Blood on the Clocktower – All Characters by Ability - Statistics

General Stats
  • This quiz has been taken 32 times
    31 since last reset
  • The average score is 141 of 176
Answer Stats
Script Type Ability Character % Correct
Trouble Brewing Minion "There are extra Outsiders in play. [+2 Outsiders]" Baron
100%
Trouble Brewing Outsider "Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too." Butler
100%
Trouble Brewing Townsfolk "You start knowing how many pairs of evil players there are." Chef
100%
Trouble Brewing Outsider "You do not know you are the _____. You think you are a Townsfolk character, but you are not." Drunk
100%
Trouble Brewing Townsfolk "Each night, you learn how many of your 2 alive neighbors are evil." Empath
100%
Trouble Brewing Townsfolk "Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you." Fortune Teller
100%
Trouble Brewing Demon "Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the ________." Imp
100%
Trouble Brewing Townsfolk "You start knowing that 1 of 2 players is a particular Minion." Investigator
100%
Trouble Brewing Townsfolk "You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)" Librarian
100%
Trouble Brewing Townsfolk "If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead." Mayor
100%
Trouble Brewing Townsfolk "Each night*, choose a player (not yourself): they are safe from the Demon tonight." Monk
100%
Trouble Brewing Minion "Each night, choose a player: they are poisoned tonight and tomorrow day." Poisoner
100%
Trouble Brewing Townsfolk "If you die at night, you are woken to choose a player: you learn their character." Ravenkeeper
100%
Trouble Brewing Outsider "You might register as evil & as a Minion or Demon, even if dead." Recluse
100%
Trouble Brewing Outsider "If you die by execution, your team loses." Saint
100%
Trouble Brewing Minion "If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)" Scarlet Woman
100%
Trouble Brewing Townsfolk "You are safe from the Demon." Soldier
100%
Trouble Brewing Minion "Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead." Spy
100%
Trouble Brewing Townsfolk "Each night*, you learn which character died by execution today." Undertaker
100%
Trouble Brewing Townsfolk "The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately." Virgin
100%
Trouble Brewing Townsfolk "You start knowing that 1 of 2 players is a particular Townsfolk." Washerwoman
100%
Experimental (Townsfolk) Townsfolk "You have a Minion ability. When using this, the Storyteller may prompt you to choose differently." Alchemist
95%
Experimental (Townsfolk) Townsfolk "Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins." Alsaahir
95%
Experimental (Townsfolk) Townsfolk "You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are." Amnesiac
95%
Sects and Violets Townsfolk "Once per game, during the day, privately ask the Storyteller any yes/no question." Artist
95%
Experimental (Townsfolk) Townsfolk "The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]" Atheist
95%
Experimental (Townsfolk) Townsfolk "Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]" Balloonist
95%
Experimental (Townsfolk) Townsfolk "If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.” Banshee
95%
Experimental (Townsfolk) Townsfolk "You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]" Bounty hunter
95%
Sects and Violets Minion "Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed." Cerenovus
95%
Sects and Violets Townsfolk "You start knowing how many steps from the Demon to its nearest Minion." Clockmaker
95%
Sects and Violets Minion "You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live." Evil Twin
95%
Sects and Violets Demon "Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil ______ & you die instead. [+1 Outsider]" Fang Gu
95%
Sects and Violets Townsfolk "Each night*, you learn if a Demon voted today." Flowergirl
95%
Sects and Violets Townsfolk "On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct." Juggler
95%
Sects and Violets Outsider "If you are 'mad' about being an Outsider, you might be executed." Mutant
95%
Sects and Violets Demon "Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned." No Dashii
95%
Sects and Violets Townsfolk "Each night*, you learn how many dead players are evil." Oracle
95%
Sects and Violets Minion "Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary." Pit-Hag
95%
Sects and Violets Townsfolk "If the Demon kills you, you learn that it is 1 of 2 players." Sage
95%
Sects and Violets Townsfolk "Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment." Seamstress
95%
Trouble Brewing Townsfolk "Once per game, during the day, publicly choose a player: if they are the Demon, they die." Slayer
95%
Sects and Violets Townsfolk "Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned." Snake Charmer
95%
Sects and Violets Outsider "When you die, 1 player is drunk from now on." Sweetheart
