artist | 95%
|
| Experimental (Townsfolk) | Townsfolk | "The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]" | Atheist | 95%
|
| Experimental (Townsfolk) | Townsfolk | "Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]" | Balloonist | 95%
|
| Experimental (Townsfolk) | Townsfolk | "If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.” | Banshee | 95%
|
| Experimental (Townsfolk) | Townsfolk | "You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]" | Bounty hunter | 95%
|
| Sects and Violets | Minion | "Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed." | Cerenovus | 95%
|
| Sects and Violets | Townsfolk | "You start knowing how many steps from the Demon to its nearest Minion." | Clockmaker | 95%
|
| Sects and Violets | Minion | "You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live." | Evil Twin | 95%
|
| Sects and Violets | Demon | "Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil ______ & you die instead. [+1 Outsider]" | Fang Gu | 95%
|
| Sects and Violets | Townsfolk | "Each night*, you learn if a Demon voted today." | Flowergirl | 95%
|
| Sects and Violets | Townsfolk | "On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct." | Juggler | 95%
|
| Sects and Violets | Outsider | "If you are 'mad' about being an Outsider, you might be executed." | Mutant | 95%
|
| Sects and Violets | Demon | "Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned." | No Dashii | 95%
|
| Sects and Violets | Townsfolk | "Each night*, you learn how many dead players are evil." | Oracle | 95%
|
| Sects and Violets | Minion | "Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary." | Pit-Hag | 95%
|
| Sects and Violets | Townsfolk | "If the Demon kills you, you learn that it is 1 of 2 players." | Sage | 95%
|
| Sects and Violets | Townsfolk | "Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment." | Seamstress | 95%
|
| Trouble Brewing | Townsfolk | "Once per game, during the day, publicly choose a player: if they are the Demon, they die." | Slayer | 95%
|
| Sects and Violets | Townsfolk | "Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned." | Snake Charmer | 95%
|
| Sects and Violets | Outsider | "When you die, 1 player is drunk from now on." | Sweetheart | 95%
|
| Sects and Violets | Townsfolk | "Each night*, you learn if a Minion nominated today." | Town Crier | 95%
|
| Sects and Violets | Demon | "Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]" | Vigormortis | 95%
|
| Sects and Violets | Demon | "Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins." | Vortox | 95%
|
| Experimental (Townsfolk) | Townsfolk | "Each night*, choose a player: if they are or become drunk or poisoned tonight, you die." | Acrobat | 90%
|
| Bad Moon Rising | Minion | "Once per game, at night*, choose a player: they die, even if for some reason they could not." | Assassin | 90%
|
| Sects and Violets | Outsider | "If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters." | Barber | 90%
|
| Experimental (Townsfolk) | Townsfolk | "You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution." | Cannibal | 90%
|
| Experimental (Townsfolk) | Townsfolk | "If the Demon kills the King, you learn which player is the Demon. [+the King]" | Choirboy | 90%
|
| Experimental (Townsfolk) | Townsfolk | "Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins." | Cult Leader | 90%
|
| Experimental (Townsfolk) | Outsider | "All Minions know a ______ is in play. If a Minion publicly guesses you (once), your team loses." | Damsel | 90%
|
| Bad Moon Rising | Minion | "Each night, choose a living player (different to last night): if executed tomorrow, they don't die." | Devil's Advocate | 90%
|
| Sects and Violets | Townsfolk | "Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct." | Dreamer | 90%
|
| Experimental (Townsfolk) | Townsfolk | "When you die at night, an alive good player becomes a ______." | Farmer | 90%
|
| Experimental (Townsfolk) | Townsfolk | "Once per game, during the day, visit the Storyteller for some advice to help your team win." | Fisherman | 90%
|
| Bad Moon Rising | Townsfolk | "The 1st time you die, you don't." | Fool | 90%
|
| Bad Moon Rising | Townsfolk | "Each night*, choose a player & guess their character: if you guess wrong, you die." | Gambler | 90%
|
| Bad Moon Rising | Townsfolk | "Each day, you may make a public statement. Tonight, if it was true, a player dies." | Gossip | 90%
|
| Bad Moon Rising | Townsfolk | "You start knowing a good player & their character. If the Demon kills them, you die too" | Grandmother | 90%
|
| Experimental (Townsfolk) | Outsider | "Whoever wins, loses & whoever loses, wins, even if you are dead." | Heretic | 90%
|
| Experimental (Townsfolk) | Outsider | "You have all Outsider abilities. [-0 or -1 Outsider]" | Hermit | 90%
|
| Experimental (Townsfolk) | Townsfolk | "Each night, learn which player the Storyteller believes you should talk to most." | High Priestess | 90%
|
| Experimental (Townsfolk) | Townsfolk | "Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]" | Huntsman | 90%
|
| Bad Moon Rising | Townsfolk | "Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk." | Innkeeper | 90%
|
| Experimental (Townsfolk) | Townsfolk | "Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King." | King | 90%
|
| Sects and Violets | Outsider | "When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses." | Klutz | 90%
|
| Experimental | Demon | "Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are ______]" | Legion | 90%
|
| Experimental | Demon | "Each night, Minions choose who babysits ______ & "is the Demon". Each night*, a player might die. [+1 Minion]" | Lil' Monsta | 90%
|
| Experimental | Demon | "Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead." | Lleech | 90%
|
| Experimental | Demon | "Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]" | Lord of Typhon | 90%
|
| Bad Moon Rising | Outsider | "You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night." | Lunatic | 90%
|
| Experimental (Townsfolk) | Townsfolk | "Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil." | Lycanthrope | 90%
|
| Experimental (Townsfolk) | Townsfolk | "The Demon thinks you are a Minion. Minions think you are a Demon." | Magician | 90%
|
| Bad Moon Rising | Minion | "If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses." | Mastermind | 90%
|
| Sects and Violets | Townsfolk | "Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability." | Mathematician | 90%
|
| Experimental (Townsfolk) | Townsfolk | "Once per game, at night, choose a player: they learn you are the ________." | Nightwatchman | 90%
|
| Experimental (Townsfolk) | Townsfolk | "You start knowing 3 players, 1 and only 1 of which is evil." | Noble | 90%
|
| Bad Moon Rising | Townsfolk | "Executed good players might not die." | Pacifist | 90%
|
| Sects and Violets | Townsfolk | "Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk." | Philosopher | 90%
|
| Bad Moon Rising | Demon | "Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight." | Po | 90%
|
| Experimental (Townsfolk) | Outsider | "If you were the player most responsible for your team losing, you change alignment & win, even if dead." | Politician | 90%
|
| Experimental (Townsfolk) | Townsfolk | "Minions & Demons do not know each other. If you die, they learn who each other are that night." | Poppy Grower | 90%
|
| Experimental (Townsfolk) | Townsfolk | "On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight." | Princess | 90%
|
| Bad Moon Rising | Townsfolk | "Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected." | Professor | 90%
|
| Bad Moon Rising | Demon | "Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy." | Pukka | 90%
|
| Bad Moon Rising | Townsfolk | "Each night, choose an alive player: either you or they are drunk until dusk. You can't die." | Sailor | 90%
|
| Sects and Violets | Townsfolk | "Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false." | Savant | 90%
|
| Bad Moon Rising | Demon | "Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated." | Shabaloth | 90%
|
| Experimental (Townsfolk) | Townsfolk | "You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary." | Shugenja | 90%
|
| Bad Moon Rising | Townsfolk | "If both your alive neighbors are good, they can't die." | Tea Lady | 90%
|
| Bad Moon Rising | Outsider | "You might die at any time." | Tinker | 90%
|
| Experimental (Townsfolk) | Townsfolk | "Each night, choose a player: you learn their alignment. [+0 to +2 ______. 1 of the extras is drunk]" | Village Idiot | 90%
|
| Sects and Violets | Minion | "Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability." | Witch | 90%
|
| Experimental | Demon | "You start knowing a secret phrase. For each time you said it publicly today, a player might die." | Yaggababble | 90%
|
| Bad Moon Rising | Demon | "Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead." | Zombuul | 90%
|
| Bad Moon Rising | Townsfolk | "Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability." | Chambermaid | 86%
|
| Bad Moon Rising | Townsfolk | "Once per game, at night, choose a character: they are drunk for 3 nights & 3 days." | Courtier | 86%