95%
Sects and Violets Townsfolk "Each night*, you learn if a Minion nominated today." Town Crier
95%
Sects and Violets Demon "Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]" Vigormortis
95%
Sects and Violets Demon "Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins." Vortox
95%
Experimental (Townsfolk) Townsfolk "Each night*, choose a player: if they are or become drunk or poisoned tonight, you die." Acrobat
90%
Bad Moon Rising Minion "Once per game, at night*, choose a player: they die, even if for some reason they could not." Assassin
90%
Sects and Violets Outsider "If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters." Barber
90%
Experimental (Townsfolk) Townsfolk "You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution." Cannibal
90%
Experimental (Townsfolk) Townsfolk "If the Demon kills the King, you learn which player is the Demon. [+the King]" Choirboy
90%
Experimental (Townsfolk) Townsfolk "Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins." Cult Leader
90%
Experimental (Townsfolk) Outsider "All Minions know a ______ is in play. If a Minion publicly guesses you (once), your team loses." Damsel
90%
Bad Moon Rising Minion "Each night, choose a living player (different to last night): if executed tomorrow, they don't die." Devil's Advocate
90%
Sects and Violets Townsfolk "Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct." Dreamer
90%
Experimental (Townsfolk) Townsfolk "When you die at night, an alive good player becomes a ______." Farmer
90%
Experimental (Townsfolk) Townsfolk "Once per game, during the day, visit the Storyteller for some advice to help your team win." Fisherman
90%
Bad Moon Rising Townsfolk "The 1st time you die, you don't." Fool
90%
Bad Moon Rising Townsfolk "Each night*, choose a player & guess their character: if you guess wrong, you die." Gambler
90%
Bad Moon Rising Townsfolk "Each day, you may make a public statement. Tonight, if it was true, a player dies." Gossip
90%
Bad Moon Rising Townsfolk "You start knowing a good player & their character. If the Demon kills them, you die too" Grandmother
90%
Experimental (Townsfolk) Outsider "Whoever wins, loses & whoever loses, wins, even if you are dead." Heretic
90%
Experimental (Townsfolk) Outsider "You have all Outsider abilities. [-0 or -1 Outsider]" Hermit
90%
Experimental (Townsfolk) Townsfolk "Each night, learn which player the Storyteller believes you should talk to most." High Priestess
90%
Experimental (Townsfolk) Townsfolk "Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]" Huntsman
90%
Bad Moon Rising Townsfolk "Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk." Innkeeper
90%
Experimental (Townsfolk) Townsfolk "Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King." King
90%
Sects and Violets Outsider "When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses." Klutz
90%
Experimental Demon "Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are ______]" Legion
90%
Experimental Demon "Each night, Minions choose who babysits ______ & "is the Demon". Each night*, a player might die. [+1 Minion]" Lil' Monsta
90%
Experimental Demon "Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead." Lleech
90%
Experimental Demon "Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]" Lord of Typhon
90%
Bad Moon Rising Outsider "You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night." Lunatic
90%
Experimental (Townsfolk) Townsfolk "Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil." Lycanthrope
90%
Experimental (Townsfolk) Townsfolk "The Demon thinks you are a Minion. Minions think you are a Demon." Magician
90%
Bad Moon Rising Minion "If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses." Mastermind
90%
Sects and Violets Townsfolk "Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability." Mathematician
90%
Experimental (Townsfolk) Townsfolk "Once per game, at night, choose a player: they learn you are the ________." Nightwatchman
90%
Experimental (Townsfolk) Townsfolk "You start knowing 3 players, 1 and only 1 of which is evil." Noble
90%
Bad Moon Rising Townsfolk "Executed good players might not die." Pacifist
90%
Sects and Violets Townsfolk "Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk." Philosopher
90%
Bad Moon Rising Demon "Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight." Po
90%
Experimental (Townsfolk) Outsider "If you were the player most responsible for your team losing, you change alignment & win, even if dead." Politician
90%
Experimental (Townsfolk) Townsfolk "Minions & Demons do not know each other. If you die, they learn who each other are that night." Poppy Grower
90%
Experimental (Townsfolk) Townsfolk "On your 1st day, if you nominated & executed a player, the Demon doesn’t kill tonight." Princess
90%
Bad Moon Rising Townsfolk "Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected." Professor
90%
Bad Moon Rising Demon "Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy." Pukka
90%
Bad Moon Rising Townsfolk "Each night, choose an alive player: either you or they are drunk until dusk. You can't die." Sailor
90%
Sects and Violets Townsfolk "Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false." Savant
90%
Bad Moon Rising Demon "Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated." Shabaloth
90%
Experimental (Townsfolk) Townsfolk "You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary." Shugenja
90%
Bad Moon Rising Townsfolk "If both your alive neighbors are good, they can't die." Tea Lady
90%
Bad Moon Rising Outsider "You might die at any time." Tinker
90%
Experimental (Townsfolk) Townsfolk "Each night, choose a player: you learn their alignment. [+0 to +2 ______. 1 of the extras is drunk]" Village Idiot
90%
Sects and Violets Minion "Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability." Witch
90%
Experimental Demon "You start knowing a secret phrase. For each time you said it publicly today, a player might die." Yaggababble
90%
Bad Moon Rising Demon "Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead." Zombuul
90%
Bad Moon Rising Townsfolk "Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability." Chambermaid
86%
Bad Moon Rising Townsfolk "Once per game, at night, choose a character: they are drunk for 3 nights & 3 days." Courtier
86%
Bad Moon Rising Townsfolk "Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight." Exorcist
86%
Experimental (Townsfolk) Townsfolk "Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither." General
86%
Bad Moon Rising Minion "You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]" Godfather
86%
Bad Moon Rising Townsfolk "When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow." Minstrel
86%
Experimental (Townsfolk) Outsider "On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.” Ogre
86%
Experimental Demon "Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies." Ojo
86%
Experimental (Townsfolk) Townsfolk "You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die." Pixie
86%
Experimental (Townsfolk) Outsider "1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info." Puzzlemaster
86%
Experimental Minion "On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a ______ is in play." Widow
86%
Experimental Minion "On night X, all Townsfolk are poisoned until dusk. [X Outsiders]" Xaan
86%
Experimental Demon "Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die." Al-Hadikhia
81%
Experimental Minion "The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which." Boffin
81%
Experimental Minion "If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies." Boomdandy
81%
Experimental (Townsfolk) Townsfolk "Once per game, at night, choose which Minions or which Demon is in play." Engineer
81%
Experimental Minion "If you publicly claim to be the ______ when nominated & are executed that day, your team wins." Goblin
81%
Experimental (Townsfolk) Outsider "You may only nominate once per game. When you do, if the nominee is not the Demon, they die." Golem
81%
Bad Moon Rising Outsider "Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment." Goon
81%
Experimental (Townsfolk) Townsfolk "You start knowing 2 players that are not the Demon." Knight
81%
Experimental Demon "If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins." Leviathan
81%
Experimental Minion "You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]" Marionette
81%
Experimental Minion "You start knowing a secret word. The 1st good player to say this word becomes evil that night." Mezepheles
81%
Experimental Minion "All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk." Organ Grinder
81%
Experimental (Townsfolk) Outsider "When you die, the Storyteller gains a Minion ability." Plague Doctor
81%
Experimental Minion "Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo." Psychopath
81%
Experimental Demon "On day 3, Minions become ______ & nominees die but nominate an alive player immediately. This must happen." Riot
81%
Experimental (Townsfolk) Outsider "Each Minion gets 3 bluffs." Snitch
81%
Experimental Minion "Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature." Wizard
81%
Experimental (Townsfolk) Outsider "If there are 5 or more players alive, you must vote for every nomination." Zealot
81%
Experimental Minion "Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player." Fearmonger
76%
Experimental Minion "Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die." Harpy
76%
Experimental (Townsfolk) Outsider "If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be." Hatter
76%
Experimental Demon "Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]" Kazali
76%
Experimental (Townsfolk) Townsfolk "Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability." Preacher