|
| Bad Moon Rising | Townsfolk | "Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight." | Exorcist | 86%
|
| Experimental (Townsfolk) | Townsfolk | "Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither." | General | 86%
|
| Bad Moon Rising | Minion | "You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]" | Godfather | 86%
|
| Bad Moon Rising | Townsfolk | "When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow." | Minstrel | 86%
|
| Experimental (Townsfolk) | Outsider | "On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.” | Ogre | 86%
|
| Experimental | Demon | "Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies." | Ojo | 86%
|
| Experimental (Townsfolk) | Townsfolk | "You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die." | Pixie | 86%
|
| Experimental (Townsfolk) | Outsider | "1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info." | Puzzlemaster | 86%
|
| Experimental | Minion | "On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a ______ is in play." | Widow | 86%
|
| Experimental | Minion | "On night X, all Townsfolk are poisoned until dusk. [X Outsiders]" | Xaan | 86%
|
| Experimental | Demon | "Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die." | Al-Hadikhia | 81%
|
| Experimental | Minion | "The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which." | Boffin | 81%
|
| Experimental | Minion | "If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies." | Boomdandy | 81%
|
| Experimental (Townsfolk) | Townsfolk | "Once per game, at night, choose which Minions or which Demon is in play." | Engineer | 81%
|
| Experimental | Minion | "If you publicly claim to be the ______ when nominated & are executed that day, your team wins." | Goblin | 81%
|
| Experimental (Townsfolk) | Outsider | "You may only nominate once per game. When you do, if the nominee is not the Demon, they die." | Golem | 81%
|
| Bad Moon Rising | Outsider | "Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment." | Goon | 81%
|
| Experimental (Townsfolk) | Townsfolk | "You start knowing 2 players that are not the Demon." | Knight | 81%
|
| Experimental | Demon | "If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins." | Leviathan | 81%
|
| Experimental | Minion | "You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]" | Marionette | 81%
|
| Experimental | Minion | "You start knowing a secret word. The 1st good player to say this word becomes evil that night." | Mezepheles | 81%
|
| Experimental | Minion | "All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk." | Organ Grinder | 81%
|
| Experimental (Townsfolk) | Outsider | "When you die, the Storyteller gains a Minion ability." | Plague Doctor | 81%
|
| Experimental | Minion | "Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo." | Psychopath | 81%
|
| Experimental | Demon | "On day 3, Minions become ______ & nominees die but nominate an alive player immediately. This must happen." | Riot | 81%
|
| Experimental (Townsfolk) | Outsider | "Each Minion gets 3 bluffs." | Snitch | 81%
|
| Experimental | Minion | "Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature." | Wizard | 81%
|
| Experimental (Townsfolk) | Outsider | "If there are 5 or more players alive, you must vote for every nomination." | Zealot | 81%
|
| Experimental | Minion | "Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player." | Fearmonger | 76%
|
| Experimental | Minion | "Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die." | Harpy | 76%
|
| Experimental (Townsfolk) | Outsider | "If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be." | Hatter | 76%
|
| Experimental | Demon | "Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]" | Kazali | 76%
|
| Experimental (Townsfolk) | Townsfolk | "Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability." | Preacher | 76%
|
| Experimental | Minion | "You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]" | Summoner | 76%
|
| Trouble Brewing | Traveller | "Each night, choose a player (not yourself): their vote counts negatively tomorrow." | Thief | 76%
|
| Experimental | Minion | "All players know you are the ______. You cannot die during the day. If good voted, you may choose to execute immediately." | Vizier | 76%
|
| Experimental | Minion | "You may choose to open your eyes at night. You wake when other evil players do." | Wraith | 76%
|
| Bad Moon Rising | Traveller | "On your 1st night, you gain a Townsfolk ability (if good) or a Minion ability (if evil)." | Apprentice | 71%
|
| Bad Moon Rising | Outsider | "When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die." | Moonchild | 71%
|
| Trouble Brewing | Traveller | "If a player of your alignment is executed, you might be executed instead." | Scapegoat | 71%
|
| Experimental (Townsfolk) | Townsfolk | "You start knowing 1 good player." | Steward | 71%
|
| Trouble Brewing | Traveller | "You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober and healthy." | Beggar | 62%
|
| Trouble Brewing | Traveller | "Each day, after the 1st vote has been tallied, you may choose a player that voted: they die." | Gunslinger | 62%
|
| Experimental | Traveller | "All players start knowing a player of your alignment. You may choose to kill anyone who nominates them." | Gnome | 57%
|
| Bad Moon Rising | Traveller | "Once per game, if another player nominated, you may choose to force the current execution to pass or fail." | Judge | 57%
|
| Sects and Violets | Traveller | "Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which." | Barista | 52%
|
| Sects and Violets | Traveller | "If you were funny today, you cannot die by exile." | Deviant | 52%
|
| Sects and Violets | Traveller | "Each night*, choose a living player: if they agree, you learn their character, but you both might die." | Harlot | 52%
|
| Bad Moon Rising | Traveller | "Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private." | Matron | 52%
|
| Loric | Loric | "Players don't know their character or alignment. They learn them when they die." | Tor | 52%
|
| Trouble Brewing | Traveller | "Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow." | Bureaucrat | 48%
|
| Fabled | Fabled | "Use the Djinn's special rule. All players know what it is." | Djinn | 48%
|
| Fabled | Fabled | "There might be 1 extra or 1 fewer Outsider in play." | Sentinel | 48%
|
| Bad Moon Rising | Traveller | "Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required." | Voudon | 48%
|
| Fabled | Fabled | "Something bad might happen to whoever is most responsible for the death of a new player." | Angel | 43%
|
| Loric | Loric | "Each nominee chooses a player: until voting, only they may speak & they are mad the nominee is good or they might die." | Big Wig | 43%
|
| Bad Moon Rising | Traveller | "Only the Storyteller can nominate. At least 1 opposing player must be nominated each day." | Bishop | 43%
|
| Loric | Loric | "This script has homebrew characters or rules." | Bootlegger | 43%
|
| Fabled | Fabled | "For the first 2 minutes of each day, veteran players may not talk." | Buddhist | 43%
|
| Fabled | Fabled | "Once per game, the Demon secretly chooses an opposing player: all players choose which of these 2 players win." | Fiddler | 43%
|
| Experimental | Traveller | "Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees." | Gangster | 43%
|
| Fabled | Fabled | "Something bad might happen to whoever talks when the Storyteller has asked for silence." | Hell's Librarian | 43%
|
| Sects and Violets | Traveller | "Once per game, at night*, choose a dead player: they regain their ability until dusk." | Bone Collector | 38%
|
| Experimental | Traveller | "Each day, choose a player: a different player changes character tonight." | Cacklejack | 38%
|
| Loric | Loric | "The Storyteller assigns 1 or more players' characters." | Gardener | 38%
|
| Loric | Loric | "Name a good character. If in play, they can only die by execution, but evil players learn which player it is." | Storm Catcher | 38%
|
| Fabled | Fabled | "Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info." | Duchess | 33%
|
| Fabled | Fabled | "2 neighboring players are known to be the same alignment. Once per game, 1 of them registers falsely." | Revolutionary | 33%
|
| Fabled | Fabled | "There can't be more than 1 extra evil player." | Spirit of Ivory | 33%
|
| Loric | Loric | "One or more players each have a goal. When achieved, that player learns a piece of true info." | Zenomancer | 33%
|
| Sects and Violets | Traveller | "Each day, after the 1st execution, you may nominate again." | Butcher | 29%
|
| Fabled | Fabled | "If 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies." | Doomsayer | 29%
|
| Fabled | Fabled | "On the final day, all dead players regain their vote token." | Ferryman | 29%
|
| Fabled | Fabled | "The Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info." | Toymaker | 29%
|
| Fabled | Fabled | "At least once per game, the Storyteller will make a mistake, correct it, and publicly admit to it." | Deus ex Fiasco | 24%
|
| Fabled | Fabled | "Once per game, 1 good player might get incorrect information." | Fibbin | 24%
|