76%
Experimental Minion "You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]" Summoner
76%
Trouble Brewing Traveller "Each night, choose a player (not yourself): their vote counts negatively tomorrow." Thief
76%
Experimental Minion "All players know you are the ______. You cannot die during the day. If good voted, you may choose to execute immediately." Vizier
76%
Experimental Minion "You may choose to open your eyes at night. You wake when other evil players do." Wraith
76%
Bad Moon Rising Traveller "On your 1st night, you gain a Townsfolk ability (if good) or a Minion ability (if evil)." Apprentice
71%
Bad Moon Rising Outsider "When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die." Moonchild
71%
Trouble Brewing Traveller "If a player of your alignment is executed, you might be executed instead." Scapegoat
71%
Experimental (Townsfolk) Townsfolk "You start knowing 1 good player." Steward
71%
Trouble Brewing Traveller "You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober and healthy." Beggar
62%
Trouble Brewing Traveller "Each day, after the 1st vote has been tallied, you may choose a player that voted: they die." Gunslinger
62%
Experimental Traveller "All players start knowing a player of your alignment. You may choose to kill anyone who nominates them." Gnome
57%
Bad Moon Rising Traveller "Once per game, if another player nominated, you may choose to force the current execution to pass or fail." Judge
57%
Sects and Violets Traveller "Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which." Barista
52%
Sects and Violets Traveller "If you were funny today, you cannot die by exile." Deviant
52%
Sects and Violets Traveller "Each night*, choose a living player: if they agree, you learn their character, but you both might die." Harlot
52%
Bad Moon Rising Traveller "Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private." Matron
52%
Loric Loric "Players don't know their character or alignment. They learn them when they die." Tor
52%
Trouble Brewing Traveller "Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow." Bureaucrat
48%
Fabled Fabled "Use the Djinn's special rule. All players know what it is." Djinn
48%
Fabled Fabled "There might be 1 extra or 1 fewer Outsider in play." Sentinel
48%
Bad Moon Rising Traveller "Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required." Voudon
48%
Fabled Fabled "Something bad might happen to whoever is most responsible for the death of a new player." Angel
43%
Loric Loric "Each nominee chooses a player: until voting, only they may speak & they are mad the nominee is good or they might die." Big Wig
43%
Bad Moon Rising Traveller "Only the Storyteller can nominate. At least 1 opposing player must be nominated each day." Bishop
43%
Loric Loric "This script has homebrew characters or rules." Bootlegger
43%
Fabled Fabled "For the first 2 minutes of each day, veteran players may not talk." Buddhist
43%
Fabled Fabled "Once per game, the Demon secretly chooses an opposing player: all players choose which of these 2 players win." Fiddler
43%
Experimental Traveller "Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees." Gangster
43%
Fabled Fabled "Something bad might happen to whoever talks when the Storyteller has asked for silence." Hell's Librarian
43%
Sects and Violets Traveller "Once per game, at night*, choose a dead player: they regain their ability until dusk." Bone Collector
38%
Experimental Traveller "Each day, choose a player: a different player changes character tonight." Cacklejack
38%
Loric Loric "The Storyteller assigns 1 or more players' characters." Gardener
38%
Loric Loric "Name a good character. If in play, they can only die by execution, but evil players learn which player it is." Storm Catcher
38%
Fabled Fabled "Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info." Duchess
33%
Fabled Fabled "2 neighboring players are known to be the same alignment. Once per game, 1 of them registers falsely." Revolutionary
33%
Fabled Fabled "There can't be more than 1 extra evil player." Spirit of Ivory
33%
Loric Loric "One or more players each have a goal. When achieved, that player learns a piece of true info." Zenomancer
33%
Sects and Violets Traveller "Each day, after the 1st execution, you may nominate again." Butcher
29%
Fabled Fabled "If 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies." Doomsayer
29%
Fabled Fabled "On the final day, all dead players regain their vote token." Ferryman
29%
Fabled Fabled "The Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info." Toymaker
29%
Fabled Fabled "At least once per game, the Storyteller will make a mistake, correct it, and publicly admit to it." Deus ex Fiasco
24%
Fabled Fabled "Once per game, 1 good player might get incorrect information." Fibbin
24%
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